Inside

Inside

AVERAGE FPS
66
good

This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 30 47 59
1440p QHD 45 47 75 94
1080p Full HD 62 66 105 131

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 59
3840x2160 Medium 47
3840x2160 High 30
3840x2160 Ultra 28
2560x1440 Low 94
2560x1440 Medium 75
2560x1440 High 47
2560x1440 Ultra 45
1920x1080 Low 131
1920x1080 Medium 105
1920x1080 High 66
1920x1080 Ultra 62

Inside with AMD Ryzen AI Max+ 395 + AMD Radeon 880M, In-Depth Analysis

# Inside on AMD Ryzen AI Max+ 395 + AMD Radeon 880M: Measured Performance Profile

The AMD Ryzen AI Max+ 395 combined with the AMD Radeon 880M integrated graphics produces a distinctive performance envelope in Inside, a puzzle platformer from 2016. The measured frame rates across twelve resolution and settings combinations reveal a system that is capable of smooth play at lower resolutions but becomes increasingly constrained as pixel count and graphical fidelity rise. The CPU, a 16-core Zen 5 part with a 5.10 GHz boost clock, sits in the 95th percentile of all tested processors, while the GPU, an RDNA 3.5 integrated solution with 768 shading units, ranks in the 43rd percentile of all tested graphics chips. This pairing yields a combo rank of 2816 out of 2887 tested combinations in this specific game, placing it in the lower percentile of all system pairings for Inside despite the CPU's high absolute performance.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen AI Max+ 395 is a 16-core, 32-thread processor based on the Zen 5 architecture, built on TSMC's 4 nm process node. Its base clock is 3.00 GHz with a boost clock of 5.10 GHz, and it features a substantial L3 cache of 64 MB shared across all cores, with 80 KB of L1 and 1 MB of L2 per core. The processor supports LPDDR5X memory over a quad-channel interface, providing 256.0 GB/s of memory bandwidth, and includes ECC memory support. This CPU is designed for mobile platforms, using the AMD Socket FP11, and its 55 W TDP reflects a balance between performance and power efficiency.

In benchmark terms, the Ryzen AI Max+ 395 demonstrates strong multi-threaded and single-threaded capability. Its Cinebench R23 multi-core score is 35314, while the single-core score is 2044. Geekbench results show 20992 for multi-core and 2464 for single-core. PassMark scores include 54934 for multi-thread, 4147 for single-thread, and a physics score of 3481. The average benchmark score across all tests is 77740, placing it in the 95th percentile of all CPUs. Compared to its nearest rivals, it is 1.6% ahead of the AMD Ryzen Threadripper PRO 9945WX and the AMD EPYC Embedded 8224P, 2% ahead of the AMD Ryzen 9 8945HX, but 1.7% behind the Intel Core i9-14900K.

For a game like Inside, which is a puzzle platformer with relatively modest CPU demands, this processor is overwhelmingly sufficient. The game's logic, physics, and AI routines are unlikely to stress even a fraction of the 16 cores available. The data supports this interpretation: the measured FPS differences between settings presets at the same resolution are consistent with GPU-side scaling rather than CPU limitations. For example, at 1080p, the transition from Low to Ultra settings drops average FPS from 131 to 62, a change that reflects graphical workload increases. If the CPU were the bottleneck, such dramatic scaling with settings would not be observed, as CPU load would remain relatively constant across visual presets. The single-thread performance, as indicated by the 2044 Cinebench R23 single-core score and 4147 PassMark single-thread score, is more than adequate for the game's per-frame update logic. The high memory bandwidth of 256.0 GB/s also ensures that the CPU can feed the integrated GPU without starvation, a factor that becomes more relevant at higher resolutions where the GPU requires more data per frame.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon 880M is an integrated graphics processor (IGP) based on the RDNA 3.5 architecture, manufactured on the same 4 nm TSMC process as the CPU. It features 768 shading units, 48 texture mapping units, 16 raster operation units, and 12 ray tracing cores. The GPU operates at a base clock of 400 MHz with a boost clock of 2900 MHz. Its memory configuration is "System Shared," meaning it uses the system's LPDDR5X memory rather than dedicated VRAM, with bandwidth described as "System Dependent." The GPU has a pixel rate of 46.40 GPixel/s and a texture rate of 139.2 GTexel/s, with FP32 performance rated at 4.454 TFLOPS. The TDP is listed at 15 W, though this is the GPU's share within the broader APU power envelope.

Benchmark results for the Radeon 880M show it at the 43rd percentile of all GPUs, with an average benchmark score of 8436. Its nearest rivals include the NVIDIA GeForce GTX 675MX (0.1% ahead), the NVIDIA GeForce MX330 (0.3% behind), the AMD Radeon HD 8870M (0.3% behind), and the AMD Radeon R9 M375X (1.3% ahead). Specific scores include a PassMark G3D score of 7615, a Geekbench Vulkan score of 40006, and a Geekbench OpenCL score of 31285. The GPU supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4.

