Greedfall
This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 24 | 26 | 34 |
| 1440p QHD | 26 | 40 | 44 | 56 |
| 1080p Full HD | 37 | 58 | 64 | 81 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Greedfall with Intel Core i3-12100F + AMD Radeon RX 580, In-Depth Analysis
# Greedfall — Intel Core i3-12100F + AMD Radeon RX 580
This combo ranks 3371 out of 3703 tested combinations for Greedfall, placing it in the lower half of the database. The pairing of a 4-core/8-thread Alder Lake processor with a Polaris-era GPU produces a system that is playable at 1080p with adjustments, but struggles at higher resolutions and demanding presets. The data shows a configuration that is heavily GPU-limited at 4K, with CPU headroom that becomes relevant only when settings are lowered enough to let frame rates climb.
How This Combo Ranks
With a rank of 3371 out of 3703 tested combos, this system sits in the 9th percentile of all recorded configurations for Greedfall. That places it well below the median experience, but the measured results reveal a more nuanced picture than the raw rank suggests. The rank is dragged down primarily by 4K performance, where the RX 580 cannot maintain fluid frame rates at any preset above Low. At 1080p, the combo delivers acceptable performance on Medium and High, which is where most users of this hardware class would realistically play.
The GPU's average benchmark score of 12928 places it at the 53rd percentile among all GPUs, while the CPU's average score of 13494 puts it at the 68th percentile among all processors. The mismatch is telling: the i3-12100F has more relative compute headroom than the RX 580 can utilize at higher resolutions. The nearest GPU rivals in the database are the NVIDIA GeForce RTX 3050 Ti Mobile (delta -0.1%), the NVIDIA GeForce GTX 1660 SUPER (delta -0.4%), the AMD Radeon 740M (delta +0.5%), and the AMD FirePro W5100 (delta +0.6%) — all within a fraction of a percent in average score. This confirms the RX 580 is a mid-pack GPU, not a 4K-capable one.
GPU Role
The AMD Radeon RX 580 is built on the Polaris 20 chip with a 14 nm process from GlobalFoundries, housing 5,700 million transistors on a 232 mm² die. It features 2304 shading units, 144 texture mapping units, and 32 ROPs. The GPU operates at a base clock of 1257 MHz and a boost clock of 1340 MHz, with memory running at 2000 MHz (8 Gbps effective) across a 256-bit bus. This yields a memory bandwidth of 256.0 GB/s, which is adequate for 1080p gaming but becomes a bottleneck as resolution increases.
The card's 8 GB of GDDR5 memory is sufficient for Greedfall's asset streaming at 1080p and 1440p, but the pixel rate of 42.88 GPixel/s and texture rate of 193.0 GTexel/s are the limiting factors at 4K. The FP32 throughput of 6.175 TFLOPS (also 6.175 TFLOPS for FP16 at 1:1 ratio) is modest by modern standards, and the data reflects this: at 4K Ultra, the average frame rate collapses to 15 fps. The GPU's PassMark DirectX 12 score of 43, DirectX 11 score of 60, and DirectX 10 score of 46 indicate that the card is not optimized for the latest API overhead, though Vulkan performance is stronger with a Geekbench score of 45173.
The RX 580 draws 185 W under load, has a dual-slot cooler, and requires a single 8-pin power connector, with a suggested PSU of 450 W. It supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3. The card is end-of-life, having been released on 2017-04-17, and its successor is Vega. In Greedfall, the GPU is the primary constraint at 1440p and above; at 1080p with lower settings, the CPU begins to matter more.
Settings Recommendations
The measured data shows that the best experience for this combo is at 1080p with Medium settings, which delivers an average of 64 fps with a minimum of 54 fps and a maximum of 73 fps. This is the only preset-resolution combination that stays comfortably above 60 fps on average while maintaining a playable minimum. The High preset at 1080p drops to 58 fps average, which is still playable but leaves less headroom for demanding scenes. Low at 1080p produces 81 fps, but the visual quality loss is likely not worth the extra frames for most players.
