Fivem

Fivem

AVERAGE FPS
60
good

This combination provides smooth gameplay with an average of 60 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 28 35 45
1440p QHD 40 51 64 81
1080p Full HD 60 77 97 123

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 45
3840x2160 Medium 35
3840x2160 High 28
3840x2160 Ultra 22
2560x1440 Low 81
2560x1440 Medium 64
2560x1440 High 51
2560x1440 Ultra 40
1920x1080 Low 123
1920x1080 Medium 97
1920x1080 High 77
1920x1080 Ultra 60

Fivem with Intel Core i5-14400F + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis

Fivem is a multiplayer-heavy title where frame pacing and consistency matter as much as raw peak output. For the Intel Core i5-14400F and NVIDIA GeForce GTX 1660 SUPER pairing, the measured data shows a clear hierarchy across presets and resolutions. The GPU sits at the 53rd percentile among all tested GPUs, while the CPU holds a stronger 83rd percentile ranking, suggesting the graphics card will frequently be the limiting factor in this configuration.

Settings Recommendations

The benchmark results indicate that the Medium preset offers the most balanced experience for this combination across all tested resolutions. At 1920x1080, Medium delivers 97 FPS average with a minimum of 82 FPS, keeping frame times well within a comfortable range for competitive play. The High preset drops to 77 FPS average, which is still playable but introduces a 20 FPS penalty over Medium for what appears to be diminishing visual returns. Low at 1080p pushes the average to 123 FPS, but the jump from Medium to Low only yields a 26 FPS gain while noticeably reducing visual fidelity.

At 2560x1440, Medium remains the strongest recommendation. The 64 FPS average with a 54 FPS minimum is perfectly serviceable for a multiplayer environment where reaction times matter. High at this resolution falls to 51 FPS, and while that is technically playable, the frame rate dips closer to the 45-50 FPS range where input lag becomes perceptible in fast-paced scenarios. Ultra should be avoided entirely; it produces 40 FPS at 1440p and 60 FPS at 1080p, with the latter being the only Ultra result that clears a 60 FPS average.

For 4K, the data becomes more restrictive. Medium at 3840x2160 produces 35 FPS average with a 30 FPS minimum, which fails to meet the standard for smooth multiplayer interaction. Low at 4K reaches 45 FPS, but this still leaves the system below the 60 FPS threshold that most players would consider acceptable. The practical ceiling for this combo is 1440p Medium, where the system maintains a stable frame rate without sacrificing too much visual detail. At 1080p, Medium offers the best compromise between the 123 FPS of Low and the 77 FPS of High, making it the default choice for players who prioritize both responsiveness and image quality.

GPU Role

The GTX 1660 SUPER is built on the Turing architecture using the TU116 chip, fabricated on a 12 nm process at TSMC. It carries 6 GB of GDDR6 memory across a 192-bit bus, yielding 336.0 GB/s of bandwidth. The memory clock runs at 1750 MHz with 14 Gbps effective transfer rate, while the GPU core operates between a 1530 MHz base and 1785 MHz boost clock. These specifications place it in the mid-range tier of its generation, and the benchmark data confirms its behavior: the card has enough raw throughput for 1080p gaming but begins to strain as resolution increases.

The GPU's average benchmark score of 12986 places it at the 53rd percentile of all tested GPUs. Its nearest rivals include the NVIDIA GeForce RTX 3050 Ti Mobile at 12940 (0.4% slower), the AMD Radeon RX 580 at 12928 (0.4% slower), and the AMD Radeon 740M at 12870 (0.9% slower). The only faster neighbor in the data is the NVIDIA Tesla M2090 at 13075, which sits 0.7% ahead. This tight clustering shows the GTX 1660 SUPER is positioned squarely in a competitive mid-range band, but it also means there is no headroom to push demanding settings at higher resolutions.

The measured FPS data reflects this GPU limitation. At 4K Ultra, the combo manages only 22 FPS average, which is effectively unplayable. Dropping to 4K High improves to 28 FPS, while 4K Medium reaches 35 FPS. The 4K Low result of 45 FPS is the only 4K figure that approaches playability, yet it still falls short of the 60 FPS target. The pattern across resolutions shows a consistent GPU-bound behavior: as pixel count increases, the frame rate drops roughly in proportion to the added rendering load, with the 6 GB VRAM buffer and the 336.0 GB/s bandwidth becoming increasingly stressed.

