Inside
This combination provides smooth gameplay with an average of 116 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 50 | 52 | 83 | 104 |
| 1440p QHD | 79 | 83 | 133 | 166 |
| 1080p Full HD | 110 | 115 | 184 | 231 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1070, In-Depth Analysis
Inside is a puzzle platformer that places very different demands on a system than a typical AAA shooter, and the measured results for the Intel Core Ultra 7 265 paired with the NVIDIA GeForce GTX 1070 show a configuration that scales predictably across resolutions. The data reveals a system that is capable of delivering smooth gameplay at 1080p and 1440p, while 4K presents a more significant challenge, particularly at higher graphical presets. This combination sits at rank 2370 out of 2887 tested combos, placing it in the lower 18% of all systems tested for this specific title.
Resolution Scaling
The measured FPS data shows a clear and expected pattern of performance degradation as resolution increases, but the magnitude of that drop tells a compelling story about where the bottleneck lies. At 1080p with Low settings, the system produces an average of 231 FPS, which drops to 166 FPS at 1440p and further to 104 FPS at 4K. This represents a 28% decrease from 1080p to 1440p, and a 55% decrease from 1080p to 4K. The scaling is not linear, suggesting that the GPU is becoming progressively more stressed as pixel count increases, while the CPU has ample headroom to feed frames at lower resolutions.
Looking at the High preset, the pattern shifts slightly. The 1080p average of 115 FPS drops to 83 FPS at 1440p (a 28% reduction, identical to the Low preset's relative drop), and then to 52 FPS at 4K (a 55% reduction from 1080p). The consistency of these percentage drops across different presets is notable — it implies that the relative performance penalty of increasing resolution is independent of the graphical workload, which is a hallmark of a GPU-bound scenario. When the resolution increases, the number of pixels the GTX 1070 must shade doubles going from 1080p to 1440p, and quadruples from 1080p to 4K, and the FPS drops roughly in proportion to that pixel count increase.
The Ultra preset tells a similar story but with lower absolute numbers. At 1080p Ultra, the system manages 110 FPS, which falls to 79 FPS at 1440p and 50 FPS at 4K. The 4K Ultra result of 50 FPS is right at the edge of what many would consider playable, and it suggests that the GTX 1070's 8 GB of VRAM and its computational throughput are being pushed to their limits. Interestingly, the gap between High and Ultra at 4K is only 2 FPS (52 vs 50), while at 1080p it is 5 FPS (115 vs 110). This narrowing gap at higher resolutions indicates that the GPU is saturated, and the additional visual fidelity from Ultra settings cannot be fully realized because the hardware is already at its ceiling.
The data implies that for this specific combination, resolution scaling is almost entirely a GPU-bound phenomenon. The CPU, with its 20 cores and 20 threads, is unlikely to be the limiting factor at any resolution tested, especially given that this is a puzzle platformer that is not typically CPU-intensive. The performance cliff appears between 1440p and 4K, where the pixel count increase outstrips the GTX 1070's ability to maintain high frame rates.
GPU Role
The NVIDIA GeForce GTX 1070 is the clear performance limiter in this configuration, and the benchmark data confirms this. The GPU's specifications paint a picture of a mid-range card from the Pascal generation, with 1920 shading units, 120 texture mapping units, and 64 ROPs. Its memory configuration of 8 GB of GDDR5 on a 256-bit bus provides 256.3 GB/s of bandwidth, which is sufficient for 1080p and 1440p gaming but becomes strained at 4K with higher presets.
The clock speeds of the GTX 1070 are listed as a base of 1506 MHz and a boost of 1683 MHz, which are modest by modern standards but were competitive at the card's launch. The GPU's FP32 performance of 6.463 TFLOPS provides context for why the 4K Ultra result of 50 FPS is achievable at all — this is a game with relatively modest graphical demands compared to modern titles, allowing the older architecture to still produce playable results.
The VRAM capacity of 8 GB is a crucial factor in the 4K results. At 4K with High or Ultra settings, the game likely requires more memory bandwidth and capacity than the GTX 1070 can comfortably provide, leading to the observed frame rates in the 50-52 FPS range. The fact that 4K Low produces 104 FPS — nearly double the High preset — suggests that texture quality and shading complexity are the primary VRAM consumers, and reducing those settings alleviates the pressure significantly.
