Evolve

Evolve

AVERAGE FPS
194
excellent

This combination delivers exceptional performance with an average of 194 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 65 94 120 154
1440p QHD 114 165 210 271
1080p Full HD 170 246 314 405

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 154
3840x2160 Medium 120
3840x2160 High 94
3840x2160 Ultra 65
2560x1440 Low 271
2560x1440 Medium 210
2560x1440 High 165
2560x1440 Ultra 114
1920x1080 Low 405
1920x1080 Medium 314
1920x1080 High 246
1920x1080 Ultra 170

Evolve with Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 5090 D, In-Depth Analysis

Evolve’s 2015 release date places it squarely in an era where high-refresh-rate monitors were becoming mainstream, and the benchmark data for the Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 5090 D combo shows a system that utterly demolishes this title’s requirements. With a combo rank of 1 out of 2872 tested configurations, this pairing represents the absolute peak of measured performance for this game. The data indicates that players are not merely hitting playable frame rates; they are achieving results that are limited by the game engine’s own internal cap or the CPU’s single-threaded speed, rather than the GPU's raw output. The following analysis breaks down how this specific hardware combination behaves across resolutions and settings, providing a clear picture for anyone seeking the definitive Evolve experience.

Resolution Scaling

The measured FPS data reveals a classic pattern of GPU-bound scaling as resolution increases, but with a twist: even at 4K, the frame rates are so high that the RTX 5090 D is barely being challenged. At 1080p with Low settings, the combo produces an average of 405 FPS. Moving to 1440p Low drops that to 271 FPS, a 33% reduction, and then to 4K Low it falls to 154 FPS, another 43% reduction from the 1440p figure. This steep decline with resolution is the signature of a system that is heavily CPU-limited at lower resolutions; the GPU has so much headroom that it is waiting on the processor to feed it data. The fact that the 1080p Low score is over 400 FPS, likely near or at the engine's ceiling, reinforces this.

However, the scaling pattern changes when we look at higher settings. At Ultra settings, the 1080p average is 170 FPS, which drops to 114 FPS at 1440p (a 33% decrease) and then to 65 FPS at 4K (a 43% decrease from 1440p). The percentage drops are remarkably similar to the Low settings, which suggests that even at Ultra, the GPU is still not the primary bottleneck at 1080p and 1440p. The jump to 4K Ultra finally starts to load the GPU, but the 65 FPS average is still perfectly playable and far above the 30 FPS standard of the game's release era. The data suggests that the limiting component across most of these configurations is the CPU, and only at 4K Ultra does the RTX 5090 D begin to flex its muscles and become a more significant factor, though it still delivers a smooth experience.

The transition from Medium to High settings shows a more moderate performance hit. At 4K, the average FPS goes from 120 at Medium to 94 at High, a 22% reduction. At 1440p, it's a 21% drop from 210 to 165 FPS, and at 1080p, a 22% drop from 314 to 246 FPS. This consistency across resolutions for the Medium-to-High jump indicates that the additional graphical load is being handled proportionally, but the absolute numbers remain so high that there is no practical concern. The real takeaway is that this combo provides an embarrassment of riches; even the most demanding settings at the highest resolution produce frame rates that would have been unimaginable for this game at launch.

CPU Role

The Intel Core Ultra 7 270K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, built on a 3 nm process from TSMC. Its core configuration is unusual for a gaming CPU, prioritizing a high core count alongside a boost clock of 5.50 GHz. The benchmark data shows this CPU is a powerhouse in multi-threaded workloads, scoring 44,253 in Cinebench R23 multicore and 24,461 in R20 multicore. However, for a game like Evolve, which is a competitive FPS from 2015, single-thread performance and low latency are often more critical than raw core counts. The CPU's single-core scores are also strong, with a Cinebench R23 single-core score of 2,439 and a Passmark single-thread score of 5,068.

In the context of this game, the CPU's role is to feed the GPU with draw calls and game logic updates. The data indicates that it does this exceptionally well, as evidenced by the massive frame rates at 1080p. The 1080p Low result of 405 FPS is a clear indication that the CPU is capable of pushing frame rates far beyond what any current display can show. The CPU's 36 MB of shared L3 cache and 115.2 GB/s of memory bandwidth are more than sufficient for Evolve's data requirements. The 24 cores and 24 threads are likely underutilized in this title, but the high boost clock ensures that the few threads the game does use are executed at maximum speed. This CPU is not a bottleneck in any measured scenario, allowing the RTX 5090 D to operate at its full potential.

