Evolve
This combination delivers exceptional performance with an average of 193 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 94 | 119 | 154 |
| 1440p QHD | 115 | 166 | 211 | 269 |
| 1080p Full HD | 170 | 246 | 310 | 392 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with AMD Ryzen 9 8945HX + NVIDIA GeForce RTX 5080, In-Depth Analysis
The AMD Ryzen 9 8945HX and NVIDIA GeForce RTX 5080 combination delivers a performance profile in Evolve that is heavily dictated by resolution and graphical presets. The data shows a system capable of high-refresh-rate 1080p and 1440p play, but one that must be carefully configured to maintain smooth 4K performance. This mobile flagship pairing demonstrates significant scaling potential, yet also reveals clear bottlenecks that shift between the CPU and GPU depending on the workload.
FAQ
*Q: What is the best resolution/setting combo for this system in Evolve?*
A: At 1920x1080 Medium, the system achieves an average of 200 FPS (min 170, max 230), which is the ideal balance of fluidity and quality. For visually demanding scenarios, 2560x1440 High at 105 FPS is also excellent, while 4K requires compromises.
Q: How does the CPU performance compare to its closest rivals?
A: The Ryzen 9 8945HX has an average benchmark score of 76212, placing it within 0.1% of the Intel Core Ultra 9 285HX (76155) and 0.6% ahead of the AMD Ryzen 9 9950X3D (75779). It trails the AMD EPYC Embedded 8224P by 0.4%.
Q: Is the RTX 5080’s performance competitive with other GPUs?
A: The RTX 5080 scores an average of 56083 in benchmarks, ranking in the 87th percentile. It is 0.6% faster than the AMD Radeon 8060S but 2.2% slower than the AMD Radeon RX 9070 GRE.
Q: What is the frame rate difference between Low and Ultra settings at 1080p?
A: The jump is substantial. At 1920x1080, Low settings yield 258 FPS, while Ultra settings drop to 109 FPS. This represents a 149 FPS (or approximately 58%) reduction for maximum visual fidelity.
Q: Can the system handle 4K gaming?
A: Yes, but with limitations. At 3840x2160, High settings produce 60 FPS, and Medium produces 76 FPS. Ultra settings, however, fall to 41 FPS, which is below the threshold for smooth play.
*Q: Does the combo’s rank in Evolve reflect its overall hardware strength?*
A: The combo ranks 721st out of 2872 tested combinations, placing it in the top 25% of all systems tested in this game. This suggests the pairing is strong, though Evolve may not be fully optimized for the top-tier hardware.
GPU Role
The NVIDIA GeForce RTX 5080 is the primary driver of graphical performance in Evolve, equipped with 16 GB of GDDR7 memory on a 256-bit bus, delivering 960.0 GB/s of bandwidth. This memory configuration proves ample for the game’s assets, as evidenced by the consistent frame times at high settings. The GPU’s architecture, Blackwell 2.0 on a 5 nm process, runs at a base clock of 2295 MHz and boosts up to 2617 MHz. These clocks are the engine behind the pixel rate of 293.1 GPixel/s and the texture rate of 879.3 GTexel/s, which are critical for filling the screen with detailed textures and effects.
In Evolve, the GPU’s load is most apparent when moving from Medium to High settings. At 2560x1440, the RTX 5080 produces 134 FPS on Medium but drops to 105 FPS on High. This 29 FPS reduction shows the GPU is being pushed harder by the increased shader complexity and texture filtering. The GPU’s 10752 shading units are the workhorses here, and their efficiency is evident in the 3DMark Steel Nomad DX12 score of 8637. However, the data also shows that the GPU’s performance is not infinite; at 4K Ultra, the system only manages 41 FPS, indicating that the card is fully saturated.
The RTX 5080’s FP32 compute of 56.28 TFLOPS is the theoretical peak, but real-world gaming performance is often bound by memory bandwidth and fill rates. The 960 GB/s bandwidth is a significant advantage, allowing the GPU to maintain high frame rates even at 1440p with high-resolution textures. The benchmark scores reflect this strength, with a Passmark G3D score of 36565 and a Geekbench Vulkan score of 255450. These numbers indicate a GPU that excels in both rasterization and compute tasks, making it well-suited for Evolve’s dynamic lighting and physics effects. The GPU’s 84 RT cores are present, but Evolve is not a ray-tracing title, so the rasterization performance is the key metric here.
