Fivem

Fivem

AVERAGE FPS
43
playable

This combination offers playable performance with an average of 43 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 20 24 33
1440p QHD 28 38 44 57
1080p Full HD 43 55 68 87

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 33
3840x2160 Medium 24
3840x2160 High 20
3840x2160 Ultra 17
2560x1440 Low 57
2560x1440 Medium 44
2560x1440 High 38
2560x1440 Ultra 28
1920x1080 Low 87
1920x1080 Medium 68
1920x1080 High 55
1920x1080 Ultra 43

Fivem with AMD Ryzen 5 7600X + AMD Radeon RX 580, In-Depth Analysis

The AMD Ryzen 5 7600X is a 6-core, 12-thread processor from the 7000 series, built on the Zen 4 architecture (Raphael) using a 5 nm process. It operates with a base clock of 4.70 GHz and a boost clock of 5.30 GHz, with a TDP of 105 W. This CPU is paired with 32 MB of shared L3 cache, and its 3DMark single-thread score of 1060 points to strong per-core performance, which is often relevant for multiplayer titles like Fivem that may not scale perfectly across many threads.

However, the benchmark data for this specific combo shows that the CPU's potential is heavily constrained by the GPU in most scenarios. The processor's multi-threaded capabilities, demonstrated by a Cinebench R23 multicore score of 24128, are far beyond what the graphics card can feed in this game. The 3DMark 16-thread score of 6879 and 8-thread score of 5715 indicate solid scaling, but Fivem's frame rates here are more indicative of a graphics bottleneck. The CPU's high single-thread performance (Cinebench R23 single-core score of 3406) would theoretically help in a game with heavy draw calls, but the data shows that this advantage is not realized in the final FPS figures.

In this pairing, the CPU acts as a capable foundation that is never the primary limiting factor. The 6-core configuration is ample for the game's thread utilization, but the results are dominated by the GPU's output. The CPU's percentile rank of 83 across all CPUs, with an average benchmark score of 26272, places it well above the GPU's percentile of 53. The nearest CPU rivals, such as the AMD Ryzen 7 5700X (deltaPct of 0.2), show that this processor is competitively positioned in raw compute, yet this strength does not translate to a higher FPS ceiling in this test.

How This Combo Ranks

The combined configuration of the AMD Ryzen 5 7600X and AMD Radeon RX 580 ranks at position 1641 out of 1792 tested combos in Fivem. This places the system in the lower percentile of all tested pairings, which is a direct reflection of the GPU's age and capability. The data indicates that this combo is well below average for the game, and the rank is primarily dragged down by the graphics card's performance rather than the CPU.

To contextualize this rank, the GPU's average benchmark score of 13559 puts it in the 53rd percentile of all GPUs. Its nearest rivals include the NVIDIA GeForce GTX 950 (deltaPct of 0.1) and the AMD Radeon Pro 455 (deltaPct of 1.1), which are all in a similar performance tier. The RX 580 is an end-of-life product based on the Polaris 20 chip with GCN 4.0 architecture, and its 8 GB of GDDR5 memory on a 256-bit bus provides 256.0 GB/s of bandwidth. While this was respectable at release, it is clearly not sufficient for a modern multiplayer title at higher settings.

The combination rank of 1641 out of 1792 means that 91.6% of other tested combos perform better in this game. This is a decisive indicator that the system is not well-balanced for Fivem. The CPU, which sits in the 83rd percentile, is vastly more capable than the GPU, which sits in the 53rd percentile. This mismatch is the central story of the data: the processor is left waiting on the graphics card in nearly every frame. The deltaPct values for the GPU's rivals are all within 1.1% of its average score, showing that the RX 580 is firmly in a mid-range tier that struggles with this title's demands.

Resolution Scaling

The measured FPS data reveals a clear pattern of GPU-bound scaling as resolution increases. At 1080p with Low settings, the combo achieves 87.2 FPS, which drops to 57.2 FPS at 1440p and further down to 32.5 FPS at 4K. This represents a 34% drop from 1080p to 1440p and a 63% drop from 1080p to 4K. These steep declines are characteristic of a system where the graphics card is the limiting component, as the GPU's fill rate and memory bandwidth become increasingly strained at higher pixel counts.

The scaling pattern is consistent across all settings. For High settings, the FPS drops from 54.5 at 1080p to 37.8 at 1440p (a 31% reduction) and then to 20.4 at 4K (a 63% reduction from 1080p). The Ultra settings show the most dramatic falloff: 43.2 FPS at 1080p, 28.3 at 1440p, and only 16.5 at 4K. The percentage drops between resolutions are remarkably uniform, indicating that the bottleneck does not shift significantly as resolution changes. This uniformity is a strong signal that the GPU is the limiting factor at all tested resolutions.

The data also shows that resolution scaling interacts with settings in a predictable way. The gap between Low and Ultra settings narrows as resolution increases. At 1080p, the difference between Low (87.2 FPS) and Ultra (43.2 FPS) is 44 FPS. At 4K, the difference between Low (32.5 FPS) and Ultra (16.5 FPS) is only 16 FPS. This compression of the settings spread at higher resolutions further confirms the GPU bottleneck, as the graphics card's absolute performance ceiling is reached before settings can meaningfully differentiate frame rates.

Measured FPS Breakdown

At 1920x1080, the combo delivers its highest frame rates. With Low settings, the average FPS is 87.2, providing a smooth experience for competitive play. Medium settings drop to 67.8 FPS, which is still playable. High settings yield 54.5 FPS, while Ultra settings fall to 43.2 FPS. The progression from Low to Ultra shows a 50% reduction in frame rate, which is a substantial cost for visual fidelity. The 1080p results are the only resolution where the system approaches a consistently playable level across all settings.

