Inside

Inside

AVERAGE FPS
144
excellent

This combination delivers exceptional performance with an average of 144 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 61 65 103 129
1440p QHD 98 103 164 206
1080p Full HD 136 143 229 286

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 129
3840x2160 Medium 103
3840x2160 High 65
3840x2160 Ultra 61
2560x1440 Low 206
2560x1440 Medium 164
2560x1440 High 103
2560x1440 Ultra 98
1920x1080 Low 286
1920x1080 Medium 229
1920x1080 High 143
1920x1080 Ultra 136

Inside with Intel Core Ultra X9 388H + AMD Radeon RX 7800M, In-Depth Analysis

Inside pairs the Intel Core Ultra X9 388H with the AMD Radeon RX 7800M, a 16-core/16-thread Panther Lake mobile processor and a Navi 32-based GPU with 12 GB of GDDR6 memory. The measured rows show this combination is extremely capable for a puzzle platformer such as this, with average frame rates above 60 FPS at every tested preset and resolution. The data set covers three resolutions, four quality settings, and one 1080p medium row with full frame-time bounds, allowing a detailed look at how the platform scales under this title’s modest graphical load.

Settings Recommendations

Benchmark results indicate that the highest quality preset, Ultra, is the most demanding configuration measured, yet it remains fully playable at all three resolutions. At 1920x1080, Ultra returns an average of 136 FPS, which is well above display refresh rates for most mainstream panels. At 2560x1440, Ultra drops to 98 FPS, still comfortably smooth for a platformer that relies on precise timing. Even at 3840x2160, Ultra produces 61 FPS, which is playable but leaves less headroom; the minimum frame rate is not recorded for the 4K Ultra row, so users targeting 60 FPS at 4K should be aware that variance is unknown.

For the best experience per the measured rows, High at 2560x1440 offers an excellent balance. The data shows 103 FPS average at this resolution, a strong improvement over the 98 FPS of Ultra while remaining visually close. The jump from High to Medium is larger: at 1440p, Medium achieves 164 FPS, a 59% increase over High, but this comes with lower visual quality. The benchmark results suggest that High is the sweet spot for high-refresh panels, as it clears 100 FPS at 1440p and 143 FPS at 1080p. At 4K, High holds 65 FPS, which is above the 60 FPS target, though Ultra at 61 FPS is only marginally slower; users with 4K displays could choose either, as both presets are playable.

If the goal is maximum smoothness on a high-refresh 1080p display, Low delivers 286 FPS average, and Medium at 229 FPS. The Low preset at 1440p still produces 206 FPS, so for competitive play or very high refresh rates, Low is the only measured preset that exceeds 200 FPS at 1080p and 1440p. However, the differences between High and Ultra are small enough that most players should prefer High for image quality, given that it is 38% faster than Ultra at 1440p and 107% faster than Ultra at 1080p. The 4K Medium row has a measured min of 88 and max of 119, showing a 31 FPS spread, which is notable but not detrimental for this genre.

GPU Role

The AMD Radeon RX 7800M is the primary render device for this game’s GPU-bound workloads. It features 12 GB of GDDR6 memory on a 192-bit bus, with 432.0 GB/s of bandwidth. The GPU clocks are a base of 1295 MHz and a boost of 2335 MHz, while the game clock is rated at 2145 MHz; the measured frame rates align with a GPU that is well utilized at higher resolutions and presets. The GPU has 3840 shading units, 240 texture mapping units, and 96 ROPs, with a pixel rate of 224.2 GPixel/s and a texture rate of 560.4 GTexel/s. Its FP32 throughput is 35.87 TFLOPS, which is ample for this title’s relatively simple shaders.

The GPU’s memory size is not a limiting factor across the measured rows, since 12 GB is sufficient for any of the settings tested. The memory bandwidth of 432.0 GB/s supports the frame rates seen at 4K, where the data shows a 65 FPS average on High and 103 FPS on Medium, indicating that bandwidth is not a bottleneck; the GPU’s compute and fill rates are more relevant. The Radeon RX 7800M sits in the 73rd percentile of all GPUs in the database, with an average benchmark score of 27883. Its nearest rivals in the database are the AMD Radeon Pro Vega 20 (0.2% faster), the AMD Radeon Pro W5500X (0.3% slower), the NVIDIA GeForce GTX 980 Ti (0.5% slower), and the AMD FirePro S7150 (0.8% slower). Those rivals are all desktop or professional parts, yet the mobile RX 7800M matches them on average, which explains why this game’s frame rates are so high.

Given the game’s release in 2016, it is not a demanding title, and the RX 7800M has more than enough power. The data shows that at 1080p, the GPU is often idle-waiting for the CPU, since the FPS scales linearly with resolution from 1080p to 4K, but the GPU is still the limiting component at Ultra and 4K, where the frame rate drops to 61 FPS. The GPU’s DirectX 12 Ultimate support and 12_2 feature level are not heavily exercised by this game, but the Vulkan 1.4 and OpenGL 4.6 APIs are available if the user chooses to override, though no API-specific measurements are in the data.

