Lockdown Protocol
This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 47 | 53 | 75 |
| 1440p QHD | 54 | 72 | 83 | 117 |
| 1080p Full HD | 74 | 99 | 113 | 159 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Lockdown Protocol with AMD Ryzen 5 5500X3D + AMD Radeon RX 6600 XT, In-Depth Analysis
Lockdown Protocol on the AMD Ryzen 5 5500X3D and AMD Radeon RX 6600 XT combination delivers a playable but not exceptional experience, with performance scaling predictably from resolution and settings. The data shows a system that is firmly mid-pack, ranking 2014 out of 2828 tested combinations in this game, placing it in the 71st percentile overall. The pairing offers high refresh rate capability at 1080p with lower settings but struggles to maintain smooth frame rates at 4K, indicating that the GPU is the primary constraint at higher resolutions while the CPU has sufficient headroom.
FAQ
Q: What is the best resolution for this CPU/GPU combo in Lockdown Protocol?
A: Based on the measured data, 1920x1080 is the most effective resolution. At 1080p, the average FPS ranges from 74 (Ultra) to 159 (Low), providing a smooth experience across all settings. At 2560x1440, performance drops to a range of 54-117 FPS, while at 3840x2160, it falls to 35-75 FPS, which is below ideal for a fast-paced FPS.
Q: How does the Ryzen 5 5500X3D compare to its closest rivals in synthetic benchmarks?
A: The Ryzen 5 5500X3D has an average benchmark score of 37018, which places it in the 85th percentile of all CPUs. It is virtually tied with its nearest rivals: it is 0.2% faster than the AMD Ryzen 5 5600F, 0.2% faster than the Intel Core Ultra 5 225, 0.2% slower than the AMD Ryzen AI 7 PRO 450, and 0.3% slower than the Intel Core i9-12900T.
Q: Is the RX 6600 XT a strong performer relative to other GPUs?
A: The Radeon RX 6600 XT holds a 70th percentile ranking among all GPUs with an average benchmark score of 24442. It is 0.7% faster than the NVIDIA GeForce GTX 1630, 0.8% slower than the Intel Arc A350M, 0.8% faster than the NVIDIA GeForce GTX 780 Ti, and 1.1% faster than the NVIDIA GeForce RTX 2080 SUPER.
Q: Does the game benefit more from CPU or GPU performance at 4K?
A: The data indicates the GPU is the bottleneck at 4K. At 3840x2160, the average FPS drops to 47 on High settings and 35 on Ultra. Since the CPU's performance is consistent across resolutions (it is not resolution-dependent), the significant frame rate drop at 4K is attributed to the RX 6600 XT's 8 GB VRAM and 256.0 GB/s bandwidth being insufficient for the higher pixel load.
Q: What is the minimum FPS recorded for this combo?
A: The only settings with reported minimum FPS are at Medium quality. At 1920x1080 Medium, the minimum FPS is 96; at 2560x1440 Medium, it is 70; and at 3840x2160 Medium, it is 45. No minimum FPS data is available for Low, High, or Ultra settings.
Q: What is the launch MSRP of the GPU?
A: The AMD Radeon RX 6600 XT has a launch MSRP of 379 USD.
GPU Role
The AMD Radeon RX 6600 XT is the decisive component in this pairing, particularly as resolution increases. Its specifications show a mid-range part with 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 256.0 GB/s. The GPU's clocks are set at a base of 1968 MHz, a game clock of 2359 MHz, and a boost clock of 2589 MHz. This configuration yields a pixel rate of 165.7 GPixel/s and a texture rate of 331.4 GTexel/s, with an FP32 performance of 10.60 TFLOPS.
In Lockdown Protocol, the GPU's VRAM capacity and bandwidth become the limiting factors at higher resolutions. At 1080p, the GPU has enough bandwidth to feed the CPU, resulting in high frame rates. However, the data shows a direct correlation between resolution and performance: at 4K, the average FPS at High settings is 47, which is less than half of the 99 FPS achieved at 1080p High. This halving of performance points to the GPU hitting a memory bandwidth wall, as the 256.0 GB/s bandwidth struggles to handle the increased pixel data required by 3840x2160 output.
The GPU's architectural features, including 2048 shading units and 32 ray accelerators, are sufficient for the game at lower resolutions. The benchmarks support this, showing a Passmark G3D score of 16461 and a DirectX 12 score of 61. While the GPU is not a top-tier part, ranking in the 70th percentile, its performance in this game is adequate for 1080p gaming, but the data clearly indicates that it is not built for 4K Ultra settings, where the average FPS drops to 35.
Resolution Scaling
The measured FPS data reveals a clear and consistent pattern of performance degradation as resolution increases. At Low settings, the average FPS scales from 159 at 1080p, to 117 at 1440p, and finally to 75 at 4K. This represents a 26% drop from 1080p to 1440p and a 53% drop from 1080p to 4K. The scaling is similar across other settings, with High settings showing 99, 72, and 47 FPS respectively, and Ultra showing 74, 54, and 35 FPS.
This scaling pattern is a strong indicator that the system is GPU-limited at higher resolutions. The CPU, with its 6 cores and 12 threads, does not see its workload increase with resolution; the render resolution only affects the GPU's pixel processing load. The fact that the FPS drops so dramatically from 1080p to 4K—a 53% reduction at Low settings—confirms that the RX 6600 XT's 8 GB VRAM and 256.0 GB/s bandwidth are the limiting factors. If the CPU were the bottleneck, we would expect to see similar FPS numbers across all resolutions, which is not the case.
