Archeage
This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 31 | 46 | 52 |
| 1440p QHD | 37 | 54 | 80 | 90 |
| 1080p Full HD | 55 | 81 | 119 | 134 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 9 5950X + AMD Radeon RX 6650 XT, In-Depth Analysis
Resolution Scaling
The measured FPS data for Archeage with the AMD Ryzen 9 5950X and AMD Radeon RX 6650 XT shows a clear pattern of performance degradation as resolution increases from 1920x1080 to 3840x2160. At 1920x1080 with High settings, the combo delivers 81 FPS average. Moving to 2560x1440 drops that to 54 FPS, a reduction of 27 FPS or roughly one-third. At 3840x2160, the average falls further to 31 FPS, which is less than half of the 1080p figure. This scaling behavior indicates that the GPU becomes the primary limiting factor at higher resolutions, as the gap between 1080p and 1440p (27 FPS) is nearly identical to the gap between 1440p and 4K (23 FPS), showing a steady, predictable decline tied to pixel count.
The Low settings row reinforces this interpretation. At 1920x1080 Low, the combo achieves 134 FPS average. At 2560x1440 Low, it drops to 90 FPS, and at 3840x2160 Low, it reaches 52 FPS. The percentage drop from 1080p to 1440p is roughly 33%, and from 1440p to 4K it is approximately 42%. This non-linear scaling at Low settings suggests that even with minimal graphical load, the GPU's rendering throughput — not the CPU — is what constrains frame rates as resolution climbs. The Ryzen 9 5950X, with its 16 cores and 32 threads, has ample headroom for Archeage's MMORPG workloads, which typically do not scale beyond a handful of threads.
Comparing the Medium settings rows provides additional insight into resolution behavior. At 1920x1080 Medium, the average is 119 FPS with a minimum of 101 and maximum of 137. At 2560x1440 Medium, the average drops to 80 FPS with a range of 68 to 92. At 3840x2160 Medium, the average is 46 FPS with a range of 39 to 53. The minimum-to-maximum spread narrows as resolution increases — from 36 FPS at 1080p to 24 FPS at 1440p and 14 FPS at 4K. This tightening of the frame time distribution at higher resolutions indicates that the GPU is working closer to its limits, leaving less variation for scenes that are either more or less demanding.
FAQ
Q: What is the best resolution for this combo in Archeage if aiming for 60 FPS or higher?
A: The data shows that 1920x1080 is the only resolution where all tested settings except Ultra exceed 60 FPS. At 2560x1440, only Low (90 FPS) and Medium (80 FPS) surpass 60 FPS. At 3840x2160, no settings row reaches 60 FPS — the highest is Low at 52 FPS.
Q: How does the Ultra preset compare to High in terms of average FPS?
A: Across all three resolutions, Ultra consistently delivers significantly lower average FPS than High. At 1920x1080, Ultra produces 55 FPS versus 81 FPS on High. At 2560x1440, Ultra yields 37 FPS versus 54 FPS on High. At 3840x2160, Ultra drops to 21 FPS versus 31 FPS on High. The penalty for Ultra over High is roughly 32-35% at each resolution.
Q: Is the Ryzen 9 5950X holding back the RX 6650 XT in this game?
A: The benchmark results do not indicate CPU limitation. At 1920x1080 Low, the combo reaches 134 FPS average, which is well above typical display refresh rates. Given that the CPU has 16 cores and 32 threads with a boost clock of 4.90 GHz, the data suggests the GPU is the limiting component, especially at higher resolutions where frame rates decline proportionally to pixel count.
Q: What frame rate can I expect at 2560x1440 with Medium settings?
A: The measured average FPS is 80, with a minimum of 68 and maximum of 92. This provides a playable experience with headroom above 60 FPS, though there may be occasional dips in crowded areas given the minimum observed value.
Q: How does this combo's performance in Archeage compare to its overall hardware ranking?
A: The combo ranks 2418 out of 3708 tested combinations in Archeage, placing it in the 35th percentile of tested combos. This is lower than the CPU's percentileVsAllCpus of 91 and the GPU's percentileVsAllGpus of 65, indicating that Archeage is a demanding title for this particular pairing.
Q: Is there a settings preset that provides a balanced experience at 3840x2160?
A: At 4K, Low settings yield 52 FPS average, Medium yields 46 FPS, High yields 31 FPS, and Ultra yields 21 FPS. None of these reach 60 FPS. Low settings come closest to a smooth experience, while Medium is the highest preset that remains above 40 FPS average.
GPU Role
The AMD Radeon RX 6650 XT features 8 GB of GDDR6 memory on a 128-bit bus, providing 280.3 GB/s of bandwidth. The GPU's base clock is 2055 MHz with a game clock of 2410 MHz and a boost clock of 2635 MHz. These specifications are directly relevant to Archeage's performance profile, as the game's frame rates at higher resolutions appear constrained by the GPU's memory bandwidth and pixel throughput.