CPU Role
The AMD Ryzen 9 8945HX serves as the central processor, leveraging 16 cores and 32 threads based on the Zen 4 architecture (Dragon Range). With a base clock of 2.50 GHz and a boost clock of 5.40 GHz, this CPU provides substantial headroom for the game’s simulation and AI logic. The 64 MB of L3 cache is a critical asset, reducing latency when the GPU requests data for the game world. The CPU’s Cinebench R23 scores (42713 multi-core, 6030 single-core) demonstrate its capability to handle both heavily threaded background tasks and the single-threaded performance that often dictates game logic.
In Evolve, the CPU’s role is highlighted when comparing 1080p and 1440p performance at Low settings. At 1920x1080 Low, the system produces 258 FPS, while at 2560x1440 Low, it produces 173 FPS. The 85 FPS drop is not solely a GPU limitation, as the GPU is less stressed at Low settings; it suggests that the CPU is working hard to feed the frames. The Passmark physics score of 2168 and multithread score of 51405 indicate strong processing power, which helps maintain consistent frame pacing in chaotic combat scenarios with multiple monsters and environmental effects.
The CPU’s memory bandwidth of 83.2 GB/s, using dual-channel DDR5, is sufficient for feeding the 16 cores. However, the data suggests that the CPU becomes a limiting factor at very high frame rates. The 8945HX’s performance is within 0.1% of the Intel Core Ultra 9 285HX, indicating that Intel’s flagship mobile chip offers similar game logic performance. Yet, in this specific game, the AMD chip’s 32 threads provide a buffer for any background processes, ensuring that the game’s main thread is not starved. The CPU’s 95th percentile ranking versus all CPUs affirms its top-tier status, but the measured FPS data shows that Evolve does not fully utilize its 32-thread capability, instead relying on the high boost clock of 5.40 GHz for single-thread performance.
Measured FPS Breakdown
The measured FPS data provides a clear picture of the system’s capabilities across three resolutions and four settings.
1920x1080 (1080p):
- Low: 258 FPS average
- Medium: 200 FPS average (min 170, max 230)
- High: 157 FPS average
- Ultra: 109 FPS average
At 1080p, the system is overwhelmingly GPU-bound at higher settings. The jump from High to Ultra (157 to 109 FPS) is a 48 FPS drop, which is a significant cost for the extra visual features. At Low settings, the 258 FPS figure approaches the limits of what the CPU can feed, indicating that the processor is the bottleneck at this setting.
2560x1440 (1440p):
- Low: 173 FPS average
- Medium: 134 FPS average (min 114, max 154)
- High: 105 FPS average
- Ultra: 73 FPS average
1440p is the sweet spot for this combo. The Medium setting provides a high refresh rate experience, while High still offers smooth play. The scaling from Low to Ultra (173 to 73 FPS) shows a 100 FPS reduction, reflecting the increasing GPU load as resolution and detail rise.
3840x2160 (4K):
- Low: 98 FPS average
- Medium: 76 FPS average (min 65, max 88)
- High: 60 FPS average
- Ultra: 41 FPS average
4K presents a challenge. Low settings are playable, and Medium provides a solid 76 FPS. High dips to exactly 60 FPS, which is acceptable for a console-like experience, but Ultra’s 41 FPS is too low for competitive or smooth play. The min FPS of 65 at Medium shows there is some frame time variance, but it remains within a tolerable range.
The data reveals a consistent pattern: the system loses roughly 35-40% of its FPS when moving from High to Ultra at each resolution. This suggests that Ultra presets introduce effects that are disproportionately expensive on this hardware.
How This Combo Ranks
In the Evolve benchmark database, this specific combination of the AMD Ryzen 9 8945HX and NVIDIA GeForce RTX 5080 ranks 721st out of 2872 tested combos. This places the system in the top 25% of all configurations tested, which is a strong result for a mobile platform. The rank is not surprising given the raw performance of both components, but it is slightly lower than the hardware’s individual percentile rankings might suggest.
The CPU’s 95th percentile and the GPU’s 87th percentile are both high, yet the combo’s rank suggests that Evolve may not scale perfectly with the latest hardware. The game, released in 2015, might have engine limitations that prevent it from fully leveraging the 16-core CPU or the Blackwell architecture’s new features. The rank of 721 implies that there are 720 combos that perform better in this specific title, likely including desktop configurations with even higher clock speeds or more powerful GPUs.
