Hard West

Hard West

AVERAGE FPS
129
excellent

This combination delivers exceptional performance with an average of 129 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 62 77 104 127
1440p QHD 113 130 148 155
1080p Full HD 136 153 168 183

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 127
3840x2160 Medium 104
3840x2160 High 77
3840x2160 Ultra 62
2560x1440 Low 155
2560x1440 Medium 148
2560x1440 High 130
2560x1440 Ultra 113
1920x1080 Low 183
1920x1080 Medium 168
1920x1080 High 153
1920x1080 Ultra 136

Hard West with AMD Ryzen 5 3600 + NVIDIA GeForce RTX 5090, In-Depth Analysis

Hard West, a 2015 turn-based tactics title, presents a fascinating case study when paired with the modern AMD Ryzen 5 3600 and NVIDIA GeForce RTX 5090. The measured data reveals a system that is profoundly overqualified for the game's engine, leading to performance scaling patterns that tell a story about CPU limits and GPU headroom. This analysis explores how this specific combination behaves across resolutions and settings, interpreting the numbers to understand which component truly dictates the experience.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The transition from 1920x1080 to 3840x2160 at High settings shows a drop from 152.7 FPS to 76.5 FPS, a reduction of nearly half. This steep decline indicates that the RTX 5090's rendering workload is scaling as expected with pixel count, but the absolute frame rates remain remarkably high for a game of this era. At 1080p High, the system is already well beyond the typical refresh rate of most monitors, suggesting the engine is not being stressed by geometry or effects at this resolution.

Moving to 2560x1440 High yields 129.8 FPS, which sits almost exactly halfway between the 1080p and 4K results. This linear scaling pattern is a hallmark of a GPU-bound scenario; the CPU is delivering frames fast enough that the graphics card's fill rate and shading throughput are the primary variables. However, the data also shows that the difference between Low and Ultra settings at 1080p is only 182.6 FPS versus 136.2 FPS, a 46.4 FPS gap. At 4K, that same Low-to-Ultra gap widens to 64.9 FPS (126.5 to 61.6), reinforcing that the GPU is doing progressively more work as resolution climbs.

The most telling observation is the 1080p Low result of 182.6 FPS. This figure likely approaches the practical ceiling for the Ryzen 5 3600 in this game, as the CPU's single-thread performance becomes the bottleneck when the GPU has very little to do. The data implies that any further reduction in resolution or graphical load would not yield significantly higher frame rates, as the CPU's 6 cores and 12 threads, with a boost clock of 4.20 GHz, would be the limiting factor. The pattern confirms a classic split: the CPU defines the upper bound, while the GPU provides the scaling headroom as resolution increases.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5090, with its 32 GB of GDDR7 memory on a 512-bit bus delivering 1.79 TB/s of bandwidth, is a component designed for far more demanding titles than Hard West. The benchmark results reflect this immense headroom, as even at 4K Ultra the game only pulls 61.6 FPS, which is not a sign of GPU strain but rather of the engine's limitations. The card's base clock of 2017 MHz and boost clock of 2407 MHz are never likely to be sustained at maximum under this workload, as the turn-based tactical genre rarely features the continuous particle effects or complex shader work that would push the GPU to its thermal or power limits.

The VRAM capacity is particularly illustrative of the mismatch. Hard West, a game from 2015, would have been designed for graphics cards with 2-4 GB of memory. The RTX 5090's 32 GB pool is effectively unused, with the game's textures and assets likely occupying only a fraction of it. This is not a criticism of the GPU but rather a confirmation that the measured FPS are constrained by the game's render path, not by memory bandwidth or capacity. The 176 ROPs and 680 TMUs are similarly underutilized, as the game's visual complexity does not demand the pixel or texture throughput the card can provide.

