Greedfall

Greedfall

AVERAGE FPS
42
playable

This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 24 26 34
1440p QHD 26 40 44 56
1080p Full HD 37 58 64 81

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 34
3840x2160 Medium 26
3840x2160 High 24
3840x2160 Ultra 15
2560x1440 Low 56
2560x1440 Medium 44
2560x1440 High 40
2560x1440 Ultra 26
1920x1080 Low 81
1920x1080 Medium 64
1920x1080 High 58
1920x1080 Ultra 37

Greedfall with Intel Core i7-13700K + AMD Radeon RX 580, In-Depth Analysis

Settings Recommendations

The measured FPS rows for Greedfall paint a clear picture: the Intel Core i7-13700K paired with the AMD Radeon RX 580 delivers its best experience at 1080p with the Low preset, where the average frame rate reaches 81 FPS. This is the only configuration in the dataset that clears the 60 FPS threshold comfortably, making it the most fluid option for action RPG combat where responsiveness matters. The Medium preset at 1080p still holds up well at 64 FPS average, with a measured minimum of 54 FPS and maximum of 73 FPS, suggesting that players who want slightly better visual fidelity can do so without falling below what most would consider playable.

Stepping up to High at 1080p drops the average to 58 FPS, which is playable but noticeably less headroom for demanding scenes. The Ultra preset at 1080p falls to 37 FPS, which the data indicates is too steep a trade-off for the visual gains on this GPU. At 1440p, the Low preset averages 56 FPS, which is marginal but workable for slower exploration segments, while Medium drops to 44 FPS and High to 40 FPS, both of which will feel stuttery during combat encounters. The 4K results are uniformly poor, with even Low averaging only 34 FPS and Medium dipping to 26 FPS with a 22 FPS minimum, making 4K untenable for this combination.

The data implies that the optimal experience per the measured rows is 1080p Low, with 1080p Medium as a viable alternative for those prioritizing image quality over frame rate stability. The gap between Low and Medium at 1080p is 17 FPS, which is substantial, but the Medium preset's minimum of 54 FPS keeps it above the most common 50 FPS threshold for playability. For players who must use 1440p, only Low approaches acceptable performance, and even then, the 56 FPS average leaves little margin for the kind of particle effects and NPC crowds that Greedfall's colonial fantasy setting can throw at the renderer.

GPU Role

The AMD Radeon RX 580's specifications in the FACT PACK reveal why this game's results skew toward lower presets. The GPU features 8 GB of GDDR5 memory on a 256-bit bus, yielding 256.0 GB/s of bandwidth, with base and boost clocks of 1257 MHz and 1340 MHz respectively. Its GCN 4.0 architecture, built on the Polaris 20 chip at 14 nm, provides 2304 shading units, 144 texture mapping units, and 32 ROPs, with a pixel rate of 42.88 GPixel/s and a texture rate of 193.0 GTexel/s. The FP32 throughput of 6.175 TFLOPS is modest by modern standards, and the GPU's percentile ranking of 53 against all GPUs places it squarely in the midrange of the database's tracked hardware.

These specifications directly correlate with the measured FPS degradation as resolution increases. At 1080p, the GPU's 256-bit memory interface and 256.0 GB/s bandwidth can keep up with the game's texture streaming at Low and Medium presets, but the Ultra preset's higher texture quality and shadow complexity overwhelm the 8 GB frame buffer and the Polaris architecture's compute capabilities, resulting in the 44 FPS drop from Low to Ultra at 1080p. The 4K results show the GPU hitting a hard wall: even the Low preset at 34 FPS average suggests the pixel fill rate and shading units are saturated, as 4K requires four times the pixel throughput of 1080p, and the RX 580's 42.88 GPixel/s pixel rate simply cannot sustain playable frame rates at that resolution.

The GPU's nearest rivals in the benchmark database include the NVIDIA GeForce RTX 3050 Ti Mobile with an average score of 12940 (0.1% higher), the NVIDIA GeForce GTX 1660 SUPER at 12986 (0.4% higher), the AMD Radeon 740M at 12870 (0.5% lower), and the AMD FirePro W5100 at 12847 (0.6% lower). These narrow deltas indicate that the RX 580 sits in a tightly contested performance band, and Greedfall's results reflect this: the game's demands at 1080p Ultra and 1440p High exceed what this GPU class can deliver, while the lower presets align with its capabilities. The 8 GB VRAM is sufficient for 1080p textures, but the data suggests that memory bandwidth, not capacity, becomes the limiting factor at higher resolutions, given the sharp FPS drops that track more closely with pixel count than with texture memory usage.

How This Combo Ranks

The Intel Core i7-13700K plus AMD Radeon RX 580 combination ranks 3371 out of 3703 tested combos in Greedfall, placing it in the bottom 9% of the database's measured configurations. This low ranking is striking because the CPU is a high-end part—its percentile ranking against all CPUs is 89, and it sits near the top of the 3DMark and Cinebench charts—while the GPU's percentile ranking is only 53. The data suggests that this pairing is heavily bottlenecked by the GPU, and the combo's rank reflects the weakest link in the chain rather than any deficiency in the processor.

