Inside
This combination provides smooth gameplay with an average of 109 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 50 | 50 | 81 | 99 |
| 1440p QHD | 74 | 77 | 123 | 154 |
| 1080p Full HD | 106 | 106 | 174 | 216 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with Intel Core Ultra 7 265K + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis
The Intel Core Ultra 7 265K paired with the NVIDIA GeForce GTX 1660 SUPER delivers a fascinating performance profile in Inside, a puzzle platformer where the GPU is clearly the dominant constraint. The measured data reveals a component pairing where the CPU’s immense headroom is largely irrelevant to the final frame rates, with the GTX 1660 SUPER dictating the experience across all tested configurations.
Resolution Scaling
The frame rate drop from 1080p to 4K is steep and consistent, revealing a classic GPU-bound scenario. At High settings, the average FPS falls from 106.3 at 1920x1080 to 77.3 at 2560x1440 and finally to 50.2 at 3840x2160. This represents a 27% reduction moving from 1080p to 1440p, and a further 35% reduction when stepping up to 4K. The pattern is nearly identical across all settings, indicating that the GTX 1660 SUPER is the limiting component regardless of the graphical load.
The 4K to 1080p ratio tells the same story. At Low settings, the 215.9 FPS at 1080p drops to 98.8 at 4K — a 54% decline. At Ultra, the drop is from 106 FPS to 49.5 FPS, a 53% reduction. This consistent halving of performance when pixel count quadruples is the signature of a GPU that is saturated. The CPU, with its 20 cores and 5.50 GHz boost clock, is never the bottleneck here, as evidenced by the fact that even the most demanding 4K Ultra setting still manages nearly 50 FPS, a figure that would be far lower if the processor were struggling.
Interestingly, the scaling between Medium and High is tighter than between Low and Medium. At 1440p, moving from Low (154.4 FPS) to Medium (123.2 FPS) costs 20% performance, but moving from Medium to High (77.3 FPS) costs 37%. This suggests that the High preset introduces a particularly demanding effect that disproportionately taxes the GPU’s shading units.
Settings Recommendations
The data clearly indicates that the Ultra preset offers diminishing returns. At 4K, Ultra produces 49.5 FPS, which is nearly identical to High’s 50.2 FPS. This negligible 1.4% difference suggests Ultra is adding little visual fidelity for the same performance cost. Conversely, Medium at 4K delivers 80.9 FPS, a substantial 61% improvement over High, making it the clear sweet spot for 4K play.
For 1440p users, the High preset at 77.3 FPS provides a smooth experience, but Medium at 123.2 FPS offers a massive headroom increase. Given that the jump from Medium to High costs 37% performance, the Medium preset appears to be the most efficient choice for maintaining high refresh rates. At 1080p, even Ultra achieves 106 FPS, so users with standard 60Hz displays can comfortably max out settings, while those with 144Hz panels might prefer High’s 106.3 FPS over Ultra’s 106 FPS, as the difference is statistically irrelevant.
The measured rows suggest that High is a compromise preset that offers no tangible benefit over Ultra at 4K and a significant penalty over Medium at lower resolutions. For the best balance of visual quality and frame rate, Medium is the recommended starting point, with High reserved for users who prioritize image quality over the 60 FPS threshold.
GPU Role
The NVIDIA GeForce GTX 1660 SUPER, a Turing-architecture card with 6 GB of GDDR6 memory on a 192-bit bus, is the performance anchor in this pairing. Its 336.0 GB/s memory bandwidth and 5.027 TFLOPS of FP32 compute are the primary drivers of the measured results. The card’s boost clock of 1785 MHz and base clock of 1530 MHz are modest by modern standards, yet they are sufficient to push Inside well past 100 FPS at 1080p Medium.
The VRAM allocation appears adequate for this title. The fact that 4K Ultra (49.5 FPS) performs almost identically to 4K High (50.2 FPS) suggests that the 6 GB frame buffer is not being exhausted, as a capacity limit would cause a more dramatic drop at the higher preset. Instead, the performance ceiling is set by the GPU’s raw compute throughput.
The GTX 1660 SUPER’s 48 ROPs and 88 TMUs are well-suited to a game like Inside, which relies on stylized lighting and shadow effects rather than heavy texture work. The card’s 85.68 GPixel/s pixel rate is likely the limiting factor at 4K, explaining why frame rates plateau around the 50 FPS mark regardless of whether High or Ultra is selected. The data shows that this GPU is a solid 1080p performer, a capable 1440p option, and a marginal 4K candidate for this specific game.
FAQ
*Q: Can this system run Inside at 4K with playable frame rates?*
A: Yes, but only at Medium settings, which produce an average of 80.9 FPS. High and Ultra settings both hover near 50 FPS (50.2 and 49.5, respectively), which is playable but below the 60 FPS threshold typically preferred for smooth motion.
Q: What is the best resolution for a 144Hz monitor with this combo?
A: At 1920x1080 with Medium settings, the system achieves 174.1 FPS, which exceeds 144Hz. Low settings reach 215.9 FPS, but Medium is the highest preset that comfortably clears the 144 FPS mark.
