Evolve

Evolve

AVERAGE FPS
156
excellent

This combination delivers exceptional performance with an average of 156 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 54 78 99 128
1440p QHD 95 137 174 225
1080p Full HD 141 204 258 283

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 128
3840x2160 Medium 99
3840x2160 High 78
3840x2160 Ultra 54
2560x1440 Low 225
2560x1440 Medium 174
2560x1440 High 137
2560x1440 Ultra 95
1920x1080 Low 283
1920x1080 Medium 258
1920x1080 High 204
1920x1080 Ultra 141

Evolve with AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 4080, In-Depth Analysis

# Also measured: the 5800X3D + RTX 4080 pairing in Evolve

The AMD Ryzen 7 5800X3D (8 cores, 16 threads, Zen 3 Vermeer at a 4.5 GHz boost, with a 105W TDP and a "launch MSRP" of $449) together with the NVIDIA GeForce RTX 4080 (Ada Lovelace, AD103, 16 GB GDDR6X) is a data-measured combination for the 2015 FPS Evolve. Across the twelve measured frame-rate records (three resolutions, four presents), this platform places #325 out of #3,700 tested combos for this game. The data shows a span from an average low of 283 fps (1080p, Low preset) to a strict minimum of 54 fps (2160p, Ultra). That spread is the whole story: with the RTX 4080's strong GPU compute and the 5800X3D's large cache, Evolve's measured behaviour is as much a settings management story as it is a hardware story.

Settings Recommendations

Three readouts anchor this question. At 1920x1080, the Medium preset averages 258 fps with a reported min/max of 219/296; the Low preset hits 283 fps but sacrifices most visual options. High sits at 204 fps and Ultra compresses to 141 fps. That inherits: at 1080p you can run Ultra and still get 141 fps, a perfectly locked experience without needing relief.

At 2560x1440, the averages fall to 225 (Low), 174 (Medium, min 148 max 200), 137 (High), and 95 (Ultra). Medium on 1440p is the cleanest compromise from the documented data: 174 average is nearly double the 4K constraint, the reported window (148–200) is the tightest among all Medium rows, and it beats High by 54 fps at the same resolution. Ultra still does 95 fps — above the 60-threshold — but loses parity versus 1080p by a larger degree.

At 3840x2160 the table reads 128 (Low), 99 (Medium, min 84 max 114), 78 (High), and 54 (Ultra). Only the Ultra setting comes to sub-60 territory of 54 fps. The Medium preset is the single most viable choice across the whole measurement set as it saturates 3 of the 4 resolutions at 92+ fps (1440p and 1440p behave the same). High sits surprisingly well at 4K with 78, which is still 18 above Medium, but a 78 average leaves little margin for heavy draws.

For the highest consistent feeling of smoothness, Medium is the sharp sweet spot: targets 258 in 1080, 174 in 1440, 99 in 4K, with the only published min/max in the database indicating the variant is the best profiled for staying fluid. If your monitor is 1440p and you want a refresh-confidence, Low adds 51 fps over Medium (225 vs 174, delta go) but no care of the two listed bounds. Ultra in 4K is the only point below 60 average in the measured rows, so treat Ultra as a reserved one-variable experiment for 1080/1440 only.

FAQ

Q: Can this system hold 60 fps at 4K in this game?

A: In the measured data, yes for three presets. 4K Low averages 128 fps, 4K Medium 99 fps, 4K High 78 fps. The only exception is the Ultra settings: 4K Ultra falls to 54 fps, below the 60 fps line. Everything above 4K, the system has at least a 40% overwinter (in the hidden figures for these exact parameters).

Q: What is the highest measured average?

A: The maximum row is 1920x1080 with the Low preset, at 283 fps average from the min/max columns — the lowest 1080p P3 appears with 219/296 for medium only; all other presets avail of only avg values.

Q: Are there any frame-time readings published?

A: Only the Medium preset carries both a min and a max FPS: at 1080p it reports 219-296, at 1440p 148-200, and at 4K 84-114. For Low, High, and Ultra none of the rows set a min/max value, so frame-pacing variability is only measured for Medium.

Q: Which resolution/preset combo gives a 3-figure average at 4K?

A: Only the Medium preset at 4K (99 fps) and the Low preset at 4K (128 fps) produce a three-digit average. There is 0 fps for the 4K Ultra and 78 for 4K High, both below. This median is measured, not simulated.

Q: How does the combo rank globally for this game?

A: The combination's overall rank in the game is 325 out of 3,700 combos. That puts the 5800X3D/4080 pair in the upper-no. high-end set of tested systems.

Q: Is the lowest average tied to the 4K Ultra preset?

A: Yes. 3840x2160 Ultra is the single largest measured output at 54 fps. In the lightest settings (1080p Low) the same hardware produces 283 fps, a factor of more than 5? — but the exact delta values are 283 vs 54, directly the hard measures.

Q: Which two settings have the smallest gap in FPS?

A: The smallest recorded gap occurs between 4K High (78 fps) and 4K Ultra (54 fps); or, in terms of fps values, these are 28 apart. Also 1440p High (137) to 1440p Ultra (95) is close at 42 difference. The gaps are derived from the provided numbers here.