CPU Role

The Core i5-14400F is a 10-core, 16-thread processor based on the Raptor Lake architecture, running at a 2.50 GHz base clock with a 4.70 GHz boost. It supports both DDR4 and DDR5 memory in dual-channel configuration, giving it flexibility for various system builds. The CPU's benchmark scores are strong: Cinebench R23 multi-core reaches 21645, single-core hits 3055, and Geekbench multi-core scores 11268 with a single-core score of 2058. PassMark multi-thread results show 25470, with single-thread at 3701.

The CPU sits at the 83rd percentile among all tested processors, with an average benchmark score of 32279. Its nearest rivals are the AMD Ryzen 7 PRO 8840U at 32233 (0.1% slower), the Intel Core i9-11900 at 32226 (0.2% slower), the AMD Ryzen 7 6800HS at 32354 (0.2% faster), and the Intel Core i7-12800H at 32121 (0.5% slower). This places the i5-14400F in a performance tier that clearly outpaces the GPU's capabilities, meaning the CPU is unlikely to bottleneck the system in most gaming scenarios.

Fivem is known for its server-side scripting and entity simulation, which can create CPU spikes in populated areas. The 10-core configuration with 16 threads provides substantial headroom for these workloads. The PassMark physics score of 1523 and floating-point math score of 61319 indicate solid computational throughput. In the measured FPS data, the CPU's strength is evident in the 1080p Low result of 123 FPS, which approaches the GPU's maximum output capability. The fact that 1080p Low achieves nearly double the frame rate of 4K High (123 vs 28 FPS) confirms that the GPU is the primary constraint, as a CPU-bound scenario would show less variation across resolutions.

How This Combo Ranks

The combined ranking for this specific CPU-GPU pairing in Fivem is 3174 out of 3707 tested combinations. This places the configuration in the lower 15% of all possible pairings, which is consistent with the GPU's mid-range standing being dragged down by the demanding multiplayer workload. The rank reflects that while the i5-14400F is a capable processor, the GTX 1660 SUPER's 6 GB VRAM and 5.027 TFLOPS FP32 performance are simply not sufficient for high-refresh-rate play in Fivem at higher settings.

The gap between CPU and GPU percentiles is instructive. A CPU at the 83rd percentile paired with a GPU at the 53rd percentile suggests the system is unbalanced toward the processor side. In a game like Fivem, where multiplayer interactions and server-side logic can be CPU-intensive, this balance is not entirely disadvantageous. The CPU can handle the simulation overhead without stuttering, but the GPU will cap the visual quality and resolution ceiling. The 3174th rank out of 3707 means there are 533 combinations that perform worse, but also a substantial number that outperform this pairing, primarily through stronger GPUs.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and consistent across all settings. At Medium settings, the average frame rate falls from 97 FPS at 1080p to 64 FPS at 1440p, then to 35 FPS at 4K. This represents a 34% reduction from 1080p to 1440p, and a further 45% reduction from 1440p to 4K. The Low preset shows a similar pattern: 123 FPS at 1080p, 81 FPS at 1440p, and 45 FPS at 4K. High settings drop from 77 to 51 to 28 FPS across the same resolution progression.

These scaling patterns are characteristic of a GPU-bound system. When resolution increases, the pixel count rises geometrically, and the GTX 1660 SUPER's fixed pixel rate of 85.68 GPixel/s and texture rate of 157.1 GTexel/s become the limiting factors. The 4K to 1080p ratio at Medium is roughly 2.77x (97 / 35), which is close to the theoretical pixel count ratio of 4x but moderated by the fact that lower resolutions can hit CPU or memory ceilings. The 1440p to 1080p ratio at Low (81 / 123 = 0.66) shows a 34% drop, while the 4K to 1440p ratio (45 / 81 = 0.56) shows a 44% drop, indicating the GPU struggles more as it approaches its bandwidth limits.

The minimum FPS data on Medium provides additional insight. At 1080p Medium, the minimum is 82 FPS against an average of 97, a difference of 15 FPS. At 1440p Medium, the minimum is 54 against an average of 64, a 10 FPS spread. At 4K Medium, the minimum is 30 against an average of 35, only a 5 FPS spread. This narrowing gap at higher resolutions indicates that the GPU is running at near-saturation, with less variance because it is consistently hitting its performance ceiling rather than fluctuating based on scene complexity.

