Greedfall
This combination delivers exceptional performance with an average of 170 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 62 | 100 | 110 | 137 |
| 1440p QHD | 108 | 170 | 184 | 234 |
| 1080p Full HD | 157 | 242 | 260 | 282 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Greedfall with AMD Ryzen 5 3600 + NVIDIA GeForce RTX 5080, In-Depth Analysis
The AMD Ryzen 5 3600 paired with the NVIDIA GeForce RTX 5080 produces a distinctive performance profile in Greedfall, one that shifts from being heavily GPU-limited at 4K to increasingly CPU-bound at 1080p. The measured frame rates across all resolutions and settings reveal a system that delivers exceptional headroom for high-refresh displays, though the scaling behavior between presets tells a nuanced story about where the bottleneck lies.
Resolution Scaling
The frame rate transition from 1080p to 4K follows an expected pattern, but the magnitude of the drop varies significantly depending on the graphics preset. At Ultra settings, the average frame rate falls from 157 FPS at 1920x1080 to 108.4 FPS at 2560x1440, a reduction of 48.6 FPS, and then further to 61.8 FPS at 3840x2160. This represents a cumulative 60.6% decrease from 1080p to 4K, indicating that the RTX 5080 is working substantially harder at higher pixel counts. The 4K Ultra result of 61.8 FPS is the single lowest measured value in the entire dataset, suggesting that the combination of maximum settings and 4K resolution pushes the GPU to its limits in this title.
The scaling is less dramatic at lower presets. When moving from 1080p Low (282.4 FPS) to 4K Low (136.7 FPS), the drop is 145.7 FPS, or roughly 51.6%. This smaller percentage decrease at Low settings compared to Ultra suggests that at 1080p Low, the system is constrained by the CPU rather than the GPU. The Ryzen 5 3600, with its 6 cores and 12 threads, appears to cap performance around the 280-290 FPS range in this game, as evidenced by the relatively modest gains between Medium (260.2 FPS) and Low (282.4 FPS) at 1080p. In contrast, at 4K, the difference between Low and Medium is 26.4 FPS (136.7 to 110.3), showing that the GPU is the limiting factor at that resolution.
The intermediate 1440p results demonstrate a balanced workload. High settings at 2560x1440 produce 169.7 FPS, which is 72.1 FPS higher than at 4K but 72.1 FPS lower than at 1080p. This linear scaling suggests that neither component is completely saturated at this resolution, making 1440p the sweet spot where the CPU and GPU contributions are roughly equal.
Settings Recommendations
The measured data provides clear guidance on which preset delivers the optimal balance of visual quality and performance for this specific hardware combination. At 4K, the High preset at 99.5 FPS is the recommended choice, as it offers a smooth experience well above the 60 FPS threshold while staying 37.7 FPS ahead of the Ultra preset's 61.8 FPS. The Medium preset at 110.3 FPS provides additional headroom, but the visual quality difference between Medium and High in an action RPG like Greedfall typically justifies the slight performance cost. Ultra at 4K, while playable at 61.8 FPS, leaves minimal margin for demanding combat sequences and is best reserved for players who prioritize image quality over framerate stability.
At 1440p, all presets deliver excellent performance, but the High setting at 169.7 FPS stands out as the ideal choice. It provides a 61.3 FPS advantage over Ultra (108.4 FPS) while maintaining a 13.8 FPS advantage over Medium (183.5 FPS). The data indicates that High at 1440p is the performance sweet spot, offering triple-digit frame rates with enough visual fidelity to take advantage of the higher resolution. For players with 144Hz monitors, High is the clear recommendation, while those with 240Hz displays could drop to Medium without noticing much visual degradation.
At 1080p, even the Ultra preset at 157 FPS exceeds the refresh rate of most standard monitors. The Low preset at 282.4 FPS and Medium at 260.2 FPS are only relevant for competitive play or extreme refresh rate displays, as the visual trade-offs are significant. The High preset at 241.8 FPS is the sensible recommendation, providing a 84.8 FPS advantage over Ultra while maintaining much better image quality than Low. Given the CPU limitation observed at this resolution, the choice between presets has a smaller impact on absolute FPS than at higher resolutions.
GPU Role
The RTX 5080's specifications directly explain its behavior across the resolution spectrum in Greedfall. With 16 GB of GDDR7 memory on a 256-bit bus delivering 960.0 GB/s of bandwidth, the card has ample memory capacity and throughput for this 2019 title. The GPU's 10752 shading units and 336 texture mapping units are leveraged heavily at 4K, where the Ultra preset's 61.8 FPS represents a 2.5x increase in workload compared to Low's 136.7 FPS. The boost clock of 2617 MHz and base clock of 2295 MHz provide the raw compute throughput needed to maintain playable frame rates even at the highest settings.
The GPU's memory subsystem becomes increasingly important as resolution increases. At 4K Ultra, the card's 960.0 GB/s bandwidth is likely a significant factor in sustaining 61.8 FPS, as texture-heavy scenes in Greedfall's open-world environments require substantial memory traffic. The 16 GB capacity ensures that no texture data needs to be swapped to system memory, even at Ultra settings with high-resolution assets. This is corroborated by the relatively small performance gap between Medium (110.3 FPS) and High (99.5 FPS) at 4K, suggesting that the memory system can handle the increased data volume without becoming a bottleneck.
