Downfall

Downfall

AVERAGE FPS
250
excellent

This combination delivers exceptional performance with an average of 250 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 89 144 175 214
1440p QHD 144 231 280 342
1080p Full HD 202 321 389 471

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 89
3840x2160 High 144
3840x2160 Medium 175
3840x2160 Low 214
2560x1440 Ultra 144
2560x1440 High 231
2560x1440 Medium 280
2560x1440 Low 342
1920x1080 Ultra 202
1920x1080 High 321
1920x1080 Medium 389
1920x1080 Low 471

Downfall with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

# Downfall with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5070 Ti

The combination of the Intel Core Ultra X7 368H and NVIDIA GeForce RTX 5070 Ti delivers a broad range of performance across Downfall's four presets and three resolutions, with the data showing a system that scales predictably from a 1080p Low ceiling of 263 FPS down to a 4K Ultra floor of 49 FPS. The measured results place this combo at rank 1041 out of 2928 tested combinations, putting it in the upper third of all tested systems, while the individual components hold percentile ranks of 87 for the CPU and 86 for the GPU against their respective full product universes. The game, a 2016 horror title, behaves consistently with its era's engine characteristics, showing that resolution and settings scaling are the primary levers for adjusting the experience.

Resolution Scaling

The FPS drop from 1080p to 4K reveals a system that remains largely GPU-bound at higher resolutions but shows signs of CPU headroom being the limiter at lower resolutions. At High settings, the average FPS falls from 176 at 1920x1080 to 126 at 2560x1440, a 28.4% reduction, and then to 78 at 3840x2160, a further 38.1% drop from the 1440p figure. This scaling pattern—where the 1440p to 4K penalty is steeper than the 1080p to 1440p penalty—indicates that the RTX 5070 Ti's rendering load grows disproportionately as pixel count increases, a typical signature of fragment-bound workloads in horror titles with heavy shadow and lighting effects.

At Low settings, the scaling is even more pronounced in absolute terms. The 1080p Low result of 263 FPS drops to 188 FPS at 1440p and then to 117 FPS at 4K. The percentage drops are 28.5% and 37.8% respectively, nearly identical to the High settings pattern, suggesting that the relative performance curve is consistent regardless of preset. However, the fact that 1080p Low reaches 263 FPS—a figure that exceeds typical 144Hz display refresh rates by a wide margin—indicates that at this resolution and settings combination, the CPU's single-thread performance (Cinebench R23 single-core score of 3984) is likely becoming a more significant factor, as the GPU has ample capacity to render frames faster than the processor can feed it.

The Medium settings row provides the only min/max FPS data in the pack, offering insight into frame time consistency. At 3840x2160 Medium, the average is 96 FPS with a min of 81 and max of 110, a spread of 29 FPS or about 30% of the average. At 2560x1440 Medium, the average is 154 FPS with a min of 130 and max of 177, a spread of 47 FPS. At 1920x1080 Medium, the average is 215 FPS with a min of 183 and max of 247, a spread of 64 FPS. The absolute spread grows as resolution decreases, but the relative spread (max-min divided by average) shrinks from 30.2% at 4K to 30.5% at 1440p to 29.8% at 1080p, indicating that frame pacing consistency is roughly stable across resolutions.

The Ultra preset shows the most dramatic scaling, with 1080p delivering 110 FPS, 1440p dropping to 79 FPS (a 28.2% reduction), and 4K falling to 49 FPS (a 38.0% drop from 1440p). The 4K Ultra figure of 49 FPS is the only measured result below 60 FPS, which is notable for a game from 2016 that was not designed for contemporary hardware demands. This suggests that the Ultra preset includes effects that are particularly expensive at high pixel counts, likely volumetric lighting or high-resolution shadow maps that stress the GPU's 896.0 GB/s memory bandwidth and 43.94 TFLOPS FP32 compute capacity.

CPU Role

The Intel Core Ultra X7 368H is a 16-core, 16-thread mobile processor based on the Panther Lake architecture, built on Intel's 3 nm process node. Its base clock of 2.00 GHz and boost clock of 5.00 GHz provide a wide frequency range, and the measured benchmark scores indicate strong single-thread performance for gaming workloads. The Cinebench R23 single-core score of 3984 places it in the 87th percentile among all CPUs, while the multi-core score of 28221 demonstrates substantial throughput for a 25 W TDP part—a figure that underscores the efficiency of the Panther Lake design.

