Lockdown Protocol

Lockdown Protocol

AVERAGE FPS
95
good

This combination provides smooth gameplay with an average of 95 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 41 54 62 88
1440p QHD 63 84 97 136
1080p Full HD 86 115 132 186

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 88
3840x2160 Medium 62
3840x2160 High 54
3840x2160 Ultra 41
2560x1440 Low 136
2560x1440 Medium 97
2560x1440 High 84
2560x1440 Ultra 63
1920x1080 Low 186
1920x1080 Medium 132
1920x1080 High 115
1920x1080 Ultra 86

Lockdown Protocol with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5070 Mobile, In-Depth Analysis

Lockdown Protocol is a fast-paced FPS that stresses both processor and graphics hardware, and the measured results for the Intel Core Ultra X7 368H paired with the NVIDIA GeForce RTX 5070 Mobile provide a clear picture of their combined capabilities. The data, collected from actual benchmark runs, shows a system that delivers playable frame rates at 1080p and 1440p, but begins to struggle at 4K with higher settings. This analysis breaks down the CPU and GPU contributions, resolution scaling behavior, and provides concrete settings recommendations based solely on the measured FPS values.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra X7 368H is a 16-core, 16-thread mobile processor from the Core Ultra Series 3, built on Intel’s 3 nm Panther Lake architecture. It operates with a base clock of 2.00 GHz and a boost clock of 5.00 GHz, with a TDP of 25 W. The processor features a cache hierarchy of 192 KB L1 per core, 2.5 MB L2 per core, and 18 MB of shared L3 cache. Memory support is LPDDR5X via a dual-channel bus, providing a memory bandwidth of 153.6 GB/s. In synthetic benchmarks, the CPU scores 28,221 in Cinebench R23 multi-core and 3,984 in single-core, while PassMark multi-thread performance is 32,956 and single-thread is 4,005. These figures place the processor in the 87th percentile among all CPUs, with an average benchmark score of 40,518.

For Lockdown Protocol, the CPU’s role is primarily to feed the GPU with draw calls, manage game logic, and handle physics calculations. The 16 threads are more than sufficient for modern FPS titles, and the high boost clock of 5.00 GHz ensures strong single-thread performance, which is often the bottleneck in frame-time consistency. The nearest rivals in CPU benchmark scores are the Intel Core 7 253PE (average score 40,557, delta -0.1%), Intel Core 5 223PE (40,585, delta -0.2%), AMD Ryzen 9 7940H (40,431, delta 0.2%), and Intel Xeon 6507P (40,426, delta 0.2%). The Ultra X7 368H sits within 0.2% of all four, indicating that its computational throughput is nearly identical to these alternatives. In practice, this means the CPU is unlikely to be a limiting factor in Lockdown Protocol at any of the tested resolutions; instead, the GPU will determine the upper bound of performance.

The measured FPS data supports this conclusion. At 1080p Low settings, the system achieves 186 FPS average, which is well above any refresh rate target. Even at 1080p Ultra, the average is 86 FPS, suggesting the CPU can handle the game’s processing demands without dropping frames. The 16-core design also helps with background tasks and streaming, but for this game, the key takeaway is that the CPU’s 87th percentile ranking translates to consistent, high frame delivery when the GPU is not saturated.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the average FPS at 1080p with High settings?

A: The measured average FPS at 1920x1080 with High settings is 115 FPS. This indicates a smooth experience for most players, with headroom above the 60 FPS threshold.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Intel Core Ultra X7 368H has an average benchmark score of 40,518, which is within 0.2% of the Intel Core 7 253PE (40,557), Intel Core 5 223PE (40,585), AMD Ryzen 9 7940H (40,431), and Intel Xeon 6507P (40,426). The differences are negligible, meaning performance parity across these processors.

Q: What is the best resolution for maintaining 60+ FPS on Ultra settings?

A: At 2560x1440 with Ultra settings, the average FPS is 63, which stays above 60. At 3840x2160 with Ultra, the average drops to 41 FPS, so 1440p is the highest resolution where Ultra settings remain playable.

Q: Does the GPU outperform its nearest rivals in the PassMark G3D benchmark?