The CPU's percentile ranking of 96th among all tested CPUs puts it in the top tier, and its nearest rivals are server-grade EPYC and Xeon processors, which have similar average benchmark scores but are not tuned for gaming workloads. For instance, the AMD EPYC 4564P is 1.5% faster in average benchmark score, but its architecture is designed for data centers, not high-FPS gaming. The Core Ultra 7 270K Plus, with its high clock speeds and desktop-focused design, proves to be the more practical choice here. The data suggests that for Evolve, the CPU's single-threaded prowess and high boost clock are the key attributes that allow it to achieve a rank of 1, as it never holds the GPU back, even at 1080p where CPU load is typically highest.

GPU Role

The NVIDIA GeForce RTX 5090 D is a monster of a graphics card, built on the Blackwell 2.0 architecture with a 5 nm process. It features 32 GB of GDDR7 memory on a 512-bit bus, providing a staggering 1.79 TB/s of memory bandwidth. With 21,760 shading units and a boost clock of 2,407 MHz, its raw compute power is immense, delivering 104.8 TFLOPS of FP32 performance. In synthetic benchmarks, it scores 44,065 in Passmark G3D and 14,326 in 3DMark Steel Nomad DX12. While its percentile rank is 92nd, its nearest rivals in the database are mobile GPUs like the Radeon RX 6850M XT, which are 1.6% slower, underscoring that this is a top-tier desktop part.

For Evolve, the GPU's role is almost trivial at lower resolutions. At 1080p and 1440p, even with Ultra settings, the frame rates are so high that the GPU is likely not being fully utilized. The 32 GB of VRAM is vastly more than Evolve can use, even at 4K Ultra with all textures maxed out. The game was released in 2015, a time when 4 GB of VRAM was considered high-end, so the 32 GB on this card is complete overkill. The GPU's high memory bandwidth and processing power only start to become the primary limiting factor at 4K Ultra, where the average FPS drops to 65. This is still a very smooth experience, but it shows that the game's engine and shader complexity at 4K can finally begin to tax the card.

The GPU's benchmark scores, while top-tier, do not tell the whole story for this game. The Passmark DirectX 11 score of 371 is a better indicator of its performance in a 2015 title like Evolve, which likely uses DirectX 11. The card's support for DirectX 12 Ultimate is forward-looking, but it does not provide a benefit in this older game. The data shows that the RTX 5090 D is so far ahead of the game's requirements that it will never be the cause of a performance issue. The only limitation is the game engine itself, which may have a frame rate cap or become unstable at extreme frame rates. The GPU's 575 W TDP and 1x 16-pin power connector are practical notes for builders, but its performance in Evolve is simply beyond reproach.

Measured FPS Breakdown

The measured FPS data provides a complete picture of performance. At 1080p, the combo delivers an average of 405 FPS on Low, 314 FPS on Medium, 246 FPS on High, and 170 FPS on Ultra. The Medium settings row also provides min and max FPS of 267 and 361, respectively, showing excellent frame pacing. At 1440p, the averages are 271 FPS on Low, 210 FPS on Medium, 165 FPS on High, and 114 FPS on Ultra. The 1440p Medium row shows a min of 179 FPS and a max of 242 FPS. Finally, at 4K, the averages are 154 FPS on Low, 120 FPS on Medium, 94 FPS on High, and 65 FPS on Ultra. The 4K Medium row shows a min of 102 FPS and a max of 138 FPS.

These numbers show a clear hierarchy. The 1080p Low result of 405 FPS is the highest recorded, and it is likely that the game's engine or the measurement tool has a cap near this value. The 1440p Low result of 271 FPS is a 33% drop, and the 4K Low result of 154 FPS is a 43% drop from that. This pattern repeats for all settings, suggesting a consistent scaling factor based on resolution. The only row with min/max data is Medium, which provides a helpful insight into frame time consistency. The 4K Medium min of 102 FPS and max of 138 FPS shows a 36 FPS variance, but this is still well within the range of smooth gameplay, especially for a title that is not a fast-paced competitive shooter by modern standards.

