Fivem
This combination provides smooth gameplay with an average of 110 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 40 | 52 | 65 | 82 |
| 1440p QHD | 73 | 93 | 117 | 148 |
| 1080p Full HD | 110 | 142 | 177 | 224 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i5-10400F + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis
Fivem, the multiplayer modification platform for Grand Theft Auto V, presents a unique performance profile when paired with the Intel Core i5-10400F and NVIDIA GeForce RTX 3070 Ti. This combination ranks in the 1345th position out of 3707 tested combos in the database, placing it in the upper-middle tier of all system configurations. The ranking reflects a substantial gap between the raw capability of the hardware and the real-world demands of this specific multiplayer environment, where server-side scripts and player density often override pure graphical output. The data indicates a system that is consistently capable of high refresh rate gaming at 1080p, but one that requires careful settings management to maintain smooth performance at higher resolutions.
How This Combo Ranks
The combo's rank of 1345 out of 3707 tested configurations places it in the 36th percentile of all tested systems for Fivem. This positioning is notable because it suggests that while the RTX 3070 Ti is a high-end GPU, the overall system performance in Fivem is dragged down by factors that are not purely graphical. The ranking indicates that roughly two-thirds of tested combos perform better in this specific title, which is a strong signal that the game's workload is heavily influenced by CPU performance and memory latency rather than just pixel throughput.
Benchmark results for the CPU show a 3DMark single-thread score of 688 and a 3DMark max-threads score of 4735. These figures, when compared to the GPU's Passmark G3D score of 23356, illustrate a significant imbalance in Fivem's context. The game's engine, which is based on the original GTA V codebase, has a well-documented dependency on single-core performance for its simulation and script processing. The i5-10400F's single-thread performance, while competitive, is not the primary bottleneck in this configuration; instead, the game's server-side scripting often creates CPU stalls that the RTX 3070 Ti cannot compensate for. This explains why the combo's overall rank is lower than what the GPU's raw compute power alone would suggest.
Compared to its nearest CPU rivals, the i5-10400F shows a very tight clustering. The Intel Xeon 6756E scores 14163, which is just 0.2% lower, and the AMD EPYC 7552 scores 14115, a 0.5% deficit. On the other side, the Intel Core 7 160UL scores 14232 (0.3% higher) and the AMD Ryzen 3 7320C scores 14277 (0.6% higher). This data confirms that the CPU is performing exactly as expected for its class, with no silicon lottery luck or thermal throttling affecting its results. The system's overall rank is therefore not a reflection of a defective or poorly configured CPU, but rather a consequence of the game's specific architectural preferences.
GPU Role
The NVIDIA GeForce RTX 3070 Ti is built on the Ampere architecture with 8 GB of GDDR6X memory on a 256-bit bus, providing a memory bandwidth of 608.3 GB/s. The GPU operates at a base clock of 1575 MHz with a boost clock of 1770 MHz, which is the standard configuration for the reference card. With 6144 shading units and 96 ROPs, the card is capable of significant pixel throughput, as evidenced by its pixel rate of 169.9 GPixel/s and texture rate of 339.8 GTexel/s. These specifications place the GPU in the 75th percentile of all GPUs in the database, with a Passmark G3D score of 23356.
In Fivem, the GPU's role is primarily to render the open-world environment, which includes dense urban areas, vehicle models, and dynamic lighting. The 8 GB VRAM capacity is sufficient for 1080p and 1440p gaming, but the data shows a clear degradation at 4K. At 3840x2160 with High settings, the average FPS drops to 52, which is barely above the threshold for console-like smoothness. The GPU's memory bandwidth of 608.3 GB/s does not prevent the frame rate from collapsing when the resolution increases, suggesting that the bottleneck shifts from the GPU's compute units to its memory subsystem and the CPU's ability to feed it geometry data.
The GPU's nearest rivals in the database provide context for its performance ceiling. The NVIDIA GeForce RTX 5070 Mobile scores 29928 (0.1% higher), while the AMD Radeon RX 6800 scores 30095 (0.5% lower). The RTX 2080 Ti scores 29783 (0.5% higher), and the RX 6700 scores 30433 (1.6% lower). These deltas are all within a narrow band, indicating that the RTX 3070 Ti is delivering its expected performance without any driver or thermal anomalies. In Fivem, however, the GPU is rarely the sole limiting factor; the game's heavy CPU load means that even this powerful GPU often waits for the processor to catch up.
Resolution Scaling
The measured FPS data reveals a predictable but steep scaling pattern across resolutions. At 1920x1080 with Low settings, the system achieves an average of 224 FPS, which drops to 148 FPS at 2560x1440 and 82 FPS at 3840x2160. This represents a 34% drop from 1080p to 1440p and a 63% drop from 1080p to 4K. The scaling curve is nearly linear, suggesting that the system is becoming more GPU-bound as resolution increases, but the absolute numbers at 4K are still surprisingly low for a GPU of this caliber.
