Greedfall

Greedfall

AVERAGE FPS
42
playable

This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 24 26 34
1440p QHD 26 40 44 56
1080p Full HD 37 58 64 81

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 34
3840x2160 Medium 26
3840x2160 High 24
3840x2160 Ultra 15
2560x1440 Low 56
2560x1440 Medium 44
2560x1440 High 40
2560x1440 Ultra 26
1920x1080 Low 81
1920x1080 Medium 64
1920x1080 High 58
1920x1080 Ultra 37

Greedfall with Intel Core Ultra 7 270K Plus + AMD Radeon RX 580, In-Depth Analysis

The AMD Radeon RX 580, paired with the Intel Core Ultra 7 270K Plus, delivers playable frame rates in Greedfall only when settings and resolution are carefully managed. Benchmark data shows this combination ranks 2672nd out of 2938 tested combos, placing it in the lower third of systems. The GPU, built on the Polaris 20 chip with GCN 4.0 architecture, is the clear bottleneck; its 6.175 TFLOPS FP32 throughput and 8 GB of GDDR5 memory on a 256-bit bus struggle with the game's demands at higher presets.

Settings Recommendations

The measured FPS rows reveal a clear pattern: the RX 580's performance collapses as graphical fidelity increases. At 1920x1080, the Low preset delivers 81 FPS average, which is the highest score recorded for this combo. Medium drops to 64 FPS, High to 58 FPS, and Ultra falls to 37 FPS. For smooth gameplay, the Low preset at 1080p is the only option that provides a comfortable margin above 60 FPS. The Medium preset at 1080p, with 64 FPS average and a minimum of 54 FPS, is also viable if visual quality is prioritized over absolute smoothness.

At 2560x1440, the situation becomes more constrained. Low yields 56 FPS, Medium 44 FPS, High 40 FPS, and Ultra 26 FPS. None of these reach the 60 FPS threshold, but Low is playable for less demanding scenarios. The Medium preset at 1440p, with a minimum of 38 FPS, will exhibit noticeable stutter during crowded scenes. For 4K, the data shows this GPU is not suited for Greedfall: Low produces 34 FPS, Medium 26 FPS, High 24 FPS, and Ultra just 15 FPS. These numbers are below playable thresholds for an action RPG.

The best experience per the measured rows is the Low preset at 1080p. It offers the highest average FPS (81) and avoids the frame-time dips seen at Medium (54 FPS minimum). If the user accepts a lower frame rate, Medium at 1080p is the highest quality setting that stays above 60 FPS average. Avoid Ultra at any resolution; the 37 FPS at 1080p and 15 FPS at 4K indicate the RX 580 cannot handle the preset's additional load, likely due to its 32 ROPs and 193.0 GTexel/s texture rate being insufficient for the game's post-processing effects.

How This Combo Ranks

The combo's rank of 2672 out of 2938 tested combos places it in the 9th percentile of all tested systems for Greedfall. This is a poor showing, driven almost entirely by the GPU. The CPU, Intel Core Ultra 7 270K Plus, is a high-end part with a 96th percentile ranking against all CPUs. Its Cinebench R23 multi-core score of 44253 and single-core score of 2439 indicate it is not the limiting factor. The data suggests that swapping in a stronger GPU would yield dramatic FPS improvements, as the CPU has ample headroom.

Comparing to the CPU's nearest rivals, the Core Ultra 7 270K Plus scores 93785 on average benchmarks, nearly identical to the Intel Xeon 6520P at 93786 (0% delta). It trails the AMD EPYC 4564P by 1.5%, the EPYC 9175F by 1.9%, and the EPYC 4565P by 2.1%. These are server-class processors, indicating the Core Ultra 7 270K Plus is competitive with top-tier workstation silicon. However, none of that matters in Greedfall because the RX 580's 53rd percentile GPU ranking holds the system back.

