Evolve

Evolve

AVERAGE FPS
109
good

This combination provides smooth gameplay with an average of 109 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 53 67 86
1440p QHD 64 92 118 152
1080p Full HD 95 138 175 226

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 86
3840x2160 Medium 67
3840x2160 High 53
3840x2160 Ultra 36
2560x1440 Low 152
2560x1440 Medium 118
2560x1440 High 92
2560x1440 Ultra 64
1920x1080 Low 226
1920x1080 Medium 175
1920x1080 High 138
1920x1080 Ultra 95

Evolve with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis

Settings Recommendations

For Evolve, the measured data across all four presets and three resolutions reveals a clear pattern: Medium settings deliver the most balanced experience for this AMD Ryzen 5 5600F and NVIDIA GeForce RTX 3070 Ti combination. At 1920x1080, Medium produces an average of 175 FPS with a minimum of 149 FPS and a maximum of 202 FPS, which represents a 46% improvement over High settings' 138 FPS while maintaining frame times that are substantially more consistent than the Low preset's raw throughput. The Low preset reaches 226 FPS at 1080p, but this comes at the cost of visual fidelity that is unnecessary given the ample headroom already present at Medium.

At 2560x1440, Medium again stands out as the optimal choice. The 118 FPS average with a 100 FPS minimum and 135 FPS maximum keeps gameplay smooth on high-refresh-rate monitors, while High drops to 92 FPS and Ultra falls to 64 FPS. The step from Medium to High costs 26 FPS (a 22% reduction), yet the visual difference between these presets in a fast-paced FPS like Evolve is typically less critical than maintaining a stable frame rate above 100 FPS. Ultra at 1440p, at 64 FPS, is playable but leaves little margin for demanding combat sequences with multiple hunters and monsters on screen.

The 4K results reinforce this recommendation. Medium at 3840x2160 averages 67 FPS with a minimum of 57 FPS and maximum of 77 FPS, which is the only 4K preset that stays above 60 FPS on average. High at 4K drops to 53 FPS, and Ultra falls to 36 FPS. Low at 4K produces 86 FPS but sacrifices too much visual quality for a game that relies on environmental awareness and monster visibility. For users with 4K displays, Medium is the practical ceiling for this combo, offering playable performance without the frame-rate instability that plagues Ultra settings. The data indicates that Medium is the settings sweet spot across all resolutions, providing the best compromise between frame rate stability and image quality.

How This Combo Ranks

This specific combination of the AMD Ryzen 5 5600F and NVIDIA GeForce RTX 3070 Ti ranks 989th out of 2,872 tested combos in Evolve, placing it in the 65th percentile of all configurations measured. This mid-pack ranking is somewhat surprising given the hardware's individual capabilities, but it reflects the game's age and the fact that Evolve's engine does not scale as aggressively with modern hardware as newer titles. The CPU sits at the 85th percentile among all processors, and the GPU at the 75th percentile among all graphics cards, yet the combined result lands slightly lower than either component's individual standing suggests.

The ranking context becomes clearer when examining the CPU's nearest rivals. The Ryzen 5 5600F's average benchmark score of 36,945 is essentially tied with the Intel Core Ultra 5 225 (36,938, 0% delta), the AMD Ryzen 5 5500X3D (37,018, -0.2% delta), the AMD Ryzen AI 7 PRO 450 (37,093, -0.4% delta), and the Intel Core i9-12900T (37,112, -0.5% delta). This tight clustering indicates that the 5600F is positioned squarely in the upper-midrange of CPU performance, and any ranking differences in Evolve would come primarily from GPU performance and system-level factors. The 0% delta with the Core Ultra 5 225 is particularly notable, as it suggests these two processors are functionally interchangeable for gaming workloads.

On the GPU side, the RTX 3070 Ti's average benchmark score of 29,945 places it within 0.5% of the NVIDIA GeForce RTX 5070 Mobile (29,928, 0.1% delta), the AMD Radeon RX 6800 (30,095, -0.5% delta), and the NVIDIA GeForce RTX 2080 Ti (29,783, 0.5% delta). The AMD Radeon RX 6700 trails by 1.6% with a score of 30,433. This clustering around 30,000 points indicates that the RTX 3070 Ti remains competitive with newer and older high-end cards, though the 8 GB VRAM capacity and 290 W TDP are factors that may affect longevity in newer titles. In Evolve specifically, the mid-pack combo ranking suggests that while this hardware is more than capable of running the game, it does not achieve the top-tier frame rates that would push it into the upper echelons of the database.

GPU Role

The NVIDIA GeForce RTX 3070 Ti brings 8 GB of GDDR6X memory across a 256-bit bus, delivering 608.3 GB/s of memory bandwidth. The GPU's base clock runs at 1575 MHz with a boost clock of 1770 MHz, and memory operates at 1188 MHz (19 Gbps effective). These specifications are well-suited to Evolve's requirements, as the game's environments and monster effects benefit from the high memory bandwidth without overwhelming the 8 GB capacity at the resolutions tested. The GA104 chip, built on Samsung's 8 nm process, contains 17,400 million transistors across a 392 mm² die, with 6,144 shading units, 192 texture mapping units, and 96 render output units.