The more important observation comes from the High settings row. At 1080p High, the average is 142 FPS; at 1440p High, it is 93 FPS; and at 4K High, it is 52 FPS. The percentage drops are 35% and 63% respectively, which mirrors the Low settings scaling almost exactly. This consistency indicates that the system is not hitting a VRAM or bandwidth wall, but rather that the GPU's raw compute is scaling as expected. The fact that the 4K High average of 52 FPS is only 12 FPS above the 4K Ultra average of 40 FPS suggests that the GPU is nearing its practical limit in this title at that resolution.
The limiting component at higher resolutions becomes clearer when examining the Medium settings data, which includes minimum and maximum frame times. At 4K Medium, the average is 65 FPS with a minimum of 55 and maximum of 75. The spread of 20 FPS indicates frame pacing variance that is likely caused by CPU-side script processing. At 1080p Medium, the average is 177 FPS with a spread of 53 FPS (151 min to 204 max). The much wider variance at lower resolutions is a classic sign of CPU bottlenecking, where the GPU has headroom but the CPU cannot consistently deliver frames. This pattern confirms that the i5-10400F is the primary constraint in this combination, with the GPU's role increasing only at 4K.
Measured FPS Breakdown
At 1920x1080, the system demonstrates its strength. Low settings produce an average of 224 FPS, which is far beyond any standard 144Hz monitor's capability. Medium settings reduce this to 177 FPS with a minimum of 151 and maximum of 204, indicating that the system can maintain a stable 144 FPS experience even during busy scenes. High settings yield 142 FPS, which is still exceptionally smooth, while Ultra settings drop to 110 FPS. The gap between Low and Ultra is 114 FPS, showing that the GPU has substantial headroom at 1080p.
At 2560x1440, performance remains strong but the gap between settings narrows. Low settings produce 148 FPS, while Medium delivers 117 FPS with a minimum of 99 and maximum of 134. High settings yield 93 FPS, which is still suitable for high refresh rate monitors. Ultra settings bring the average down to 73 FPS. The drop from Low to Ultra is 75 FPS, which is less than the 1080p gap, suggesting that the GPU is becoming more engaged. The Medium settings variance of 35 FPS (99 to 134) is larger in percentage terms than at 1080p, hinting at more pronounced CPU stalls.
At 3840x2160, the system's limitations become apparent. Low settings produce 82 FPS, which is playable but not ideal for competitive play. Medium settings yield 65 FPS with a minimum of 55 and maximum of 75, making it a borderline experience for smooth gameplay. High settings drop to 52 FPS, which is at the edge of acceptable for a single-player experience. Ultra settings bring the system to 40 FPS, which is a significant compromise. The variance at 4K Medium is 20 FPS, which is narrow, indicating that the GPU is now the primary bottleneck and that the CPU has enough overhead to keep up with the reduced frame rate.
FAQ
Q: Is the Intel Core i5-10400F a bottleneck for the RTX 3070 Ti in Fivem?
A: The data strongly suggests yes. At 1080p Medium, the system averages 177 FPS with a variance of 53 FPS, which indicates the CPU is struggling to feed the GPU consistently. The 3DMark single-thread score of 688 for the CPU, combined with the game's heavy script processing, creates a situation where the GPU is often underutilized at lower resolutions.
Q: What is the best resolution for this combination in Fivem?
A: 2560x1440 with High settings appears to be the sweet spot. The average of 93 FPS is smooth, and the system is not as exposed to CPU bottlenecks as it is at 1080p. At 4K, the GPU becomes the limiting factor, with High settings achieving only 52 FPS.
Q: How does the RTX 3070 Ti compare to its direct rivals in raw performance?
A: The GPU's Passmark G3D score of 23356 is within 1.6% of its nearest rivals. The RTX 5070 Mobile is 0.1% faster, the RX 6800 is 0.5% slower, the RTX 2080 Ti is 0.5% faster, and the RX 6700 is 1.6% slower. This indicates the card is performing exactly as expected.
Q: Does the CPU's 6-core, 12-thread configuration help in Fivem?
A: The Cinebench R23 multicore score of 10283 shows the CPU has adequate multi-threaded capability. However, Fivem's performance is more tied to single-thread speed. The CPU's 3DMark single-thread score of 688 and Passmark single-thread score of 2541 are the relevant metrics, and they are not sufficient to prevent CPU stalls in this game.
Q: Why does the FPS drop so much from 1080p to 4K?
