Inside
This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 44 | 70 | 90 |
| 1440p QHD | 65 | 69 | 114 | 144 |
| 1080p Full HD | 95 | 101 | 159 | 199 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with Intel Core i5-14600K + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
Inside is a restrained puzzle-platformer that does not demand a flagship GPU, yet the measured results for this pairing of Intel Core i5-14600K and NVIDIA GeForce RTX 3050 4 GB show a system that scales predictably and stays smooth at most settings. The data indicates a clear hierarchy where resolution and preset choice matter far more than any CPU bottleneck.
Resolution Scaling
The measured FPS data shows a steep, consistent drop as resolution climbs from 1920x1080 to 3840x2160. At Low settings, the average frame rate falls from 198.6 FPS at 1080p to 143.9 FPS at 1440p, then to 90 FPS at 4K. That is a 54.7% reduction from 1080p to 4K, which signals that the GPU is becoming the primary limiting factor as pixel count rises. At High settings, the same pattern appears: 100.7 FPS at 1080p, 68.8 FPS at 1440p, and 43.9 FPS at 4K. The drop from 1440p to 4K is particularly sharp—a 36.2% decline—which is typical for a card with a 128-bit memory bus and 192.0 GB/s bandwidth.
Looking at Medium settings, the scaling is slightly gentler: 158.5 FPS at 1080p, 114.3 FPS at 1440p, and 69.6 FPS at 4K. The gap between 1080p and 1440p here is 27.9%, while the gap from 1440p to 4K is 39.1%. This suggests that at Medium, the rendering load grows more evenly, but 4K still pushes the RTX 3050 hard. Ultra settings show the worst scaling efficiency: 94.6 FPS at 1080p, 65.4 FPS at 1440p, and 42.8 FPS at 4K. The 1080p-to-4K drop is 54.8%, nearly identical to Low, indicating that the preset’s extra effects do not change the fundamental bottleneck—the GPU’s pixel throughput.
The data clearly shows that 1080p is the comfortable zone for this combo, with every preset above 90 FPS. At 1440p, only Low and Medium stay above 100 FPS; High and Ultra dip into the 60s. At 4K, no preset reaches 90 FPS, and Ultra falls to 42.8 FPS, which is playable for a slow-paced puzzle game but not ideal. The limiting component is unambiguously the graphics card—the CPU’s role is secondary, as evidenced by the fact that even at 1080p Low, the system only reaches 198.6 FPS, well within what a 14-core processor can feed.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB is built on the Ampere architecture with a GA107 chip, fabricated on Samsung’s 8 nm process. It houses 2048 shading units, 64 texture mapping units, and 32 ROPs, with 16 RT cores and 64 tensor cores. The memory subsystem is where this card shows its limits: 4 GB of GDDR6 on a 128-bit bus, yielding 192.0 GB/s of bandwidth. The base clock is 1545 MHz, boosting to 1740 MHz. In Inside, these specs translate to a frame rate ceiling that is more than adequate for the game’s art style, but the 4 GB VRAM capacity is relevant when pushing Ultra presets at high resolutions.
The measured FPS at Ultra settings reveals the VRAM and bandwidth constraints. At 1080p Ultra, the card manages 94.6 FPS, which is only 6.1% lower than High at 100.7 FPS. At 1440p Ultra, it drops to 65.4 FPS, and at 4K Ultra, it falls to 42.8 FPS. The step from Medium to Ultra at 4K costs 26.8 FPS (69.6 to 42.8), a 38.5% penalty. This is a heavier hit than the step from Low to Medium at the same resolution (90 to 69.6, a 22.7% penalty), suggesting that Ultra’s additional effects and possibly higher-resolution textures strain the 4 GB frame buffer more than the raw shader workload does.
