Hard West
This combination provides smooth gameplay with an average of 113 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 51 | 68 | 91 | 107 |
| 1440p QHD | 100 | 114 | 126 | 137 |
| 1080p Full HD | 121 | 134 | 148 | 159 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Hard West with AMD Ryzen 5 2600 + NVIDIA GeForce RTX 4080 SUPER, In-Depth Analysis
The AMD Ryzen 5 2600 paired with the NVIDIA GeForce RTX 4080 SUPER delivers a consistently playable experience in Hard West, but the data reveals a clear bottleneck dynamic that shifts depending on resolution. At 1080p, the combination is CPU-limited, while at 4K, the GPU becomes the primary constraint. The measured FPS ranges from a high of 158.6 frames per second at 1080p Low to a low of 50.6 frames per second at 4K Ultra, indicating that this turn-based tactics title is far from demanding by modern standards, yet still scales predictably with settings.
Resolution Scaling
The FPS drop from 1080p to 4K is substantial and highlights where the performance ceiling lies. At High settings, the average frame rate falls from 133.7 FPS at 1920x1080 to 113.7 FPS at 2560x1440, and then sharply to 67.5 FPS at 3840x2160. This represents a 49.5% reduction in frame rate from 1080p to 4K, a pattern that strongly suggests the RTX 4080 SUPER’s rendering workload is the limiting factor at higher resolutions.
The scaling curve is not linear, however. The transition from 1440p to 4K is far more punishing (a 40.6% drop) than the transition from 1080p to 1440p (a 15.0% drop). This is typical behavior for a powerful GPU being pushed into its higher-resolution operating range. At 1080p, the GPU is underutilized, as evidenced by the relatively small performance gap between Low and Ultra settings at that resolution—158.6 FPS versus 120.8 FPS, a 31.3% difference. At 4K, that same settings gap expands dramatically: 106.7 FPS on Low versus 50.6 FPS on Ultra, a 110.9% difference, confirming that pixel throughput becomes the dominant factor.
The data indicates that the Ryzen 5 2600, with its 6 cores and 12 threads, is ample for this game’s turn-based logic at 1080p, as the frame rate scales almost linearly with GPU load. However, at 4K, the RTX 4080 SUPER’s raw power is the clear determinant of performance. The 23 Gbps effective memory speed and 736.3 GB/s bandwidth of the GPU are more than sufficient even at 4K, meaning the frame rate drop is purely a function of compute and pixel fill rate, not memory constraints. In summary, 1080p is CPU-bound, 4K is GPU-bound, and 1440p represents the balanced midpoint where both components contribute meaningfully.
Settings Recommendations
For the best experience per the measured rows, the High preset at 1440p emerges as the optimal balance, delivering 113.7 FPS—well above the 60 FPS threshold—while retaining the visual fidelity that the RTX 4080 SUPER is capable of. At 4K, High settings are the highest playable option, with 67.5 FPS, while Ultra drops to 50.6 FPS, which may be acceptable for a turn-based genre but is not ideal for smooth camera panning. Medium at 4K offers 91.3 FPS, a 35.2% improvement over High, making it the recommended choice for players prioritizing frame rate over maximum detail.
At 1080p, the Ultra preset is the clear winner, hitting 120.8 FPS, which is more than sufficient for any display. The difference between Medium (147.7 FPS) and High (133.7 FPS) at 1080p is negligible in practice, so choosing High or Ultra is a matter of personal preference. The Low preset at any resolution provides diminishing returns; at 1440p Low, the 136.7 FPS is only 20.3% higher than High, while sacrificing significant visual quality. Given the game’s turn-based nature, the data suggests that players should prioritize resolution over settings: 4K Medium (91.3 FPS) offers a better visual experience than 1440p Ultra (99.8 FPS) with only a marginal frame rate penalty. For a locked 60 FPS experience, 4K High is the ceiling, while 1440p Ultra provides a comfortable margin for demanding scenes.