The 3371st position out of 3703 means that 332 other combos deliver worse performance in Greedfall, but it also means that the vast majority of tested systems—over 90%—outperform this configuration. This is not a statement about the CPU's capability; rather, it underscores that Greedfall's measured FPS is dominated by the RX 580's limits. The CPU's average benchmark score of 46881, which is within 0.5% of rivals like the AMD Ryzen 9 5900 (46971) and the AMD Ryzen AI 9 HX PRO 375 (47022), demonstrates that the i7-13700K is more than capable of feeding any GPU. The combo rank, therefore, is a GPU-limited result, and the data implies that swapping the RX 580 for a higher-tier GPU would dramatically improve the ranking without changing the CPU.

The gap between the CPU's 89th percentile standing and the combo's 9th percentile standing in this game is a quantitative measure of the imbalance. The i7-13700K's 16 cores and 24 threads, with a base clock of 3.40 GHz and boost clock of 5.40 GHz, are far beyond what Greedfall requires at these frame rates, but the RX 580's 6.175 TFLOPS of FP32 compute is the ceiling. The data indicates that this combination would be better suited to less demanding titles or lower resolutions, but within Greedfall's measured rows, the ranking is what it is: a bottom-decile performer that leaves significant CPU headroom on the table.

Measured FPS Breakdown

At 1920x1080, the measured FPS values show a clear hierarchy across settings. The Low preset averages 81 FPS, which is the highest recorded for this combination at any resolution or setting. Medium averages 64 FPS with a minimum of 54 FPS and a maximum of 73 FPS, providing a playable middle ground. High drops to 58 FPS average, and Ultra falls to 37 FPS. The delta from Low to Ultra at 1080p is 44 FPS, representing a 54% reduction in frame rate, which indicates that the Ultra preset's added effects impose a heavy cost on the RX 580.

At 2560x1440, the same pattern holds but with lower absolute numbers. Low averages 56 FPS, Medium averages 44 FPS (with a minimum of 38 FPS and a maximum of 51 FPS), High averages 40 FPS, and Ultra averages 26 FPS. The drop from 1080p Low to 1440p Low is 25 FPS, a 31% reduction, while the drop from 1080p Ultra to 1440p Ultra is 11 FPS, a 30% reduction, showing that the GPU's performance scales roughly proportionally with the pixel count increase of 1.78x, though not perfectly, indicating some memory bandwidth constraints.

At 3840x2160, the results are largely unplayable. Low averages 34 FPS, Medium averages 26 FPS with a minimum of 22 FPS and a maximum of 30 FPS, High averages 24 FPS, and Ultra averages 15 FPS. The 4K Low to 4K Ultra gap is 19 FPS, a 56% reduction, similar to the 1080p percentage drop, but the absolute numbers are so low that every preset fails to maintain a stable frame rate. The minimum of 22 FPS at 4K Medium is particularly telling, as it shows the GPU dipping below 20 FPS territory during demanding scenes.

Across all resolutions, the Medium preset consistently provides the only measured minimum FPS values, which allows for a more complete picture of frame time variance. At 1080p Medium, the range from 54 to 73 FPS represents a 19 FPS spread, while at 1440p Medium, the range is 38 to 51 FPS, a 13 FPS spread, and at 4K Medium, 22 to 30 FPS, an 8 FPS spread. The narrowing range at higher resolutions suggests that the GPU is becoming fully saturated, reducing the variance as every frame hits the compute ceiling.

Resolution Scaling

Scaling from 1080p to 1440p and then to 4K reveals the limiting component with clarity. From 1080p Low at 81 FPS to 1440p Low at 56 FPS is a 25 FPS drop, a 31% reduction, while going from 1440p Low to 4K Low at 34 FPS is a 22 FPS drop, a 39% reduction. The percentage loss increases as resolution rises, which is characteristic of a GPU-bound scenario where the rendering pipeline is saturated at higher pixel counts. The RX 580's 256.0 GB/s memory bandwidth and 42.88 GPixel/s pixel rate are the primary constraints, as the CPU's 30 MB of L3 cache and 5.40 GHz boost clock are far less stressed by resolution changes.

For the Medium preset, the scaling is similar: 1080p at 64 FPS, 1440p at 44 FPS, and 4K at 26 FPS. The drop from 1080p to 1440p is 20 FPS (31%), and from 1440p to 4K is 18 FPS (41%). This consistent pattern across presets indicates that resolution scaling is independent of the graphics settings, which further confirms that the GPU's pixel processing capability, not the CPU's frame generation, is the bottleneck. If the CPU were limiting, we would expect the FPS to plateau at lower resolutions as the GPU becomes less stressed, but instead the FPS continues to rise at 1080p, showing that the i7-13700K is not the constraint.