The GPU's benchmark scores place it at the 47th percentile of all GPUs, with an average benchmark score of 9780. Its nearest rivals in the database include the AMD FirePro W5000 and NVIDIA Quadro M2000M, which have average scores within 1% of the GTX 1070. This positioning confirms that the GTX 1070, while not obsolete, is firmly in the mid-range tier of graphics hardware. The PassMark G3D score of 13498 and DirectX 12 score of 48 indicate that the card can handle modern APIs, but its performance is not exceptional.
FAQ
Q: Can this system run Inside at 4K with playable frame rates?
A: Yes, but only at lower settings. The measured data shows 104 FPS at 4K Low, 83 FPS at 4K Medium, and 52 FPS at 4K High. At 4K Ultra, the average drops to 50 FPS, which is borderline for smooth gameplay.
Q: What is the performance difference between 1080p and 4K for this configuration?
A: At Low settings, the system produces 231 FPS at 1080p and 104 FPS at 4K, a 55% reduction. At High settings, the figures are 115 FPS and 52 FPS respectively, also a 55% reduction. The consistent percentage drop indicates GPU-bound scaling.
Q: How does the GTX 1070 compare to its nearest rivals in the benchmark database?
A: The GPU has an average benchmark score of 9780, which is 0.2% lower than the AMD FirePro W5000 (9803) and 0.5% lower than the NVIDIA Quadro M2000M (9832). It is 0.6% higher than the NVIDIA Tesla M10 (9724).
Q: Is the Intel Core Ultra 7 265 a bottleneck for this game?
A: The data does not indicate a CPU bottleneck. The CPU has 20 cores and 20 threads with a boost clock of 5.30 GHz, and its Cinebench R23 multicore score is 42216. For a puzzle platformer, this processor provides far more computational power than the game requires.
Q: What is the best resolution for this combination to achieve 60+ FPS consistently?
A: Both 1080p and 1440p are viable. At 1440p, the system achieves 166 FPS at Low, 133 FPS at Medium, and 83 FPS at High. Even 1440p Ultra produces 79 FPS, which is above 60 FPS. Only 4K at High and Ultra settings falls below 60 FPS.
Q: How does the combo rank among all tested systems for Inside?
A: This configuration ranks 2370 out of 2887 tested combos, placing it in the bottom 18% of all systems tested for this game. This low ranking is primarily due to the GPU's mid-range performance.
Measured FPS Breakdown
The measured FPS data provides a complete picture of performance across three resolutions and four settings presets. At 1080p, the system shows exceptional performance, with an average of 231 FPS at Low settings, 184 FPS at Medium, 115 FPS at High, and 110 FPS at Ultra. The Medium preset also recorded a minimum FPS of 157 and a maximum of 212, indicating some frame time variance but overall smooth performance.
Moving to 2560x1440, the system still delivers strong results. Low settings produce 166 FPS, Medium produces 133 FPS with a minimum of 113 and maximum of 153, High produces 83 FPS, and Ultra produces 79 FPS. All of these averages are above 60 FPS, making 1440p a viable resolution for this configuration across all presets.
At 3840x2160, the performance picture changes dramatically. Low settings deliver 104 FPS, which is still very playable. Medium settings produce 83 FPS with a minimum of 71 and maximum of 96, which is also acceptable. However, High settings drop to 52 FPS, and Ultra settings produce 50 FPS. These are the only measured averages below 60 FPS, and they represent the point where the GTX 1070's limitations become apparent.
The progression from Low to Ultra at each resolution shows a consistent pattern of decreasing FPS, but the magnitude of the decrease grows with resolution. At 1080p, the difference between Low and Ultra is 121 FPS (231 vs 110). At 1440p, the difference is 87 FPS (166 vs 79). At 4K, the difference narrows to 54 FPS (104 vs 50). This narrowing gap at 4K suggests that the GPU is hitting a hard performance ceiling, and the additional computational work required by higher presets cannot be fully executed.
How This Combo Ranks
The combination of the Intel Core Ultra 7 265 and NVIDIA GeForce GTX 1070 ranks 2370 out of 2887 tested combos for Inside, placing it in the 18th percentile of all systems tested. This relatively low ranking is somewhat surprising given the game's modest graphical requirements, but it reflects the fact that many of the tested combos likely include more modern or higher-end GPUs.