The data suggests that the RTX 5090 is operating in a low-utilization state, with its performance governed by core clock stability rather than raw compute. The 104.8 TFLOPS of FP32 performance is a theoretical figure that this game will never approach. Instead, the GPU's role here is to ensure that frame rates remain consistently high across all settings, acting as a safety net that prevents any resolution or detail level from causing a dip below playable thresholds. The measured results show that even the most demanding preset, 4K Ultra, stays above 60 FPS, which confirms the card's brute force compensating for any potential inefficiencies in the old engine.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 3600, a Zen 2 architecture chip with 6 cores and 12 threads, is the more interesting component in this pairing. Its base clock of 3.60 GHz and boost clock of 4.20 GHz are modest by modern standards, but for a 2015 turn-based game, they are more than sufficient. The measured data shows that the CPU's single-threaded performance, as indicated by a 3DMark single-thread score of 696, is likely the primary driver of the 1080p Low result of 182.6 FPS. This score, along with a Cinebench R23 single-core result of 2124, suggests that the game's logic, AI calculations, and unit pathfinding are being processed quickly enough to feed the GPU without creating a bottleneck.

However, the data also reveals that the CPU's multi-threaded capabilities are largely irrelevant for this title. The Ryzen 5 3600 scores 15045 in Cinebench R23 multi-core, but Hard West is unlikely to utilize more than a handful of threads effectively. The 3DMark 2-thread score of 1361 is more representative of the workload, as turn-based tactics games typically rely on a few heavily tasked threads for game state updates. The 32 MB of shared L3 cache helps with memory latency, but the game's data footprint is small enough that this advantage is minimal.

The percentile ranking of the CPU at 76 versus all other processors, with an average benchmark score of 18129, places it in a solid mid-range position. Its nearest rival, the Intel Core i5-11400, scores 18150 with a delta of -0.1%, indicating near-identical performance. This is relevant because the Ryzen's boost clock of 4.20 GHz is what enables it to sustain high frame rates in this game, even if its larger thread count is unused. The data implies that a stronger CPU would not yield significantly better results at 1080p, as the game's engine likely has a hard frame rate cap or logical limit that the Ryzen 5 3600 already approaches.

FAQ

Q: Why is the FPS at 1080p Low (182.6) so much higher than at 4K Low (126.5)?

A: The difference is due to the GPU's rendering workload. At 1080p, the RTX 5090 has less pixel work, allowing the CPU to feed frames faster. At 4K, the GPU takes longer to render each frame, dropping the frame rate despite the same Low settings.

Q: Is the RTX 5090 being fully utilized in Hard West?

A: No, the data suggests it is not. The game's 2015 engine does not demand the 32 GB of VRAM or the 104.8 TFLOPS of compute power, so the GPU likely operates well below its maximum capabilities, as evidenced by the frame rates being more dependent on resolution scaling than on graphical complexity.

Q: What is the limiting component at 1080p resolution?

A: At 1080p Low, the CPU becomes the limiting factor. The Ryzen 5 3600's single-thread performance, with a boost clock of 4.20 GHz, appears to cap the frame rate at around 182.6 FPS, as the GPU has spare capacity to render frames faster than the CPU can issue draw calls.

Q: How does the Ryzen 5 3600 compare to its nearest rival in terms of CPU benchmarks?

A: The Ryzen 5 3600 has an average benchmark score of 18129, which is only 0.1% lower than the Intel Core i5-11400's score of 18150. This indicates they perform nearly identically on synthetic tests, though their real-world game performance may vary.

Q: Does the game perform better at Medium or High settings?

A: The data shows that at any given resolution, Medium settings provide a higher average FPS than High. For example, at 2560x1440, Medium achieves 148.1 FPS while High achieves 129.8 FPS. This suggests that High settings add a significant load without a proportional visual benefit in this game.

Q: Is the 4K Ultra setting playable with this combo?

A: Yes, the measured 61.6 FPS at 3840x2160 Ultra is above the standard 60 FPS threshold for smooth gameplay, making it a viable option despite the game's age and the GPU's overkill nature.

How This Combo Ranks

The AMD Ryzen 5 3600 and NVIDIA GeForce RTX 5090 combination ranks 346 out of 1699 tested combos for Hard West, placing it in the top 20% of all configurations. This ranking is surprisingly low for a system with such a powerful GPU, which highlights how the game's single-threaded nature limits the benefits of the RTX 5090's immense parallel processing capabilities. The rank suggests that many other CPU and GPU pairings, particularly those with stronger single-core performance, would achieve higher frame rates despite having far less graphics hardware.

