Greedfall

Greedfall

AVERAGE FPS
124
excellent

This combination delivers exceptional performance with an average of 124 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 70 79 99
1440p QHD 78 119 132 167
1080p Full HD 108 170 188 240

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 99
3840x2160 Medium 79
3840x2160 High 70
3840x2160 Ultra 43
2560x1440 Low 167
2560x1440 Medium 132
2560x1440 High 119
2560x1440 Ultra 78
1920x1080 Low 240
1920x1080 Medium 188
1920x1080 High 170
1920x1080 Ultra 108

Greedfall with AMD Ryzen 9 9900X + NVIDIA GeForce RTX 3080, In-Depth Analysis

Resolution Scaling

The measured FPS data for Greedfall with the AMD Ryzen 9 9900X and NVIDIA GeForce RTX 3080 shows a clear and predictable scaling pattern as resolution increases. At 1080p with Low settings, the combo produces 240.4 FPS average. Dropping to 1440p Low yields 166.7 FPS, a reduction of roughly 31%. Moving to 4K Low gives 99 FPS, which is about 41% lower than the 1440p result. This scaling curve indicates the game transitions from a CPU-bound scenario at lower resolutions to a GPU-bound one as pixel count rises.

Looking at High settings, the pattern continues: 170.4 FPS at 1080p, 119.3 FPS at 1440p, and 69.8 FPS at 4K. The percentage drop from 1080p to 1440p is 30%, and from 1440p to 4K is 41.5%. The consistency of these drops across Low and High presets suggests the RTX 3080's rendering load scales nearly linearly with resolution in this title, while the CPU headroom remains sufficient throughout.

The Ultra preset tells a slightly different story. At 1080p Ultra, the average is 107.7 FPS. At 1440p Ultra, it falls to 78 FPS, a 27.6% decrease. At 4K Ultra, the average drops to 43.4 FPS, which is 44.4% lower than the 1440p figure. The steeper falloff at 4K Ultra indicates that the heaviest settings combination pushes the RTX 3080 into a region where its memory bandwidth and raw throughput become the limiting factors.

The gap between Low and Ultra at each resolution reveals how much headroom the settings sliders offer. At 1080p, the difference is 132.7 FPS (240.4 vs 107.7). At 1440p, it narrows to 88.7 FPS. At 4K, it shrinks to 55.6 FPS. This compression of the settings range at higher resolutions is typical of a GPU that becomes progressively more saturated. The data suggests that at 4K, the GPU is the primary constraint, while at 1080p, the CPU and game engine overhead play a larger role in determining the ceiling.

FAQ

Q: What is the highest average FPS achievable with this hardware in Greedfall?

A: The highest measured average is 240.4 FPS, achieved at 1920x1080 with Low settings.

Q: How does the RTX 3080 compare to its nearest rival in synthetic benchmarks?

A: The RTX 3080 has an average benchmark score of 35787, which is 0.2% lower than the AMD Radeon Pro Duo (35860) and 0.9% lower than the AMD Radeon RX 7900 GRE (36101). It outperforms the NVIDIA GeForce RTX 5070 Ti Mobile by 1%.

Q: Can this system maintain 60 FPS at 4K in Greedfall?

A: Yes, at 4K High settings the average FPS is 69.8, and at 4K Medium it is 78.7. However, at 4K Ultra the average drops to 43.4 FPS, which falls below the 60 FPS threshold.

Q: What is the performance gap between the Ryzen 9 9900X and its closest rival?

A: The Ryzen 9 9900X has an average benchmark score of 54450. The AMD Ryzen 9 9900X3D scores 54681, which is 0.4% higher. The Intel Core i7-14700F scores 54097, which is 0.7% lower. The Intel Core Ultra 5 245K is 1.5% higher, and the Core Ultra 5 245KF is 1.8% higher.

Q: How much performance is lost when moving from 1440p to 4K at Ultra settings?

A: At 1440p Ultra, the average FPS is 78. At 4K Ultra, it drops to 43.4, representing a 44.4% reduction in average frame rate.

Q: Is the RTX 3080's VRAM capacity sufficient for this game's highest settings?

