Fivem
This combination delivers exceptional performance with an average of 133 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 50 | 65 | 81 | 103 |
| 1440p QHD | 90 | 117 | 146 | 185 |
| 1080p Full HD | 137 | 177 | 215 | 234 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 7 3700X + AMD Radeon RX 7900 XT, In-Depth Analysis
The AMD Ryzen 7 3700X and AMD Radeon RX 7900 XT combination shows a wide performance envelope in Fivem, ranging from a comfortable 50 FPS at 4K Ultra to a very smooth 234 FPS at 1080p Low. Across all tested resolutions, the medium preset provides the most balanced experience, with the only measured min/max values appearing on that setting. The data suggests this is a capable pairing for multiplayer sessions, though the results at 4K show that even a 20 GB GPU is pressed at the highest settings.
Resolution Scaling
The frame rates scale predictably with resolution, with each step from 1920x1080 to 2560x1440 to 3840x2160 producing a clear and consistent drop. For the High preset, the average FPS moves from 177 at 1080p to 117 at 1440p and finally to 65 at 4K. That is a reduction of over half between 1080p and 4K, which indicates a GPU-heavy workload. The GPU is the primary driver of these numbers, as the compute required for each pixel quadruples when moving from 1080p to 4K.
TheLow settings tell a similar story but with a steeper drop at the top end: 234 FPS at 1080p, 185 at 1440p, and 103 at 4K. Interestingly, the 4K Low value (103) still surpasses the 1440p High value (117?) Actually, 103 is lower than 117, so that’s not correct. Rather, 4K Low 103 is higher than 4K Medium 96 and 4K High 65, but lower than 1440p High 117. The data shows that lower presets scale slightly less drastically due to reduced shading load. Medium retains the largest margins of range, because it is the only preset with recorded min/max values: at 4K, 69 to 93 FPS; at 1440p, 124 to 168; and at 1080p, 182 to 247. These ranges represent realistic variability under changing multiplayer scenes.
Ultra drops the most absolute performance: which is 137 FPS at 1080p, dropping to 90 at 1440p and 50 at 4K. The 4K Ultra value of 50 is the only row average below 60 FPS in the entire dataset, which suggests the GPU becomes the direct limiting component at that resolution and quality. Overall, the scaling curve implies that frame rate is pixel-bound from 1440p upward; at 1080p, the high averages for all presets hint that the rest of the system—likely the CPU—has more headroom to spare.
CPU Role
The AMD Ryzen 7 3700X provides 8 cores and 16 threads, with a base clock of 3.60 GHz and a boost clock of 4.40 GHz. Built on Zen 2 (Matisse) with a 7 nm process, it has 32 MB of L3 cache and a dual-channel DDR4 memory controller with 51.2 GB/s bandwidth. This processor’s benchmark scores place it in the 84th percentile of all CPUs, with an average benchmark score of 34260. Its nearest rivals in the database are narrowly spaced: the AMD Ryzen AI 7 350 scores 34222, the AMD EPYC 4244P scores 34220, and the Intel Core i5-13450HX scores 34333—all within 0.2% of the 3700X. The Intel Core Ultra 7 165H is 0.5% behind at 34083.
For Fivem, a multiplayer title that is generally known for server-side logic and real-time simulations, the CPU’s single-thread performance is relevant. The Geekbench single-core score of 1593 and Cinebench R15 single-core score of 204 demonstrate average single-thread execution. The multi-thread scores are more robust—Geekbench multicore 8899, Cinebench R15 multicore 2092—which fit the 8-core/16-thread layout. In the measured FPS, the fact that even 1080p Low averages 234 FPS suggests that the 3700X is not running out of threads at practical frame rates. At lower resolutions, the CPU can maintain ample performance to avoid bottlenecking the GPU. Only if a game were heavily dependent on single-thread instructions would this CPU become a liability, but the numbers of this game, at least, do not show such limitation in the medium-to-low presets.
The CPU’s memory support (dual-channel DDR4) with 51.2 GB/s bandwidth may also be a factor; Fivem with many players and complex scripts can benefit from higher bandwidth, but the measured FPS values do not fall drastically when moving from 1080p to 1440p, which would be expected if the CPU were memory-starved. The CPU’s percentile of 84 out of all CPUs confirms it fits comfortably in the top quartile of tested hardware, and its nearest rivals are all recent chips, reinforcing that the 3700X is still a solid foundation for this game.
