Archeage
This combination offers playable performance with an average of 34 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 11 | 16 | 24 | 26 |
| 1440p QHD | 19 | 28 | 41 | 46 |
| 1080p Full HD | 28 | 42 | 61 | 69 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core i3-12100F + AMD Radeon RX 580, In-Depth Analysis
# Archeage with Intel Core i3-12100F + AMD Radeon RX 580
This combination of a 4-core/8-thread Intel Core i3-12100F and an 8 GB AMD Radeon RX 580 produces a surprisingly consistent performance profile in Archeage, a 2014 MMORPG that remains sensitive to both CPU and GPU loads. The measured FPS data across three resolutions and four settings presets reveals a system that is capable at 1080p, usable at 1440p, and largely overwhelmed at 4K, with the GPU emerging as the primary bottleneck at higher resolutions while the CPU's single-thread strength carries the low-resolution results.
Resolution Scaling
The FPS drop from 1080p to 4K is severe and non-linear, indicating a GPU-bound scenario at higher resolutions. At Low settings, the average FPS falls from 69 at 1920x1080 to 46 at 2560x1440 — a 33% reduction — and then to 26 at 3840x2160, which is a further 43% drop from 1440p. This steep decline suggests the RX 580's 256-bit memory bus and 256.0 GB/s bandwidth are being saturated as pixel count increases, while the GPU's 6.175 TFLOPS FP32 compute is simply insufficient for 4K rendering in this title.
The scaling pattern shifts dramatically at Medium settings. From 1080p (61 avg FPS) to 1440p (41 avg FPS), the drop is 33%, nearly identical to Low. However, from 1440p to 4K (24 avg FPS), the decline is 41%, slightly less severe than Low's 43% drop. This suggests that at Medium, the workload becomes more balanced between CPU and GPU at lower resolutions, but the GPU still dominates the 4K bottleneck. The minimum FPS data at Medium (20 at 4K, 35 at 1440p, 52 at 1080p) shows that frame pacing degrades proportionally with resolution, a classic sign of memory bandwidth limitations.
High settings reveal an even more punishing curve: 42 FPS at 1080p, 28 at 1440p (a 33% drop), and 16 at 4K (a 43% drop from 1440p). This consistent ~33% then ~43% pattern across Low, Medium, and High strongly implies that the RX 580's pixel fill rate (42.88 GPixel/s) and texture rate (193.0 GTexel/s) are the limiting factors, rather than any CPU constraint. Ultra settings are the outlier, with 28 FPS at 1080p, 19 at 1440p (32% drop), and 11 at 4K (42% drop) — the same relative pattern but at unplayable absolute levels.
The data indicates that the CPU is not the primary limiter in resolution scaling. The i3-12100F's single-thread performance, reflected in a 3dmark_single_thread score of 893 and a passmark_single_thread score of 3444, is sufficient to feed the GPU at 1080p, as evidenced by the 69 FPS Low result. But as resolution rises, the GPU's workload grows quadratically, and the RX 580's age — it launched in April 2017 with a 14 nm process — becomes evident. The 4K results across all settings (11 to 26 FPS) are uniformly below playable thresholds, making 4K a non-viable option for this combo.
FAQ
Q: What is the best resolution for this CPU/GPU combo in Archeage?
A: The data shows 1920x1080 is the only resolution where average FPS exceeds 60 in any preset, with Low hitting 69 and Medium hitting 61. At 2560x1440, the best result is 46 FPS on Low, and at 3840x2160, the best is 26 FPS on Low. For smooth gameplay, 1080p is the clear choice.
Q: How does the RX 580's 8 GB VRAM affect 4K performance?
A: The RX 580 has 8 GB of GDDR5 memory on a 256-bit bus with 256.0 GB/s bandwidth. Despite having sufficient VRAM capacity for Archeage's textures, the 4K results (16 FPS High, 24 FPS Medium, 26 FPS Low) indicate that memory bandwidth, not capacity, is the limiting factor, as even the lowest settings cannot achieve playable frame rates.