The card’s transistor count of 8,700 million on a 200 mm² die gives a density of 43.5M per mm², and its FP32 throughput is 7.127 TFLOPS. For a game like Inside, which is not particle-heavy, this compute is more than enough. The real story is the memory: at 1080p, the 4 GB buffer is sufficient for all presets, but at 4K Ultra, the data suggests the buffer is being saturated, causing the frame rate to fall below 45 FPS. The pixel rate of 55.68 GPixel/s and texture rate of 111.4 GTexel/s are adequate for the game’s 2D-style rendering, but the bandwidth is the choke point at higher resolutions.
How This Combo Ranks
In the benchmark database, this specific combination of Intel Core i5-14600K and NVIDIA GeForce RTX 3050 4 GB ranks 1521 out of 1671 tested combos for Inside. That places it in the bottom 9% of all tested pairings, which is expected given the GPU’s position in the market. The RTX 3050 4 GB holds a 50th percentile ranking among all GPUs, meaning it sits exactly at the median—neither a weak nor a strong performer. The CPU, by contrast, is a top-tier part: the i5-14600K ranks in the 93rd percentile among all CPUs, with an average benchmark score of 49166.
The disparity between CPU and GPU rankings explains the combo’s low overall rank. The i5-14600K is not the bottleneck; it is capable of far more. Its nearest rivals in overall CPU benchmarks include the AMD Ryzen 9 5950X (average score 49062, deltaPct 0.2% ahead), the Intel Core i5-14600KF (49367, 0.4% ahead), the AMD EPYC 4345P (49595, 0.9% ahead), and the Intel Xeon Gold 5318H (48698, 1% behind). These deltas are tiny, all within 1%, confirming that the i5-14600K’s compute performance is not the limiting factor in this game. Instead, the combo rank is dragged down by the GPU, which simply cannot deliver high frame rates at 4K Ultra.
For a puzzle platformer, rank 1521 out of 1671 may sound poor, but the measured data shows that at 1080p, this combo still delivers over 90 FPS on every preset. The low rank reflects the fact that many other tested combos include more powerful GPUs, not that this system fails to play the game. In practical terms, the combo is overkill on the CPU side and underpowered on the GPU side for 4K, but it is well-balanced for 1080p and even 1440p at Medium settings.
FAQ
Q: Can this combo run Inside at 4K smoothly?
A: At 4K, the measured average FPS ranges from 90 FPS on Low to 42.8 FPS on Ultra. High settings produce 43.9 FPS, which is borderline, and Medium yields 69.6 FPS. For a game like Inside, 43.9 FPS is playable, but 69.6 FPS on Medium is the safer choice for consistent smoothness.
Q: What is the best resolution for this pairing?
A: The data shows that 1920x1080 is the strongest resolution, with all presets exceeding 94 FPS. At 1440p, Low and Medium stay above 114 FPS, but High and Ultra drop to 68.8 and 65.4 FPS respectively. If you want a locked 60 FPS, 1440p Medium is the highest you can go with headroom.
Q: How does the RTX 3050 4 GB’s VRAM affect performance in Inside?
A: The 4 GB GDDR6 memory on a 128-bit bus provides 192.0 GB/s bandwidth. The measured FPS drop from Medium to Ultra at 4K (69.6 to 42.8 FPS) suggests that Ultra’s texture and effect load exceeds the comfortable capacity of the 4 GB buffer, causing a disproportionate performance penalty compared to lower resolutions.
Q: Is the Intel Core i5-14600K holding back the GPU in this game?
A: No. The CPU ranks in the 93rd percentile of all CPUs, and its nearest rivals (Ryzen 9 5950X, i5-14600KF, EPYC 4345P) all score within 1% of each other in average benchmarks. The FPS scaling from 1080p to 4K clearly follows the GPU’s limits, not the CPU’s.
Q: What settings should I use for a 1440p monitor?
A: At 2560x1440, Medium settings deliver 114.3 FPS, which is excellent. High settings drop to 68.8 FPS, still above 60. Ultra is 65.4 FPS. For a 60 Hz display, High is fine; for a 144 Hz display, Medium is the only preset that gets close to triple digits.
Q: How does this combo compare to other tested systems in the database?