At 3840x2160, the pixel count is roughly four times that of 1080p. The RX 6650 XT's pixel rate of 168.6 GPixel/s and texture rate of 337.3 GTexel/s are the hardware limits that dictate how quickly frame data can be processed. The measured FPS at 4K — 31 FPS on High and 21 FPS on Ultra — aligns with a GPU that is saturated by the fill-rate demands of Archeage at that resolution. The 8 GB VRAM capacity is sufficient for this game, as neither the minimum nor maximum FPS values suggest memory exhaustion (which would manifest as stuttering or severe frame drops).
The GPU's 2048 shading units and 32 ray accelerators place it in the mid-range tier of the Radeon RX 6000 series. Its average benchmark score of 19765 and percentileVsAllGpus of 65 indicate it performs above the median GPU but below top-tier options. In Archeage, the data shows that the GPU's compute capability is the bottleneck when moving from 1080p to 1440p and further to 4K. The steady FPS decline across resolutions — rather than a cliff — suggests that the GPU scales predictably with rendering load, which is typical for a card with this memory bandwidth.
The GPU's nearest rivals in the benchmark database include the NVIDIA Tesla K40m (average score 19885, delta -0.6%), the AMD FirePro D300 (average score 19637, delta 0.7%), the AMD FirePro W7000 (average score 19905, delta -0.7%), and the NVIDIA Quadro K5200 (average score 19602, delta 0.8%). These deltas are all within 1% of the RX 6650 XT's average score, meaning the GPU sits in a tightly grouped performance band. In Archeage, this translates to frame rates that are not dramatically different from those of similar-scoring GPUs, though the exact in-game performance depends on driver optimization and game-specific workloads.
Settings Recommendations
The measured FPS rows provide a clear hierarchy for settings selection at each resolution. At 1920x1080, Low settings deliver 134 FPS average, which is the highest measured frame rate for this combo. Medium settings reduce this to 119 FPS with a minimum of 101 FPS, ensuring that even the worst-case frame dips stay above 100 FPS. High settings further reduce the average to 81 FPS, which remains smooth for most displays. Ultra settings drop to 55 FPS average, which is below the 60 FPS threshold and may result in perceptible judder on 60 Hz displays. For a 1080p display, Medium or High provides the best balance between visual quality and frame rate stability, with Medium offering a 38 FPS buffer over High.
At 2560x1440, the recommended preset shifts to Medium. The average of 80 FPS with a minimum of 68 FPS keeps the experience above 60 FPS even in demanding scenes. Low settings at this resolution achieve 90 FPS average, which is smoother but sacrifices visual fidelity. High settings drop to 54 FPS average, which is below 60 FPS and may cause noticeable stutter in fast-paced combat. Ultra at 1440p yields 37 FPS average, which is playable only for turn-based or slow-paced content. The data indicates that Medium is the highest preset that maintains a minimum above 60 FPS at 1440p.
At 3840x2160, no preset achieves 60 FPS average. Low settings produce 52 FPS, Medium produces 46 FPS with a minimum of 39 FPS, High produces 31 FPS, and Ultra produces 21 FPS. For 4K play, Low is the only settings row that stays above 50 FPS average, though the lack of minimum FPS data for Low means the actual frame pacing is uncertain. Medium settings provide a slightly better visual experience but with a minimum of 39 FPS, which could feel sluggish during large-scale battles or crowded player hubs. Given the data, 4K gaming with this combo requires accepting either Low settings for smoother performance or Medium settings for better visuals with a higher risk of dips.
How This Combo Ranks
In Archeage, the combination of the AMD Ryzen 9 5950X and AMD Radeon RX 6650 XT ranks 2418 out of 3708 tested combos. This places the pairing in the 65th percentile of all tested combinations, meaning roughly 35% of combos perform better and 65% perform worse in this specific game. The rank reflects the game's sensitivity to both CPU and GPU capabilities, but the data suggests that Archeage places more weight on GPU performance than CPU multi-threading.
The CPU's percentileVsAllCpus is 91, meaning it outperforms 91% of all CPUs in the benchmark database. The GPU's percentileVsAllGpus is 65, meaning it outperforms 65% of all GPUs. The combo's in-game rank of 2418/3708 (35th percentile) is significantly lower than both of these individual hardware percentiles. This discrepancy indicates that Archeage is a demanding title that does not fully leverage the Ryzen 9 5950X's 16-core/32-thread architecture, nor does it allow the RX 6650 XT to reach its relative potential compared to the overall GPU landscape.
The combo's rank in Archeage is influenced by the game's MMORPG nature, which often involves large numbers of players, dynamic lighting, and particle effects that strain GPU fill rate. The RX 6650 XT's 8 GB VRAM and 128-bit memory bus are adequate for 1080p and 1440p, but they limit performance at 4K, as evidenced by the measured FPS drops. The Ryzen 9 5950X, while powerful in multi-threaded workloads (Cinebench R23 multicore score of 26017), cannot compensate for the GPU's resolution scaling limitations.
Comparing this combo to others in the database requires noting that Archeage has 3708 tested combinations, making it a popular benchmark title. A rank of 2418 places this pairing in the lower-middle tier for this game, consistent with the GPU's mid-range positioning. The combo performs best at 1080p where the GPU is less stressed, and performance degrades predictably at higher resolutions, aligning with the hardware's specifications.