How This Combo Ranks

This combination ranks 2445 out of 3716 tested combos in the database, placing it in the 34th percentile of all CPU-GPU pairings. That is a relatively low rank for such high frame rates, which suggests that the database includes many combos with faster GPUs or CPUs, but this game’s results are still strong. The combo rank does not reflect the game’s actual performance quality; rather, it indicates the position among all tested systems. Since this is a puzzle platformer, the rank is not indicative of playability, as the measured FPS far exceed the refresh rates of most displays.

The rank of 2445 of 3716 implies that roughly 34% of tested combos produce higher average frame rates across a broad benchmark suite, but this is a general ranking, not specific to this game. The data does not provide per-game ranks for this combo, only the overall rank. The CPU is in the 88th percentile of all CPUs, and the GPU is in the 73rd percentile, so the pairing is above average in component terms. The rank is likely dragged down by the CPU, which is a mobile processor with a 25 W TDP, though the data shows it is not a bottleneck at most settings.

For this game specifically, the combo’s rank is less meaningful because the game is so light; nearly any modern combo can run it at 60 FPS. The measured FPS are high enough that the rank is more about the CPU’s and GPU’s absolute positions in the database than about this game’s performance. Still, the rank is a useful data point for comparing to other combos, and users can see that this system is in the mid-to-lower tier of the database, but it delivers excellent results for this title.

Measured FPS Breakdown

At 1920x1080, the measured rows are as follows: Low averages 286 FPS, Medium averages 229 FPS with a min of 194 and max of 263, High averages 143 FPS, and Ultra averages 136 FPS. The difference from Low to Ultra is 150 FPS, a 110% reduction. The Medium row shows a 69 FPS spread between min and max, which is the largest variance in the entire data set.

At 2560x1440, Low averages 206 FPS, Medium averages 164 FPS with a min of 140 and max of 189, High averages 103 FPS, and Ultra averages 98 FPS. The drop from 1080p to 1440p is 80 FPS for Low (286 to 206), 65 FPS for Medium (229 to 164), 40 FPS for High (143 to 103), and 38 FPS for Ultra (136 to 98). These are percentage drops of 28%, 28%, 28%, and 28% respectively, showing a consistent scaling factor across all presets when moving from 1080p to 1440p.

At 3840x2160, Low averages 129 FPS, Medium averages 103 FPS with a min of 88 and max of 119, High averages 65 FPS, and Ultra averages 61 FPS. The drop from 1440p to 4K is 77 FPS for Low (206 to 129), 61 FPS for Medium (164 to 103), 38 FPS for High (103 to 65), and 37 FPS for Ultra (98 to 61). The percentage drops are 37%, 37%, 37%, and 38% respectively, again a consistent scaling. The 4K Ultra at 61 FPS is the only row that dips near 60 FPS, while all other rows are above 60.

The Medium settings are the only ones with min and max values for all three resolutions. At 1080p, the min is 194 and max is 263, giving a range of 69 FPS. At 1440p, the min is 140 and max is 189, a range of 49 FPS. At 4K, the min is 88 and max is 119, a range of 31 FPS. The absolute variance shrinks as resolution increases, but the relative variance is smaller at 4K. The High and Ultra rows have no min or max, so the data is limited to averages, but the averages are consistent with a linear scaling.

Resolution Scaling

The frame rate scaling from 1080p to 4K is a clear indicator of the system’s behavior. For Low settings, the FPS drops from 286 at 1080p to 206 at 1440p and then to 129 at 4K. This is a 55% reduction from 1080p to 4K. For Medium, the drop is 229 to 164 to 103, a 55% reduction. For High, the drop is 143 to 103 to 65, a 55% reduction. For Ultra, the drop is 136 to 98 to 61, a 55% reduction. The scaling is nearly linear with pixel count: 1080p has 2.07 million pixels, 1440p has 3.69 million, and 4K has 8.29 million. The frame rate drops by 28% when moving from 1080p to 1440p (a 78% pixel increase) and by 37% from 1440p to 4K (a 124% pixel increase), but the overall trend is that the GPU is the limiting factor at higher resolutions.

This scaling behavior suggests that the game is not CPU-bound at any resolution except perhaps at 1080p, where the FPS are very high. The fact that the drop from 1080p to 1440p is 28% for all presets indicates that the GPU is under load, but the CPU is still capable of feeding it. At 4K, the GPU is clearly the bottleneck, as the FPS drops to 61 FPS on Ultra, which is a 55% reduction from the 136 FPS at 1080p. The CPU’s 16 cores and 5.10 GHz boost clock are more than enough for this game, so the resolution scaling is purely a GPU function.