The data also reveals the cost of each settings tier. At 4K, moving from Low to Medium costs 34 FPS, from Medium to High costs 26 FPS, and from High to Ultra costs 29 FPS. The cost is not linear, but it is consistent. The most demanding jump is from High to Ultra, which represents a 31% reduction in frame rate. This is a common finding, as Ultra presets often include expensive, barely perceptible effects. For a game like Evolve, which pits players against large monsters, the visual fidelity of Ultra might not be worth the performance hit, especially when High already looks excellent and runs at 94 FPS at 4K.

How This Combo Ranks

This combination of Intel Core Ultra 7 270K Plus and NVIDIA GeForce RTX 5090 D holds the #1 rank out of 2,872 tested combos in the database for Evolve. This is the absolute pinnacle of performance. No other combination of CPU and GPU in the database has produced higher average frame rates in this game. This is a significant achievement, as it demonstrates that the combination of a high-clocked, modern desktop CPU and a top-tier, next-generation GPU is the definitive solution for this title. The data shows that this combo is not just slightly ahead of the competition; it is the best possible hardware pairing for Evolve.

The fact that it ranks first is even more impressive when considering the CPU's nearest rivals are server processors, which are not optimized for gaming. The GPU's nearest rivals are mobile parts, which are not in the same performance class. This combo is a unique pairing of the best desktop CPU and the best desktop GPU, and the measured results reflect that. The rank of 1 out of 2,872 is a clear statement that if you want the absolute highest frame rates in Evolve, this is the system to build. There is no headroom for improvement; this is the ceiling of what is possible with current hardware in this game.

Settings Recommendations

Given the overwhelming performance on display, the optimal settings recommendation is straightforward. The benchmark data shows that at 4K Ultra, the combo still produces an average of 65 FPS, which is a solid, playable experience. However, for a game like Evolve, where tracking a fast-moving monster is key, higher frame rates are beneficial. The 4K High settings, which deliver 94 FPS, offer a better balance, providing a 45% increase in frame rate over Ultra while likely having a negligible visual impact in a fast-paced game.

For players with 1440p monitors, the 1440p Ultra preset is the clear choice, as it delivers 114 FPS, which is well above the 100 FPS threshold for high-refresh-rate displays. This settings level provides the full visual experience without any performance compromise. For 1080p users with 240Hz or higher monitors, the 1080p High setting at 246 FPS is the recommended starting point. The jump to 1080p Ultra at 170 FPS is a 31% performance drop, which might be noticeable on a 240Hz display. The 1080p Medium setting at 314 FPS is excessive, as most 1080p monitors top out at 240Hz or 360Hz, and the visual quality reduction from High is not worth the extra frames.

In summary, the data suggests that the "High" preset is the sweet spot for this combo across all resolutions, as it offers a massive performance headroom over Ultra while maintaining high visual fidelity. The 4K High result of 94 FPS reflects the power of this system, and the 1440p High result of 165 FPS is ideal for high-refresh-rate gaming. The only scenario where Ultra is recommended is for 1440p users who prioritize image quality over maximum frame rates, as the 114 FPS average is still exceptionally smooth. For everyone else, High settings are the practical recommendation, as the difference between High and Ultra is unlikely to be noticeable during fast-paced gameplay.

Hardware Specifications

Intel Core Ultra 7 270K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5090 D

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 5090 D in Evolve

Resolution Settings Avg FPS
3840x2160 Low 154.0
3840x2160 Medium 120.0
3840x2160 High 94.0
3840x2160 Ultra 65.0
2560x1440 Low 271.0
2560x1440 Medium 210.0
2560x1440 High 165.0
2560x1440 Ultra 114.0
1920x1080 Low 405.0
1920x1080 Medium 314.0
1920x1080 High 246.0
1920x1080 Ultra 170.0

Evolve with iUltra 7 270K Plus + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RTX 5090 D + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with iUltra 7 270K Plus + RTX 5090 D

Explore FPS benchmarks for other games using this same hardware combination.