Resolution Scaling

The same four presets, scaled across the three resolutions, reveal how the 4080 scales with pixels. At 1080p the mean captures: Low 283, Medium 258, High 204, Ultra 141. Move to 2560x1440 and the corresponding averages are 225, 174, 137, and 95 — absolute drops of multiple fps. Jump to 4K: 128, 99, 78, and 54. These numbers are not interpolated; each is the posted row value.

The important message in those rows is the delta bar between 1440p and 4K when the same preset is ran: 1080p Medium at 258 to 4K Medium at 99, 165 fps difference from Full-HD to UHD. In High, the fall from 204 to 78 lost 126 on the same journey, and the Ultra drops from 141 to 54. That drop slope indicates that, at each pixel count, the dominant constraint is the rasterization and shading throughput of the GPU — the AMD CPU remains largely neutral as the 2015-era Engine tends to be limited more by fragment work in 1440p/2160p ranges.

Furthermore, the gap between the Ultra and Low presets at each resolution: at 1080p is 142 (283 - 141), also at 1440p 95 vs 225 difference of 130, but at 4K 54 vs 128 that is a diff of 74. So the relative low-resolution headroom shrinks with more pixels; this is the signature of GPU-limited frame rates when resolution gets heavier. At the same time, the 1440p to 4K scaling of Low goes 225→128 (that is 97 removed) and the 4K remains above 60, meaning this platform has extra margins in scalars until 4K with low environments.

The frame-rate losses are not constant across presets. As an example, Medium loses 99 (from 258 to 99) when the resolution doubles; Low that only loses 74— not a different. If we compare ratios without calculated ratios: 283 -> 128 fps at Low, 258 -> 99 at Medium, 204 -> 78 at High, and 142 -> 54 at Ultra. So the processor affected are almost identical regardless of quality grade, which tells you the card is the scaling variable, not the CPU.

Measured FPS Breakdown

| Resolution | Preset | Avg Fps | Min Fps | Max Fps | Notes |

|---|---|---|---|---|---|

| 1920x1080 | Low | 283 | — | — | Peak2 average of all recorded tests |

| 1920x1080 | Medium | 258 | 219 | 296 | Only 1080p row with frame range |

| 1920x1080 | High | 204 | — | — | Values not published for min/max |

| 1920x1080 | Ultra | 141 | — | — | Above the 90-level barrier |

| 2560x1440 | Low | 225 | — | — | |

| 2560x1440 | Medium | 174 | 148 | 200 | Broad 52-frame window |

| 2560x1440 | High | 137 | — | — | 37 behind the Medium's frame count |

| 2560x1440 | Ultra | 95 | — | — | Below 100 but still >90 |

| 3840x2160 | Low | 128 | — | — | |

| 3840x2160 | Medium | 99 | 84 | 114 | Distinct min/max data |

| 3840x2160 | High | 78 | — | — | |

| 3840x2160 | Ultra | 54 | — | — | Only sub-60 average in whole set |

The min/max slices, where they exist, are only for the Medium preset; the 1080p band of 296 fps is the largest of the set, and the 4K band (84-114) is the tightest. This pattern suggests the RTX 4080 holds near-North in frame pacing once pixel work is high. Every row that lists only an average (nulls for min/max) is just the data provided in the FACT-PACK.

GPU Role

The RTX 4080's measured characteristics include 16 GB of GDDR6X on a 256-bit memory bus, bringing 716.8 GB/s of bandwidth. The clocks are base 2205 MHz (and boost 2505 MHz, memory at 1400 MHz with 22.4 Gbps effective transfer). Learn 9,728 shading units, 304 TMUs, 112 ROPs, 76 RT cores and 304 Tensor cores; the raster texture rate is 761.5 GTexel/s, pixel rate 280.6 GPixel/s, with FP32/FP16 both at 48.74 TFLOPS (a 1:1 ratio). It runs at a TDP of 320 W and draws on a triple-slot acard.

The database puts the 4080 at the 86th percentile of all three different, with an average benchmark rating of 54,247 and an overall rank of 86. When studied against its immediate neighbors: the very gas litre "3dmark_steel_nomad_dx12" is 6,567, benchmark tests show that it's as fast or slower than the a. It is only 0.1% ahead or behind the GeForce RTX 4080 SUPER (avg 54,209, delta 0.1) and 1.1

Hardware Specifications

AMD Ryzen 7 5800X3D

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4500 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 4080 in Evolve

Resolution Settings Avg FPS
3840x2160 Low 128.0
3840x2160 Medium 99.0
3840x2160 High 78.0
3840x2160 Ultra 54.0
2560x1440 Low 225.0
2560x1440 Medium 174.0
2560x1440 High 137.0
2560x1440 Ultra 95.0
1920x1080 Low 283.0
1920x1080 Medium 258.0
1920x1080 High 204.0
1920x1080 Ultra 141.0

Evolve with Ryzen 7 5800X3D + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RTX 4080 + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X3D + RTX 4080

Explore FPS benchmarks for other games using this same hardware combination.