In Inside, the GPU is the primary determinant of frame rate across all tested configurations. The measured data shows a clear pattern: at any given resolution, average FPS decreases monotonically as settings increase from Low to Ultra. At 1080p, the range is from 131 FPS at Low down to 62 FPS at Ultra. At 1440p, the range is 94 FPS at Low to 45 FPS at Ultra. At 4K, the range is 59 FPS at Low to 28 FPS at Ultra. This scaling is consistent with a GPU-bound scenario where the integrated GPU's fixed computational resources are the limiting factor. The 16 ROPs and 48 TMUs are relatively few, which limits fill-rate-heavy operations, while the 768 shading units handle compute and pixel shading. The boost clock of 2900 MHz is high for an integrated part, which helps mitigate the low unit counts, but the fundamental constraint remains. The system-shared memory architecture means that the GPU's performance is dependent on the CPU's LPDDR5X memory bandwidth, which at 256.0 GB/s is ample for this game's needs, but the lack of dedicated VRAM can introduce latency in memory access patterns.

FAQ

Q: How does the AMD Ryzen AI Max+ 395 compare to its nearest CPU rivals?

A: The CPU is 1.6% ahead of the AMD Ryzen Threadripper PRO 9945WX and the AMD EPYC Embedded 8224P, 2% ahead of the AMD Ryzen 9 8945HX, and 1.7% behind the Intel Core i9-14900K in average benchmark score.

Q: What is the GPU's percentile ranking and how does it compare to similar GPUs?

A: The AMD Radeon 880M is in the 43rd percentile of all GPUs. Its nearest rivals are the NVIDIA GeForce GTX 675MX (0.1% ahead), NVIDIA GeForce MX330 (0.3% behind), AMD Radeon HD 8870M (0.3% behind), and AMD Radeon R9 M375X (1.3% ahead).

Q: What is the best settings preset for 1080p play?

A: The Medium preset at 1080p delivers 105 FPS average with a minimum of 89 FPS and a maximum of 121 FPS, which offers a smooth experience while maintaining higher visual quality than Low.

Q: Is the system able to achieve 60 FPS at 4K?

A: No. At 4K, the highest average FPS is 59 at Low settings. The Medium preset achieves 47 FPS, High achieves 30 FPS, and Ultra achieves 28 FPS.

Q: What is the combo's overall rank among tested systems for this game?

A: The combo ranks 2816 out of 2887 tested combinations in Inside, placing it in the lower percentile of all system pairings.

Q: Does the CPU's high core count benefit this game?

A: The 16-core CPU is far beyond what Inside requires; the measured FPS scaling with settings indicates the GPU is the bottleneck, not the CPU.

How This Combo Ranks

The combination of the AMD Ryzen AI Max+ 395 and AMD Radeon 880M achieves a rank of 2816 out of 2887 tested combos in Inside. This places the system in the bottom 2.5% of all tested pairings for this game, which is a reflection of the GPU's limitations rather than the CPU's. The CPU alone sits in the 95th percentile of all processors, indicating exceptional computational capability, while the GPU's 43rd percentile ranking drags the combined score down significantly. The delta between the CPU's high percentile and the GPU's mid-range percentile creates a situation where the system's gaming performance is wholly dictated by the integrated graphics solution.

The rank of 2816 out of 2887 means that only 71 other combinations performed worse in this game. This is notable because Inside is not a graphically demanding title by modern standards; its 2016 release date and puzzle platformer genre typically imply modest GPU requirements. Yet, the Radeon 880M still struggles to maintain high frame rates at higher resolutions and settings. The data suggests that the GPU's raw throughput, measured at 4.454 TFLOPS FP32, is insufficient for 4K Ultra (28 FPS) but adequate for 1080p Low (131 FPS). The gap between the CPU's potential and the GPU's delivery is stark, and for this specific game, the combo's performance is in line with what the GPU's benchmark percentile would predict. The system's 4K High result of 30 FPS is a particularly telling data point, as it falls below the threshold for generally smooth play, while the 1080p Medium result of 105 FPS is the sweet spot for playability.

Settings Recommendations

Based on the measured FPS data, the optimal settings preset for this combination is Medium at 1920x1080. This configuration delivers an average FPS of 105, with a minimum of 89 and a maximum of 121, providing a comfortable margin above the 60 FPS threshold that is commonly considered the baseline for smooth gameplay. The Medium preset offers a balanced visual experience that takes advantage of the GPU's capabilities without overextending them.