Comparing the individual components, the CPU’s nearest rival, the Intel Core Ultra 9 285HX, has a nearly identical average score (76155 vs 76212), which would likely result in a similar in-game rank. The GPU’s closest competitor, the AMD Radeon RX 9070 GRE, is 2.2% faster, which could translate to a slightly better in-game frame rate, potentially moving the combo up a few ranks. However, the 721st rank out of 2872 is respectable, indicating that this mobile offering is competitive with many desktop setups from previous generations.
Settings Recommendations
Based on the measured FPS data, the optimal setting depends on the user’s priority for frame rate versus visual fidelity. For competitive play or high-refresh-rate displays, the 1920x1080 Medium setting is the best choice. It delivers 200 FPS average with a minimum of 170 FPS, ensuring that frame drops are rare and the experience remains fluid. The jump to High at 1080p (157 FPS) is still very playable, but the 43 FPS loss may not be worth the visual upgrade for esports-style play.
For users with 1440p monitors, the High setting provides an excellent balance. At 105 FPS average, the game looks sharp and runs smoothly. The Medium setting at 134 FPS is better for those who prioritize frame rate, but High offers a more immersive visual experience with better shadows and texture filtering. The Ultra setting at 1440p (73 FPS) is playable, but the 32 FPS drop from High is steep, and the visual difference is often marginal in fast-paced action.
At 4K, the Medium setting is the recommended choice. It provides 76 FPS average, which is above the 60 FPS threshold for smooth gameplay. The High setting at 60 FPS is exactly on the line, and any complex scene could cause drops below that threshold. The Low setting at 98 FPS is not recommended as it removes too many visual details that help with target identification in Evolve. The Ultra setting should be avoided entirely, as 41 FPS is not a playable experience for this genre. In summary, Medium at 4K, High at 1440p, and Medium at 1080p represent the best settings-to-performance trade-offs.
Resolution Scaling
The FPS data shows a clear pattern of scaling as resolution increases from 1080p to 4K. At High settings, the system produces 157 FPS at 1080p, 105 FPS at 1440p, and 60 FPS at 4K. This represents a 33% drop from 1080p to 1440p, and a further 43% drop from 1440p to 4K. The total reduction from 1080p to 4K is 62%, which is a substantial penalty but not entirely linear, indicating that the GPU is the primary bottleneck at higher resolutions.
The scaling pattern at Low settings is different. At 1080p Low, the system achieves 258 FPS, at 1440p Low it drops to 173 FPS, and at 4K Low it falls to 98 FPS. The drop from 1080p to 1440p is 33%, which is similar to the High setting. However, the drop from 1440p to 4K is 43%, matching the High setting’s scaling. This consistency suggests that the GPU is the limiting factor even at Low settings, as the pixel count increases.
The analysis reveals that the CPU is the bottleneck at 1080p Low, where the 258 FPS is likely near the CPU’s maximum frame generation capacity. As resolution increases, the GPU becomes more stressed, and the FPS drops accordingly. The data indicates that at 4K, the GPU is fully saturated, and the system is entirely GPU-bound. The FPS scaling from 1080p to 4K at Medium settings (200 to 76 FPS) demonstrates a 62% reduction, which is typical for a high-end GPU. This suggests that users targeting 4K should expect to use lower settings, while 1440p offers the best balance between visual quality and performance.
Hardware Specifications
AMD Ryzen 9 8945HX
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 8945HX + NVIDIA GeForce RTX 5080 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 64.0 |
| 3840x2160 | High | 94.0 |
| 3840x2160 | Medium | 119.0 |
| 3840x2160 | Low | 154.0 |
| 2560x1440 | Ultra | 115.0 |
| 2560x1440 | High | 166.0 |
| 2560x1440 | Medium | 211.0 |
| 2560x1440 | Low | 269.0 |
| 1920x1080 | Ultra | 170.0 |
| 1920x1080 | High | 246.0 |
| 1920x1080 | Medium | 310.0 |
| 1920x1080 | Low | 392.0 |
Evolve with Ryzen 9 8945HX + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RTX 5080 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with Ryzen 9 8945HX + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.