GPU Role
The AMD Radeon RX 7900 XT is from the Radeon RX 7000 series but is listed as end-of-life. It uses the Navi 31 chip (RDNA 3.0) on a 5 nm process, with 5376 shading units and 192 ROPs. The memory is 20 GB of GDDR6 on a 320-bit bus, providing 800.0 GB/s of bandwidth. The chip’s clock speeds are a base of 1387 MHz, boost of 2394 MHz, and a game clock of 2025 MHz, with memory operating at 2500 MHz (effective 20 Gbps). Compute numbers are high: FP32 is 51.48 TFLOPS, and texture rate is 804.4 GTexel/s.
Benchmarks indicate that this GPU lands around the 55th percentile when compared to all GPUs in the database, with an average benchmark score of 13745. Its nearest rivals, in terms of that average, are the AMD Radeon 660M (13812, 0.5% apart) and NVIDIA RTX A2000 Mobile (13821, 0.5% apart), along with the AMD Radeon RX 570X (13871, 0.9% apart). The RX 9070 XT is the closest above with a delta of 1.5%. These scores reflect a moderate standing, but the 20 GB frame buffer and 800 GB/s bandwidth are clearly enough for Fivem at all settings tested, since even the lowest average FPS (50 at 4K Ultra) is still playable. The Vulkan performance of 71068 in Geekbench and the 3DMark Steel Nomad DX12 score of 5623 show strong low-level API behavior.
The GPU is clearly the scaling force at higher resolutions. The 4K data shows a noticeable margin between of the presets at 2160p: Low 103, Medium 81, High 65, Ultra 50. That pattern is typical of a GPU-limited scenario, where each one step in preset adds more shader and geometry load. At 1080p, the GPU’s output is high enough that the CPU is not always the boundary—everything from 234 FPS (Low) to 177 (High) to 215 (Medium) shows the GPU delivering multiple over 180 FPS consistently. The 1440p results are superior as well, with all presets above 90 FPS. The RX 7900 XT certainly has the VRAM and bandwidth to handle the game’s larger player environments, but the GPU checklist shows that it also needs enough the CPU to feed it, which the 3700X does.
Measured FPS Breakdown
The following is a full breakdown of measured frame rates across all combinations.
1920x1080:
- Low: 234 FPS average
- Medium: 215 FPS average, with a minimum of 182 and maximum of 247 – this is the only measured min/max for this resolution
- High: 177 FPS
- Ultra: 137 FPS
2560x1440:
- Low: 185 FPS
- Medium: 146 FPS (min 124, max 168)
- High: 117 FPS
- Ultra: 90 FPS
3840x2160:
- Low: 103 FPS
- Medium: 81 FPS (min 69, max 93)
- High: 65 FPS
- Ultra: 50 FPS
At 1080p, the frame rates span from 234 to 137, a gap of some of 100 FPS between Low and Ultra. That shows a strong sensitivity to visual effects even in the same resolution. For 1440p, the differences remain large, from 185 (Low) to 90 (Ultra), but the delta between adjacent presets is still substantial. The 4K numbers compress the ranges: the total spread from Low to Ultra is from 103 to 50, a 53 FPS difference. Interestingly, 4K Low (103) outperforms 1440p Utah (90) by 13 FPS, meaning that at 4K, you can drop preset and gain more than lowering the resolution from 4K to 1440p on Ultra.
The medium preset offers the most stable performance in terms of consistency, since it is the only setting row with measured minimum and maximum values for each resolution. For instance, at 4K Medium, the minimum is 69 and the maximum is 93, giving a tolerance of 24 FPS. The 1440p Medium min is 124 and max 168, and 1080p Medium min 182, max 247. These data points confirm that Medium can sustain a steady frame tempo during large-scale in-game activity, which is valuable in a multiplayer title where pop-in and new players cause stutters.
The 1080p Low setting produces the highest overall average (234), which is the top any configuration in the whole test set. It also means that a player with a 144 Hz or 240 Hz monitor can fully utilize the display at 1080p with the 3700X+7900 XT. In contrast, 4K Ultra is just borderline playable at 50 FPS and will likely feel choppy during busy scenes.
FAQ
Q: Does the system maintain 60 FPS at 4K?
A: Yes, but not together with the Ultra setting. At 4K High, the average is 65 FPS, and the Medium preset gives 81 FPS. The Low setting at 4K jumps to 103, so stable 60+ is possible with any preset except Ultra, which averages 50.
Q: Which setting provides the smoothest experience at 1440p?
A: The Low preset is the fastest at 185, but the Medium preset is the practical choice; it averages 146 FPS, with a minimum of 124 and maximum of 168. Medium keeps the frame rate well above 120 while maintaining a better visual quality than Low.
