Inside

Inside

AVERAGE FPS
71
good

This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 32 51 64
1440p QHD 48 51 81 101
1080p Full HD 67 70 113 141

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 64
3840x2160 Medium 51
3840x2160 High 32
3840x2160 Ultra 30
2560x1440 Low 101
2560x1440 Medium 81
2560x1440 High 51
2560x1440 Ultra 48
1920x1080 Low 141
1920x1080 Medium 113
1920x1080 High 70
1920x1080 Ultra 67

Inside with AMD Ryzen 7 5800X3D + Intel Arc B370, In-Depth Analysis

The AMD Ryzen 7 5800X3D and Intel Arc B370 combination delivers playable frame rates in Inside across most settings, but the data reveals a clear performance ceiling defined by the integrated graphics solution. At 1080p with Low settings, the combo achieves 141 FPS, but scaling up to 4K Ultra drops the average to just 30 FPS. The benchmark results indicate a system where the GPU becomes the primary limiting factor as resolution and graphical fidelity increase, leaving the capable 8-core CPU largely underutilized in this puzzle platformer.

Resolution Scaling

The measured FPS data shows a steep performance curve as resolution climbs from 1920x1080 to 3840x2160. At 1080p with Low settings, the combo produces 141 FPS average, which drops by roughly 28% to 101 FPS at 1440p, and then halves again to 64 FPS at 4K. This pattern suggests that even at the lowest settings, the Intel Arc B370's rendering capacity is being taxed heavily by the increase in pixel count.

The Medium preset tells a similar story but with more moderate absolute numbers. The 1080p Medium result of 113 FPS (with a minimum of 96 FPS and maximum of 130 FPS) falls to 81 FPS at 1440p (minimum 69, maximum 93), and further to 51 FPS at 4K (minimum 43, maximum 59). The minimum frame rates at 1440p and 4K Medium remain above 40 FPS, which is respectable for a game of this type, but the trend is unmistakable: each resolution step costs roughly 30-40% of the previous frame rate.

High settings exhibit a nearly linear scaling pattern. The 1080p High average of 70 FPS drops to 51 FPS at 1440p, a 27% reduction, and then to 32 FPS at 4K, another 37% reduction. Ultra settings follow the same trajectory but start from a lower base: 67 FPS at 1080p, 48 FPS at 1440p, and 30 FPS at 4K. The data shows that the gap between High and Ultra is relatively small at each resolution—only 3 FPS at 1080p and 2 FPS at 4K—suggesting that the Ultra preset's additional visual features cost little in this specific title.

The limiting component here is clearly the GPU. The Intel Arc B370, with its 1280 shading units and 6.144 TFLOPS of FP32 compute, appears to saturate well before the CPU's 16 threads can become a bottleneck. The 4K Low result of 64 FPS versus the 1080p Low result of 141 FPS demonstrates that raw pixel throughput, not scene complexity, is the dominant constraint. In a game like Inside with its relatively simple geometry and 2.5D presentation, the resolution scaling behavior points directly at the fill-rate and memory bandwidth limitations of the integrated graphics solution.

How This Combo Ranks

The benchmark database places this specific combination at rank 2654 out of 2887 tested combos for Inside, putting it in the bottom 8% of all configurations. This ranking reflects the GPU's weak absolute performance rather than any deficiency in the CPU, as the Ryzen 7 5800X3D sits at the 80th percentile among all CPUs in general benchmarks. The combo's position suggests that most other tested systems deliver substantially higher frame rates in this game.

The GPU's own percentile ranking of 5th among all GPUs reinforces this assessment. The Intel Arc B370's average benchmark score of 1184 in 3DMark Steel Nomad DX12 places it in near-lockstep with legacy discrete graphics cards from over a decade ago. Its nearest rivals include the ATI Mobility Radeon HD 5570 with a score of 1186 (0.2% faster), the ATI Radeon HD 5770 at 1190 (0.5% faster), and the AMD Radeon HD 7650M at 1192 (0.7% faster). The only competitor it beats is the AMD FirePro M2000, which scores 1168 and trails by 1.4%.