Q: Is there a meaningful difference between High and Ultra settings?
A: The data shows almost no difference. At 4K, High averages 50.2 FPS while Ultra averages 49.5 FPS. At 1080p, the gap is 0.3 FPS (106.3 vs 106.0). The Ultra preset appears to add minimal visual benefit for the same performance cost.
Q: Why did frame rates drop so sharply from Medium to High?
A: The average FPS at 1440p falls from 123.2 to 77.3 when moving from Medium to High, a 37% reduction. This suggests the High preset activates a computationally expensive rendering feature that disproportionately taxes the GTX 1660 SUPER’s shading units.
*Q: Does the CPU bottleneck this GPU in Inside?*
A: No. The Intel Core Ultra 7 265K’s high core count and 5.50 GHz boost clock provide ample headroom. The consistent frame rate scaling with resolution changes indicates the GPU is always the limiting factor.
Q: Is 6 GB of VRAM sufficient for this game?
A: Yes. The performance pattern does not show signs of VRAM exhaustion. If the 6 GB buffer were insufficient, 4K Ultra would show a dramatic frame rate collapse relative to High, but the two settings perform nearly identically.
How This Combo Ranks
This specific combination of the Intel Core Ultra 7 265K and NVIDIA GeForce GTX 1660 SUPER ranks 1470th out of 1671 tested combos in Inside. This places it in the bottom 12% of all configurations, which is a surprising position given the CPU’s strength. The ranking reflects that the GTX 1660 SUPER, while competent, is a lower-tier GPU that holds back the system.
The CPU’s average benchmark score of 79102 places it in the 97th percentile of all processors, but this raw compute power does not translate into a high game ranking because Inside is not CPU-intensive. The GPU’s 55th percentile ranking (with an average benchmark score of 14286) is the more relevant metric for this title. The 1470th rank demonstrates that while the CPU is a top-tier component, the GPU’s modest performance ceiling defines the gaming experience.
The combo rank suggests that users would see little benefit from upgrading the CPU further, but would gain substantially from a GPU upgrade. The discrepancy between the CPU’s elite status and the combo’s low rank highlights the importance of balanced component selection for gaming workloads.
CPU Role
The Intel Core Ultra 7 265K is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process. Its 125 W TDP and 30 MB of shared L3 cache provide massive computational resources, but Inside does not leverage them. The game’s puzzle-platformer design means it relies on single-thread performance and low-latency rendering rather than multi-core scaling.
The CPU’s Cinebench R23 multi-core score of 50009 and single-core score of 7060 demonstrate its capability, but these strengths are irrelevant to the measured FPS. The 5.50 GHz boost clock ensures that no frame will ever be CPU-bound, but the GPU cannot keep pace. The data shows that even at 1080p Low (215.9 FPS), the CPU is not the limiting factor, as this frame rate is still well within the GPU’s rendering capacity.
The 265K’s 102.4 GB/s memory bandwidth and dual-channel DDR5 support are also far beyond what this game requires. The benchmark results indicate that this CPU is effectively overkill for Inside, providing no measurable benefit over a much less powerful processor. Its role in this pairing is purely to ensure zero CPU-related frame drops, which it does effortlessly.
Measured FPS Breakdown
At 1920x1080, the system delivers its highest frame rates: 215.9 FPS on Low, 174.1 FPS on Medium, 106.3 FPS on High, and 106.0 FPS on Ultra. The difference between High and Ultra is negligible (0.3 FPS), while the gap between Medium and High is substantial (67.8 FPS).
At 2560x1440, performance scales down proportionally: 154.4 FPS on Low, 123.2 FPS on Medium, 77.3 FPS on High, and 73.6 FPS on Ultra. The Medium-to-High drop of 45.9 FPS is the most significant jump at this resolution, representing a 37% performance loss.
At 3840x2160, the system maintains playability: 98.8 FPS on Low, 80.9 FPS on Medium, 50.2 FPS on High, and 49.5 FPS on Ultra. The 4K Medium result of 80.9 FPS is particularly notable, as it shows the system can handle 4K gaming if settings are managed appropriately. The Ultra preset’s 49.5 FPS is effectively identical to High’s 50.2 FPS, confirming that the Ultra preset offers no performance differentiation in this title.
Hardware Specifications
Intel Core Ultra 7 265K
NVIDIA GeForce GTX 1660 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce GTX 1660 SUPER in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 98.8 |
| 3840x2160 | Medium | 80.9 |
| 3840x2160 | High | 50.2 |
| 3840x2160 | Ultra | 49.5 |
| 2560x1440 | Low | 154.4 |
| 2560x1440 | Medium | 123.2 |
| 2560x1440 | High | 77.3 |
| 2560x1440 | Ultra | 73.6 |
| 1920x1080 | Low | 215.9 |
| 1920x1080 | Medium | 174.1 |
| 1920x1080 | High | 106.3 |
| 1920x1080 | Ultra | 106.0 |
Inside with iUltra 7 265K + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with GTX 1660 SUPER + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with iUltra 7 265K + GTX 1660 SUPER
Explore FPS benchmarks for other games using this same hardware combination.