Q: Is the i3-12100F holding back the RX 580?
A: At 1080p, the CPU appears adequate, as evidenced by the jump from 61 FPS at Medium to 69 FPS at Low — a 13% gain that suggests GPU headroom exists. The i3-12100F's 4 cores and 8 threads, with a boost clock of 4.30 GHz, deliver a cinebench_r23_singlecore score of 1674, which is sufficient for this MMORPG's typical single-threaded game logic.
Q: What is the difference between Low and Ultra settings at 1440p?
A: At 2560x1440, Low averages 46 FPS while Ultra averages 19 FPS — a 59% reduction. Medium sits at 41 FPS (an 11% drop from Low), while High is 28 FPS (a 39% drop from Low). This indicates that the step from Medium to High is the most punishing, likely due to increased texture filtering and shadow complexity.
Q: How does this combo rank among all tested configurations?
A: The combo ranks 3387 out of 3708 tested combinations in Archeage, placing it in the bottom 8.6% of all combos. This ranking reflects the RX 580's age and the fact that Archeage, despite being from 2014, still demands significant GPU resources at higher settings.
Q: Why does the Medium preset show min/max FPS but other presets do not?
A: The measured data includes minimum and maximum FPS only for Medium settings at each resolution: 52-70 at 1080p, 35-47 at 1440p, and 20-27 at 4K. This suggests that Medium was tested with a more detailed frame-time capture, revealing that the combo maintains a relatively tight frame pacing window at all resolutions, with a spread of 7-12 FPS.
Settings Recommendations
The measured data points to Medium settings at 1920x1080 as the optimal balance for this combo. At Medium, the average FPS is 61, with a minimum of 52 and a maximum of 70, meaning the system stays above 50 FPS even in demanding scenes. This is particularly relevant for an MMORPG where large player gatherings and effects-heavy combat can cause frame drops. The 52 FPS minimum provides a safety margin that Low settings (69 avg) cannot guarantee, as no min/max data is available for Low.
For users who prioritize frame rate over visual fidelity, Low at 1080p offers 69 average FPS, but the lack of min/max data makes it impossible to assess worst-case performance. The 13% difference between Low and Medium (69 vs 61) is modest, while the jump from Medium to High (61 to 42) is a 31% penalty — suggesting that High settings introduce expensive visual features that disproportionately impact this GPU. At High, the average FPS of 42 is still playable but leaves little headroom for the CPU's 4 threads to handle game logic spikes.
Ultra settings at any resolution are not recommended. Even at 1080p, Ultra delivers only 28 average FPS, which is below the 30 FPS threshold typically considered minimally playable. The 19 FPS at 1440p and 11 FPS at 4K confirm that Ultra is reserved for much more powerful GPUs. The data implies that the RX 580's 2304 shading units and 144 TMUs are insufficient for Ultra's increased geometric and texture detail.
At 2560x1440, Medium settings (41 avg FPS) provide the most playable experience, though users should be prepared for occasional dips to 35 FPS. Low at 1440p (46 avg) is smoother but visually simpler. For 4K, no preset achieves playable performance — the best is Low at 26 FPS — so this resolution should be avoided entirely with this combo.
How This Combo Ranks
The combo ranks 3387 out of 3708 tested configurations in Archeage, placing it in the bottom 8.6% of all combinations. This low ranking is consistent with the hardware's age and tier: the RX 580 sits at the 53rd percentile among all GPUs in the database, while the i3-12100F is at the 68th percentile among all CPUs. The gap between CPU and GPU percentiles suggests that the processor is relatively stronger than the graphics card, which aligns with the resolution scaling analysis showing GPU-bound behavior.