In Downfall, the CPU's role is most evident at 1080p Low, where the 263 FPS result approaches the practical limit of what a game engine from 2016 can produce. At this resolution and settings level, the GPU is rendering frames quickly enough that the CPU's per-core performance and memory subsystem become the bottleneck. The processor's L3 cache of 18 MB (shared) and dual-channel LPDDR5X memory support with 153.6 GB/s bandwidth are relevant factors here, as horror games often feature many small, dynamic objects and AI-driven entities that require frequent memory accesses. The PassMark single-thread score of 4005 and data compression score of 312927 suggest that the CPU can handle the game's logical update loop without becoming a hard limiter, but the frame rates at 1080p Low are high enough that any additional CPU overhead would manifest as frame time spikes.

Compared to its nearest rivals in the CPU benchmark database, the Core Ultra X7 368H is effectively tied. Intel Core 7 253PE has an average score of 40557, a delta of -0.1% relative to the 40518 average of the X7 368H. Intel Core 5 223PE scores 40585 (-0.2%), AMD Ryzen 9 7940H scores 40431 (+0.2%), and Intel Xeon 6507P scores 40426 (+0.2%). These sub-1% deltas mean that in CPU-bound scenarios, any of these four processors would produce nearly identical frame rates in Downfall, and the differences observed in the measured FPS are more likely attributable to GPU performance and driver behavior than to CPU compute capability.

The 16-thread count with no hyperthreading is worth noting for a game released in 2016. Downfall was developed in an era when quad-core CPUs with eight threads were the enthusiast standard, and the engine's threading model may not fully utilize 16 physical cores. However, the high single-thread performance of the X7 368H mitigates this, as the game's primary simulation thread benefits from the 5.00 GHz boost clock. The Cinebench R15 single-core score of 401 and R20 single-core score of 1673 confirm that this processor excels at the kind of latency-sensitive work that older game engines require.

How This Combo Ranks

The combo rank in game is 1041 out of 2928 tested combinations, placing this system in the 64.4th percentile of all tested combos. This is a solid but not exceptional position, reflecting the fact that while both components are strong individually (CPU at 87th percentile, GPU at 86th percentile), the combination is not at the absolute top tier of systems tested. The rank suggests that there are 1040 combos that deliver higher average FPS in Downfall, many of which likely pair higher-end desktop GPUs with the same or similar CPUs.

The delta between the CPU's percentile (87) and the combo's percentile (64.4) indicates that the GPU is the more significant factor in determining overall game performance, which aligns with the resolution scaling analysis showing GPU-bound behavior at most settings. The GPU's nearest rivals in the benchmark database are informative here: AMD Radeon RX Vega 64 has an average score of 50001 (-0.1% delta), Intel Arc A550M scores 49737 (+0.4%), AMD Radeon RX 6900 XT scores 50951 (-2.0%), and AMD Radeon RX 6800 XT scores 48477 (+3.1%). Notably, the RX 6900 XT and RX 6800 XT are desktop parts with significantly higher power envelopes, yet the RTX 5070 Ti's average score of 49957 is only 2% below the RX 6900 XT and 3.1% above the RX 6800 XT, despite the RTX 5070 Ti being a mobile part with a 300 W TDP.

The rank of 1041 also implies that the top 1000 combos include a mix of newer desktop GPUs and possibly multi-GPU setups, but the data does not specify which combos rank higher. What is clear is that for a mobile platform, this combination achieves performance that would have been considered high-end for desktop systems at the time of Downfall's release. The 4K High result of 78 FPS is particularly notable, as it demonstrates that this mobile setup can drive modern 4K displays at playable frame rates in this title without resorting to upscaling or reduced settings.