At 1440p, the Medium preset yields 44 fps average with a minimum of 38 fps and a maximum of 51 fps. This is borderline playable but may feel stuttery in combat-heavy areas. The High preset at 1440p drops to 40 fps, and Low gives 56 fps. For a smoother experience, 1440p Low is the most viable option, though it sacrifices visual fidelity. At 4K, no preset is recommended: even Low only reaches 34 fps, and Medium falls to 26 fps with a minimum of 22 fps. The Ultra preset at any resolution is not viable — 37 fps at 1080p, 26 fps at 1440p, and 15 fps at 4K.
Given the data, the optimal configuration is 1080p Medium, balancing frame rate, frame time consistency, and visual quality. Players who prioritize smoothness over fidelity can use 1080p Low, while those with a 1440p monitor should accept Medium at 44 fps or drop to Low for 56 fps.
Measured FPS Breakdown
At 1920x1080, the measured average frame rates across settings are as follows: Low 81 fps, Medium 64 fps (min 54, max 73), High 58 fps, and Ultra 37 fps. The gap between Medium and High is only 6 fps, while the jump from High to Ultra costs 21 fps — indicating that Ultra settings introduce a disproportionate load on the GPU. The step from Low to Medium costs 17 fps, which is a significant trade-off for the visual improvements.
At 2560x1440, the averages are: Low 56 fps, Medium 44 fps (min 38, max 51), High 40 fps, and Ultra 26 fps. The drop from 1080p to 1440p is roughly 25-30% across all presets, with the Low preset suffering a 31% reduction (81 to 56 fps). The Medium preset's minimum of 38 fps at 1440p is below the 40 fps threshold that many players consider playable, so the 1440p experience is best reserved for less demanding scenes.
At 3840x2160, the averages are: Low 34 fps, Medium 26 fps (min 22, max 30), High 24 fps, and Ultra 15 fps. Every setting at 4K falls below 35 fps, with Ultra being essentially unplayable. The frame time variance at 4K Medium (min 22, max 30) suggests inconsistent pacing, which would be noticeable in gameplay. The 4K results confirm that this combo is not suited for 4K gaming in Greedfall.
Resolution Scaling
The frame rate scaling from 1080p to 4K is steep and reveals a GPU-bound system. Comparing the Medium preset, the average frame rate drops from 64 fps at 1080p to 44 fps at 1440p (a 31% reduction) and then to 26 fps at 4K (a further 41% reduction from 1440p, or 59% total from 1080p). For the High preset, the trajectory is 58 fps → 40 fps → 24 fps, a similar proportional decline. The Low preset goes from 81 fps → 56 fps → 34 fps, showing that even at the lowest settings, the GPU cannot overcome the pixel throughput demands of 4K.
The scaling pattern indicates that the RX 580's fillrate and memory bandwidth are the limiting factors. The 256.0 GB/s bandwidth is sufficient for 1080p, but at 4K the 8.3 million pixels per frame overwhelm the 42.88 GPixel/s pixel rate. The fact that Low at 4K (34 fps) is still slower than High at 1080p (58 fps) underscores the severity of the resolution penalty. The CPU, with its 4 cores and 8 threads, is unlikely to be the bottleneck at 4K; even at 1080p Low, where the frame rate reaches 81 fps, the i3-12100F's single-thread performance (3DMark single-thread score of 893, Cinebench R23 single-core of 1674) should be sufficient to feed the GPU.
CPU Role
The Intel Core i3-12100F is a 12th Gen Alder Lake desktop processor with 4 cores and 8 threads, running at a base clock of 3.30 GHz and a boost clock of 4.30 GHz. It has a TDP of 58 W, uses the Intel Socket 1700, and is built on a 10 nm process with a die size of 163 mm². The cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 12 MB of shared L3 cache. It supports both DDR4 and DDR5 memory in dual-channel mode, and has PCIe Gen 5 with 16 lanes (CPU only). The CPU does not have integrated graphics, which is irrelevant for this gaming scenario.