Moving to 2560x1440, the performance drops noticeably. Low settings average 57.2 FPS, which is still acceptable for many users. Medium settings produce 44.4 FPS, while High settings yield 37.8 FPS. Ultra settings drop to 28.3 FPS, which begins to feel sluggish for a multiplayer game. The 1440p data shows that only Low settings maintain a frame rate above 60 FPS, and even that is marginal. The gap between Low and Ultra at this resolution is 28.9 FPS, indicating that settings have a significant but diminishing impact compared to 1080p.

At 3840x2160, the system struggles to maintain playable frame rates. Low settings average 32.5 FPS, which is borderline. Medium settings drop to 23.9 FPS, while High settings yield 20.4 FPS. Ultra settings fall to 16.5 FPS, which is effectively unplayable for a fast-paced multiplayer title. The 4K results clearly show that this combo is not suited for high-resolution gaming in Fivem. The total range from Low to Ultra at 4K is only 16 FPS, which is the narrowest spread across all resolutions, reinforcing the notion that the GPU's raw capability is the hard ceiling.

GPU Role

The AMD Radeon RX 580 is the dominant component in this pairing, and not in a positive way. It is based on the Polaris 20 chip using GCN 4.0 architecture on a 14 nm process. The GPU has a base clock of 1257 MHz and a boost clock of 1340 MHz, with 2304 shading units and 32 ROPs. The 8 GB of GDDR5 memory runs at 2000 MHz (8 Gbps effective) across a 256-bit bus, yielding a bandwidth of 256.0 GB/s. The GPU's pixel rate is 42.88 GPixel/s and its texture rate is 193.0 GTexel/s, with an FP32 performance of 6.175 TFLOPS.

These specifications, while once considered mid-range, are now clearly outdated for a game like Fivem. The GPU's passmark G3D score of 8813 and its average benchmark score of 13559 place it in the 53rd percentile of all GPUs. Its nearest rivals include the NVIDIA GeForce GTX 570 (deltaPct of 0) and the NVIDIA GeForce GTX 950 (deltaPct of 0.1), which are both considerably older architectures. The RX 580's DirectX 12 passmark score of 43 is notably low, and its DirectX 11 score of 60 is also weak, suggesting that the card's API-level performance is a bottleneck in modern titles.

The GPU's role in this combo is to limit the system's overall capability. With a TDP of 185 W and a suggested PSU of 450 W, it is a power-hungry card for its performance level. The 3DMark Steel Nomad (DX12) score of 1005 is indicative of its limited ability to handle modern rendering workloads. In Fivem, the GPU's performance is the primary reason the combo ranks at 1641 out of 1792. The CPU is effectively wasted in this configuration, as the RX 580 cannot keep up with the Ryzen 5 7600X's instruction throughput in any resolution or settings combination.

FAQ

Q: What is the best resolution and settings combo for this system?

A: The data shows that 1920x1080 with Low settings yields the highest average FPS at 87.2. At 1080p Medium, the frame rate drops to 67.8 FPS, which is still smooth. For a balanced experience, 1080p Medium offers a good compromise, while 1440p Low (57.2 FPS) is the only viable option above 1080p.

Q: Is the CPU or GPU the bottleneck in this configuration?

A: The GPU is the clear bottleneck. The CPU's percentile rank is 83, while the GPU's is 53. The FPS scaling from 1080p to 4K shows a consistent drop of roughly 63% across all settings, which is characteristic of a GPU-bound system. The CPU's high single-thread performance (3DMark single-thread score of 1060) does not translate to higher frame rates.

Q: How does this combo rank compared to other tested systems?

A: The combo ranks at 1641 out of 1792 tested configurations in Fivem. This places it in the lower 8th percentile of all combos. This is a poor ranking, driven almost entirely by the GPU's performance level, which is only in the 53rd percentile of all GPUs.

Q: Can this system handle 4K gaming in Fivem?

A: No. At 3840x2160, the highest average FPS is 32.5 on Low settings. Ultra settings drop to 16.5 FPS. These frame rates are not suitable for a multiplayer game where responsiveness is critical. The 4K data shows that even the lowest settings cannot achieve a stable 60 FPS.

Q: What is the performance difference between Low and Ultra settings?

A: At 1080p, the difference is 44 FPS (87.2 vs 43.2). At 1440p, the difference is 28.9 FPS (57.2 vs 28.3). At 4K, the difference is only 16 FPS (32.5 vs 16.5). The gap narrows as resolution increases, confirming that the GPU's absolute limit is reached before settings can have a significant impact.

Q: How does the RX 580 compare to its nearest GPU rivals?

A: The RX 580 has an average benchmark score of 13559. Its nearest rival, the NVIDIA GeForce GTX 570, has a deltaPct of 0, meaning they are statistically identical. The GTX 950 is 0.1% behind, and the AMD Radeon Pro 455 is 1.1% behind. This places the RX 580 in a tight cluster of similarly performing, older GPUs.

Hardware Specifications

AMD Ryzen 5 7600X

Cores / Threads 6 / 12
Base Clock 4700 MHz
Boost Clock 5300 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600X + AMD Radeon RX 580 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 32.5
3840x2160 Medium 23.9
3840x2160 High 20.4
3840x2160 Ultra 16.5
2560x1440 Low 57.2
2560x1440 Medium 44.4
2560x1440 High 37.8
2560x1440 Ultra 28.3
1920x1080 Low 87.2
1920x1080 Medium 67.8
1920x1080 High 54.5
1920x1080 Ultra 43.2

Fivem with Ryzen 5 7600X + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 580 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 5 7600X + RX 580

Explore FPS benchmarks for other games using this same hardware combination.