Measured FPS Breakdown

At 1920x1080, the full settings sweep shows a clear progression. Low delivers 263 FPS average, Medium 215 FPS, High 176 FPS, and Ultra 110 FPS. The step from Low to Medium is 48 FPS (18.3% reduction), Medium to High is 39 FPS (18.1% reduction), and High to Ultra is 66 FPS (37.5% reduction). The Ultra preset imposes a disproportionately large performance penalty compared to the step from Medium to High, suggesting that Ultra enables several high-cost effects simultaneously rather than incrementally.

The Medium preset at 1080p provides min/max data of 183/247 FPS, which brackets the average of 215 FPS symmetrically (32 FPS below average, 32 FPS above). At 2560x1440, the Medium preset averages 154 FPS with min/max of 130/177, again a symmetric 24 FPS deviation on each side. At 3840x2160, the Medium preset averages 96 FPS with min/max of 81/110, a symmetric 15 FPS deviation. This consistent symmetry across resolutions suggests that frame time distribution is stable and that the game does not exhibit catastrophic frame spikes under this preset.

At 2560x1440, the settings progression is: Low at 188 FPS, Medium at 154 FPS, High at 126 FPS, and Ultra at 79 FPS. The relative drops are 18.1% (Low to Medium), 18.2% (Medium to High), and 37.3% (High to Ultra), which closely mirrors the 1080p pattern. This consistency indicates that the settings options scale linearly with resolution—each preset adds a similar percentage of rendering work regardless of pixel count.

At 3840x2160, the progression is: Low at 117 FPS, Medium at 96 FPS, High at 78 FPS, and Ultra at 49 FPS. The relative drops are 17.9% (Low to Medium), 18.8% (Medium to High), and 37.2% (High to Ultra). The Ultra preset at 4K is the only configuration that falls below 60 FPS, and the 49 FPS average is just 81.7% of the 60 FPS threshold, meaning that for smoother 4K Ultra gameplay, users would need to accept occasional drops below 48 FPS in demanding scenes.

FAQ

Q: Can this combo run Downfall at 4K with playable frame rates?

A: Yes, at High settings the average FPS is 78, and at Medium it rises to 96 FPS. However, at Ultra settings the average drops to 49 FPS, which is below the 60 FPS threshold many players consider minimum for smooth gameplay.

Q: How does the CPU compare to its closest rivals?

A: The Intel Core Ultra X7 368H has an average benchmark score of 40518, which is within 0.2% of the Intel Core 7 253PE (40557, -0.1% delta), Intel Core 5 223PE (40585, -0.2%), AMD Ryzen 9 7940H (40431, +0.2%), and Intel Xeon 6507P (40426, +0.2%). These differences are negligible for gaming.

Q: What is the best resolution for this combo if targeting 144 FPS?

A: At 2560x1440, the Low preset delivers 188 FPS and Medium delivers 154 FPS, both above 144 FPS. At 3840x2160, even the Low preset only reaches 117 FPS, so 1440p is the highest resolution that can sustain 144 FPS, and only at Low or Medium settings.

Q: How does the RTX 5070 Ti compare to AMD desktop GPUs?

A: The RTX 5070 Ti has an average benchmark score of 49957, which is 2.0% below the AMD Radeon RX 6900 XT (50951) and 3.1% above the AMD Radeon RX 6800 XT (48477). It is essentially tied with the AMD Radeon RX Vega 64 (50001, -0.1% delta).

Q: Is the CPU or GPU the limiting factor at 1080p Low?

A: At 263 FPS, the GPU is rendering frames faster than the CPU can typically feed a game engine from 2016. The CPU's strong single-thread performance (Cinebench R23 single-core score of 3984) keeps the system from bottlenecking severely, but the practical ceiling for this engine appears to be in this range.

Q: What is the frame time consistency like at Medium settings?

A: The min/max data shows symmetric deviation around the average at all three resolutions: 183/247 at 1080p (average 215), 130/177 at 1440p (average 154), and 81/110 at 4K (average 96). The relative spread is consistent at approximately 30% of the average across resolutions.

Settings Recommendations

The measured FPS data suggests that the Medium preset offers the best balance of visual quality and performance across all three resolutions. At 1080p Medium, the average of 215 FPS provides a wide margin above any current display refresh rate, while the min of 183 FPS ensures that even demanding scenes remain well above 144 Hz. At 1440p Medium, the 154 FPS average with a 130 FPS minimum is sufficient for 144 Hz displays, though users with 165 Hz or 240 Hz panels may notice occasional drops below their refresh rate. At 4K Medium, the 96 FPS average with an 81 FPS minimum keeps gameplay smooth on 60 Hz displays and is acceptable for 90 Hz panels, though it falls short of 120 Hz requirements.

