Inside
This combination delivers exceptional performance with an average of 165 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 77 | 80 | 124 | 156 |
| 1440p QHD | 118 | 123 | 200 | 246 |
| 1080p Full HD | 168 | 171 | 249 | 270 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5700X3D is an 8-core, 16-thread processor based on the Zen 3 architecture, codenamed Vermeer. It runs on the AMD Socket AM4 platform with a base clock of 3.00 GHz and a boost clock of 4.10 GHz. The processor's L3 cache is 96 MB shared across all cores, which is a substantial amount that typically benefits games with large, repeated data sets. The CPU has a TDP of 105 W and supports DDR4 memory in a dual-channel configuration, providing 51.2 GB/s of memory bandwidth.
This processor's benchmark profile shows a multi-threaded strength that aligns well with modern game engines. In Cinebench R23, it scores 22366 in multi-core and 3157 in single-core. The Geekbench scores are 10108 multi-core and 1922 single-core. These numbers indicate a balanced performer where the single-thread speed is more than adequate for frame pacing, while the multi-thread capacity prevents bottlenecks in scenes with many physics or AI actors. The 3DMark 16-thread score is 6764, while the single-thread score is 804, showing the scaling from one thread to sixteen is strong, which is typical for a well-optimized desktop processor.
In the context of Inside, which is a puzzle platformer with a 2016 release date, the CPU demands are not extreme. The data shows that at 1080p with Low settings, the average FPS is 269.5. This high frame rate indicates that the processor is not a limiting factor at lower resolutions where the GPU has less work. The CPU's percentile rank versus all CPUs is 82, placing it above most processors in the database. Compared to its nearest rivals, the Intel Core i7-1360P has an average score of 24627, which is a 0.2% difference, and the AMD Ryzen 5 7600X3D has an average score of 24605, a 0.3% difference. The AMD Ryzen AI Max 385 scores 24811, which is 0.6% higher. These rival deltas are minimal, indicating that the 5700X3D sits in a very tight performance cluster with these other chips.
The core and clock configuration directly influences the game's results. At 1080p Ultra, the average FPS is 168.1. The drop from Low to Ultra at the same resolution is about 37.6%, which is a performance cost of higher graphical fidelity. Since the CPU has 8 cores and 16 threads, it can handle the background tasks and rendering threads without causing stutters, allowing the GPU to work at its maximum potential. The benchmark results suggest that the CPU's role here is to provide a stable, high-frequency baseline that does not interfere with the GPU's output.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 3060 Ti is built on the Ampere architecture with the GA104 chip, manufactured on an 8 nm process by Samsung. It has 8 GB of GDDR6 memory on a 256-bit bus, which provides a memory bandwidth of 448.0 GB/s. The base clock is 1410 MHz with a boost clock of 1665 MHz, and the memory operates at 1750 MHz, effectively 14 Gbps. The GPU has 4864 shading units, 152 texture mapping units, and 80 raster operation units, along with 38 ray tracing cores and 152 tensor cores. The FP32 performance is rated at 16.20 TFLOPS.
The GPU's benchmark scores show a solid mid-range performance profile. In Passmark G3D, it scores 20349, and in Geekbench Vulkan, it scores 107543. The 3DMark Steel Nomad DX12 score is 2626. The GPU's percentile rank versus all GPUs is 69, meaning it outperforms 69% of the GPUs in the database. Its nearest rival, the AMD Radeon RX 6700M, has an average score of 25180, which is a 0.2% difference, and the AMD Radeon RX 6600 has an average score of 25235, a 0.5% difference. The AMD Radeon 890M has a score of 25246, which is 0.5% higher, and the AMD Radeon RX 580 2048SP has a score of 25287, which is 0.7% higher. These deltas are all within a very narrow margin, suggesting that the RTX 3060 Ti performs equivalently to these cards in this game.