A: It ranks 1521 out of 1671 combos, placing it in the lower 9% of tested pairings for Inside. This is due to the GPU’s median 50th percentile ranking, not the CPU, which is in the 93rd percentile. The combo is CPU-heavy but GPU-light.
CPU Role
The Intel Core i5-14600K is a 14-core, 20-thread processor based on Raptor Lake architecture, with a base clock of 3.50 GHz and a boost clock of 5.30 GHz. It has 80 KB of L1 cache per core, 2 MB of L2 per core, and 24 MB of shared L3 cache. In Inside, this CPU is vastly overqualified. The game’s measured FPS at 1080p Low is 198.6 FPS, which is far below what the CPU could theoretically push—the game is not CPU-bound at any resolution tested.
The CPU’s benchmark scores reinforce this: Cinebench R23 multi-core hits 32881, single-core 4642, and Geekbench multi-core 15846 with single-core 2803. PassMark multi-thread score is 38682, and single-thread is 4270. These numbers place it in the 93rd percentile of all CPUs. In the context of Inside, the CPU’s role is to feed the GPU without stuttering, and with a boost clock of 5.30 GHz and 20 threads, it does so trivially. The nearest CPU rivals—Ryzen 9 5950X, i5-14600KF, EPYC 4345P, Xeon Gold 5318H—all have average scores within 1% of the i5-14600K, confirming that any of these would perform identically in this game.
The data shows no scenario where the CPU limits frame rates. At 4K Ultra, the GPU produces 42.8 FPS, and at 1080p Low, it produces 198.6 FPS; both extremes are GPU-limited. The CPU’s 125 W TDP and Socket 1700 platform are irrelevant to the game’s performance, as the bottleneck is purely graphical. For a puzzle platformer, even a much weaker CPU would suffice, making the i5-14600K a future-proofing choice rather than a necessity for Inside.
Settings Recommendations
Based on the measured rows, the best experience depends on your display. For 1080p, Ultra settings are viable at 94.6 FPS, but High at 100.7 FPS offers nearly the same visual quality with a 6.5% performance gain. The jump from High to Ultra costs only 6.1% performance, so if you want the best visuals, Ultra is fine. Medium at 158.5 FPS is overkill unless you have a 160 Hz+ monitor.
For 1440p, the sweet spot is Medium, which delivers 114.3 FPS—plenty for smooth gameplay. High at 68.8 FPS is acceptable for 60 Hz displays, but Ultra at 65.4 FPS is not worth the extra load, as the visual difference in a game like Inside is minimal. Low at 143.9 FPS is unnecessary unless you have a high-refresh panel.
For 4K, Low at 90 FPS is the only preset that clears 60 FPS comfortably. Medium at 69.6 FPS is playable and likely the best balance of quality and smoothness, as High and Ultra both fall below 44 FPS. Given the game’s stark art style, Medium at 4K will look nearly identical to Ultra, so there is little reason to accept the 38.5% frame rate penalty. The measured data suggests that Medium is the universal recommendation for this combo, offering at least 69.6 FPS at every resolution, with 158.5 FPS at 1080p. If you prioritize frame rate over effects, Low at 4K is the only way to stay above 90 FPS at that resolution.
Hardware Specifications
Intel Core i5-14600K
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 3050 4 GB in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 90.0 |
| 3840x2160 | Medium | 69.6 |
| 3840x2160 | High | 43.9 |
| 3840x2160 | Ultra | 42.8 |
| 2560x1440 | Low | 143.9 |
| 2560x1440 | Medium | 114.3 |
| 2560x1440 | High | 68.8 |
| 2560x1440 | Ultra | 65.4 |
| 1920x1080 | Low | 198.6 |
| 1920x1080 | Medium | 158.5 |
| 1920x1080 | High | 100.7 |
| 1920x1080 | Ultra | 94.6 |
Inside with RTX 3050 4 GB + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with ii5-14600K + RTX 3050 4 GB
Explore FPS benchmarks for other games using this same hardware combination.