Hitman 2
This combination provides smooth gameplay with an average of 103 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 46 | 60 | 81 |
| 1440p QHD | 60 | 82 | 111 | 148 |
| 1080p Full HD | 93 | 127 | 171 | 227 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Hitman 2 with AMD Ryzen 5 7600X + NVIDIA GeForce RTX 3080, In-Depth Analysis
Resolution Scaling
The measured frame rate data for Hitman 2 with the AMD Ryzen 5 7600X and NVIDIA GeForce RTX 3080 reveals a clear and consistent scaling pattern as resolution increases from 1920x1080 to 3840x2160. At Low settings, the average frame rate drops from 226.9 FPS at 1080p to 147.8 FPS at 1440p, and further to 80.5 FPS at 4K. This represents a 35% reduction from 1080p to 1440p, and a 45% reduction from 1440p to 4K, showing that the GPU becomes progressively more dominant as the pixel count rises.
The High preset tells a similar story with a slightly different slope. At 1080p High, the combo delivers 127 FPS, which falls to 81.8 FPS at 1440p — a 36% drop — and then to 46 FPS at 4K, a 44% decline from the 1440p figure. The consistency of these percentage drops across Low and High presets suggests that the rendering load scales predictably with resolution, and that neither the CPU nor GPU is creating an unusual bottleneck at any particular setting tier.
Ultra settings amplify the scaling effect dramatically. The average frame rate at 1080p Ultra is 92.6 FPS, dropping to 60 FPS at 1440p — a 35% reduction — and then collapsing to 29.7 FPS at 4K, which is a 50.5% decline from the 1440p result. This steeper falloff at Ultra 4K indicates that the RTX 3080's rendering resources are being saturated by the combination of maximum image quality and high pixel count, making the GPU the limiting component at this extreme configuration.
The data points to the RTX 3080 as the primary constraint at 4K across all settings. At 1080p Low, the 226.9 FPS figure suggests the CPU is still able to feed the GPU effectively, and even at 1080p Ultra the 92.6 FPS result indicates headroom. However, the 4K Ultra result of 29.7 FPS falls below playable thresholds, and the 4K High result of 46 FPS is marginal. The scaling pattern — where 4K performance sits at roughly one-third to one-half of 1080p performance depending on settings — is characteristic of a GPU-bound scenario, not a CPU limitation.
Settings Recommendations
Examining the measured rows, the Medium preset at 1440p emerges as the sweet spot for this combination. The 110.6 FPS average at 2560x1440 Medium provides a smooth experience that exceeds typical high-refresh-rate display capabilities, while maintaining a reasonable visual quality step above Low. At 1080p, Medium delivers 170.7 FPS, which is excellent for competitive play, but the visual uplift from Medium to High at this resolution costs only 43.7 FPS (from 170.7 to 127 FPS), suggesting High at 1080p is also a strong choice for users prioritizing image fidelity.
For 4K users, the data shows that High settings at 46 FPS may be borderline for gameplay that rewards precision, while Medium at 59.6 FPS approaches the 60 FPS threshold commonly considered the minimum for smooth action. The Low preset at 4K delivers 80.5 FPS, which is comfortably playable, but the visual compromise is substantial. Given that the 4K Ultra result of 29.7 FPS is clearly below playable levels, the recommendation is to avoid Ultra at 3840x2160 entirely and instead use Medium as the default 4K preset for a balance of visual detail and frame rate.
The Ultra preset at 1440p delivers exactly 60 FPS, making it viable for users with 60 Hz displays who prioritize maximum visual quality. At 1080p, Ultra's 92.6 FPS is also respectable. However, the measured data suggests that the most efficient use of this hardware is Medium at 1440p or High at 1080p, as both configurations provide frame rates well above 100 FPS while retaining enough graphical fidelity for the game's stealth-focused environments, where observing details in shadows and reflections matters.
FAQ
Q: What is the best resolution for this CPU-GPU combo in Hitman 2?