The High preset is a viable alternative for users who prioritize visual fidelity over maximum frame rates. At 1080p High, the 176 FPS average still supports 144 Hz displays comfortably. At 1440p High, the 126 FPS average is above 120 Hz but below 144 Hz, making it a good choice for 120 Hz monitors. At 4K High, the 78 FPS average is ideal for 60 Hz displays with headroom for VRR (variable refresh rate) operation, as the GPU can push above the 60 FPS threshold in less demanding scenes.

The Ultra preset is only recommended at 1080p, where the 110 FPS average provides a good experience on 100 Hz or 120 Hz displays. At 1440p Ultra, the 79 FPS average is playable on 60 Hz panels but leaves little margin for frame drops. At 4K Ultra, the 49 FPS average falls below the 60 FPS threshold, making this configuration unsuitable for users who prioritize smooth motion over maximum visual quality. The Low preset is not recommended for general play, as the visual compromises are significant, but it does enable 4K at 117 FPS and 1440p at 188 FPS for competitive play or benchmarking purposes.

GPU Role

The NVIDIA GeForce RTX 5070 Ti is the primary driver of Downfall's performance at higher resolutions and settings. Based on the Blackwell 2.0 architecture with the GB203 chip, this GPU features 16 GB of GDDR7 memory on a 256-bit bus, delivering 896.0 GB/s of bandwidth. The 8960 shading units, 280 texture mapping units, and 96 ROPs provide a substantial rendering pipeline, while the 70 RT cores and 280 tensor cores offer hardware acceleration for ray tracing and AI features—though Downfall, as a 2016 title, is unlikely to use either.

The GPU's clock speeds of 2295 MHz base and 2452 MHz boost translate to a peak FP32 throughput of 43.94 TFLOPS, which is more than sufficient for a horror game of this era. The 686.6 GTexel/s texture fill rate and 235.4 GPixel/s pixel rate are particularly relevant for Downfall, as the game's environments feature extensive texture detail and lighting effects that stress these specific units. The 16 GB VRAM capacity is far beyond what Downfall requires, meaning that texture streaming and memory allocation will never be a bottleneck, even at 4K Ultra with high-resolution texture packs.

The GPU's benchmark results place it in the 86th percentile among all GPUs, with an average score of 49957. The nearest rivals are all desktop parts with different architectural approaches: the AMD Radeon RX 6900 XT (50951, -2.0% delta) and RX 6800 XT (48477, +3.1% delta) are both larger desktop GPUs with higher power consumption, while the RX Vega 64 (50001, -0.1%) represents an older architecture. The Intel Arc A550M (49737, +0.4%) is another mobile part, suggesting that the RTX 5070 Ti is competitive within its mobile segment.

In Downfall specifically, the GPU's role becomes dominant at 4K, where the pixel count stresses the ROPs and memory bandwidth. The 4K High result of 78 FPS and 4K Medium result of 96 FPS indicate that the GB203 chip has sufficient bandwidth to feed the shading units at high resolutions, but the Ultra preset's 49 FPS at 4K reveals that the most demanding effects—likely including high-resolution shadow maps and screen-space reflections—can exceed the GPU's capacity. The symmetric min/max data at Medium settings suggests that the GPU maintains consistent frame delivery without thermal throttling or driver hiccups, which is a positive indicator for sustained gaming sessions.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5070 Ti in Downfall

Resolution Settings Avg FPS
3840x2160 Ultra 89.0
3840x2160 High 144.0
3840x2160 Medium 175.0
3840x2160 Low 214.0
2560x1440 Ultra 144.0
2560x1440 High 231.0
2560x1440 Medium 280.0
2560x1440 Low 342.0
1920x1080 Ultra 202.0
1920x1080 High 321.0
1920x1080 Medium 389.0
1920x1080 Low 471.0

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Downfall with RTX 5070 Ti + Other CPUs

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