Inside
This combination delivers exceptional performance with an average of 147 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 66 | 66 | 105 | 134 |
| 1440p QHD | 101 | 104 | 166 | 210 |
| 1080p Full HD | 142 | 146 | 234 | 295 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 9 5950X + AMD Radeon RX 6650 XT, In-Depth Analysis
The AMD Ryzen 9 5950X paired with the AMD Radeon RX 6650 XT delivers a broad performance envelope in Inside, a 2016 puzzle platformer. The measured data reveals a system capable of high refresh rates at mainstream resolutions, with the GPU becoming the primary constraint as resolution climbs. The combination’s rank of 1034 out of 1671 tested combos places it in the lower-middle tier of the database, a position driven largely by the GPU’s mid-range standing relative to the CPU’s high-end class.
Settings Recommendations
The benchmark rows for this combo reveal a clear stratification across the four available presets. At 1080p, the Low preset yields an average of 295.1 FPS, which is the highest measured value for this configuration. Stepping up to Medium drops the average to 234.4 FPS, a reduction of 60.7 FPS from Low. High further reduces performance to 145.6 FPS, and Ultra sits at 141.6 FPS. The gap between High and Ultra is minimal at just 4.0 FPS, suggesting that the Ultra preset offers no meaningful visual return for the performance cost at this resolution.
At 1440p, the same pattern holds with a larger absolute spread. Low averages 210 FPS, Medium 165.5 FPS, High 103.6 FPS, and Ultra 101.4 FPS. The difference between High and Ultra shrinks to 2.2 FPS, reinforcing that the Ultra preset is a marginal upgrade over High. At 4K, the story changes: Low averages 134.3 FPS, Medium 105.2 FPS, and both High and Ultra fall to 65.9 FPS and 65.8 FPS respectively. The near-identical results between High and Ultra across all resolutions indicate that Ultra likely adds settings that do not tax this particular hardware in a measurable way.
For the best experience per the measured rows, the Medium preset at 1080p or 1440p appears optimal. At 1080p Medium, the combo sustains 234.4 FPS, which exceeds the refresh rate of most displays while providing a substantial visual uplift over Low. At 1440p, Medium delivers 165.5 FPS, still comfortably above 144 Hz. High at 1440p drops to 103.6 FPS, which is playable but no longer headroom-heavy. The data suggests that Medium is the sweet spot, as it maintains high frame rates while avoiding the steep performance cliff seen when moving from Medium to High, which costs 88.8 FPS at 1080p and 61.9 FPS at 1440p.
FAQ
*Q: What is the highest average FPS this combo achieves in Inside?*
A: The highest measured average is 295.1 FPS at 1920x1080 with the Low preset. This is the only measured configuration that approaches the 300 FPS threshold.
Q: How much performance is lost when moving from 1080p to 4K at the same settings?
A: At Low settings, the drop is from 295.1 FPS at 1080p to 134.3 FPS at 4K, a reduction of 160.8 FPS. At Medium, the drop is from 234.4 FPS to 105.2 FPS, a reduction of 129.2 FPS. At High, the drop is from 145.6 FPS to 65.9 FPS, a reduction of 79.7 FPS.
Q: Does the Ultra preset provide a significant frame rate advantage over High?
A: No. The difference between High and Ultra is consistently small: 4.0 FPS at 1080p, 2.2 FPS at 1440p, and 0.1 FPS at 4K. The data indicates that Ultra is effectively a re-labeling of High for this hardware configuration.
Q: Is the CPU or GPU the limiting factor at 1080p?
A: The data suggests the CPU is not a limiter at 1080p. The Ryzen 9 5950X has 16 cores and 32 threads, and the frame rates at 1080p Low (295.1 FPS) are so high that the GPU’s rendering pipeline is likely the constraint, not the CPU’s processing capacity.
*Q: How does this combo’s rank in Inside compare to its overall hardware percentiles?*
A: The combo ranks 1034 out of 1671 combos, which is in the lower-middle portion of the distribution. This is lower than the CPU’s percentile of 93 and the GPU’s percentile of 72, indicating that the pairing underperforms relative to what each component’s individual benchmarks would suggest.
Q: What is the minimum FPS recorded for this combo?
A: The measured FPS rows do not include minFps or maxFps values; all entries have null for those fields. Only average FPS data is available for analysis.