A: The measured data shows that 1440p Medium delivers 110.6 FPS, which is the highest frame rate at a resolution above 1080p that remains comfortably above 100 FPS. At 4K, the best playable result is Medium at 59.6 FPS, while High drops to 46 FPS.
Q: Can this system handle 4K Ultra in Hitman 2?
A: No. The measured average frame rate at 3840x2160 Ultra is 29.7 FPS, which is below the 30 FPS threshold typically considered minimally playable and far from smooth. Users should select Medium or Low at 4K instead.
Q: How does the CPU affect performance at 1080p Low settings?
A: At 1920x1080 Low, the combo reaches 226.9 FPS, indicating that the Ryzen 5 7600X is not a limiting factor at this resolution and preset. The 6-core, 12-thread processor with a boost clock of 5.30 GHz provides ample headroom for the GPU to operate at high utilization.
Q: What is the frame rate difference between High and Ultra at 1440p?
A: At 2560x1440, High averages 81.8 FPS while Ultra averages 60 FPS, a difference of 21.8 FPS. The Ultra preset costs roughly 27% of the High frame rate, which may not justify the visual gains for all users.
Q: Is the RTX 3080's 10 GB VRAM sufficient for this game?
A: The measured results show no indication of VRAM-related performance collapse. The RTX 3080's 10 GB of GDDR6X memory with 760.3 GB/s bandwidth is adequate for Hitman 2 across all tested resolutions and presets, as evidenced by the predictable scaling pattern.
Q: Which preset provides the highest frame rate at 4K?
A: Low settings at 3840x2160 produce 80.5 FPS, which is the highest measured 4K result. Medium follows at 59.6 FPS, High at 46 FPS, and Ultra at 29.7 FPS.
How This Combo Ranks
The AMD Ryzen 5 7600X and NVIDIA GeForce RTX 3080 combination ranks 569th out of 1795 tested combos for Hitman 2, placing it in the 68th percentile of all configurations. This is a solid mid-to-upper tier position, reflecting the balance between a strong modern CPU and a previous-generation high-end GPU. The CPU itself holds an 83rd percentile ranking against all CPUs in the database, while the GPU sits at the 80th percentile against all GPUs, indicating that both components are above average individually and perform in concert without one dragging the other down.
The CPU's nearest rivals in the benchmark database include the AMD Ryzen 7 PRO 6850U (avg score 26262, delta 0%), the AMD Ryzen 7 7735U (26305, delta -0.1%), the AMD Ryzen 5 PRO 5655GE (26320, delta -0.2%), and the AMD Ryzen 7 5700X (26214, delta 0.2%). These deltas are all within 0.2% of the 7600X's average score of 26272, showing that the processor is performance-equivalent to a cluster of other mid-range parts. Despite the 7600X's newer Zen 4 architecture and 5 nm process node, its real-world benchmark scores do not decisively separate it from these rivals.
On the GPU side, the RTX 3080's nearest rivals are the AMD Radeon Pro Duo (35860, delta -0.2%), the AMD Radeon 880M (35646, delta 0.4%), the AMD Radeon RX 7900 GRE (36101, delta -0.9%), and the NVIDIA GeForce RTX 5070 Ti Mobile (35435, delta 1%). The RTX 3080's average score of 35787 places it within 1% of all these competitors, indicating that the graphics card is positioned in a dense performance cluster. The combination's rank of 569 out of 1795 is consistent with both components sitting near the middle of their respective performance distributions.
GPU Role
The NVIDIA GeForce RTX 3080 is built on the Ampere architecture using the GA102 chip, fabricated on Samsung's 8 nm process with 28,300 million transistors across a 628 mm² die. Its memory configuration consists of 10 GB of GDDR6X on a 320-bit bus, delivering 760.3 GB/s of bandwidth. The GPU operates at a base clock of 1440 MHz with a boost clock of 1710 MHz, and its memory runs at 1188 MHz with 19 Gbps effective data rate. These specifications translate to a pixel rate of 164.2 GPixel/s and a texture rate of 465.1 GTexel/s, with FP32 compute of 29.77 TFLOPS.