For Inside, the GPU's role is more pronounced at higher resolutions. The data shows that at 4K Ultra, the average FPS is 76.8, which is playable but not extremely high. At 4K Low, the FPS jumps to 156.2. This significant increase of over double the frame rate when lowering settings from Ultra to Low indicates that the GPU is heavily utilized at higher settings. The 8 GB VRAM is sufficient for this game, as the texture and geometry data for a puzzle platformer are not particularly demanding. The memory bandwidth of 448.0 GB/s ensures that data can be fed to the GPU cores quickly, preventing stalls even at high resolutions.
The RTX 3060 Ti's clock speeds are modest, but the architecture's efficiency allows it to deliver strong performance. At 1440p High, the average FPS is 123, which is a smooth experience for most displays. The GPU's compute capabilities, such as the 16.20 TFLOPS FP32, are not fully stressed by this game, but they provide headroom for any physics effects or post-processing. The benchmark results indicate that the GPU is the primary scaling factor when moving between settings presets, especially at 4K.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured FPS data provides a clear picture of how the settings presets affect performance across the three resolutions. At 1920x1080, the Low preset delivers an average of 269.5 FPS, which is far beyond what most monitors can display. The Medium preset is close behind at 249.3 FPS, and the High preset is at 170.8 FPS. The Ultra preset is the lowest at 168.1 FPS, but it still maintains a very high frame rate. For 1080p, there is no practical reason to avoid the Ultra preset, as the difference between Low and Ultra is only about 101 FPS, and the visual fidelity gains are likely to be significant.
At 2560x1440, the performance gap between presets widens. The Low preset averages 245.8 FPS, which is still extremely high. The Medium preset drops to 200.1 FPS, and the High preset is at 123 FPS. The Ultra preset averages 117.7 FPS. For 1440p, the High preset offers a balance of visual quality and performance, staying above 120 FPS, which is suitable for high-refresh-rate gaming. The Ultra preset is also viable, as it remains above 60 FPS with a comfortable margin.
At 3840x2160, the GPU becomes the limiting factor. The Low preset averages 156.2 FPS, which is excellent for 4K. The Medium preset drops to 124.4 FPS, and the High preset is at 79.5 FPS. The Ultra preset is the lowest at 76.8 FPS. For 4K, the Medium preset provides the best experience, as it maintains a frame rate above 120 FPS while offering better visuals than Low. The High and Ultra presets are also playable, as they stay above 60 FPS, but the data suggests that Medium is the sweet spot for a smooth experience at this resolution.
The data indicates that the Ultra preset is not significantly more demanding than High at 1080p and 1440p, with only a 2.7 and 5.3 FPS difference, respectively. However, at 4K, the drop from High to Ultra is only 2.7 FPS, which is negligible. The biggest performance jump occurs between Low and Medium, with a 92.8 FPS difference at 1080p, but this gap narrows to 31.8 FPS at 4K. Based on the measured rows, the Medium preset at 4K offers the best balance of visual quality and performance, while at 1080p and 1440p, the Ultra preset is the best choice for visual fidelity without sacrificing playability.
FAQ
Q: What is the average FPS at 1080p with the Ultra preset?
A: The average FPS at 1920x1080 with the Ultra preset is 168.1.
Q: How does the performance at 4K Low compare to 4K Ultra?
A: At 3840x2160, the Low preset averages 156.2 FPS, while the Ultra preset averages 76.8 FPS, which is a difference of 79.4 FPS.
Q: At which resolution and preset does the game achieve the highest frame rate?
A: The highest average FPS is 269.5, achieved at 1920x1080 with the Low preset.
Q: What is the frame rate drop from 1440p High to 4K High?
A: At 2560x1440 High, the average FPS is 123, and at 3840x2160 High, it is 79.5, resulting in a drop of 43.5 FPS.
Q: Is the RTX 3060 Ti able to maintain 60 FPS at 4K with the highest settings?
A: Yes, the 4K Ultra preset averages 76.8 FPS, which is above 60 FPS.
Q: How does the CPU's single-thread performance compare to its multi-thread performance in this game?