A: The RTX 3080 has 10 GB of GDDR6X memory with 760.3 GB/s bandwidth. The measured data shows playable averages at 4K High (69.8 FPS), but Ultra at 4K falls to 43.4 FPS, suggesting the combination of VRAM capacity and memory bandwidth is stretched at the highest preset.

Settings Recommendations

For 1920x1080 displays, the data shows that High settings at 170.4 FPS average is the sweet spot for most users. Ultra at 1080p delivers 107.7 FPS, which is still well above refresh-rate thresholds for most monitors, but the 36.8% drop from High to Ultra (170.4 vs 107.7) buys diminishing visual returns in a 2019 Action RPG. Medium at 188.2 FPS is only 10.5% faster than High, so High offers the better balance. Low at 240.4 FPS is only relevant for competitive play or extreme refresh rate panels, as the visual sacrifice is substantial.

At 2560x1440, High settings produce 119.3 FPS, which comfortably drives 120 Hz displays. Ultra at 1440p drops to 78 FPS, a 34.6% reduction from High. The medium preset at 131.5 FPS is 10.2% faster than High but visually less consistent. The recommendation is High for 1440p, as it stays above 100 FPS while retaining most visual quality. For users who prioritize frame rate, Medium at 131.5 FPS is acceptable, but the jump to High is worth the 12.2 FPS cost.

At 3840x2160, High settings at 69.8 FPS is the only preset that consistently holds above 60 FPS. Medium at 78.7 FPS is marginally faster, but the visual quality reduction may not justify the 12.7% gain. Ultra at 43.4 FPS is not recommended for general play, as it sits below the 60 FPS threshold that most 4K monitor owners expect. Low at 99 FPS is a viable option for those who prioritize smoothness over fidelity, but it represents a major visual downgrade. The measured data points to High as the optimal 4K preset for this hardware combination.

Measured FPS Breakdown

At 1920x1080, the full range of settings produces the following averages: Low 240.4 FPS, Medium 188.2 FPS, High 170.4 FPS, and Ultra 107.7 FPS. The spread from Low to Ultra is 132.7 FPS, indicating that the CPU and game engine can push far beyond what the GPU delivers at the highest preset. The step from Medium to High costs 17.8 FPS (188.2 to 170.4), while the step from High to Ultra costs 62.7 FPS (170.4 to 107.7). This suggests that Ultra enables several expensive effects that disproportionately impact the RTX 3080.

At 2560x1440, the averages are: Low 166.7 FPS, Medium 131.5 FPS, High 119.3 FPS, and Ultra 78 FPS. The Low-to-Ultra spread is 88.7 FPS. The transition from Medium to High costs 12.2 FPS, which is proportionally similar to the 1080p step. The High-to-Ultra drop of 41.3 FPS (119.3 to 78) is the largest single settings jump at this resolution, again highlighting Ultra as a demanding preset. The 1440p results show the system still has CPU headroom at Low and Medium, but High begins to shift the balance toward GPU limitation.

At 3840x2160, the averages are: Low 99 FPS, Medium 78.7 FPS, High 69.8 FPS, and Ultra 43.4 FPS. The Low-to-Ultra spread is 55.6 FPS, the narrowest of the three resolutions. The step from Medium to High costs 8.9 FPS, while High to Ultra costs 26.4 FPS. At 4K, even Low settings produce only 99 FPS, which is 141.4 FPS below the 1080p Low result. This confirms that the RTX 3080 becomes the dominant bottleneck at 4K, regardless of preset.

GPU Role

The NVIDIA GeForce RTX 3080 carries 10 GB of GDDR6X memory on a 320-bit bus, delivering 760.3 GB/s of bandwidth. Its 8704 shading units, 272 TMUs, and 96 ROPs are paired with a base clock of 1440 MHz and a boost clock of 1710 MHz. The memory runs at 1188 MHz, which translates to 19 Gbps effective. These specifications place the card at the 80th percentile among all GPUs in the benchmark database, with an average benchmark score of 35787.