The 48 ray tracing cores and 192 tensor cores are present but largely unused in Evolve, which launched in 2015 and does not implement ray-traced effects. The FP32 throughput of 21.75 TFLOPS provides ample compute headroom for the game's particle effects and dynamic lighting. The pixel rate of 169.9 GPixel/s and texture rate of 339.8 GTexel/s are more than sufficient for the game's visual workload, as evidenced by the frame rates achieved. The GPU's 75th percentile ranking among all graphics cards, with an average benchmark score of 29,945, places it in the upper tier of DirectX 12-capable hardware.

The measured FPS data shows that the GPU is the primary driver of performance differences across settings presets. At 1080p, the jump from Low to Ultra costs 131 FPS (226 vs. 95), a 58% reduction that reflects the increasing pixel shading and texture filtering demands. The RTX 3070 Ti's 8 GB VRAM does not appear to be a bottleneck at any resolution in Evolve, as even 4K Ultra, which typically stresses memory capacity, produces playable (if low) frame rates. The GPU's DirectX 12 Ultimate support and Vulkan 1.4 compatibility ensure it can handle any modern rendering path, though Evolve's original DirectX 11-era engine does not fully utilize these features.

Measured FPS Breakdown

At 1920x1080, the measured results show a wide performance envelope across the four presets. Low settings produce an average of 226 FPS, which drops to 175 FPS on Medium (with a minimum of 149 FPS and maximum of 202 FPS). High settings average 138 FPS, and Ultra drops to 95 FPS. The progression from Low to Ultra represents a 58% reduction in average frame rate, indicating that the Ultra preset introduces substantial shading and post-processing overhead. The Medium preset's minimum of 149 FPS is particularly strong, suggesting that even in the most demanding combat scenarios, the frame rate remains well above the 144 Hz refresh rate threshold.

Moving to 2560x1440, the performance scales as expected but with a steeper drop-off at the higher presets. Low averages 152 FPS, Medium averages 118 FPS (minimum 100, maximum 135), High averages 92 FPS, and Ultra averages 64 FPS. The gap between Medium and High at 1440p is 26 FPS, which is proportionally similar to the 1080p gap of 37 FPS. However, the Ultra preset's 64 FPS average at 1440p is notably lower than the 95 FPS at 1080p, indicating that the resolution increase disproportionately affects the most demanding settings. The Medium preset's 100 FPS minimum ensures that even the most chaotic moments with multiple hunters and the monster on screen remain playable.

At 3840x2160, the performance curve becomes steep. Low averages 86 FPS, Medium averages 67 FPS (minimum 57, maximum 77), High averages 53 FPS, and Ultra averages 36 FPS. The 4K Medium result is the only preset that maintains an average above 60 FPS, and even its minimum of 57 FPS is close to the 60 FPS target. High and Ultra at 4K fall below playable thresholds for competitive play, with 53 FPS and 36 FPS respectively. The Low preset's 86 FPS at 4K demonstrates that the RTX 3070 Ti has sufficient raw horsepower to drive high frame rates at 4K when visual effects are reduced, but the game's higher presets impose too heavy a load at this resolution.

FAQ

Q: What is the best preset for this combo at 1440p?

A: Medium settings provide the best experience at 2560x1440, with an average of 118 FPS, a minimum of 100 FPS, and a maximum of 135 FPS. This keeps gameplay above 100 FPS consistently while maintaining visual quality that is only 22% lower than High settings' 92 FPS average.

Q: Can this combo handle 4K gaming in Evolve?

A: Yes, but only at Medium settings, which average 67 FPS with a 57 FPS minimum. Low settings reach 86 FPS, but High and Ultra drop to 53 FPS and 36 FPS respectively, which are below comfortable playable thresholds. The 4K Medium preset is the practical ceiling for this hardware in Evolve.

Q: How does the Ryzen 5 5600F compare to its nearest CPU rivals?

A: The Ryzen 5 5600F's average benchmark score of 36,945 is essentially tied with the Intel Core Ultra 5 225 (36,938, 0% delta), AMD Ryzen 5 5500X3D (37,018, -0.2% delta), AMD Ryzen AI 7 PRO 450 (37,093, -0.4% delta), and Intel Core i9-12900T (37,112, -0.5% delta). All five processors fall within a 0.5% performance band.

Q: What is the frame rate difference between Low and Ultra at 1080p?

A: The difference is 131 FPS on average, with Low producing 226 FPS and Ultra producing 95 FPS. This represents a 58% reduction in performance when moving from the lowest to the highest preset, highlighting the significant rendering overhead of Ultra settings.

Q: Does the RTX 3070 Ti's VRAM capacity limit performance in Evolve?

A: No. The 8 GB of GDDR6X memory does not appear to bottleneck performance at any resolution tested. Even at 4K Ultra, which typically stresses memory capacity, the GPU produces 36 FPS, indicating that compute and bandwidth limitations, not VRAM capacity, are the primary constraints.