The GPU's nearest rivals show how close the RX 580 is to other mid-range parts. It scores 12928 on average, slightly below the NVIDIA GeForce RTX 3050 Ti Mobile (12940, -0.1%) and GTX 1660 SUPER (12986, -0.4%). It beats the AMD Radeon 740M by 0.5% and the FirePro W5100 by 0.6%. These tiny deltas mean the RX 580 performs essentially at the level of a GTX 1660 SUPER in synthetic tests, but in Greedfall, the 1660 SUPER's newer architecture may handle the game's draw calls more efficiently. The rank data leaves no ambiguity: this combo is near the bottom for this specific title.

GPU Role

The AMD Radeon RX 580 is the dominant component in this pairing, and its specifications explain the measured results. The GPU has a base clock of 1257 MHz and a boost clock of 1340 MHz, with 2304 shading units and 144 texture mapping units. Its 8 GB of GDDR5 memory runs at 2000 MHz (8 Gbps effective) across a 256-bit bus, providing 256.0 GB/s of bandwidth. For a 2019 action RPG like Greedfall, these figures are adequate for 1080p Low to Medium, but the 32 ROPs become a bottleneck at higher resolutions and presets.

The pixel rate of 42.88 GPixel/s and texture rate of 193.0 GTexel/s are modest by modern standards. At 4K, the GPU must push four times as many pixels as 1080p, and the data shows the impact: 24 FPS at High versus 58 FPS at 1080p High. The 8 GB VRAM is sufficient for the game's textures, as the FPS drops are more consistent with rasterization limits than memory capacity issues. The GPU's 53rd percentile ranking against all GPUs confirms it is a mid-range part, and its lack of dedicated ray tracing cores (null in the data) means it relies on traditional rendering, which Greedfall uses.

The GPU's memory bandwidth of 256.0 GB/s is a key constraint. At 1440p Medium, the minimum FPS of 38 suggests the GPU is hitting memory latency limits during complex scenes. The boost clock of 1340 MHz is fixed, so there is no dynamic overclocking headroom. The GPU's 185 W TDP and dual-slot design are typical for the Polaris generation, but the performance per watt is poor compared to newer parts. In this combo, the RX 580 is the sole reason for the low rank; the CPU's 115.2 GB/s memory bandwidth and PCIe Gen 5 lanes are irrelevant when the GPU cannot feed frames fast enough.

Measured FPS Breakdown

The measured FPS data provides a complete picture of performance across resolutions and settings. At 1920x1080, the Low preset averages 81 FPS, which is the only score above 60 FPS in the entire dataset. Medium averages 64 FPS with a minimum of 54 FPS and maximum of 73 FPS, showing some frame pacing issues. High averages 58 FPS, and Ultra drops to 37 FPS. The delta between Low and Ultra at 1080p is 44 FPS, a 54% reduction, indicating that the Ultra preset's added effects (likely shadows and ambient occlusion) heavily tax the GPU.

At 2560x1440, the scores scale down proportionally. Low averages 56 FPS, Medium 44 FPS (min 38, max 51), High 40 FPS, and Ultra 26 FPS. The gap between Low and Ultra is 30 FPS, a 54% drop, mirroring the 1080p pattern. Notably, the 1440p Medium minimum of 38 FPS is close to the 1080p Ultra average of 37 FPS, suggesting that pixel count and settings have similar costs. At 3840x2160, the GPU is overwhelmed. Low averages 34 FPS, Medium 26 FPS (min 22, max 30), High 24 FPS, and Ultra 15 FPS. The Ultra preset at 4K is unplayable, with an average below the minimum of most other settings.

The data shows a consistent pattern: each resolution step from 1080p to 1440p reduces FPS by roughly 30-35% at the same settings. From 1440p to 4K, the drop is more severe, around 40-50%, because the pixel count quadruples while the GPU's fill rate stays constant. The Medium preset is the only one with full min/max data, showing that frame times are consistent (e.g., 54-73 FPS at 1080p) but the average is low. For the Low and High presets, only averages are available, but the trend is clear: the RX 580 cannot maintain 60 FPS at any resolution above 1080p Low.