In Hitman 2, the GPU's role becomes increasingly critical as resolution rises. At 1080p, the measured frame rates range from 226.9 FPS at Low to 92.6 FPS at Ultra, showing that the GPU can handle the game's rendering demands with substantial overhead. The 1440p results — from 147.8 FPS at Low to 60 FPS at Ultra — indicate the GPU is still performing well but with less headroom. At 4K, the GPU becomes the clear limiting factor, with the Low preset delivering 80.5 FPS but Ultra collapsing to 29.7 FPS.
The VRAM capacity of 10 GB appears sufficient for this title, as the smooth scaling pattern across presets shows no sudden drops that would indicate memory swapping or allocation failures. The GPU's benchmark scores reinforce its capability: a PassMark G3D score of 25086 and a Geekbench OpenCL score of 167014 place it in the 80th percentile of all GPUs. The 68 RT cores and 272 tensor cores are present but not heavily utilized by Hitman 2, which is primarily a rasterization-focused title. The RTX 3080's position relative to its nearest rivals — all within 1% delta — confirms that it delivers consistent, predictable performance in this game.
Measured FPS Breakdown
At 1920x1080, the full range of presets shows a wide performance envelope. Low settings produce 226.9 FPS, Medium delivers 170.7 FPS, High reaches 127 FPS, and Ultra drops to 92.6 FPS. The step from Low to Medium costs 56.2 FPS, from Medium to High costs 43.7 FPS, and from High to Ultra costs 34.4 FPS, showing a diminishing return pattern where each preset tier sacrifices progressively less frame rate for additional visual quality.
Moving to 2560x1440, the measured results are 147.8 FPS at Low, 110.6 FPS at Medium, 81.8 FPS at High, and 60 FPS at Ultra. The absolute differences between presets shrink compared to 1080p, with Low-to-Medium costing 37.2 FPS, Medium-to-High costing 28.8 FPS, and High-to-Ultra costing 21.8 FPS. This compression indicates that the GPU is becoming more constrained at this resolution, reducing the frame rate gap between quality tiers.
At 3840x2160, the data shows 80.5 FPS at Low, 59.6 FPS at Medium, 46 FPS at High, and 29.7 FPS at Ultra. The Low-to-Medium step costs 20.9 FPS, Medium-to-High costs 13.6 FPS, and High-to-Ultra costs 16.3 FPS. Notably, the High-to-Ultra drop at 4K is larger than the Medium-to-High drop, unlike the pattern at lower resolutions, indicating that Ultra's additional rendering demands disproportionately impact performance when the GPU is already near its limits. The progression from 1080p Low to 4K Ultra — from 226.9 FPS to 29.7 FPS — represents a total reduction of 197.2 FPS, or 87%, across the full resolution and settings matrix.
Hardware Specifications
AMD Ryzen 5 7600X
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600X + NVIDIA GeForce RTX 3080 in Hitman 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 80.5 |
| 3840x2160 | Medium | 59.6 |
| 3840x2160 | High | 46.0 |
| 3840x2160 | Ultra | 29.7 |
| 2560x1440 | Low | 147.8 |
| 2560x1440 | Medium | 110.6 |
| 2560x1440 | High | 81.8 |
| 2560x1440 | Ultra | 60.0 |
| 1920x1080 | Low | 226.9 |
| 1920x1080 | Medium | 170.7 |
| 1920x1080 | High | 127.0 |
| 1920x1080 | Ultra | 92.6 |
Hitman 2 with Ryzen 5 7600X + Other GPUs
See how Hitman 2 performs with the same CPU but different graphics cards.
Hitman 2 with RTX 3080 + Other CPUs
See how Hitman 2 performs with the same GPU but different processors.
Other Games with Ryzen 5 7600X + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.