Inside

Inside

AVERAGE FPS
67
good

This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 30 49 59
1440p QHD 45 48 78 98
1080p Full HD 61 66 108 138

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 59
3840x2160 Medium 49
3840x2160 Ultra 30
3840x2160 High 30
2560x1440 Low 98
2560x1440 Medium 78
2560x1440 High 48
2560x1440 Ultra 45
1920x1080 Low 138
1920x1080 Medium 108
1920x1080 High 66
1920x1080 Ultra 61

Inside with AMD Ryzen 7 5700G + AMD Radeon RX 570, In-Depth Analysis

Inside is a puzzle platformer from 2016, and the measured performance data for the AMD Ryzen 7 5700G paired with the AMD Radeon RX 570 reveals a system that is heavily constrained by its graphics card at higher settings. The combo ranks at position 1609 out of 1671 tested combinations, placing it in the bottom 4% of all systems in this database for this specific game. This indicates that while the CPU is a modern 8-core part, the legacy Polaris GPU holds the entire experience back, particularly when visual fidelity is prioritized.

Resolution Scaling

The FPS drops from 1080p to 4K are dramatic and tell a clear story about where the bottleneck lies. At 1080p with Low settings, the system produces an average of 138.2 FPS, which is exceptionally smooth. Moving to 1440p Low drops this to 97.6 FPS, a reduction of roughly 29%. At 4K Low, the average falls to 59 FPS, which is another 40% drop from 1440p. This steep scaling curve is the signature of a GPU-limited scenario, where the RX 570’s 4 GB of VRAM and 224.0 GB/s memory bandwidth are simply insufficient for the pixel throughput demanded at higher resolutions.

The pattern becomes even more pronounced when examining the High preset. At 1080p High, the system manages 66 FPS. At 1440p High, it falls to 47.7 FPS. At 4K High, it plummets to 29.5 FPS, dipping below the 30 FPS playability threshold. The halving of performance from 1080p to 4K at High settings reinforces that the GPU is the limiting component. A CPU-bound system would show a flatter scaling curve, as the processor’s workload does not increase linearly with resolution. The data here shows a near-exponential degradation, which is typical for a GPU that is running out of raw shading power and memory bandwidth.

What is particularly interesting is the difference between the Low and Ultra presets at each resolution. At 1080p, the gap between Low (138.2 FPS) and Ultra (61.4 FPS) is a factor of 2.25. At 4K, the gap between Low (59 FPS) and Ultra (30 FPS) is roughly a factor of 2. This consistency suggests that the relative cost of the Ultra preset’s effects is stable, but the absolute headroom vanishes as resolution increases. The game is clearly scalable, but the RX 570 cannot maintain a smooth experience at 4K unless all settings are stripped down to their minimum.

GPU Role

The AMD Radeon RX 570 is built on the GCN 4.0 architecture with a chip known as Polaris 20, manufactured on a 14 nm process. It features 2048 shading units, 128 texture mapping units, and 32 ROPs. The card’s base clock is 1168 MHz with a boost clock of 1244 MHz, and its memory runs at 1750 MHz, effectively 7 Gbps, across a 256-bit bus, providing 224.0 GB/s of bandwidth. These specifications place it in the 74th percentile of all GPUs, but its nearest rivals in the database are modern parts like the NVIDIA GeForce RTX 5060 and AMD Radeon RX 7700 XT, which score nearly identically in synthetic benchmarks yet are generations ahead in feature support.

The 4 GB VRAM capacity is a critical constraint in Inside. While the game is not a modern AAA title with massive texture packs, the jump from 1080p to 4K still requires significant memory allocation. At 4K Ultra, the system averages only 30 FPS, suggesting that the card is not just bandwidth-limited but also likely struggling with memory capacity, forcing the driver to use slower fallback paths. The FP32 performance of 5.095 TFLOPS is modest by current standards, and the pixel rate of 39.81 GPixel/s is insufficient for 4K rendering at high quality settings.

The GPU’s end-of-life production status is reflected in these results. It was released in April 2017 with a launch MSRP of 169 USD, and its performance in this 2016 game is now relegated to 1080p territory. The data shows that the RX 570 can handle 1080p Medium (108.1 FPS) and 1080p High (66 FPS) comfortably, but it is not a viable 4K solution for anything beyond the Low preset. The DirectX 12 (12_0) support and Vulkan 1.3 API compatibility do not save it from the raw compute deficit.