How This Combo Ranks
The AMD Ryzen 5 2600 + NVIDIA GeForce RTX 4080 SUPER combination ranks 598th out of 1699 tested combos in Hard West, placing it in the 64.8th percentile of all configurations. This ranking reflects the substantial imbalance of the pairing: the RTX 4080 SUPER is a top-tier GPU, sitting in the 88th percentile of all GPUs, while the Ryzen 5 2600 is a mid-range 2018 processor in the 77th percentile of all CPUs. The combo’s ranking is dragged down by the CPU’s relative weakness at lower resolutions, where the data shows the frame rate is capped by the processor’s single-thread performance.
In comparison, the RTX 4080 SUPER’s nearest rivals—the AMD Radeon RX 6900 XT (deltaPct 0.2%), AMD Radeon Pro W6600M (0.4%), AMD Radeon RX 7700S (2.1%), and NVIDIA GeForce RTX 5070 Ti (2.9%)—are all within 3% of its average benchmark score, indicating that the GPU is not the limiting factor in this combo’s ranking. Conversely, the Ryzen 5 2600’s nearest rivals, such as the Intel Core i5-1345U (deltaPct -0.4%) and Intel Core i7-10700F (deltaPct 0.7%), show that the CPU is competitive with modern mid-range parts, but its single-core score of 2239 in Passmark is the bottleneck. The 598th rank suggests that while the combo delivers high absolute frame rates, it underperforms relative to what the GPU alone could achieve with a faster CPU, particularly at 1080p where the CPU limits performance to 158.6 FPS maximum.
FAQ
*Q: Is this combo capable of running Hard West at 4K?*
A: Yes, the data shows playable frame rates at 4K. High settings average 67.5 FPS, while Medium delivers 91.3 FPS. Ultra settings drop to 50.6 FPS, which is borderline but usable for a turn-based game.
Q: Which component is the bottleneck at 1080p?
A: The CPU is the limiting factor. The frame rate at 1080p Low (158.6 FPS) is nearly identical to 1440p Low (136.7 FPS) only a 16% difference, indicating the GPU has headroom to spare while the Ryzen 5 2600’s 6 cores and 12 threads become the ceiling.
Q: How does the RTX 4080 SUPER compare to its nearest rivals?
A: The RTX 4080 SUPER’s average benchmark score of 53610 is within 0.2% of the AMD Radeon RX 6900 XT and 2.9% of the NVIDIA GeForce RTX 5070 Ti, making it statistically equivalent in synthetic tests.
Q: What is the maximum frame rate achievable with this combo?
A: The highest measured average is 158.6 FPS at 1920x1080 with Low settings. At Ultra settings, the maximum is 120.8 FPS at 1080p.
*Q: Is the 16 GB VRAM sufficient for Hard West?*
A: Yes, the 16 GB of GDDR6X memory with 736.3 GB/s bandwidth is far more than required. The frame rate drops at 4K are not memory-related but rather compute-bound, as evidenced by the consistent scaling across settings.
Q: How does this combo rank against all tested configurations?
A: It ranks 598th out of 1699 total combos, placing it in the upper third of all systems tested for Hard West.
GPU Role
The NVIDIA GeForce RTX 4080 SUPER is the dominant component in this pairing, and its specifications explain the high frame rates observed. With 10240 shading units, 320 TMUs, and 112 ROPs, the GPU has massive parallel processing power, reflected in its 52.22 TFLOPS FP32 performance. The 16 GB of GDDR6X memory on a 256-bit bus provides 736.3 GB/s of bandwidth, which is more than sufficient for Hard West’s art assets, as evidenced by the fact that 4K Medium (91.3 FPS) outperforms 1080p Ultra (120.8 FPS) by a wide margin, indicating no memory bandwidth bottleneck.
The GPU’s boost clock of 2550 MHz, coupled with its 5 nm process node, allows it to maintain high utilization across all resolutions. The Passmark G3D score of 34245 places it in the 88th percentile of all GPUs, and its nearest rivals are all within 3% of its synthetic performance. In Hard West, the GPU’s role becomes critical at 4K, where the frame rate scales directly with settings: Low (106.7 FPS), Medium (91.3 FPS), High (67.5 FPS), and Ultra (50.6 FPS). This linear progression confirms that the GPU is the sole determinant of performance at 4K, with the CPU providing negligible interference. The 320 W TDP and triple-slot cooler indicate a high-power part, but the turn-based gameplay means sustained load is not a concern, allowing the GPU to maintain its boost clock throughout.
