Hitman 2

Hitman 2

AVERAGE FPS
66
good

This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 28 38 52
1440p QHD 40 52 69 94
1080p Full HD 63 80 108 142

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 52
3840x2160 Medium 38
3840x2160 High 28
3840x2160 Ultra 22
2560x1440 Low 94
2560x1440 Medium 69
2560x1440 High 52
2560x1440 Ultra 40
1920x1080 Low 142
1920x1080 Medium 108
1920x1080 High 80
1920x1080 Ultra 63

Hitman 2 with Intel Core i7-12700KF + AMD Radeon RX 6600 XT, In-Depth Analysis

The Intel Core i7-12700KF paired with the AMD Radeon RX 6600 XT is a balanced 1440p-oriented pairing for Hitman 2, but the data reveals a sharp performance cliff at 4K Ultra. The CPU’s strong single-threaded and multi-threaded scores keep the system fluid at lower resolutions, while the GPU’s 8 GB VRAM and 256.0 GB/s bandwidth become the limiting factors as settings and resolution climb. The measured FPS shows this combo is best suited for high-refresh 1080p or smooth 1440p play, with 4K requiring significant settings compromises to stay playable.

FAQ

*Q: What is the best resolution for this combo in Hitman 2?*

A: The data shows 2560x1440 as the sweet spot. At High settings it delivers 51.7 FPS, and it reaches 93.6 FPS at Low settings. 1920x1080 is faster but leaves performance on the table, while 3840x2160 drops below 40 FPS at Medium settings.

Q: How does the CPU perform relative to its direct rivals?

A: The i7-12700KF sits at the 89th percentile among all CPUs. Its average benchmark score of 35355 is within 0.3% of the Intel Core i5-13600T (35256) and Intel Core i9-12900HX (35289), and it is 0.1% ahead of the Intel Core i5-14400 (35336).

Q: Is the RX 6600 XT a strong GPU for this game?

A: The GPU holds the 71st percentile among all GPUs. Its average benchmark score of 27985 is 0.1% above the NVIDIA GeForce GTX 980 Ti (27956) and 0.4% above the AMD Radeon R9 M395X (27883), but it trails the NVIDIA GeForce RTX 3070 by 0.9% (28238).

*Q: Can this system handle 4K in Hitman 2?*

A: Only with low settings. At 3840x2160, Low settings produce 51.7 FPS, but Medium drops to 37.8 FPS, High to 27.5 FPS, and Ultra to just 22.3 FPS. The 8 GB VRAM and 128-bit memory bus appear to bottleneck higher settings.

Q: What frame rate can I expect at 1080p with High settings?

A: The measured average at 1920x1080 High is 80.4 FPS. This is comfortably above the 60 FPS threshold and leaves headroom for background tasks or streaming.

Q: How does the GPU’s memory configuration affect results?

A: The RX 6600 XT has 8 GB of GDDR6 memory on a 128-bit bus with 256.0 GB/s bandwidth. The steep FPS drop between 1440p and 4K, especially at Ultra (40.4 to 22.3 FPS), suggests the memory subsystem saturates at higher resolutions and settings.

GPU Role

The AMD Radeon RX 6600 XT is built on the RDNA 2.0 architecture with the Navi 23 chip. Its 2048 shading units, 128 TMUs, and 64 ROPs are paired with a game clock of 2359 MHz and a boost clock of 2589 MHz. The 8 GB GDDR6 memory runs at 2000 MHz (16 Gbps effective), delivering 256.0 GB/s of bandwidth across a 128-bit bus. These specs place the GPU at the 71st percentile overall, with a PassMark G3D score of 16461.

In Hitman 2, the GPU’s role becomes apparent when comparing resolution scaling. At 1920x1080 Low, the combo hits 142.4 FPS, which suggests the CPU is feeding frames efficiently. Moving to 2560x1440 Low, the average drops to 93.6 FPS — a 34% reduction that points to the GPU taking over as the primary limiter. At 3840x2160, even Low settings only yield 51.7 FPS, indicating the pixel throughput and memory bandwidth are the constraining factors.

The GPU’s FP32 performance of 10.60 TFLOPS and texture rate of 331.4 GTexel/s are adequate for 1440p, but the 128-bit memory bus is narrow for 4K workloads. The measured data shows the RX 6600 XT is not a 4K card for this title, as Ultra settings at 3840x2160 produce only 22.3 FPS. The 8 GB VRAM is sufficient for 1080p and 1440p, but the combination of resolution and settings quickly exhausts the memory bandwidth at 4K.

Settings Recommendations

For 1920x1080, the High preset at 80.4 FPS is the best balance of visual quality and smoothness. Ultra at 63.2 FPS is still playable, but the 27% drop from High suggests diminishing returns. Low at 142.4 FPS is only useful for competitive play or high-refresh monitors above 144 Hz.

At 2560x1440, High settings at 51.7 FPS is the recommended starting point. This is close to the 60 FPS target, and Medium at 68.5 FPS offers a smoother experience if visual fidelity can be slightly reduced. Ultra at 40.4 FPS is likely too choppy for most players, while Low at 93.6 FPS is excellent for fast-paced action.