GPU Role
The AMD Radeon RX 6650 XT is the central variable in this combo’s gaming performance. It features 8 GB of GDDR6 memory on a 128-bit bus, yielding a bandwidth of 280.3 GB/s. The GPU’s clock speeds are specified as a base of 2055 MHz, a game clock of 2410 MHz, and a boost of 2635 MHz. These specifications place the GPU at the 72nd percentile among all tested GPUs, with an average benchmark score of 29024.
The measured FPS data shows that the GPU’s role becomes more pronounced as resolution increases. At 1080p, the combo achieves 295.1 FPS on Low, which is a frame rate that likely saturates the GPU’s pixel throughput. At 4K, the same settings yield 134.3 FPS, indicating that the GPU’s 64 ROPs and 2048 shading units are being fully exercised. The transition from Low to Medium at 4K costs 29.1 FPS (134.3 to 105.2), and the transition from Medium to High costs 39.3 FPS (105.2 to 65.9). This steep drop at 4K High suggests the GPU’s memory bandwidth of 280.3 GB/s becomes a bottleneck when texture and shading complexity increases.
The GPU’s VRAM capacity of 8 GB is sufficient for Inside at all measured settings, as the game’s release date of 2016 predates the high-VRAM demands of modern titles. The fact that Ultra and High produce nearly identical frame rates (65.9 vs 65.8 at 4K) implies that the Ultra preset does not introduce additional GPU load that the hardware can distinguish. The GPU’s nearest rival, the AMD Radeon RX 6800M, has an average score of 29011, a delta of 0 percent, meaning the RX 6650 XT is statistically tied with that mobile part in synthetic benchmarks.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four settings presets, providing a 12-point matrix of performance. At 1920x1080, the averages are: Low 295.1, Medium 234.4, High 145.6, and Ultra 141.6. The progression from Low to Ultra shows a total drop of 153.5 FPS, with the largest single-step decline occurring between Medium and High at 88.8 FPS. At 2560x1440, the averages are: Low 210, Medium 165.5, High 103.6, and Ultra 101.4. The Medium-to-High step costs 61.9 FPS, again the largest drop. At 3840x2160, the averages are: Low 134.3, Medium 105.2, High 65.9, and Ultra 65.8. The Medium-to-High step costs 39.3 FPS.
The data reveals that the performance scaling with settings is non-linear. The step from Low to Medium is relatively gentle at all resolutions: 60.7 FPS at 1080p, 44.5 FPS at 1440p, and 29.1 FPS at 4K. The step from Medium to High is severe, with drops of 88.8, 61.9, and 39.3 FPS respectively. The step from High to Ultra is negligible, with changes of 4.0, 2.2, and 0.1 FPS. This pattern suggests that the High preset introduces a rendering feature that is disproportionately expensive on this GPU, while Ultra adds little beyond High. The 1080p Low result of 295.1 FPS is the only measurement above 250 FPS, indicating that the GPU’s fill rate is the ceiling for this combo.
Resolution Scaling
The frame rate scaling from 1080p to 4K provides insight into the limiting component. At Low settings, the drop is from 295.1 FPS at 1080p to 210 FPS at 1440p (a 28.8 percent reduction) and then to 134.3 FPS at 4K (a 54.5 percent reduction from 1080p). At Medium settings, the drop is from 234.4 to 165.5 (29.4 percent) and then to 105.2 (55.1 percent). At High settings, the drop is from 145.6 to 103.6 (28.8 percent) and then to 65.9 (54.7 percent). The consistency of these percentage drops—around 29 percent from 1080p to 1440p and around 55 percent from 1080p to 4K—indicates a GPU-bound scenario.
If the CPU were the limiter, the frame rates would plateau at higher resolutions. Instead, the linear scaling with pixel count (1440p has 1.78 times the pixels of 1080p, and 4K has 4 times) suggests the GPU’s shading units and memory bandwidth are the primary constraints. The Ryzen 9 5950X’s single-thread performance, as measured by a 3DMark single-thread score of 944, is more than adequate to feed the GPU at these frame rates. The 4K results, particularly the 65.9 FPS at High, show that the GPU is nearing its limits, as doubling the resolution from 1440p to 4K roughly halves the frame rate at every preset. This scaling behavior is characteristic of a mid-range GPU paired with a high-end CPU, where the CPU has ample headroom and the GPU becomes the decisive factor.