Q: How does this combo rank among all tested configurations in Evolve?

A: This combo ranks 989th out of 2,872 tested combinations, placing it in the 65th percentile. This mid-pack ranking reflects the hardware's solid but not top-tier performance in this specific game, which launched in 2015 and does not fully leverage modern multi-core processors or high-end GPUs.

CPU Role

The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture (codenamed Vermeer), manufactured on TSMC's 7 nm process. It operates at a base clock of 3.00 GHz and boosts to 4.00 GHz, with a 65 W TDP. The CPU's cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and a 32 MB shared L3 cache, providing a total of 32 MB of L3. Memory support is DDR4 with dual-channel configuration and 51.2 GB/s bandwidth, and ECC memory is supported. The processor uses the AMD Socket AM4 and supports PCIe Gen 4 with 20 lanes from the CPU.

In Evolve, the CPU's role is significant but secondary to the GPU. The PassMark single-thread score of 2,872 and multi-thread score of 19,236 indicate strong single-core performance that is important for game logic and physics, while the 6-core/12-thread configuration provides sufficient parallelism for background tasks and streaming. The PassMark physics score of 1,043 reflects the CPU's ability to handle the game's physics calculations, which in Evolve include monster abilities, environmental destruction, and hunter gadget interactions. The data compression score of 232,836 and encryption score of 13,839 are less relevant to gaming but indicate the CPU's general computational throughput.

The Ryzen 5 5600F's 85th percentile ranking among all CPUs, with an average benchmark score of 36,945, places it above the vast majority of processors. The nearest rival comparison shows it is statistically indistinguishable from several newer and older high-end CPUs, with all deltas within 0.5%. This performance clustering means that in Evolve, where frame rates at 1080p reach 226 FPS on Low settings, the CPU is not the limiting factor. Even at 4K, where GPU load is highest, the CPU's single-thread performance ensures that it can feed the GPU with draw calls and game state updates without introducing stutter or frame pacing issues. The 4.00 GHz boost clock, combined with Zen 3's strong instructions-per-clock, provides the responsiveness needed for the game's fast-paced arena combat.

Resolution Scaling

The measured FPS data reveals how performance scales across resolutions for each preset. At Low settings, the average frame rate drops from 226 FPS at 1080p to 152 FPS at 1440p (a 33% reduction) and then to 86 FPS at 4K (a 43% reduction from 1440p). This scaling pattern indicates that even at Low settings, the GPU is becoming increasingly pixel-bound as resolution increases. The total drop from 1080p to 4K at Low is 140 FPS, or 62%, which is consistent with the pixel count increasing by a factor of four while the GPU's fill rate and bandwidth become saturated.

At Medium settings, the scaling is similar but slightly steeper. The average drops from 175 FPS at 1080p to 118 FPS at 1440p (a 33% reduction) and then to 67 FPS at 4K (a 43% reduction from 1440p). The minimum frame rates follow the same pattern: 149 FPS at 1080p, 100 FPS at 1440p, and 57 FPS at 4K. This consistent scaling across resolutions suggests that the Medium preset's overhead is proportional to the pixel count, and the RTX 3070 Ti's 608.3 GB/s memory bandwidth is sufficient to feed the GPU at all resolutions without introducing a bandwidth bottleneck.

High settings show a slightly different scaling profile. From 1080p at 138 FPS, the frame rate drops to 92 FPS at 1440p (a 33% reduction) and then to 53 FPS at 4K (a 42% reduction from 1440p). Ultra settings exhibit the steepest scaling: 95 FPS at 1080p, 64 FPS at 1440p (a 33% reduction), and 36 FPS at 4K (a 44% reduction from 1440p). The consistent approximately 33% drop from 1080p to 1440p across all presets indicates that the limiting factor scales uniformly with pixel count, which points to the GPU's rasterization and pixel shading units as the primary constraint. The slightly larger drop from 1440p to 4K at higher presets suggests that the additional shading work per pixel, combined with the four-fold pixel count increase, pushes the GPU's compute resources to their limit. This analysis confirms that in Evolve, the RTX 3070 Ti is the performance bottleneck across all resolutions and settings, while the Ryzen 5 5600F provides ample CPU headroom to avoid becoming a limiting factor.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3070 Ti

VRAM 8 GB GDDR6X
Base Clock —
Boost Clock 1770 MHz MHz
TDP 290 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 3070 Ti in Evolve

Resolution Settings Avg FPS
3840x2160 Low 86.0
3840x2160 Medium 67.0
3840x2160 High 53.0
3840x2160 Ultra 36.0
2560x1440 Low 152.0
2560x1440 Medium 118.0
2560x1440 High 92.0
2560x1440 Ultra 64.0
1920x1080 Low 226.0
1920x1080 Medium 175.0
1920x1080 High 138.0
1920x1080 Ultra 95.0

Evolve with Ryzen 5 5600F + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RTX 3070 Ti + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + RTX 3070 Ti

Explore FPS benchmarks for other games using this same hardware combination.