Despite the low rank, the actual gameplay experience in Inside remains acceptable because the game's demands are modest. The 1080p Medium average of 113 FPS is well above the 60 FPS threshold, and even 1440p Medium at 81 FPS provides smooth motion for a puzzle platformer. The combo's rank of 2654 out of 2887 is a reflection of the GPU's position in the broader hardware landscape, not a condemnation of its suitability for this particular title. The data shows that for a game released in 2016 with stylized visuals, the combination can still deliver fluid performance at mainstream resolutions.

GPU Role

The Intel Arc B370 operates as an integrated graphics processor (IGP) built on Intel's 3 nm process with the Xe3-LPG architecture. Its clock speeds range from a 300 MHz base to a 2400 MHz boost, and it draws just 25 W of power. The memory configuration is "System Shared" across size, type, and bus width, with bandwidth listed as "System Dependent"—meaning the GPU borrows from the host system's DDR4 memory rather than having dedicated VRAM.

This shared memory architecture has direct implications for the measured results. The 3DMark Steel Nomad DX12 score of 1184 places the B370 at the 5th percentile of all GPUs, and its nearest rivals—the HD 5570, HD 5770, and HD 7650M—are all discrete cards with dedicated memory. The fact that an IGP can match these older discrete solutions is notable, but the system-dependent bandwidth will inevitably limit performance in memory-intensive scenarios.

The GPU's 20 ROPs and 40 TMUs produce a pixel rate of 48.00 GPixel/s and a texture rate of 96.00 GTexel/s. In Inside, which features mostly static backgrounds with limited particle effects, the texture rate is likely sufficient, but the pixel rate becomes the bottleneck at higher resolutions. The 4K Ultra result of 30 FPS aligns almost perfectly with what one would expect from a 48 GPixel/s fill rate when rendering 8.3 million pixels per frame. The FP32 compute of 6.144 TFLOPS and FP16 of 12.29 TFLOPS (2:1) provide enough shader throughput for the game's lighting and post-processing effects, but they cannot compensate for the memory bandwidth constraints at 4K.

Settings Recommendations

The measured data provides a clear hierarchy of playable settings. At 1080p, the Low preset achieves 141 FPS, Medium reaches 113 FPS, High hits 70 FPS, and Ultra manages 67 FPS. The jump from High to Ultra is minimal—only 3 FPS—which suggests that the Ultra preset's additional effects are well-optimized for this GPU. However, the 43 FPS difference between Low and High indicates that the more demanding presets significantly tax the integrated graphics solution.

For 1440p, the Medium preset at 81 FPS is the sweet spot. It delivers a 30 FPS improvement over High (51 FPS) and remains comfortably above 60 FPS, with a minimum of 69 FPS ensuring no noticeable stutter. The Low preset at 101 FPS is smoother but may sacrifice too much visual fidelity for a game that relies on atmosphere and lighting. Ultra at 48 FPS dips below the 60 FPS threshold, making it less ideal for consistent frame pacing.

At 4K, only the Low preset at 64 FPS provides a consistently smooth experience. Medium at 51 FPS is playable but may exhibit occasional dips to 43 FPS, while High at 32 FPS and Ultra at 30 FPS fall below what most players would consider acceptable for a platformer requiring precise timing. For the best balance of visual quality and performance, the data supports using Medium at 1080p or 1440p, and Low at 4K. The Medium preset's 96 FPS minimum at 1080p and 69 FPS minimum at 1440p indicate stable frame delivery, whereas the High and Ultra presets lack reported minimums, suggesting potential variance.

FAQ

*Q: Can this combo run Inside at 4K smoothly?*

A: Only at Low settings, where it achieves 64 FPS average. Medium at 4K falls to 51 FPS with a 43 FPS minimum, while High (32 FPS) and Ultra (30 FPS) are below playable thresholds.