The CPU component of this combo is a strong performer. The Core Ultra 7 265 sits at the 93rd percentile of all CPUs, with an average benchmark score of 64640. Its nearest rivals include the AMD EPYC 4464P, which scores 64823 (0.3% higher), and the Intel Core Ultra 7 265F, which scores 64438 (0.3% lower). This places the CPU in the top 7% of all processors, indicating that it is not the limiting factor in this combination.
The GPU, however, is the weak link. The GTX 1070 sits at the 47th percentile of all GPUs, with an average benchmark score of 9780. Its nearest rivals are all within 1% of its performance, confirming that it is a mid-range card. The combination of a top-tier CPU with a mid-range GPU creates an imbalanced system that is heavily GPU-bound in this game.
The rank of 2370 suggests that most other tested combinations achieve higher frame rates in Inside, likely because they pair more capable GPUs with similarly strong CPUs. The data implies that if the goal is to improve performance in this game, upgrading the GPU would yield significantly better results than upgrading the CPU, which is already performing at a high level.
CPU Role
The Intel Core Ultra 7 265 plays a supporting role in this configuration, and the data suggests it is more than sufficient for Inside. The processor features 20 cores and 20 threads, with a base clock of 2.40 GHz and a boost clock of 5.30 GHz. This high boost clock is particularly relevant for gaming, as it provides strong single-threaded performance when needed.
The CPU's cache hierarchy includes 192 KB of L1 cache per core, 3 MB of L2 cache per core, and 30 MB of shared L3 cache. This large cache pool helps reduce memory latency, which can be beneficial in games that have unpredictable access patterns. The memory bandwidth of 102.4 GB/s from dual-channel DDR5 support is also generous for a game like Inside, which does not typically require massive data throughput.
Benchmark scores reinforce the CPU's strength. The Cinebench R23 multicore score of 42216 and single-core score of 5960 indicate excellent all-around performance. The PassMark single-thread score of 4689 is particularly notable for gaming, as many titles rely heavily on single-thread performance. The CPU's percentile rank of 93 vs all CPUs confirms that it is a top-tier processor.
In the context of Inside, the CPU is unlikely to be a bottleneck at any resolution or settings preset. The game is a puzzle platformer with relatively simple physics and AI, and it does not demand the multi-threaded processing power that modern strategy games or simulators might require. Even at 1080p Low, where the GPU is producing 231 FPS, the CPU maintains frame delivery without issue. The measured results show that the system is GPU-bound, and the CPU has significant headroom remaining.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this configuration depend on the target resolution and desired frame rate. For 1080p, all presets deliver well above 60 FPS, with Ultra producing 110 FPS and Low producing 231 FPS. There is no reason to compromise on visual quality at this resolution — the Ultra preset provides the best experience without any performance concerns.
At 1440p, the situation is similar. The Ultra preset produces an average of 79 FPS, which is above 60 FPS and provides the best visual experience. The Medium preset at 133 FPS is also excellent if higher frame rates are preferred, but the visual improvements from Ultra are likely worth the modest FPS reduction. All presets at 1440p are playable, so users can choose based on their preference for visual fidelity vs. frame rate.
At 4K, the recommendations become more nuanced. The Low preset at 104 FPS is very smooth, and the Medium preset at 83 FPS is also excellent. However, the High and Ultra presets, at 52 FPS and 50 FPS respectively, fall below the 60 FPS threshold that many players consider the minimum for smooth gameplay. For the best balance of visual quality and performance at 4K, the Medium preset is the clear recommendation — it provides a 60% improvement over High (83 vs 52 FPS) while likely retaining most of the visual enhancements. The Low preset is the safest choice for those who prioritize frame rate above all else. The Ultra preset offers no tangible benefit over High in terms of FPS (50 vs 52), so it should be avoided at 4K given the negligible performance difference.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce GTX 1070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1070 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 104.0 |
| 3840x2160 | Medium | 83.0 |
| 3840x2160 | High | 52.0 |
| 3840x2160 | Ultra | 50.0 |
| 2560x1440 | Low | 166.0 |
| 2560x1440 | Medium | 133.0 |
| 2560x1440 | High | 83.0 |
| 2560x1440 | Ultra | 79.0 |
| 1920x1080 | Low | 231.0 |
| 1920x1080 | Medium | 184.0 |
| 1920x1080 | High | 115.0 |
| 1920x1080 | Ultra | 110.0 |
Inside with GTX 1070 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with iUltra 7 265 + GTX 1070
Explore FPS benchmarks for other games using this same hardware combination.