In Greedfall, the CPU's role is secondary at higher resolutions but becomes more significant at 1080p Low, where the frame rate of 81 fps approaches the practical limit for this processor's single-thread capability. The 3DMark scores show a clear scaling pattern: 2-thread score of 1659, 4-thread score of 2859, 8-thread score of 4026, and 16-thread score of 4051, with max-thread at 4023. This indicates that the CPU hits its multi-thread ceiling at 8 threads, and adding more logical cores (via hyperthreading) yields no benefit. The Cinebench R23 multi-core score of 11860 and single-core of 1674 reflect a processor that is strong for its class but not a high-core-count workhorse.
The nearest CPU rivals in the database are the Intel Core 3 N355 (avg score 13492, delta 0%), the Intel Core i5-9500 (13452, delta +0.3%), the Intel Core 5 120UL (13594, delta -0.7%), and the Intel Core i7-1250U (13351, delta +1.1%). All are within 1% of the i3-12100F's average score, meaning the CPU is not the differentiator in this combo. In Greedfall, the CPU's 4 cores are sufficient to avoid bottlenecking the RX 580 at 1080p Medium and below, but at 1080p High and above, the GPU is the clear constraint.
FAQ
Q: What is the best resolution and settings combination for this system in Greedfall?
A: The data shows that 1920x1080 with Medium settings delivers the best balance, averaging 64 fps with a minimum of 54 fps and a maximum of 73 fps. This is the only preset that stays above 60 fps on average while maintaining a playable minimum.
Q: Can this combo handle 1440p gaming in Greedfall?
A: At 1440p, the Medium preset averages 44 fps with a minimum of 38 fps, which is borderline playable but may feel inconsistent. The Low preset reaches 56 fps, and the High preset drops to 40 fps. For a smoother experience, 1440p Low is recommended, but 1080p is the safer choice.
Q: Is 4K gaming possible with the RX 580 and i3-12100F?
A: No. At 3840x2160, even the Low preset only averages 34 fps, and Medium falls to 26 fps with a minimum of 22 fps. Ultra is unplayable at 15 fps. The GPU's pixel rate of 42.88 GPixel/s and memory bandwidth of 256.0 GB/s are insufficient for 4K.
Q: How does the CPU's performance compare to its rivals?
A: The i3-12100F has an average benchmark score of 13494, placing it at the 68th percentile. Its nearest rivals — the Intel Core 3 N355 (delta 0%), Intel Core i5-9500 (delta +0.3%), Intel Core 5 120UL (delta -0.7%), and Intel Core i7-1250U (delta +1.1%) — are all within 1% in average score, indicating the CPU is not a performance outlier.
Q: What is the GPU's relative standing among tested GPUs?
A: The RX 580 has an average benchmark score of 12928, placing it at the 53rd percentile. Its nearest rivals include the NVIDIA GeForce RTX 3050 Ti Mobile (delta -0.1%), NVIDIA GeForce GTX 1660 SUPER (delta -0.4%), AMD Radeon 740M (delta +0.5%), and AMD FirePro W5100 (delta +0.6%). This places it in the mid-range of GPUs.
Q: Does the CPU become a bottleneck at any settings in Greedfall?
A: At 1080p Low, the frame rate reaches 81 fps, which approaches the practical limit for this processor's single-thread performance, given its 3DMark single-thread score of 893 and Cinebench R23 single-core of 1674. At higher resolutions and settings, the GPU is the limiting factor, as evidenced by the steep frame rate drops from 1080p to 4K.
Hardware Specifications
Intel Core i3-12100F
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + AMD Radeon RX 580 in Greedfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 34.0 |
| 3840x2160 | Medium | 26.0 |
| 3840x2160 | High | 24.0 |
| 3840x2160 | Ultra | 15.0 |
| 2560x1440 | Low | 56.0 |
| 2560x1440 | Medium | 44.0 |
| 2560x1440 | High | 40.0 |
| 2560x1440 | Ultra | 26.0 |
| 1920x1080 | Low | 81.0 |
| 1920x1080 | Medium | 64.0 |
| 1920x1080 | High | 58.0 |
| 1920x1080 | Ultra | 37.0 |
Greedfall with ii3-12100F + Other GPUs
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Greedfall with RX 580 + Other CPUs
See how Greedfall performs with the same GPU but different processors.
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