Q: Is the CPU upgradeable effect of this combo how far a 1080p performance goes?
A: The 3700X delivers 234 FPS on Low, 215 on Medium, and 177 on High at 1080p. These are high enough that the CPU rarely caps the outcome, indicated by the 8 cores and 16 threads plus a single-thread benchmark of 204 in Cinebench R15.
Q: What is the performance difference between 1080p Low and 1080p Ultra?
A: The gap is 197 FPS: (104?) Actually the difference is the numbers: 234 – 137 = 97 FPS. But we can say: the Low setting gives 234 FPS while the Ultra gives 137, a margin of approximately two- ninths. The precise numbers speak for themselves – typical but large jump.
Q: Is the RX 7900 XT the limiting factor at 4K?
A: Yes, because the frame rate drops as resolution scales, exactly as would be expected for a compute limit. At 4K Low (which reduces shading) the result is 103, while at 4K Ultra it drops by more than half to 50. Meanwhile, the CPU handles 4K Low and 4K Ultra with the same number of threads, so the GPU load is the dominant variable.
Q: Does the 20 GB VRAM on this GPU matter for the 4K presets?
A: Since the GPU is the limiting component at 4K, it is plausible to assume, but these data don’t directly prove it. The memory capacity of 20 GB and bandwidth of 800 GB/s are not worried by the FPS values; the Vulkan score is 71068 and the Passmark G3D is 29009, confirming it can handle lots of load. The measured FPS values are the best evidence: the 85 FPS at 4K High shows the card’s headroom.
Settings Recommendations
If you are gaming at 1080p, the data strongly recommends the Medium preset as the best overall. The average of 215 FPS is high, but Low’s 234 is slightly faster, yet Medium also delivers a minimum of 182 FPS, which ensures that even in busy lobbies the frame rate never dips into a troublesome range. That is the difference between Medium and Low: instead of saving In this case, Medium gives 215, but Low at 234 has a lower quality floor. For a mainstream player, Medium is the recommended start to maintain high frame the at all text.
For 1440p monitors, the Medium preset is again the balanced choice, providing a strong 146 average with an honest minimum of 124 FPS. If you want to minimize input crush, Low at 104 covers the higher the refresh rate, but the 22 FPS average difference is not huge. But if you have a 144Hz monitor, the Low will keep you above that ceiling consistently, while Medium might dip for a brief moment. Ultra’s 90 average is still playable but it is 56 FPS less than the Medium. The main take-away is that 1440p Ultra is inappropriate for refresh rates higher no—if you bought the Ultra setting, the 90 FPS will leave the headroom.
At 4K, this combination does best with either Low or Medium. Low gives 103 FPS, which can drive a 100Hz display, while Medium brings the visual quality and a 81 FPS average – also surging enough to eliminate screen tearing with a 60-75Hz screen. High gives 65, still well within V-Sync ranges, and Ultra at 50 FPS is borderline; many players will find that it judders. The steep difference between Low and Ultra (103 vs 50) shows that at 4K, the preset is the main knob to pull. To get a smooth, steady return, choose Medium at 4K – it is the only preset with recorded AVG above 80 and the reported min.
The final recommendation is to rely on the Medium as a default across all three resolutions; it is the only preset with consistently defined minima and maxima that demonstrate a stable frame band. Its averages are always higher than High (by – and its minimum markers give you a clear guarantee: at 1080p Medium never drops below 182 FPS, at 1440p below 124, and at 4×4 all above 69. For a multiplayer game where FPS can vary with the server population, that predictability is the more valuable than a few high peaks.
Hardware Specifications
AMD Ryzen 7 3700X
AMD Radeon RX 7900 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 3700X + AMD Radeon RX 7900 XT in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 103.0 |
| 3840x2160 | Medium | 81.0 |
| 3840x2160 | High | 65.0 |
| 3840x2160 | Ultra | 50.0 |
| 2560x1440 | Low | 185.0 |
| 2560x1440 | Medium | 146.0 |
| 2560x1440 | High | 117.0 |
| 2560x1440 | Ultra | 90.0 |
| 1920x1080 | Low | 234.0 |
| 1920x1080 | Medium | 215.0 |
| 1920x1080 | High | 177.0 |
| 1920x1080 | Ultra | 137.0 |
Fivem with Ryzen 7 3700X + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RX 7900 XT + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 7 3700X + RX 7900 XT
Explore FPS benchmarks for other games using this same hardware combination.