A: The drop is 63% from 1080p to 4K on High settings, going from 142 FPS to 52 FPS. This is a classic GPU-bound scaling pattern. The RTX 3070 Ti's 8 GB of GDDR6X memory and 608.3 GB/s bandwidth are insufficient to maintain high frame rates at 4K in this title, which is a demanding open-world game.
Q: Is the system capable of 144 FPS gaming in Fivem?
A: At 1080p with Medium settings, the system averages 177 FPS and has a minimum of 151 FPS, so it can sustain 144 FPS. At 1440p with High settings, the average is 93 FPS, which is not enough for 144 FPS. The system is only suitable for high refresh rate gaming at 1080p.
CPU Role
The Intel Core i5-10400F is a 6-core, 12-thread processor based on the Comet Lake architecture, built on Intel's 14 nm process node. It operates at a base clock of 2.90 GHz and a boost clock of 4.30 GHz, with a 65 W TDP. The CPU has a 12 MB shared L3 cache and supports DDR4 memory in a dual-channel configuration, providing a memory bandwidth of 42.7 GB/s. These specifications place the CPU in the 68th percentile of all CPUs in the database, with an average benchmark score of 14185.
In Fivem, the CPU's role is more critical than in many other titles because the game's multiplayer framework relies on server-side scripts that execute on the client machine. The 3DMark 2-thread score of 1350 and 4-thread score of 2560 provide insight into the CPU's capability under light loads, which is where Fivem often operates. The game frequently uses only a few threads for its core simulation, and the i5-10400F's boost clock of 4.30 GHz helps in this regard. However, the architecture's limited instructions per clock compared to newer designs means that the CPU can become a limiting factor when many scripts are active simultaneously.
The CPU's performance in synthetic benchmarks aligns closely with its rivals. The nearest rival, the Intel Core 7 160UL, scores 14232, which is a 0.3% difference. The AMD Ryzen 3 7320C scores 14277, a 0.6% difference. These negligible deltas confirm that the i5-10400F is not underperforming. The bottleneck in Fivem is not the CPU's raw speed but rather the game's engine, which does not efficiently utilize the available multi-threading. The Passmark multithread score of 12115 indicates the CPU has headroom, but the game does not consistently use it.
Settings Recommendations
The measured FPS data provides a clear roadmap for optimal settings. At 1080p, the system is overqualified for high refresh rate gaming. Medium settings with an average of 177 FPS and a minimum of 151 FPS are the best choice for competitive play, as they provide a 20% buffer above 144 FPS. High settings at 142 FPS are also viable if the user prefers visual fidelity over absolute frame rate headroom. Ultra settings at 110 FPS are acceptable for casual play but introduce a higher risk of frame drops in busy scenes.
At 1440p, the recommendation shifts to High settings, which deliver an average of 93 FPS. This is a good balance between visual quality and smoothness. Medium settings at 117 FPS are the better choice for users with a 120Hz monitor, as the minimum of 99 FPS ensures no drops below 100 FPS. Ultra settings at 73 FPS are playable but not recommended for fast-paced multiplayer action. Low settings at 148 FPS are unnecessarily sacrificing visual quality for a frame rate that is beyond most monitors' refresh rates.
At 4K, the system is not ideal for competitive play, but it can provide a playable experience. Medium settings at 65 FPS with a minimum of 55 FPS are the best compromise, as they keep the frame rate above 50 FPS. High settings at 52 FPS are borderline, and players may notice stutters. Ultra settings at 40 FPS are not recommended for any gameplay style. The 8 GB VRAM capacity of the GPU is sufficient for these settings, but the GPU's compute capabilities are the limiting factor at this resolution. For the best overall experience across all resolutions, Medium settings at 1440p provide the most consistent frame pacing, with a narrow 35 FPS variance compared to the 53 FPS variance at 1080p Medium.
Hardware Specifications
Intel Core i5-10400F
NVIDIA GeForce RTX 3070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-10400F + NVIDIA GeForce RTX 3070 Ti in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 82.0 |
| 3840x2160 | Medium | 65.0 |
| 3840x2160 | High | 52.0 |
| 3840x2160 | Ultra | 40.0 |
| 2560x1440 | Low | 148.0 |
| 2560x1440 | Medium | 117.0 |
| 2560x1440 | High | 93.0 |
| 2560x1440 | Ultra | 73.0 |
| 1920x1080 | Low | 224.0 |
| 1920x1080 | Medium | 177.0 |
| 1920x1080 | High | 142.0 |
| 1920x1080 | Ultra | 110.0 |
Fivem with ii5-10400F + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 3070 Ti + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii5-10400F + RTX 3070 Ti
Explore FPS benchmarks for other games using this same hardware combination.