A: The CPU's Cinebench R23 single-core score is 3157, while the multi-core score is 22366. In the game data, the high frame rates at 1080p Low suggest that the single-thread performance is sufficient for the game's logic, while the multi-thread capacity handles background tasks.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data across resolutions reveals a clear pattern of GPU scaling. At 1080p Low, the average FPS is 269.5. Moving to 1440p Low, the FPS drops to 245.8, which is a 8.8% decrease. Moving to 4K Low, the FPS drops further to 156.2, which is a 42% decrease from 1080p Low. This scaling shows that the GPU is the limiting component at lower settings, as the CPU has enough headroom to feed frames faster than the GPU can render them at higher resolutions.
At 1080p Ultra, the average FPS is 168.1. At 1440p Ultra, it drops to 117.7, a 30% decrease. At 4K Ultra, it drops to 76.8, a 54% decrease from 1080p Ultra. This pattern indicates that the GPU's load increases significantly with resolution, and the frame rate scales accordingly. The CPU's role in this scaling is minimal, as the processor's benchmark scores suggest it can handle the game's logic at any of these resolutions without becoming a bottleneck.
The data shows that the FPS drop from 1080p to 4K is more pronounced at higher settings. For Low, the drop is 113.3 FPS (from 269.5 to 156.2), while for Ultra, the drop is 91.3 FPS (from 168.1 to 76.8). This suggests that the GPU is the primary limiting factor, as the additional pixel count at 4K requires more GPU processing power, while the CPU's workload remains relatively constant. The fact that the 4K Ultra preset still averages 76.8 FPS indicates that the RTX 3060 Ti is a capable GPU for this game at 4K, but the performance scales linearly with the resolution, confirming that the GPU is the dominant component in this pairing.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the measured average FPS values are: Low 269.5, Medium 249.3, High 170.8, and Ultra 168.1. The difference between Low and Medium is 20.2 FPS, which is a 7.5% drop. The difference between Medium and High is 78.5 FPS, which is a 31.5% drop. The difference between High and Ultra is 2.7 FPS, which is a negligible 1.6% drop. The data shows that the High preset is the first significant step down from Medium, while the Ultra preset offers only a marginal performance penalty over High.
At 2560x1440, the measured average FPS values are: Low 245.8, Medium 200.1, High 123, and Ultra 117.7. The difference between Low and Medium is 45.7 FPS, a 18.6% drop. The difference between Medium and High is 77.1 FPS, a 38.5% drop. The difference between High and Ultra is 5.3 FPS, a 4.3% drop. At this resolution, the High preset represents a substantial performance cost over Medium, while Ultra is only slightly more demanding than High.
At 3840x2160, the measured average FPS values are: Low 156.2, Medium 124.4, High 79.5, and Ultra 76.8. The difference between Low and Medium is 31.8 FPS, a 20.4% drop. The difference between Medium and High is 44.9 FPS, a 36.1% drop. The difference between High and Ultra is 2.7 FPS, a 3.4% drop. The pattern repeats here, with the High preset being the most demanding step, while Ultra is nearly identical to High.
The overall data shows that the Medium preset offers a consistent performance tier across all resolutions, while the High preset is the point where frame rates begin to drop more steeply. The Ultra preset is consistently within a few FPS of High, indicating that the visual difference between the two is not reflected in a large performance cost. The measured FPS breakdown confirms that the RTX 3060 Ti and Ryzen 7 5700X3D combination is well-balanced, with the GPU handling the resolution scaling effectively and the CPU providing a stable foundation.
Hardware Specifications
AMD Ryzen 7 5700X3D
NVIDIA GeForce RTX 3060 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 3060 Ti in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 156.2 |
| 3840x2160 | Medium | 124.4 |
| 3840x2160 | High | 79.5 |
| 3840x2160 | Ultra | 76.8 |
| 2560x1440 | Low | 245.8 |
| 2560x1440 | Medium | 200.1 |
| 2560x1440 | High | 123.0 |
| 2560x1440 | Ultra | 117.7 |
| 1920x1080 | Low | 269.5 |
| 1920x1080 | Medium | 249.3 |
| 1920x1080 | High | 170.8 |
| 1920x1080 | Ultra | 168.1 |
Inside with Ryzen 7 5700X3D + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 3060 Ti + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 7 5700X3D + RTX 3060 Ti
Explore FPS benchmarks for other games using this same hardware combination.