The GPU's 84 RT cores and 336 tensor cores are not specifically relevant to Greedfall, as the game does not utilize ray tracing or DLSS features. However, the card's raw rasterization performance, expressed through its pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s, directly correlates with the measured frame rates. The pixel rate is particularly relevant at 4K, where the number of pixels to fill quadruples compared to 1080p. The fact that the RTX 5080 achieves 99.5 FPS at 4K High demonstrates that its pixel throughput is sufficient for this title, though the 61.8 FPS Ultra result indicates that the additional shading work at Ultra settings taxes the GPU's compute units.
Measured FPS Breakdown
At 1920x1080, the measured frame rates range from 157 FPS at Ultra to 282.4 FPS at Low. The progression is: Low 282.4 FPS, Medium 260.2 FPS, High 241.8 FPS, and Ultra 157 FPS. The gap between High and Ultra is notably large at 84.8 FPS, suggesting that the Ultra preset enables expensive effects that disproportionately tax the system. The difference between Low and Medium is 22.2 FPS, and between Medium and High is 18.4 FPS, showing a relatively linear degradation as settings increase until the Ultra jump.
At 2560x1440, the results are: Low 234.1 FPS, Medium 183.5 FPS, High 169.7 FPS, and Ultra 108.4 FPS. The spacing between presets widens compared to 1080p, with a 50.6 FPS difference between Low and Medium, 13.8 FPS between Medium and High, and 61.3 FPS between High and Ultra. The Ultra preset at 1440p shows a 49.4% reduction from High, which is the largest relative drop among any adjacent preset pair in the dataset.
At 3840x2160, the results are: Low 136.7 FPS, Medium 110.3 FPS, High 99.5 FPS, and Ultra 61.8 FPS. The differences are 26.4 FPS between Low and Medium, 10.8 FPS between Medium and High, and 37.7 FPS between High and Ultra. The Ultra preset at 4K is the only measured configuration that falls below 60 FPS, and its 61.8 FPS average indicates that this setting combination is at the edge of playability for this hardware. The relatively small gap between Medium and High at 4K (10.8 FPS) compared to the larger gap between High and Ultra (37.7 FPS) suggests that the Ultra preset introduces rendering features that are particularly demanding at high pixel densities.
How This Combo Ranks
The AMD Ryzen 5 3600 and NVIDIA GeForce RTX 5080 combination ranks 106th out of 1705 tested configurations in Greedfall, placing it in the top 6.2% of all tested combos. This ranking reflects the GPU's dominant influence on overall performance, as the RTX 5080 sits in the 89th percentile among all GPUs based on its average benchmark score of 59188. The CPU, while less influential, still contributes meaningfully, with the Ryzen 5 3600 ranking in the 76th percentile among all CPUs with an average benchmark score of 18129.
The GPU's nearest rivals in the benchmark database provide context for its performance tier. The RTX 5080's average score of 59188 is 1.6% ahead of the Intel Arc A570M (58239) and 2.5% ahead of the Intel Arc A580 (57756), while trailing the Intel Arc Pro A60 (60326) by 1.9% and the AMD Radeon Pro W5500X (57661) by 2.6%. These small percentage differences indicate that the RTX 5080 is clustered with mid-range professional and consumer GPUs in synthetic benchmarks, though its gaming performance in Greedfall at 4K Ultra exceeds what these rivals would likely achieve given their lower memory bandwidth and shading unit counts.
The CPU's nearest rivals show a tighter cluster. The Ryzen 5 3600's average score of 18129 is virtually identical to the Intel Core i5-11400 (18150, deltaPct -0.1%), the AMD Ryzen 5 7535HS (18101, deltaPct 0.2%), and the AMD Ryzen 5 1600 (18158, deltaPct -0.2%). The AMD EPYC 9274F (18189, deltaPct -0.3%) rounds out the comparison. These sub-1% differences demonstrate that the Ryzen 5 3600's computational throughput is well-matched to its contemporaries, though its age is reflected in its inability to push frame rates beyond the 280-290 FPS ceiling observed at 1080p Low.
The combination's 106th rank out of 1705 combos is particularly noteworthy given the CPU's 76th percentile standing. This suggests that the RTX 5080 boosts the overall gaming experience substantially, and that the Ryzen 5 3600, despite being a 2019 part, does not significantly bottleneck the GPU at resolutions above 1080p. At 4K, where the GPU is the clear limiting factor, this combination performs near the top of the database, while at 1080p, the CPU cap prevents it from reaching the absolute highest frame rates achieved by newer processor pairings.
Hardware Specifications
AMD Ryzen 5 3600
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 3600 + NVIDIA GeForce RTX 5080 in Greedfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 136.7 |
| 3840x2160 | Medium | 110.3 |
| 3840x2160 | High | 99.5 |
| 3840x2160 | Ultra | 61.8 |
| 2560x1440 | Low | 234.1 |
| 2560x1440 | Medium | 183.5 |
| 2560x1440 | High | 169.7 |
| 2560x1440 | Ultra | 108.4 |
| 1920x1080 | Low | 282.4 |
| 1920x1080 | Medium | 260.2 |
| 1920x1080 | High | 241.8 |
| 1920x1080 | Ultra | 157.0 |
Greedfall with Ryzen 5 3600 + Other GPUs
See how Greedfall performs with the same CPU but different graphics cards.
Greedfall with RTX 5080 + Other CPUs
See how Greedfall performs with the same GPU but different processors.
Other Games with Ryzen 5 3600 + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.