CPU Role
The AMD Ryzen 5 2600, with its 6 cores and 12 threads, is a capable but not exceptional processor for this game. Its base clock of 3.40 GHz and boost clock of 3.90 GHz, based on the Zen+ architecture, provide adequate single-thread performance, as shown by its Passmark single-thread score of 2239. However, the CPU’s limitations are exposed at 1080p, where the frame rate ceiling is clear: Low (158.6 FPS), Medium (147.7 FPS), High (133.7 FPS), and Ultra (120.8 FPS). The gap between Low and Ultra at 1080p is only 31.3%, compared to 110.9% at 4K, demonstrating that the CPU is preventing the GPU from fully stretching its legs at lower resolutions.
The Ryzen 5 2600’s 16 MB of shared L3 cache and dual-channel DDR4 memory support (46.9 GB/s bandwidth) are adequate for a turn-based tactics game, which relies more on single-threaded logic than multi-threaded rendering. Its Cinebench R23 multi-core score of 11186 and single-core score of 1579 place it in the 77th percentile of all CPUs, but its nearest rivals include the Intel Core i7-10700F (deltaPct 0.7%) and AMD Ryzen 5 7530U (deltaPct 0.6%), indicating it is competitive with newer mid-range parts. In Hard West, the CPU’s role is to feed the GPU with draw calls and handle game logic, which it does adequately, as evidenced by the fact that frame rates never drop below 50 FPS even at 4K Ultra. However, the 158.6 FPS maximum at 1080p Low suggests that a faster CPU would unlock higher frame rates for high-refresh-rate monitors.
Measured FPS Breakdown
At 1920x1080, the measured average frame rates are: Low 158.6 FPS, Medium 147.7 FPS, High 133.7 FPS, and Ultra 120.8 FPS. The step-down from Low to Medium is 10.9 FPS, from Medium to High is 14.0 FPS, and from High to Ultra is 12.9 FPS, showing a consistent, moderate penalty for each settings tier.
At 2560x1440, the frame rates are: Low 136.7 FPS, Medium 125.6 FPS, High 113.7 FPS, and Ultra 99.8 FPS. The drop from 1080p to 1440p is 21.9 FPS at Low, 22.1 FPS at Medium, 20.0 FPS at High, and 21.0 FPS at Ultra, which is a uniform ~15% reduction across all settings, indicating that the GPU is scaling linearly with pixel count at this resolution.
At 3840x2160, the frame rates are: Low 106.7 FPS, Medium 91.3 FPS, High 67.5 FPS, and Ultra 50.6 FPS. The transition from 1440p to 4K is severe: 30.0 FPS drop at Low, 34.3 FPS at Medium, 46.2 FPS at High, and 49.2 FPS at Ultra. This non-linear scaling at 4K is a clear sign of the GPU hitting its compute limits, particularly at High and Ultra where the pixel fill rate and shading demands overwhelm the 112 ROPs and 10240 shading units. The minimum FPS data is not provided, but the average values suggest that even the most demanding 4K Ultra setting remains playable for a turn-based game, though not ideal for smooth animation. The overall data set shows that this combo is overkill for 1080p and 1440p, but reaches its practical limit at 4K Ultra, where the CPU’s bottleneck is finally eliminated.
Hardware Specifications
AMD Ryzen 5 2600
NVIDIA GeForce RTX 4080 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce RTX 4080 SUPER in Hard West
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 106.7 |
| 3840x2160 | Medium | 91.3 |
| 3840x2160 | High | 67.5 |
| 3840x2160 | Ultra | 50.6 |
| 2560x1440 | Low | 136.7 |
| 2560x1440 | Medium | 125.6 |
| 2560x1440 | High | 113.7 |
| 2560x1440 | Ultra | 99.8 |
| 1920x1080 | Low | 158.6 |
| 1920x1080 | Medium | 147.7 |
| 1920x1080 | High | 133.7 |
| 1920x1080 | Ultra | 120.8 |
Hard West with Ryzen 5 2600 + Other GPUs
See how Hard West performs with the same CPU but different graphics cards.
Hard West with RTX 4080 SUPER + Other CPUs
See how Hard West performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + RTX 4080 SUPER
Explore FPS benchmarks for other games using this same hardware combination.