Measured FPS Breakdown

At 1920x1080, the full settings range is available and playable. Low produces 123 FPS average, Medium delivers 97 FPS with a minimum of 82 and maximum of 111, High reaches 77 FPS, and Ultra manages 60 FPS. The 1080p results show a clear gradient where each settings tier costs approximately 20 FPS on average, from 123 down to 60.

At 2560x1440, the frame rates compress. Low reaches 81 FPS, Medium averages 64 FPS with a 54 FPS minimum and 73 FPS maximum, High drops to 51 FPS, and Ultra falls to 40 FPS. The gap between Low and Ultra at 1440p is 41 FPS, narrower than the 63 FPS gap at 1080p, showing the GPU's diminishing ability to differentiate between quality levels as resolution rises.

At 3840x2160, only Low and Medium produce remotely usable numbers. Low averages 45 FPS, Medium averages 35 FPS with a 30 FPS minimum and 41 FPS maximum, High drops to 28 FPS, and Ultra sinks to 22 FPS. The 4K results are consistently below the 60 FPS threshold, with even Low failing to reach half of that target. The Medium preset at 4K shows the tightest frame time consistency, with only a 5 FPS gap between average and minimum, but the overall performance level remains too low for competitive multiplayer.

FAQ

Q: What is the best resolution and settings combination for this system in Fivem?

A: The data shows 1920x1080 with Medium settings providing 97 FPS average and 82 FPS minimum, making it the most balanced option. At 2560x1440, Medium still delivers 64 FPS, but 1080p Medium offers the best compromise between visual quality and frame rate stability.

Q: Can this system handle 4K gaming in Fivem?

A: The measured results indicate no. Even at Low settings, 4K produces only 45 FPS average, while Medium drops to 35 FPS and Ultra falls to 22 FPS. All 4K configurations fail to reach the 60 FPS threshold considered necessary for smooth multiplayer play.

Q: Is the CPU or GPU the limiting factor in this setup?

A: The GPU is the primary constraint. The Core i5-14400F ranks at the 83rd percentile among CPUs, while the GTX 1660 SUPER sits at the 53rd percentile. The FPS scaling across resolutions shows a typical GPU-bound pattern, with frame rates dropping significantly as pixel count increases while the CPU has ample headroom.

Q: How does the GTX 1660 SUPER compare to its closest rivals?

A: The GTX 1660 SUPER scores 12986 on average benchmarks, placing it 0.4% ahead of the RTX 3050 Ti Mobile, 0.4% ahead of the RX 580, and 0.9% ahead of the Radeon 740M. It trails the Tesla M2090 by 0.7%. This places it in a tightly contested mid-range band.

Q: What is the highest settings preset that maintains playable frame rates at 1440p?

A: Medium settings at 2560x1440 produce 64 FPS average with a 54 FPS minimum, which is the highest preset that stays above the 50 FPS floor. High drops to 51 FPS and Ultra falls to 40 FPS, both of which increase the risk of noticeable frame drops during intense multiplayer moments.

Q: Does the CPU's 10-core configuration benefit Fivem's multiplayer workload?

A: The CPU's 16 threads and strong multi-core scores (21645 in Cinebench R23) provide substantial headroom for Fivem's server-side scripting and entity processing. The PassMark physics score of 1523 suggests adequate computational power, but the GPU's limitations prevent the CPU's full potential from being realized in frame rate output.

Hardware Specifications

Intel Core i5-14400F

Cores / Threads 10 / 16
Base Clock 2500 MHz
Boost Clock 4700 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1660 SUPER

VRAM 6 GB GDDR6
Base Clock —
Boost Clock 1785 MHz MHz
TDP 125 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14400F + NVIDIA GeForce GTX 1660 SUPER in Fivem

Resolution Settings Avg FPS
3840x2160 Low 45.0
3840x2160 Medium 35.0
3840x2160 High 28.0
3840x2160 Ultra 22.0
2560x1440 Low 81.0
2560x1440 Medium 64.0
2560x1440 High 51.0
2560x1440 Ultra 40.0
1920x1080 Low 123.0
1920x1080 Medium 97.0
1920x1080 High 77.0
1920x1080 Ultra 60.0

Fivem with ii5-14400F + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with GTX 1660 SUPER + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii5-14400F + GTX 1660 SUPER

Explore FPS benchmarks for other games using this same hardware combination.