The data implies that the ranking is held back by the CPU's position in the broader benchmark landscape. The Ryzen 5 3600 sits at the 76th percentile among all CPUs, which is respectable, but its modest boost clock compared to newer processors means it cannot fully exploit the RTX 5090's potential in a game that is CPU-bound at lower resolutions. The combo's rank of 346 indicates that there are 345 other combinations that deliver smoother performance, likely because they pair a faster CPU with a less powerful GPU, achieving better balance for this specific title. This ranking serves as a reminder that raw GPU power does not always translate to top-tier results in older games, where CPU logic often dominates.

Settings Recommendations

For the best experience with this hardware, the data suggests prioritizing resolution over settings. At 1920x1080, even the Ultra preset delivers 136.2 FPS, which is excellent, but the Low preset at 182.6 FPS offers no practical benefit for most displays. The sweet spot appears to be 2560x1440 with Medium settings, achieving 148.1 FPS, which provides a higher resolution with a frame rate that exceeds any 120 Hz or 144 Hz monitor's capabilities. At 4K, the Medium preset at 103.6 FPS is the recommended choice, as it balances visual quality with a comfortable margin above 60 FPS.

If a user prioritizes visual fidelity, the 4K High setting at 76.5 FPS is still very playable and arguably the best-looking option, but the 4K Ultra setting at 61.6 FPS is borderline, with no headroom for demanding scenes. The Low settings are not recommended at any resolution, as they provide diminishing returns in frame rate while reducing the game's atmosphere. The data indicates that Medium settings offer the best ratio of quality to performance, as the jump from Low to Medium at 1080p only costs 15 FPS (182.6 to 167.6), while the jump from High to Ultra costs 16.5 FPS (152.7 to 136.2), suggesting that the Medium preset is the most efficient tier.

Measured FPS Breakdown

At 1920x1080, the full range of settings shows a clear hierarchy: Low leads with 182.6 FPS, followed by Medium at 167.6 FPS, then High at 152.7 FPS, and finally Ultra at 136.2 FPS. The differences between each tier are relatively small, with a total spread of 46.4 FPS from Low to Ultra. This indicates that the game's preset levels have a modest impact on graphical load, and the RTX 5090 handles them all with ease.

At 2560x1440, the frame rates compress slightly, with Low at 155.2 FPS, Medium at 148.1 FPS, High at 129.8 FPS, and Ultra at 112.9 FPS. The gap between Low and Ultra narrows to 42.3 FPS, but the ordering remains consistent. The most significant drop occurs between Medium and High, a difference of 18.3 FPS, which suggests that High settings introduce a notable effect like enhanced shadows or textures that burden the GPU.

At 3840x2160, the scaling becomes more pronounced, with Low at 126.5 FPS, Medium at 103.6 FPS, High at 76.5 FPS, and Ultra at 61.6 FPS. The spread from Low to Ultra widens to 64.9 FPS, showing that the GPU is now the primary bottleneck. The jump from Medium to High at 4K costs 27.1 FPS, the largest single-tier drop in the dataset, indicating that High settings at 4K are the point where the RTX 5090 begins to feel the load. The Ultra setting at 61.6 FPS is the only configuration that dips near the 60 FPS line, confirming that this is the most demanding preset in the game.

Hardware Specifications

AMD Ryzen 5 3600

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5090

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 3600 + NVIDIA GeForce RTX 5090 in Hard West

Resolution Settings Avg FPS
3840x2160 Low 126.5
3840x2160 Medium 103.6
3840x2160 High 76.5
3840x2160 Ultra 61.6
2560x1440 Low 155.2
2560x1440 Medium 148.1
2560x1440 High 129.8
2560x1440 Ultra 112.9
1920x1080 Low 182.6
1920x1080 Medium 167.6
1920x1080 High 152.7
1920x1080 Ultra 136.2

Hard West with Ryzen 5 3600 + Other GPUs

See how Hard West performs with the same CPU but different graphics cards.

Hard West with RTX 5090 + Other CPUs

See how Hard West performs with the same GPU but different processors.

Other Games with Ryzen 5 3600 + RTX 5090

Explore FPS benchmarks for other games using this same hardware combination.