In Greedfall, the RTX 3080's role becomes more pronounced as resolution increases. At 1080p, the card is capable of producing 240.4 FPS on Low, but Ultra drops to 107.7 FPS. The 55.2% reduction from Low to Ultra at 1080p indicates that the card's raw throughput is sufficient for the game's lighter settings, but Ultra's additional effects tax the GPU heavily. At 4K, the card's limits are clear: Low produces 99 FPS, but Ultra falls to 43.4 FPS, a 56.2% drop. The 10 GB VRAM capacity does not appear to cause a hard ceiling in the measured data, as the card scales consistently across resolutions, but the bandwidth demand at 4K Ultra likely contributes to the sub-60 FPS result.

The card's nearest rival, the AMD Radeon RX 7900 GRE, scores 1% higher on average, while the RTX 5070 Ti Mobile scores 1% lower. The RTX 3080's 29.77 TFLOPS FP32 throughput and 465.1 GTexel/s texture rate are the specifications that drive these game results. The 68 RT cores and 272 tensor cores are present but Greedfall's 2019 release predates widespread ray tracing adoption, so their impact on measured FPS is likely minimal. The pixel rate of 164.2 GPixel/s aligns with the observed 4K performance, where the card averages 69.8 FPS on High.

CPU Role

The AMD Ryzen 9 9900X is a 12-core, 24-thread processor based on the Zen 5 architecture (Granite Ridge), built on TSMC's 4 nm process. It runs at a base clock of 4.40 GHz and boosts to 5.60 GHz, with a 120 W TDP. The processor has 64 MB of shared L3 cache, plus 1 MB of L2 cache per core and 80 KB of L1 cache per core. It supports DDR5 memory in dual-channel configuration, providing 89.6 GB/s of theoretical bandwidth. The chip occupies the 94th percentile among all CPUs, with an average benchmark score of 54450.

In Greedfall, the CPU's influence is most visible at 1080p. The jump from Low to Medium at 1080p costs 52.2 FPS (240.4 to 188.2), which is a 21.7% reduction. This suggests that even at Low settings, the CPU can feed the GPU enough frames to approach 240 FPS, a typical ceiling for game engine physics and draw-call processing. At 1440p, Low produces 166.7 FPS, which is still high enough that the CPU may be a minor factor, but the GPU is starting to take over. At 4K, the CPU is effectively not the bottleneck, as the GPU's 99 FPS on Low is well below what the 9900X could theoretically feed.

The 9900X's single-thread performance, evidenced by its 3DMark single-thread score of 1286 and Cinebench R23 single-core score of 6555, is relevant for Greedfall's game logic and scripting. The multi-threaded scores, including Cinebench R23 multi-core at 46438 and 3DMark max-threads at 13929, show that the CPU has ample headroom for background tasks and streaming. Compared to its nearest rivals, the 9900X is 0.4% slower than the Ryzen 9 9900X3D (54681 vs 54450), 0.7% faster than the Intel Core i7-14700F (54097), and 1.5% to 1.8% slower than the Core Ultra 5 245K and 245KF. These differences are negligible in gaming scenarios, and the measured FPS data confirms that the CPU is not the limiting factor at 1440p or 4K in this title.

Hardware Specifications

AMD Ryzen 9 9900X

Cores / Threads 12 / 24
Base Clock 4400 MHz
Boost Clock 5600 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 9900X + NVIDIA GeForce RTX 3080 in Greedfall

Resolution Settings Avg FPS
3840x2160 Low 99.0
3840x2160 Medium 78.7
3840x2160 High 69.8
3840x2160 Ultra 43.4
2560x1440 Low 166.7
2560x1440 Medium 131.5
2560x1440 High 119.3
2560x1440 Ultra 78.0
1920x1080 Low 240.4
1920x1080 Medium 188.2
1920x1080 High 170.4
1920x1080 Ultra 107.7

Greedfall with Ryzen 9 9900X + Other GPUs

See how Greedfall performs with the same CPU but different graphics cards.

Greedfall with RTX 3080 + Other CPUs

See how Greedfall performs with the same GPU but different processors.

Other Games with Ryzen 9 9900X + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.