The ranking context becomes clearer when examining the GPU's nearest rivals. The RX 580's average benchmark score of 12928 is nearly identical to the NVIDIA GeForce RTX 3050 Ti Mobile (12940, -0.1% delta), the NVIDIA GeForce GTX 1660 SUPER (12986, -0.4%), and the AMD Radeon 740M (12870, +0.5%). This means the RX 580 performs on par with a mid-range mobile GPU and a previous-generation desktop card, which explains its low ranking in a 2014 MMORPG that has likely received graphical updates over time.
The CPU's nearest rivals further contextualize the combo's position. The i3-12100F's average benchmark score of 13494 is essentially tied with the Intel Core 3 N355 (13492, 0% delta), slightly ahead of the Intel Core i5-9500 (13452, +0.3%), and behind the Intel Core 5 120UL (13594, -0.7%) and Intel Core i7-1250U (13351, +1.1%). This places the i3-12100F in a competitive mid-range CPU tier, but its 4-core/8-thread configuration may struggle in MMO scenarios with many players on screen, even if the single-thread performance is solid.
The rank of 3387 out of 3708 indicates that most other combos deliver better Archeage performance, likely due to more powerful GPUs. The combination of a 68th-percentile CPU with a 53rd-percentile GPU results in a system that is balanced at 1080p but lacks the raw GPU power for higher resolutions.
GPU Role
The AMD Radeon RX 580, built on the Polaris 20 chip with GCN 4.0 architecture, is the primary determinant of this combo's performance ceiling. Its 8 GB of GDDR5 memory, while generous for a 2017 card, is paired with a 256-bit bus yielding 256.0 GB/s bandwidth. The memory clock runs at 2000 MHz (8 Gbps effective), and the GPU's base clock is 1257 MHz with a boost of 1340 MHz. These specifications translate to a pixel rate of 42.88 GPixel/s and a texture rate of 193.0 GTexel/s, which the Archeage data shows are insufficient for 4K at any setting.
The GPU's measured FPS results show a clear degradation pattern tied to its compute capabilities. The 6.175 TFLOPS FP32 performance is the same for FP16 (1:1 ratio), meaning there is no half-precision acceleration to help with certain effects. The 2304 shading units and 144 TMUs are arranged in a configuration that was mid-range in 2017 but is now below average, reflected in the GPU's 53rd percentile ranking among all GPUs.
At 1080p, the RX 580 demonstrates its strengths: 69 FPS at Low and 61 FPS at Medium indicate that the GPU can handle the pixel workload when paired with a capable CPU. However, the drop to 42 FPS at High and 28 FPS at Ultra shows that the GPU's fill rate is challenged by higher-complexity shading and texture work. The 4K results (11-26 FPS) are particularly telling, as they fall below the 30 FPS threshold even at Low settings, pointing to memory bandwidth saturation rather than compute limitations.
The GPU's benchmark scores corroborate the gaming data. The passmark_g3d score of 8813 and the 3dmark_steel_nomad_dx12 score of 1005 place it in a lower-midrange tier. The geekbench_vulkan score of 45173 and geekbench_opencl score of 37453 suggest compute workloads are handled reasonably well, but Archeage's DX11-era rendering (as evidenced by passmark_directx_11 score of 60) does not leverage modern APIs effectively.
Measured FPS Breakdown
At 1920x1080, the combo delivers its best results: Low averages 69 FPS, Medium averages 61 FPS with a range of 52 to 70 FPS, High averages 42 FPS, and Ultra averages 28 FPS. The Medium preset's min/max data (52-70) shows a tight 18 FPS window, indicating stable frame pacing. The progression from Low to Ultra shows a 59% reduction in average FPS (69 to 28), with the largest single-step drop occurring from Medium to High (61 to 42, a 31% decrease).
At 2560x1440, performance falls significantly: Low averages 46 FPS, Medium averages 41 FPS with a range of 35 to 47 FPS, High averages 28 FPS, and Ultra averages 19 FPS. The Medium preset's spread (35-47) is 12 FPS, slightly tighter proportionally than at 1080p. The Low to Ultra reduction is 59% again (46 to 19), mirroring the 1080p pattern. Notably, the 1440p High result (28 FPS) is identical to the 1080p Ultra result (28 FPS), suggesting a consistent GPU workload threshold.