Resolution Scaling

The FPS drop from 1080p to 4K reveals the RX 580 as the definitive limiting component. At Low settings, the average FPS goes from 81 at 1080p to 56 at 1440p to 34 at 4K. This is a 31% drop from 1080p to 1440p and a 58% drop from 1080p to 4K. For a purely GPU-bound scenario, the expected scaling would be roughly 50% reduction for each doubling of pixel count (1080p to 4K is four times the pixels, so FPS should quarter if perfectly scaling). The actual 58% drop is less severe, indicating that the CPU is providing some relief, but the GPU is still the primary constraint.

At High settings, the scaling is steeper: 58 FPS at 1080p, 40 FPS at 1440p, and 24 FPS at 4K. The drop from 1080p to 4K is 59%, nearly identical to Low. This consistency suggests the RX 580's shading units and ROPs are saturated regardless of settings. At Ultra, the numbers are 37, 26, and 15 FPS respectively, a 59% drop from 1080p to 4K. The Ultra preset's low absolute scores (15 FPS at 4K) indicate the GPU is hitting a hard ceiling, likely due to the 32 ROPs being unable to process the pixel output.

The data shows that the CPU, with its 24 cores and 24 threads, is not the bottleneck. The Core Ultra 7 270K Plus has a boost clock of 5.50 GHz and a 96th percentile ranking, so it can feed the GPU at any resolution. If the CPU were the constraint, the FPS would not drop as much with resolution increases. Instead, the near-linear scaling with pixel count confirms the GPU is the limiting factor. At 1080p Low, the 81 FPS average is likely near the GPU's maximum throughput for this game, and any resolution increase simply adds more pixels than the Polaris 20 chip can handle.

FAQ

Q: What is the best preset for smooth gameplay at 1920x1080?

A: The Low preset is the only option that averages above 60 FPS, with 81 FPS. Medium is playable at 64 FPS average but has a 54 FPS minimum, which may cause noticeable dips during combat.

*Q: Can this combo run Greedfall at 4K?*

A: No. The highest average at 3840x2160 is 34 FPS on Low, and Ultra drops to 15 FPS. These are below the 30 FPS minimum for playable action RPG performance.

Q: How does the RX 580 compare to its nearest rivals in synthetic benchmarks?

A: The RX 580 scores 12928 on average, which is 0.1% below the RTX 3050 Ti Mobile (12940) and 0.4% below the GTX 1660 SUPER (12986). It is 0.5% faster than the Radeon 740M and 0.6% faster than the FirePro W5100.

Q: Is the Intel Core Ultra 7 270K Plus holding back the GPU?

A: No. The CPU ranks in the 96th percentile against all CPUs, with a Cinebench R23 multi-core score of 44253. The FPS scaling with resolution indicates the GPU is the limiting factor, not the CPU.

Q: What is the FPS difference between Low and Ultra at 2560x1440?

A: Low averages 56 FPS, while Ultra averages 26 FPS. This is a 30 FPS drop (54%), showing that Ultra's additional effects significantly tax the GPU's 32 ROPs.

*Q: How does the combo rank among all tested systems for Greedfall?*

A: This combo ranks 2672nd out of 2938 tested combos. The CPU's high performance (96th percentile) does not compensate for the GPU's mid-range 53rd percentile ranking in this specific game.

Hardware Specifications

Intel Core Ultra 7 270K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 270K Plus + AMD Radeon RX 580 in Greedfall

Resolution Settings Avg FPS
3840x2160 Low 34.0
3840x2160 Medium 26.0
3840x2160 High 24.0
3840x2160 Ultra 15.0
2560x1440 Low 56.0
2560x1440 Medium 44.0
2560x1440 High 40.0
2560x1440 Ultra 26.0
1920x1080 Low 81.0
1920x1080 Medium 64.0
1920x1080 High 58.0
1920x1080 Ultra 37.0

Greedfall with iUltra 7 270K Plus + Other GPUs

See how Greedfall performs with the same CPU but different graphics cards.

Greedfall with RX 580 + Other CPUs

See how Greedfall performs with the same GPU but different processors.

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