How This Combo Ranks

The combo’s rank of 1609 out of 1671 places it in the 96th percentile from the bottom, meaning only 62 other combinations perform worse in this game. This is a surprisingly low ranking for a system with an 8-core Zen 3 CPU, and it highlights the severe imbalance in this pairing. The CPU benchmarks show the Ryzen 7 5700G performing admirably, with a Cinebench R23 multicore score of 20755 and a single-core score of 2930, placing it in the 83rd percentile of all CPUs. Yet, the GPU’s percentile of 74 is dragged down by its age, and the combined result is a system that struggles to keep up with much weaker CPUs paired with stronger GPUs.

Looking at the nearest rivals for the GPU, the RX 570’s average benchmark score of 30158 is nearly identical to the NVIDIA GeForce RTX 5060 (30109) and AMD Radeon RX 7700 XT (30097), with delta percentages of 0.2% and 0.2% respectively. This is a synthetic benchmark anomaly, as the RTX 5060 and RX 7700 XT are far more capable in real-world gaming. However, it does suggest that in a purely computational sense, the RX 570’s core compute is not as far behind as one might expect. The issue is that Inside’s measured FPS does not align with these synthetic scores, indicating that the game is sensitive to memory bandwidth and specific architectural efficiencies that the newer cards handle better.

For the CPU, the nearest rival is the AMD Ryzen 7 6800U, which is a mobile part with a deltaPct of -0.3%, meaning the 5700G is marginally slower in average benchmark score. This is irrelevant for gaming performance, as the 5700G’s desktop power envelope allows it to sustain higher clocks for longer periods. The data implies that if the RX 570 were paired with a much weaker CPU, the FPS would not change significantly, as the GPU is already the limiting factor at all resolutions above 1080p Low.

Settings Recommendations

Based on the measured data, the optimal configuration for this combo depends heavily on the target resolution. At 1080p, the High preset offers an average of 66 FPS, which is smooth for a puzzle platformer. The Ultra preset drops to 61.4 FPS, which is still playable but offers diminishing returns. For a 60 Hz display, the Medium preset at 108.1 FPS provides ample headroom and ensures no drops below the refresh rate, making it the best balance of visual quality and performance.

At 1440p, the situation changes. The Low preset delivers 97.6 FPS, which is excellent, but the Medium preset falls to 77.9 FPS, still very playable. The High preset at 47.7 FPS is borderline, and Ultra at 44.5 FPS is not recommended for a consistent experience. For 1440p, the Medium preset is the sweet spot, offering a 60% improvement over High while maintaining a frame rate above 75 FPS.

At 4K, the only viable option is the Low preset, which averages 59 FPS. The Medium preset drops to 49.2 FPS, and both High (29.5 FPS) and Ultra (30 FPS) fall below the 30 FPS threshold, making them unsuitable for anything but static screenshots. The data suggests that this combo is not designed for 4K gaming, and users should either lower resolution or accept the Low preset for a playable experience. The scaling from Low to Medium at 4K is a 17% performance cost, which is too steep given the already low absolute frame rates.

FAQ

Q: Can this combo run Inside at 1080p with high settings?

A: Yes, the measured data shows an average of 66 FPS at 1080p High, and 61.4 FPS at 1080p Ultra, which is above the 60 FPS threshold for most displays.

Q: What is the best resolution for this system in Inside?

A: According to the data, 1080p is the most comfortable resolution, with all presets except Ultra exceeding 66 FPS. At 1440p, only Low and Medium presets exceed 77 FPS, while 4K is limited to Low preset at 59 FPS.

Q: How does the RX 570 compare to its closest rivals in synthetic benchmarks?

A: The RX 570’s average benchmark score is 30158, which is within 0.2% of the NVIDIA GeForce RTX 5060 (30109) and 0.2% of the AMD Radeon RX 7700 XT (30097). This is a synthetic parity that does not reflect real-world gaming performance.

Q: Is the CPU or GPU the bottleneck in this game?

A: The data indicates the GPU is the primary bottleneck. The FPS scales steeply with resolution and settings, while the CPU’s high benchmarks (e.g., 20755 in Cinebench R23 multicore) suggest it has ample headroom. The combo rank of 1609 out of 1671 confirms the GPU is holding back the system.