CPU Role
The AMD Ryzen 9 5950X is a 16-core, 32-thread processor based on the Zen 3 architecture, with a base clock of 3.40 GHz and a boost clock of 4.90 GHz. Its benchmark scores are strong: a Cinebench R23 multicore score of 38607 and a single-core score of 5450, with a 3DMark max-threads score of 11597. The CPU sits at the 93rd percentile among all tested CPUs, with an average benchmark score of 49062. Its nearest rival, the Intel Core i5-14600K, has an average score of 49166, a delta of -0.2 percent, indicating the 5950X is essentially tied with that part in aggregate benchmarks.
In Inside, the CPU’s role is to maintain a high enough frame rate ceiling that the GPU can operate without stalling. The measured data shows that at 1080p Low, the combo reaches 295.1 FPS, which is a frame rate that would require a capable CPU to feed. The 5950X’s single-thread performance, evidenced by a 3DMark single-thread score of 944 and a PassMark single-thread score of 3470, is sufficient for this task. The game’s genre as a puzzle platformer, with its relatively simple physics and AI, means it is unlikely to stress multi-threaded workloads. The CPU’s 64 MB of L3 cache provides ample capacity for game data, and its dual-channel DDR4 memory bandwidth of 51.2 GB/s is unlikely to be a bottleneck given the game’s 2016 release date.
The data implies that the CPU is not the limiting factor at any resolution or preset in this combo. The frame rate drops from 1080p to 4K are consistent with GPU-bound scaling, and the CPU’s high percentile ranking suggests it has significant headroom. The combo’s overall rank of 1034 out of 1671 is likely dragged down by the GPU’s 72nd percentile standing rather than the CPU’s 93rd percentile. In a game like Inside, which is not CPU-intensive, the 5950X’s 16 cores are largely underutilized, but their presence ensures that the GPU is never waiting on the CPU, even at the highest frame rates measured.
How This Combo Ranks
The combo’s rank in Inside is 1034 out of 1671 tested combinations, placing it in the 61.9th percentile of all combos. This rank is notably lower than the CPU’s individual percentile of 93 and the GPU’s percentile of 72. The discrepancy suggests that the pairing of a top-tier CPU with a mid-range GPU results in a system that is underperforming relative to what the CPU alone would suggest. The measured FPS data confirms this: at 4K Ultra, the combo averages 65.8 FPS, which is a playable but not exceptional result for a game as lightweight as Inside.
The rank implies that many other CPU-GPU combinations achieve higher frame rates in this game. The GPU’s nearest rivals in the database include the AMD Radeon RX 6800M (average score 29011, delta 0 percent) and the Intel Arc A370M (average score 29175, delta -0.5 percent). These parts are statistically similar in synthetic benchmarks, suggesting that the RX 6650 XT is not an outlier in its class. The combo’s rank of 1034, however, indicates that the specific pairing does not boost the GPU’s performance beyond what its class suggests. The 5950X’s high benchmark scores do not translate into a proportional gaming advantage in Inside, likely because the game’s CPU demands are modest and the GPU becomes the sole determinant of frame rate.
The measured data shows that this combo is capable of high frame rates at 1080p and 1440p, with the 1080p Low result of 295.1 FPS being a standout. However, the 4K results, particularly the 65.9 FPS at High, place the combo in a lower tier when compared to systems with more powerful GPUs. The rank of 1034 out of 1671 suggests that while this combo is fully playable, it is not a top-tier performer in Inside, and the CPU’s substantial computational power is underutilized in this specific title. The data indicates that a more balanced pairing, with a lower-tier CPU and a higher-tier GPU, would likely achieve a better rank for this game.
Hardware Specifications
AMD Ryzen 9 5950X
AMD Radeon RX 6650 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 5950X + AMD Radeon RX 6650 XT in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 134.3 |
| 3840x2160 | Medium | 105.2 |
| 3840x2160 | High | 65.9 |
| 3840x2160 | Ultra | 65.8 |
| 2560x1440 | Low | 210.0 |
| 2560x1440 | Medium | 165.5 |
| 2560x1440 | High | 103.6 |
| 2560x1440 | Ultra | 101.4 |
| 1920x1080 | Low | 295.1 |
| 1920x1080 | Medium | 234.4 |
| 1920x1080 | High | 145.6 |
| 1920x1080 | Ultra | 141.6 |
Inside with Ryzen 9 5950X + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 6650 XT + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 9 5950X + RX 6650 XT
Explore FPS benchmarks for other games using this same hardware combination.