At 1440p, the Medium preset yields 75 FPS average, with a minimum of 64 and a maximum of 87, which is also playable but with reduced headroom. The High preset at 1440p drops to 47 FPS, which is below the 60 FPS target and may introduce perceived stutter. At 4K, no preset achieves 60 FPS; the Low preset comes closest at 59 FPS, but this sacrifices visual quality. The Ultra preset is not recommended at any resolution, as it provides the lowest frame rates across the board: 62 FPS at 1080p, 45 FPS at 1440p, and 28 FPS at 4K. The performance drop from Low to Ultra at each resolution is substantial—from 131 to 62 FPS at 1080p, 94 to 45 FPS at 1440p, and 59 to 28 FPS at 4K—indicating that the Ultra preset demands more from the GPU than it can efficiently deliver. For users prioritizing frame rate, the Low preset at 1080p (131 FPS) or 1440p (94 FPS) offers the highest fluidity, but the Medium preset at 1080p provides the best compromise between visual fidelity and performance, as evidenced by its 105 FPS average and tight minimum-to-maximum range.

Measured FPS Breakdown

At 1920x1080, the system delivers its strongest performance. The Low preset achieves 131 FPS average, the Medium preset hits 105 FPS with a range of 89-121, the High preset reaches 66 FPS, and the Ultra preset produces 62 FPS. The scaling from Low to Ultra is a 53% reduction in average FPS, which is significant but expected given the increased graphical load.

At 2560x1440, performance drops across all presets. The Low preset averages 94 FPS, the Medium preset averages 75 FPS with a range of 64-87, the High preset averages 47 FPS, and the Ultra preset averages 45 FPS. The transition from 1080p to 1440p results in FPS reductions of 28% at Low, 29% at Medium, 29% at High, and 27% at Ultra.

At 3840x2160, the system is heavily constrained. The Low preset averages 59 FPS, the Medium preset averages 47 FPS with a range of 40-55, the High preset averages 30 FPS, and the Ultra preset averages 28 FPS. Compared to 1080p, the 4K results show reductions of 55% at Low, 55% at Medium, 55% at High, and 55% at Ultra. The consistency of this percentage reduction across all settings presets at a given resolution step indicates a uniform scaling factor tied to pixel count, which is characteristic of a GPU that is fill-rate or shading-limited. The minimum FPS values recorded only for Medium settings across all resolutions (89 at 1080p, 64 at 1440p, 40 at 4K) show that even the minimum frame rates at Medium are playable at 1080p and 1440p, but the 4K minimum of 40 FPS suggests occasional drops below the average that could be noticeable.

Resolution Scaling

The FPS drop from 1080p to 4K is remarkably consistent across all settings presets, with each preset experiencing a 55% reduction in average FPS when moving from 1920x1080 to 3840x2160. This uniform scaling is a strong indicator that the GPU is the limiting component. When a system is CPU-bound, resolution changes typically have minimal impact on FPS because the CPU's workload remains constant regardless of pixel count. Here, the data shows that doubling the linear resolution (which quadruples the pixel count) reduces FPS by more than half, confirming that the Radeon 880M's pixel processing capabilities are the bottleneck.

The specific numbers support this interpretation. At 1080p Low, the system produces 131 FPS; at 4K Low, it produces 59 FPS. The ratio is 0.45, meaning the 4K result is 45% of the 1080p result. The same ratio holds for Medium (105 to 47, ratio 0.45), High (66 to 30, ratio 0.45), and Ultra (62 to 28, ratio 0.45). This exact consistency across settings is notable because it suggests that the GPU's resources are being utilized in a proportional manner to pixel count, with no other component (such as the CPU or memory bandwidth) introducing a variable constraint. The CPU's 256.0 GB/s memory bandwidth is more than sufficient to feed the GPU at 4K, as evidenced by the fact that the FPS scaling remains linear with pixel count rather than degrading more steeply. If memory bandwidth were a secondary bottleneck at 4K, the FPS drops would be larger than the pixel count increase. The data shows no such effect, reinforcing that the GPU's computational throughput—specifically its 4.454 TFLOPS FP32 and 46.40 GPixel/s pixel rate—is the sole limiting factor in this configuration for Inside.

Hardware Specifications

AMD Ryzen AI Max+ 395

Cores / Threads 16 / 32
Base Clock 3000 MHz
Boost Clock 5100 MHz
TDP 55W
Socket AMD Socket FP11
View Full CPU Details →

AMD Radeon 880M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2900 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen AI Max+ 395 + AMD Radeon 880M in Inside

Resolution Settings Avg FPS
3840x2160 Low 59.0
3840x2160 Medium 47.0
3840x2160 High 30.0
3840x2160 Ultra 28.0
2560x1440 Low 94.0
2560x1440 Medium 75.0
2560x1440 High 47.0
2560x1440 Ultra 45.0
1920x1080 Low 131.0
1920x1080 Medium 105.0
1920x1080 High 66.0
1920x1080 Ultra 62.0

Inside with Ryzen AI Max+ 395 + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with 880M + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen AI Max+ 395 + 880M

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