Q: What is the best setting for 1440p gameplay?

A: The Medium preset at 81 FPS average (minimum 69 FPS) offers the best balance. High drops to 51 FPS, and Ultra to 48 FPS, both below the 60 FPS target.

Q: How does the Intel Arc B370 compare to its closest GPU rivals?

A: Its 3DMark Steel Nomad score of 1184 is 0.2% behind the ATI Mobility Radeon HD 5570, 0.5% behind the ATI Radeon HD 5770, and 0.7% behind the AMD Radeon HD 7650M, while beating the AMD FirePro M2000 by 1.4%.

Q: Is the CPU or GPU the limiting factor in this game?

A: The GPU is clearly the bottleneck. The Ryzen 7 5800X3D ranks at the 80th percentile among all CPUs, whereas the Arc B370 sits at the 5th percentile among GPUs, and resolution scaling shows steep FPS drops consistent with GPU limits.

Q: What frame rates can I expect at 1080p with High settings?

A: The measured average is 70 FPS. Ultra is nearly identical at 67 FPS, while Medium reaches 113 FPS and Low hits 141 FPS.

Q: Does the Arc B370 have dedicated VRAM?

A: No. Its memory is "System Shared" in size, type, and bus width, with bandwidth listed as "System Dependent," meaning it uses the host system's DDR4 memory.

CPU Role

The AMD Ryzen 7 5800X3D provides substantial processing headroom that the Arc B370 cannot fully utilize in Inside. This 8-core, 16-thread processor from the 5000 series uses the Zen 3 architecture (codename Vermeer) built on TSMC's 7 nm process, with a base clock of 3.40 GHz and a boost clock of 4.50 GHz. Its 96 MB of shared L3 cache is the standout feature, designed to reduce memory latency in gaming workloads.

In synthetic benchmarks, the CPU demonstrates strong multi-threaded performance. Its Cinebench R23 multicore score of 14317 and Geekbench multicore score of 11765 place it well above average, while single-thread scores of 1452 (Cinebench R23) and 2017 (Geekbench) confirm solid per-core capability. The PassMark multithread score of 28309 and single-thread score of 3234 further corroborate this. The CPU's average benchmark score of 27896 puts it at the 80th percentile, with nearest rivals including the AMD Ryzen 7 6800U (27887, 0% delta), Intel Core i9-10900K (27872, 0.1% faster), AMD Ryzen AI 5 PRO 340 (27932, 0.1% slower), and Intel Core i5-12600KF (27799, 0.3% slower).

For Inside, which is not a CPU-intensive title, this processor is vastly overqualified. The game's simple physics and limited AI routines rarely stress more than a few threads, and the 3DMark 2-thread score of 1746 and 4-thread score of 3392 indicate that even a fraction of the CPU's capacity would suffice. The 105 W TDP and 51.2 GB/s dual-channel DDR4 memory bandwidth provide ample headroom for the GPU to access system memory, though the shared memory architecture means the GPU competes with the CPU for bandwidth. In practice, the measured FPS data shows no signs of CPU bottlenecking—the performance scaling follows GPU expectations precisely, confirming that the Ryzen 7 5800X3D is not the limiting component in this configuration.

Hardware Specifications

AMD Ryzen 7 5800X3D

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4500 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X3D + Intel Arc B370 in Inside

Resolution Settings Avg FPS
3840x2160 Low 64.0
3840x2160 Medium 51.0
3840x2160 High 32.0
3840x2160 Ultra 30.0
2560x1440 Low 101.0
2560x1440 Medium 81.0
2560x1440 High 51.0
2560x1440 Ultra 48.0
1920x1080 Low 141.0
1920x1080 Medium 113.0
1920x1080 High 70.0
1920x1080 Ultra 67.0

Inside with Ryzen 7 5800X3D + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with Arc B370 + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X3D + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.