The High preset shows the same trend: 58 FPS at 1080p, 40 FPS at 1440p, and 24 FPS at 4K, with drops of 31% and 40% respectively. The Ultra preset, however, shows a slightly different pattern: 37 FPS at 1080p, 26 FPS at 1440p, and 15 FPS at 4K, with drops of 30% and 42%. The Ultra preset's lower absolute FPS means that the 4K result of 15 FPS is nearly a slideshow, but the proportional scaling remains consistent, suggesting that even at the highest settings, the GPU's compute and memory subsystems are the limiting factor rather than any CPU-side draw call overhead. The data strongly implies that the i7-13700K has ample headroom, and that any FPS improvements would require a GPU upgrade rather than a CPU change.

CPU Role

The Intel Core i7-13700K is a 16-core, 24-thread processor based on Raptor Lake architecture, with a base clock of 3.40 GHz and a boost clock of 5.40 GHz. Its cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and 30 MB of shared L3 cache, which provides substantial on-die memory for game data. The CPU's benchmark scores are exceptional: Cinebench R23 multi-core reaches 30745, single-core reaches 2116, and Geekbench multi-core hits 19429 with single-core at 2529. However, in Greedfall, the measured FPS does not vary with CPU workload—the results are entirely consistent with GPU-bound performance.

The CPU's role in this combination is to deliver frames to the RX 580 as fast as the GPU can process them, and the data shows that the i7-13700K is never the limiting factor. At 1080p Low, the 81 FPS average is well below what this CPU can push in other titles, and the fact that higher resolutions reduce FPS proportionally indicates that the CPU is idle much of the time. The 3DMark 16-thread score of 10717 and max-thread score of 12412 demonstrate the CPU's multi-threading capability, but Greedfall's engine likely does not scale perfectly to 16 cores, and the 24 threads are more than sufficient for the game's AI, physics, and streaming workloads at these frame rates.

The CPU's nearest rivals include the AMD Ryzen 9 5900 with an average score of 46971 (0.2% higher) and the AMD Ryzen 9 7845HX at 46654 (0.5% lower), indicating that the i7-13700K sits in a tight cluster of high-end processors. None of these differences would manifest in Greedfall's FPS, as the GPU is the binding constraint. The CPU's 89th percentile ranking among all CPUs means it outperforms the vast majority of processors, yet the combo's 3371st rank out of 3703 in this game shows that CPU strength cannot compensate for GPU limitations. The takeaway is that for Greedfall, the CPU is a spectator, and its 16 cores and 5.40 GHz boost clock are wasted potential in this specific pairing.

FAQ

Q: What is the highest average FPS achievable with this CPU/GPU combo in Greedfall?

A: The highest measured average FPS is 81, achieved at 1920x1080 with the Low preset. This is the only setting/resolution combination that exceeds 80 FPS in the dataset.

Q: Is the Core i7-13700K bottlenecking the RX 580 in this game?

A: No. The data shows that FPS scales with resolution and settings in a pattern consistent with GPU-bound performance. The CPU's benchmark scores are in the 89th percentile of all CPUs, while the GPU's are in the 53rd percentile, and FPS drops 31% from 1080p to 1440p Low, indicating the GPU is the limiting factor.

Q: How does this combo rank among all tested configurations in Greedfall?

A: The combination ranks 3371 out of 3703 tested combos, placing it in the bottom 9% of systems. This low rank is driven by the GPU's midrange performance, as the CPU is a top-tier part.

Q: Can this setup run Greedfall at 4K with any preset?

A: The measured 4K results are all below 35 FPS, with Low averaging 34 FPS, Medium at 26 FPS, High at 24 FPS, and Ultra at 15 FPS. None of these are playable, and the Medium preset's minimum of 22 FPS confirms the GPU cannot sustain acceptable frame rates at 4K.

Q: What is the FPS difference between Low and Ultra at 1080p?

A: At 1080p, Low averages 81 FPS while Ultra averages 37 FPS, a difference of 44 FPS. This represents a 54% reduction in frame rate when moving to the highest settings.

Q: How does the RX 580 compare to its nearest GPU rivals in the database?

A: The RX 580's average benchmark score is 12928, which is 0.1% lower than the NVIDIA GeForce RTX 3050 Ti Mobile (12940), 0.4% lower than the GTX 1660 SUPER (12986), and 0.5% higher than the AMD Radeon 740M (12870). These narrow deltas indicate the GPU sits in a tightly competitive performance band.

Hardware Specifications

Intel Core i7-13700K

Cores / Threads 16 / 24
Base Clock 3400 MHz
Boost Clock 5400 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-13700K + AMD Radeon RX 580 in Greedfall

Resolution Settings Avg FPS
3840x2160 Low 34.0
3840x2160 Medium 26.0
3840x2160 High 24.0
3840x2160 Ultra 15.0
2560x1440 Low 56.0
2560x1440 Medium 44.0
2560x1440 High 40.0
2560x1440 Ultra 26.0
1920x1080 Low 81.0
1920x1080 Medium 64.0
1920x1080 High 58.0
1920x1080 Ultra 37.0

Greedfall with ii7-13700K + Other GPUs

See how Greedfall performs with the same CPU but different graphics cards.

Greedfall with RX 580 + Other CPUs

See how Greedfall performs with the same GPU but different processors.

Other Games with ii7-13700K + RX 580

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