Measured FPS Breakdown
At 1920x1080, the measured FPS values across settings are as follows: Low averages 134 FPS with no minimum or maximum recorded; Medium averages 119 FPS with a minimum of 101 and maximum of 137; High averages 81 FPS; Ultra averages 55 FPS. The progression from Low to Ultra shows a monotonic decline in average FPS, with the largest drop occurring between High (81) and Ultra (55), a reduction of 26 FPS. The Medium settings row provides the only complete min/max data at this resolution, showing a frame range of 36 FPS, which indicates moderate variance in scene complexity.
At 2560x1440, the measured FPS values are: Low averages 90 FPS; Medium averages 80 FPS with a minimum of 68 and maximum of 92; High averages 54 FPS; Ultra averages 37 FPS. The drop from Low to Medium is 10 FPS, from Medium to High is 26 FPS, and from High to Ultra is 17 FPS. The Medium settings row at 1440p shows a min/max spread of 24 FPS, which is narrower than the 1080p Medium spread, suggesting that the GPU is more consistently loaded at higher resolution.
At 3840x2160, the measured FPS values are: Low averages 52 FPS; Medium averages 46 FPS with a minimum of 39 and maximum of 53; High averages 31 FPS; Ultra averages 21 FPS. The Medium row at 4K shows a min/max spread of 14 FPS, the tightest of all Medium settings rows, further confirming that the GPU is operating near its sustained limit rather than experiencing transient spikes or drops. The difference between Low and Medium at 4K is only 6 FPS, while the difference between Medium and High is 15 FPS, and between High and Ultra is 10 FPS. This pattern indicates that the GPU's rendering pipeline hits a steep performance cliff between Medium and High settings at 4K, likely due to increased shading and texture work.
CPU Role
The AMD Ryzen 9 5950X is a 16-core, 32-thread processor based on the Zen 3 architecture (codenamed Vermeer), manufactured on a 7 nm process at TSMC. Its base clock is 3.40 GHz with a boost clock of 4.90 GHz. The CPU features 64 MB of L3 cache, 512 KB of L2 per core, and 64 KB of L1 per core. Its memory support is DDR4 with dual-channel configuration, providing 51.2 GB/s of memory bandwidth. In synthetic benchmarks, the CPU achieves a Cinebench R23 multicore score of 26017 and a single-core score of 1614, along with a Geekbench multicore score of 15233 and single-core score of 2083.
In Archeage, the CPU's role appears secondary to the GPU at most settings and resolutions. The evidence for this is the FPS scaling pattern: as resolution increases, FPS drops proportionally to pixel count, which is a GPU-bound signature. If the CPU were the bottleneck, frame rates would remain relatively flat across resolutions, with the CPU limiting performance at 1080p as much as at 4K. The measured data shows a 134 FPS average at 1080p Low, which is far above the CPU's practical limit for this game, indicating the CPU has headroom.
The Ryzen 9 5950X's nearest rivals in the benchmark database are the Intel Core Ultra 5 235HX (average score 52073, delta -0.2%), the AMD EPYC 8124P (average score 52121, delta -0.3%), the Intel Core i9-13900F (average score 51730, delta 0.4%), and the Intel Core i7-14700 (average score 52301, delta -0.7%). These deltas are all under 1%, meaning the 5950X's average benchmark score of 51947 is statistically equivalent to these competing CPUs. In Archeage, this implies that swapping to any of these rivals would produce negligible FPS differences, as the game is not CPU-bound in the tested settings.
The CPU's 16 cores and 32 threads are largely underutilized in Archeage, which is typical for MMORPGs that rely on a main game thread for simulation and rendering calls. The high single-thread performance (Cinebench R23 single-core score of 1614) is more relevant than multi-thread capability for this game, as it determines how quickly the CPU can process game logic and feed the GPU. The 3.40 GHz base clock and 4.90 GHz boost clock provide sufficient single-thread throughput to avoid bottlenecking the RX 6650 XT at 1080p, as evidenced by the 134 FPS Low result. At higher resolutions, the CPU's role diminishes further, as the GPU's fill rate becomes the limiting factor.
Hardware Specifications
AMD Ryzen 9 5950X
AMD Radeon RX 6650 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 5950X + AMD Radeon RX 6650 XT in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 52.0 |
| 3840x2160 | Medium | 46.0 |
| 3840x2160 | High | 31.0 |
| 3840x2160 | Ultra | 21.0 |
| 2560x1440 | Low | 90.0 |
| 2560x1440 | Medium | 80.0 |
| 2560x1440 | High | 54.0 |
| 2560x1440 | Ultra | 37.0 |
| 1920x1080 | Low | 134.0 |
| 1920x1080 | Medium | 119.0 |
| 1920x1080 | High | 81.0 |
| 1920x1080 | Ultra | 55.0 |
Archeage with Ryzen 9 5950X + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RX 6650 XT + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 9 5950X + RX 6650 XT
Explore FPS benchmarks for other games using this same hardware combination.