At 3840x2160, all results are below playable levels: Low averages 26 FPS, Medium averages 24 FPS with a range of 20 to 27 FPS, High averages 16 FPS, and Ultra averages 11 FPS. The Medium preset's min/max (20-27) shows an 7 FPS spread, the tightest of any resolution, which may indicate that the GPU is consistently bottlenecked regardless of scene complexity. The 4K Low to Ultra reduction is 58% (26 to 11), following the same proportional pattern as lower resolutions.
Across all resolutions, the difference between Low and Medium is modest: 8 FPS at 1080p (69 vs 61), 5 FPS at 1440p (46 vs 41), and 2 FPS at 4K (26 vs 24). This suggests that Medium's additional visual features — likely better textures and lighting — have a relatively small GPU cost compared to High, which costs 19 FPS at 1080p, 13 FPS at 1440p, and 8 FPS at 4K relative to Medium.
CPU Role
The Intel Core i3-12100F, with 4 cores and 8 threads on the Alder Lake architecture, provides the processing foundation for this combo. Its base clock of 3.30 GHz and boost clock of 4.30 GHz, combined with a 12 MB shared L3 cache, deliver strong single-thread performance that is critical for Archeage's game logic. The 3dmark_single_thread score of 893 and passmark_single_thread score of 3444 place the CPU in the 68th percentile among all processors, indicating solid per-core capability.
The CPU's multi-threaded performance is less impressive but adequate: cinebench_r23_multicore scores 11860, and geekbench_multicore scores 7252. The 3dmark_8_threads score of 4026 is nearly identical to the 3dmark_max_threads score of 4023, confirming that the 8 threads are fully utilized and additional threads would not help. For an MMORPG, this 4-core design may be a limitation in crowded areas with many player characters, but the measured FPS data suggests it is not the primary bottleneck at 1080p.
The i3-12100F's nearest rivals in benchmark scores include the Intel Core 3 N355 (13492, 0% delta), Intel Core i5-9500 (13452, +0.3%), and Intel Core i7-1250U (13351, +1.1%). These comparisons show that the i3-12100F performs on par with a six-core 9th-gen desktop chip and a mobile i7, despite having fewer cores. This confirms the Alder Lake architecture's efficiency, with the 10 nm process and 163 mm² die size enabling higher IPC.
In the context of Archeage performance, the CPU's role is to maintain minimum frame rates during gameplay spikes. The Medium preset's minimum FPS values (52 at 1080p, 35 at 1440p, 20 at 4K) are consistently higher than what a weaker CPU would allow, suggesting that the i3-12100F's single-thread strength prevents CPU-induced stutters. However, the 4-core limitation could become apparent in large-scale PvP or raid scenarios, which are common in MMORPGs but not reflected in the measured FPS data. The CPU's boost clock of 4.30 GHz is relatively high, helping to offset the core count disadvantage.
Hardware Specifications
Intel Core i3-12100F
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + AMD Radeon RX 580 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 26.0 |
| 3840x2160 | Medium | 24.0 |
| 3840x2160 | High | 16.0 |
| 3840x2160 | Ultra | 11.0 |
| 2560x1440 | Low | 46.0 |
| 2560x1440 | Medium | 41.0 |
| 2560x1440 | High | 28.0 |
| 2560x1440 | Ultra | 19.0 |
| 1920x1080 | Low | 69.0 |
| 1920x1080 | Medium | 61.0 |
| 1920x1080 | High | 42.0 |
| 1920x1080 | Ultra | 28.0 |
Archeage with ii3-12100F + Other GPUs
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Archeage with RX 580 + Other CPUs
See how Archeage performs with the same GPU but different processors.
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