The Medium preset shows the same scaling as other presets, with a 28% drop from 1080p to 1440p and a 37% drop from 1440p to 4K. The data indicates that the game’s rendering is pixel-bound, and the RX 7800M’s 35.87 TFLOPS is the determining factor at 4K. The 4K Ultra at 61 FPS is the only borderline result, and users with 4K displays should consider High or Medium if they want a higher frame rate, but the data shows that even Ultra is playable.

FAQ

Q: What is the best measured preset for a 1440p display?

A: The High preset at 2560x1440 produces 103 FPS average, which is above 100 FPS and offers higher visual quality than Medium. Ultra runs at 98 FPS, so High is the better choice for a 1440p monitor.

Q: Can this system run the game at 4K with a 60 FPS average?

A: Yes, the data shows that the 3840x2160 Ultra preset averages 61 FPS, and the High preset averages 65 FPS. Both are above 60 FPS, though the Medium preset averages 103 FPS.

Q: Which preset has the highest minimum frame rate in the data?

A: The 1920x1080 Medium preset has a minimum of 194 FPS, which is the highest min FPS recorded. The 2560x1440 Medium has a min of 140, and the 3840x2160 Medium has a min of 88.

Q: How does the GPU’s performance compare to its rivals in the database?

A: The Radeon RX 7800M is 0.2% slower than the AMD Radeon Pro Vega 20, 0.3% faster than the AMD Radeon Pro W5500X, and 0.5% faster than the NVIDIA GeForce GTX 980 Ti. Its average benchmark score is 27883.

Q: Is the CPU or GPU the limiting factor in this game?

A: The GPU is the limiting factor at 4K and at higher presets, as shown by the FPS dropping from 103 FPS at 1440p High to 65 FPS at 4K High. The CPU is not a bottleneck, given its 16 cores and 5.10 GHz boost clock.

Q: What is the maximum frame rate observed?

A: The highest average FPS is 286, recorded at 1920x1080 with Low settings. The highest maximum FPS is 263, recorded at 1920x1080 with Medium settings.

CPU Role

The Intel Core Ultra X9 388H is a 16-core, 16-thread processor with a base clock of 2.10 GHz and a boost clock of 5.10 GHz. It has a TDP of 25 W, and its L3 cache is 18 MB shared. The CPU’s architecture is Panther Lake, built on Intel’s 3 nm process, and it supports LPDDR5X memory with a dual-channel bus, providing 153.6 GB/s of bandwidth. The CPU is in the 88th percentile of all CPUs, with an average benchmark score of 44466. Its nearest rivals are the AMD Ryzen 5 7500X3D (0.2% faster), the Intel Core i9-13950HX (0.3% slower), the AMD Ryzen AI Max 385 (0.4% slower), and the Intel Core i5-13600 (0.5% slower). The CPU’s PassMark single-thread score is 4280, and its multi-thread score is 36811, showing strong single-core performance.

In this game, the CPU’s role is to feed the GPU with draw calls and physics. The data shows that the CPU is not a bottleneck at any resolution, because the FPS scales with resolution in a way that is consistent with GPU-bound rendering. At 1080p, the FPS are very high (286 on Low), which suggests the CPU can keep up with the GPU’s output. Even at 4K Ultra, the FPS is 61, and the CPU has enough headroom. The 16 threads are more than enough for this game, which rarely uses more than a few cores. The high boost clock of 5.10 GHz helps maintain high single-threaded performance, which is important for the game’s logic.

The CPU’s L3 cache of 18 MB is ample for this game, and the LPDDR5X memory bandwidth of 153.6 GB/s is more than sufficient. The CPU’s integrated graphics, Arc B390, is not used in these measurements, but it is a fallback for the system. The CPU’s release date is 2026, and the game is from 2016, so the hardware is far more advanced than needed. Overall, the CPU is a strong component that complements the GPU, allowing the RX 7800M to reach its limits. The combination is well balanced, with the CPU providing a solid foundation for the GPU’s rendering.

Hardware Specifications

Intel Core Ultra X9 388H

Cores / Threads 16 / 16
Base Clock 2100 MHz
Boost Clock 5100 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

AMD Radeon RX 7800M

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2335 MHz MHz
TDP 180 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X9 388H + AMD Radeon RX 7800M in Inside

Resolution Settings Avg FPS
3840x2160 Low 129.0
3840x2160 Medium 103.0
3840x2160 High 65.0
3840x2160 Ultra 61.0
2560x1440 Low 206.0
2560x1440 Medium 164.0
2560x1440 High 103.0
2560x1440 Ultra 98.0
1920x1080 Low 286.0
1920x1080 Medium 229.0
1920x1080 High 143.0
1920x1080 Ultra 136.0

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