A: The NVIDIA GeForce RTX 5070 Mobile scores 20,355 in PassMark G3D. Its nearest rival, the NVIDIA GeForce RTX 3070 Ti, scores 29,945, which is a delta of -0.1% (meaning the RTX 5070 Mobile is 0.1% lower). The RTX 2080 Ti scores 29,783 (delta 0.5%), the AMD Radeon RX 6800 scores 30,095 (delta -0.6%), and the AMD Radeon RX 6700 scores 30,433 (delta -1.7%). The RTX 5070 Mobile is slightly behind the RTX 3070 Ti but ahead of the RTX 2080 Ti.

Q: What is the frame rate difference between 1080p Low and 1080p Ultra?

A: At 1920x1080, Low settings produce an average of 186 FPS, while Ultra settings produce 86 FPS. This represents a 100 FPS drop, or roughly 54% lower performance, showing the significant impact of graphical presets.

Q: Is the system GPU-bound at 4K?

A: Yes, at 3840x2160, the average FPS across settings ranges from 41 (Ultra) to 88 (Low). The CPU’s strong benchmark scores (87th percentile) suggest it is not the bottleneck; the GPU’s 8 GB VRAM and 384.0 GB/s bandwidth are stretched at this resolution, particularly at higher presets.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear pattern of performance degradation as resolution increases, which is typical for a GPU-bound scenario. At Low settings, the average FPS moves from 186 at 1080p, to 136 at 1440p, to 88 at 4K. This represents a 26.9% drop from 1080p to 1440p, and a 52.7% drop from 1080p to 4K. The scaling is consistent with the GPU’s fillrate and memory bandwidth limitations; the RTX 5070 Mobile has a pixel rate of 68.40 GPixel/s and a texture rate of 205.2 GTexel/s, which are spread thinner as pixel count increases.

At Medium settings, the averages are 132 FPS at 1080p, 97 FPS at 1440p, and 62 FPS at 4K. The drop from 1080p to 1440p is 26.5%, and from 1080p to 4K is 53.0%. This nearly identical percentage scaling indicates that the limiting factor is resolution-dependent pixel throughput, not CPU performance. The CPU’s workload (game logic, physics) does not change with resolution, so the consistent percentage drops confirm the GPU as the primary constraint.

High settings show a similar trend: 115 FPS at 1080p, 84 FPS at 1440p, and 54 FPS at 4K. The percentage drops are 27.0% (1080p to 1440p) and 53.0% (1080p to 4K). Ultra settings produce 86 FPS at 1080p, 63 FPS at 1440p, and 41 FPS at 4K, with drops of 26.7% and 52.3% respectively. The consistency across all four settings presets—drops of roughly 27% and 53%—strongly suggests that the GPU is the bottleneck at resolutions above 1080p. If the CPU were limiting, we would expect smaller percentage drops at higher resolutions because the CPU would cap the maximum frame rate regardless of pixel count. Instead, the frame rates scale linearly with pixel count, which is the signature of GPU-bound performance.

The RTX 5070 Mobile’s memory configuration—8 GB GDDR7 on a 128-bit bus with 384.0 GB/s bandwidth—is modest for 4K gaming. At 3840x2160, the GPU must process over 8 million pixels per frame, and the 8 GB VRAM can become a constraint with High or Ultra textures. The data shows that even at Low settings, 4K only achieves 88 FPS, which is playable but far from the 186 FPS seen at 1080p. Players targeting 4K should expect to use Low or Medium settings to stay above 60 FPS, as Ultra drops to 41 FPS and High to 54 FPS.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Intel Core Ultra X7 368H and the NVIDIA GeForce RTX 5070 Mobile ranks 2,058 out of 3,714 tested combos in Lockdown Protocol. This places the system in the 44.5th percentile of all tested hardware pairings, meaning roughly 55% of combos perform better. Given that both components are mobile parts—the CPU has a 25 W TDP and the GPU a 50 W TDP—this mid-pack ranking is expected. The combo’s performance is limited by the GPU’s 8 GB VRAM and relatively low bandwidth for higher resolutions, but the CPU’s strong multithreaded scores (28,221 in Cinebench R23 multi-core) ensure it does not drag down the overall ranking further.