The data suggests that 1080p is the sweet spot for this combo, as it allows the GPU to operate within its bandwidth limits. The jump from 1080p to 1440p results in a noticeable 27-28% FPS reduction, which is significant for a competitive FPS. The 4K results are largely unplayable for competitive play, with the highest average FPS at 4K being 75 on Low settings, which is still below the 99 FPS seen at 1080p High. This indicates that the limiting component at 4K is unequivocally the GPU.
Settings Recommendations
The optimal settings for this combination depend on the target resolution and refresh rate. For 1080p gaming, the data shows that the High preset offers the best balance of visual quality and performance, delivering an average of 99 FPS. While the Low preset achieves 159 FPS, the High preset provides a 61% increase in visual fidelity over Low for a 38% reduction in frame rate, which is a worthwhile trade-off for most players. The Medium preset at 113 FPS is also viable, but High provides more headroom for demanding scenes.
At 1440p, the Medium preset is the recommended choice, providing an average of 83 FPS with a minimum of 70 FPS. This is the only settings level at 1440p that consistently stays above the 60 FPS threshold for smooth gameplay. High settings at 1440p drop to 72 FPS average, which is acceptable but leaves less margin for error in intense firefights. The Ultra preset at 1440p, with an average of 54 FPS, is not recommended for a competitive FPS due to the risk of frame drops.
At 4K, none of the settings provide an ideal experience. The Low preset achieves 75 FPS, which is the only playable option, but it sacrifices visual quality. The Medium preset at 53 FPS is borderline, with a minimum FPS of 45 that could cause noticeable stuttering. High (47 FPS) and Ultra (35 FPS) are not recommended due to the significant risk of sub-60 FPS gameplay. For the best experience, users should stick to 1080p High or 1440p Medium, as these presets align with the hardware's capabilities.
Measured FPS Breakdown
The measured FPS data provides a complete picture of the system's performance across all tested configurations.
At 1920x1080, the system performs admirably. The Low preset achieves an average of 159 FPS, which is excellent for high-refresh-rate monitors. The Medium preset delivers an average of 113 FPS, with a minimum of 96 FPS and a maximum of 130 FPS, ensuring a stable experience. The High preset averages 99 FPS, offering a good balance for most users. The Ultra preset averages 74 FPS, which is still playable but represents the lower bound for competitive play.
At 2560x1440, performance drops noticeably. The Low preset averages 117 FPS, which is still high but represents a 26% reduction from 1080p. The Medium preset averages 83 FPS, with a minimum of 70 FPS and a maximum of 95 FPS, making it the most consistent option at this resolution. The High preset averages 72 FPS, which is acceptable but close to the 60 FPS threshold. The Ultra preset averages 54 FPS, which is below the ideal threshold for a fast-paced FPS.
At 3840x2160, the system struggles. The Low preset averages 75 FPS, which is the only configuration that breaks the 60 FPS barrier. The Medium preset averages 53 FPS, with a minimum of 45 FPS and a maximum of 61 FPS, indicating significant frame time variance. The High preset averages 47 FPS, and the Ultra preset averages 35 FPS. These numbers confirm that 4K is not a viable option for this hardware, as the GPU cannot maintain a smooth frame rate at this resolution.
CPU Role
The AMD Ryzen 5 5500X3D is a 6-core, 12-thread processor based on the Zen 3 architecture (Vermeer), manufactured on a 7 nm process. It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz, with a 96 MB shared L3 cache. This large cache is a key feature of the X3D series, designed to improve gaming performance by reducing memory latency. The CPU supports DDR4 memory with a dual-channel bus and a bandwidth of 51.2 GB/s.
In Lockdown Protocol, the CPU's role is secondary to the GPU at higher resolutions, but it is crucial for maintaining high frame rates at 1080p. The data shows that the CPU has a Passmark single-thread score of 2941 and a multithread score of 20363, placing it in the 85th percentile of all CPUs. This single-thread performance is sufficient to drive the GPU at 1080p, as evidenced by the 159 FPS average at Low settings.
However, the CPU's performance is not the bottleneck in this system. The benchmark data shows that the Ryzen 5 5500X3D is virtually identical to its nearest rivals, with a delta of less than 0.3% compared to the Intel Core i9-12900T, AMD Ryzen 5 5600F, and Intel Core Ultra 5 225. This means that upgrading the CPU would not yield significant gains in this game. Instead, the data indicates that the GPU is the limiting factor, especially at 1440p and 4K, where the FPS drops are more pronounced. The CPU's 6 cores and 12 threads are more than adequate for this FPS title, and its 96 MB L3 cache likely helps with frame pacing, but the RX 6600 XT's 8 GB VRAM is the ceiling for performance.
Hardware Specifications
AMD Ryzen 5 5500X3D
AMD Radeon RX 6600 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500X3D + AMD Radeon RX 6600 XT in Lockdown Protocol
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 75.0 |
| 3840x2160 | Medium | 53.0 |
| 3840x2160 | High | 47.0 |
| 3840x2160 | Ultra | 35.0 |
| 2560x1440 | Low | 117.0 |
| 2560x1440 | Medium | 83.0 |
| 2560x1440 | High | 72.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 159.0 |
| 1920x1080 | Medium | 113.0 |
| 1920x1080 | High | 99.0 |
| 1920x1080 | Ultra | 74.0 |
Lockdown Protocol with Ryzen 5 5500X3D + Other GPUs
See how Lockdown Protocol performs with the same CPU but different graphics cards.
Lockdown Protocol with RX 6600 XT + Other CPUs
See how Lockdown Protocol performs with the same GPU but different processors.
Other Games with Ryzen 5 5500X3D + RX 6600 XT
Explore FPS benchmarks for other games using this same hardware combination.