For 3840x2160, the data strongly recommends Low settings at 51.7 FPS. Medium at 37.8 FPS is borderline, and High at 27.5 FPS or Ultra at 22.3 FPS are not viable for consistent gameplay. The 4K Ultra result of 22.3 FPS is the lowest measured value across all configurations, indicating this combo should avoid 4K Ultra entirely.

Measured FPS Breakdown

At 1920x1080, the full settings range is usable. Low produces 142.4 FPS, Medium drops to 108.1 FPS, High reaches 80.4 FPS, and Ultra settles at 63.2 FPS. The gap between Low and Ultra is 79.2 FPS, showing a steep cost for maximum effects.

At 2560x1440, Low delivers 93.6 FPS, Medium yields 68.5 FPS, High offers 51.7 FPS, and Ultra falls to 40.4 FPS. The relative drop from 1080p is consistent: each setting loses roughly 35-40% of its frame rate, which aligns with the increase in pixel count from 2.07 million to 3.69 million.

At 3840x2160, Low is the only playable option at 51.7 FPS. Medium drops to 37.8 FPS, High to 27.5 FPS, and Ultra to 22.3 FPS. The 4K pixel count of 8.29 million is 4x that of 1080p, and the measured FPS at High (27.5) is less than half of the 1080p High result (80.4), confirming the GPU is the bottleneck.

Resolution Scaling

The data shows a clear pattern of GPU-bound scaling. From 1920x1080 to 2560x1440, the FPS drops by approximately 37% across all settings. For example, High goes from 80.4 to 51.7 FPS, and Low goes from 142.4 to 93.6 FPS. This is slightly less than the theoretical 44% pixel increase, suggesting some headroom in the GPU’s compute units.

From 2560x1440 to 3840x2160, the scaling becomes more severe. High drops from 51.7 to 27.5 FPS (a 47% reduction), while Ultra drops from 40.4 to 22.3 FPS (a 45% reduction). The pixel count increases by 125%, yet the FPS reduction is less than that, indicating the GPU is not purely pixel-bound but is also constrained by memory bandwidth. The 256.0 GB/s bandwidth is likely saturated at 4K, especially with higher texture quality.

The CPU’s role is evident at 1080p Low, where 142.4 FPS is achieved. The i7-12700KF’s single-thread score of 4091 in Cinebench R23 and 3DMark single-thread score of 1043 are sufficient to keep the GPU fed at this level. As resolution increases, the CPU’s influence wanes, and the GPU’s limitations dominate.

CPU Role

The Intel Core i7-12700KF is a 12-core, 20-thread processor from the Alder Lake-S architecture, built on Intel’s 10 nm process. It has a base clock of 3.60 GHz and a boost clock of 5.00 GHz, with 25 MB of shared L3 cache. Its benchmark results place it at the 89th percentile among all CPUs, with an average score of 35355. The 3DMark max-thread score of 9983 and Cinebench R23 multi-core score of 28979 demonstrate strong multi-threaded capability, while the single-thread scores of 4091 (R23) and 1043 (3DMark) show excellent per-core performance.

In Hitman 2, the CPU’s strength is most visible at lower resolutions. At 1920x1080 Low, the combo achieves 142.4 FPS, which is close to the limits of what a 144 Hz monitor can display. The 3DMark 16-thread score of 9282 indicates the processor can handle the game’s simulation and AI logic without bottlenecking the GPU. The boost clock of 5.00 GHz is particularly relevant for a stealth game like Hitman 2, which often has single-threaded bottlenecks in AI and physics calculations.

The CPU’s 12 cores and 20 threads are more than adequate for this title, as the measured FPS does not show any signs of CPU limitation even at 1080p. The gap between 1080p Low (142.4 FPS) and 1440p Low (93.6 FPS) is 34%, which aligns with GPU scaling rather than CPU limits. The i7-12700KF’s performance relative to its rivals — within 0.3% of the i5-13600T and i9-12900HX — confirms it is a top-tier processor for gaming workloads, and its 89th percentile ranking means it will not hold back the RX 6600 XT in this game.

Hardware Specifications

Intel Core i7-12700KF

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6600 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2589 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700KF + AMD Radeon RX 6600 XT in Hitman 2

Resolution Settings Avg FPS
3840x2160 Low 51.7
3840x2160 Medium 37.8
3840x2160 High 27.5
3840x2160 Ultra 22.3
2560x1440 Low 93.6
2560x1440 Medium 68.5
2560x1440 High 51.7
2560x1440 Ultra 40.4
1920x1080 Low 142.4
1920x1080 Medium 108.1
1920x1080 High 80.4
1920x1080 Ultra 63.2

Hitman 2 with ii7-12700KF + Other GPUs

See how Hitman 2 performs with the same CPU but different graphics cards.

Hitman 2 with RX 6600 XT + Other CPUs

See how Hitman 2 performs with the same GPU but different processors.

Other Games with ii7-12700KF + RX 6600 XT

Explore FPS benchmarks for other games using this same hardware combination.