Compared to other combos, this pairing sits between entry-level and mid-range desktop systems. The GPU’s PassMark G3D score of 20,355 is 0.1% below the NVIDIA GeForce RTX 3070 Ti (29,945) and 0.5% above the RTX 2080 Ti (29,783), indicating that the RTX 5070 Mobile delivers roughly desktop RTX 3070 Ti-class performance in synthetic tests. However, the mobile form factor limits sustained performance due to thermal and power constraints, which the measured FPS data reflects. The combo rank of 2,058 suggests that for a laptop, this is a capable gaming setup, but it will not compete with high-end desktop rigs that feature larger GPUs with more VRAM and higher power limits.

The gap between the combo’s rank and the individual component percentiles (CPU at 87th, GPU at 75th) highlights that the GPU is the weaker link. The CPU’s 87th percentile ranking is high, but the GPU’s 75th percentile pulls the overall combo down. In Lockdown Protocol, where GPU load dominates at higher resolutions, this imbalance becomes apparent. At 1080p Low, the system hits 186 FPS, which is excellent, but at 4K Ultra, it falls to 41 FPS. The combo rank of 2,058 out of 3,714 is a holistic measure, and the data shows that the system is best suited for 1080p and 1440p gaming, where it can leverage the CPU’s strength.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the system delivers its highest frame rates. Low settings produce an average of 186 FPS, with no minimum or maximum recorded. Medium settings average 132 FPS, with a minimum of 112 FPS and a maximum of 152 FPS, indicating smooth frame pacing. High settings average 115 FPS, and Ultra settings average 86 FPS, with no min/max data for these presets. The spread between Low and Ultra is exactly 100 FPS, showing the full range of performance available at this resolution.

Moving to 2560x1440, the averages decrease across the board. Low settings yield 136 FPS, Medium 97 FPS (min 82, max 111), High 84 FPS, and Ultra 63 FPS. At 1440p, even Ultra settings stay above 60 FPS, making this the highest resolution where the highest preset is playable. The Medium preset’s min FPS of 82 ensures no noticeable dips below 60, providing a stable experience.

At 3840x2160, the system’s limitations become evident. Low settings average 88 FPS, which is still playable, but Medium drops to 62 FPS (min 53, max 72), High to 54 FPS, and Ultra to 41 FPS. The Medium preset’s minimum of 53 FPS is below the 60 FPS threshold, indicating occasional stutters. High and Ultra settings fall below 60 FPS on average, making them less suitable for competitive play. The data shows that 4K requires Low or Medium settings to maintain acceptable performance, and even then, the min FPS at Medium (53) suggests potential frame drops.

Across all resolutions, the Medium preset is the only one with recorded min and max FPS values (1080p: 112-152, 1440p: 82-111, 4K: 53-72). This suggests that Medium is the most balanced preset, offering a consistent frame range that reflects typical gameplay conditions. For the other presets, only average FPS is provided, making it harder to assess frame-time consistency, but the averages still give a clear hierarchy of performance.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings depend on the target resolution and desired frame rate. For 1080p, Low settings at 186 FPS are excessive for most displays, but they provide the highest headroom for competitive play. Medium settings at 132 FPS (min 112, max 152) offer a better balance of visual quality and performance, with no risk of dropping below 100 FPS. High at 115 FPS is also excellent, while Ultra at 86 FPS is still smooth for a 60 Hz display. For 1080p, Medium or High is recommended, as both stay well above 100 FPS average, and the Medium preset’s recorded min of 112 FPS ensures consistent frame delivery.

At 1440p, Low at 136 FPS is fast, but Medium at 97 FPS (min 82, max 111) provides a more visually appealing experience while maintaining a comfortable margin above 60 FPS. High at 84 FPS is also playable, and Ultra at 63 FPS just barely stays above the 60 FPS line. For most players, Medium is the best choice at 1440p because it offers a 97 FPS average with a min of 82 FPS, meaning no significant dips. High is a viable alternative for those prioritizing visuals, but the 84 FPS average is still acceptable. Ultra should only be used if the display is 60 Hz and the player can tolerate occasional drops below 60 FPS, as the average is 63 FPS.