Q: What is the performance difference between 1080p and 4K at Low settings?

A: At 1080p Low, the system averages 138.2 FPS. At 4K Low, the average drops to 59 FPS, representing a 57% reduction in performance due to the increased pixel count.

Q: Does the 4 GB VRAM limit the game at 4K?

A: The data shows a steep drop from 4K Medium (49.2 FPS) to 4K High (29.5 FPS), suggesting that the 4 GB VRAM and 224.0 GB/s bandwidth are insufficient for high-quality textures at 4K, forcing a shift to lower presets.

CPU Role

The AMD Ryzen 7 5700G is a 5000 series desktop processor with 8 cores and 16 threads, based on the Zen 3 architecture codenamed Cezanne, manufactured on a 7 nm process by TSMC. It has a base clock of 3.80 GHz and a boost clock of 4.60 GHz, with a 65 W TDP. The CPU’s cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 16 MB of shared L3 cache. It supports dual-channel DDR4 memory with a bandwidth of 51.2 GB/s, and its PCIe Gen 3 interface provides 16 lanes.

In this game, the CPU’s role is minimal due to the GPU bottleneck. The 5700G’s single-thread performance, as measured by a 3DMark single-thread score of 899 and a Cinebench R23 single-core score of 2930, is more than sufficient for a puzzle platformer’s physics and logic. The multi-threaded capabilities, with a 3DMark max-threads score of 6627 and a Geekbench multicore score of 8970, are largely unused, as Inside is not a heavily threaded title. The CPU’s percentile of 83 versus the GPU’s percentile of 74 further confirms that the processor is not the limiting factor.

The fact that the CPU has integrated Radeon Vega 8 graphics is irrelevant here, as the dedicated RX 570 is far more powerful. The CPU’s memory bandwidth of 51.2 GB/s is also not a constraint, as the GPU has its own dedicated 224.0 GB/s. The data suggests that even a much weaker CPU, such as a dual-core part, would produce nearly identical FPS in this configuration, as the RX 570 is the sole determinant of performance. The 5700G’s high benchmark scores (e.g., PassMark multithread of 24419) are wasted in this scenario, but they provide future-proofing for games that are more CPU-intensive.

Measured FPS Breakdown

At 1920x1080, the measured average FPS values are as follows: Low settings produce 138.2 FPS, Medium settings produce 108.1 FPS, High settings produce 66 FPS, and Ultra settings produce 61.4 FPS. The jump from High to Ultra is small, at only 7% performance cost, suggesting that the Ultra preset adds little visual benefit for the frame rate loss.

At 2560x1440, the averages are: Low at 97.6 FPS, Medium at 77.9 FPS, High at 47.7 FPS, and Ultra at 44.5 FPS. The drop from 1080p to 1440p is consistent across presets, with an average reduction of about 30% when moving from 1080p to 1440p. The High preset at 1440p is less than half the FPS of the Low preset, highlighting the GPU’s sensitivity to shading complexity.

At 3840x2160, the averages are: Low at 59 FPS, Medium at 49.2 FPS, High at 29.5 FPS, and Ultra at 30 FPS. The anomaly here is that Ultra (30 FPS) is slightly faster than High (29.5 FPS), which could be due to measurement variance or specific driver optimizations. However, both are below the 30 FPS threshold for smooth gameplay. The data shows that 4K is only viable with the Low preset, which achieves 59 FPS but sacrifices all visual enhancements. The scaling from 1440p to 4K at Low is a 40% drop, while at High it is a 38% drop, indicating that the GPU is consistently overwhelmed by the 4K pixel count regardless of settings.

Hardware Specifications

AMD Ryzen 7 5700G

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 570

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1244 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700G + AMD Radeon RX 570 in Inside

Resolution Settings Avg FPS
3840x2160 Low 59.0
3840x2160 Medium 49.2
3840x2160 Ultra 30.0
3840x2160 High 29.5
2560x1440 Low 97.6
2560x1440 Medium 77.9
2560x1440 High 47.7
2560x1440 Ultra 44.5
1920x1080 Low 138.2
1920x1080 Medium 108.1
1920x1080 High 66.0
1920x1080 Ultra 61.4

Inside with Ryzen 7 5700G + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RX 570 + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 7 5700G + RX 570

Explore FPS benchmarks for other games using this same hardware combination.