At 4K, the options are limited. Low at 88 FPS is the only preset that comfortably exceeds 60 FPS, making it the recommended choice for smooth gameplay. Medium at 62 FPS (min 53, max 72) is borderline, with the min falling below 60 FPS, which could cause noticeable stutter in intense moments. High at 54 FPS and Ultra at 41 FPS are not recommended for a playable experience, as both fall below the 60 FPS target. For 4K, Low settings are the best option, while Medium is acceptable for those who prioritize visual quality over frame rate stability.

The data suggests that the system’s sweet spot is 1440p with Medium settings, delivering 97 FPS average with a minimum of 82 FPS. This combination provides a high frame rate that suits fast-paced FPS gameplay while maintaining decent visual fidelity. At 1080p, High settings (115 FPS) are the best balance, and at 4K, Low settings (88 FPS) are the only playable option. The measured rows show that the Medium preset consistently has the narrowest FPS range, indicating more stable performance, which is critical for a competitive title like Lockdown Protocol.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5070 Mobile is built on the Blackwell 2.0 architecture with the GB206 chip, fabricated on TSMC’s 5 nm process. It features 21,900 million transistors on a 181 mm² die, with a transistor density of 121.0M per mm². The GPU operates at a base clock of 907 MHz and a boost clock of 1425 MHz, with memory clocked at 1500 MHz (24 Gbps effective). It has 8 GB of GDDR7 memory on a 128-bit bus, providing a bandwidth of 384.0 GB/s. The GPU contains 4,608 shading units, 144 texture mapping units, 48 ROPs, 36 ray tracing cores, and 144 tensor cores. Its pixel rate is 68.40 GPixel/s, texture rate is 205.2 GTexel/s, and FP32 performance is 13.13 TFLOPS. The TDP is 50 W, and it supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4.

In Lockdown Protocol, the GPU is the primary determinant of frame rate at resolutions above 1080p. The 8 GB VRAM is sufficient for 1080p and 1440p, but at 4K, High and Ultra settings may exceed this capacity, leading to the observed frame rate drops (54 FPS at High, 41 FPS at Ultra). The 384.0 GB/s bandwidth is also a limiting factor at 4K, as the GPU must fetch textures and geometry at a higher rate. The boost clock of 1425 MHz is relatively low for a modern GPU, but the 13.13 TFLOPS FP32 throughput allows for decent rasterization performance, as seen in the 88 FPS at 4K Low settings.

The GPU’s PassMark G3D score of 20,355 places it in the 75th percentile of all GPUs, and its average benchmark score is 29,928. Its nearest rivals are the NVIDIA GeForce RTX 3070 Ti (score 29,945, delta -0.1%), RTX 2080 Ti (29,783, delta 0.5%), AMD Radeon RX 6800 (30,095, delta -0.6%), and AMD Radeon RX 6700 (30,433, delta -1.7%). The RTX 5070 Mobile is essentially on par with the RTX 3070 Ti in synthetic tests, but its lower memory bandwidth (384.0 GB/s vs. the RTX 3070 Ti’s wider bus) becomes a liability at 4K. This explains why the 4K results are mediocre despite competitive synthetic scores. The GPU’s 75th percentile ranking is respectable for a mobile part, but the 8 GB VRAM and 128-bit bus limit its high-resolution potential. For Lockdown Protocol, the GPU is the bottleneck at 1440p and above, while the CPU provides ample headroom at 1080p.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 5070 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1425 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5070 Mobile in Lockdown Protocol

Resolution Settings Avg FPS
3840x2160 Low 88.0
3840x2160 Medium 62.0
3840x2160 High 54.0
3840x2160 Ultra 41.0
2560x1440 Low 136.0
2560x1440 Medium 97.0
2560x1440 High 84.0
2560x1440 Ultra 63.0
1920x1080 Low 186.0
1920x1080 Medium 132.0
1920x1080 High 115.0
1920x1080 Ultra 86.0

Lockdown Protocol with iUltra X7 368H + Other GPUs

See how Lockdown Protocol performs with the same CPU but different graphics cards.

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