Downfall

Downfall

AVERAGE FPS
77
good

This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 44 53 65
1440p QHD 44 70 86 105
1080p Full HD 62 99 120 147

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 65
3840x2160 Medium 53
3840x2160 High 44
3840x2160 Ultra 27
2560x1440 Low 105
2560x1440 Medium 86
2560x1440 High 70
2560x1440 Ultra 44
1920x1080 Low 147
1920x1080 Medium 120
1920x1080 High 99
1920x1080 Ultra 62

Downfall with Intel Core Ultra 9 290K Plus + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis

The pairing of an Intel Core Ultra 9 290K Plus with a GeForce GTX 1660 Ti in Downfall presents a stark illustration of system bottlenecking. The data shows a high-end 24-core processor constrained by a mid-range graphics card from an older generation, resulting in a combo that ranks near the bottom of the database. This analysis explores how the game's frame rates shift across resolutions and settings, revealing the specific roles each component plays.

Resolution Scaling

The measured FPS data for this combo shows a clear and predictable pattern: as resolution increases, average frame rates fall significantly. At 1080p with High settings, the system produces 99 FPS. Moving to 1440p at the same settings drops the average to 70 FPS, a 29% reduction. The step to 4K at High settings further reduces performance to 44 FPS, which is a 56% drop from the 1080p baseline. This scaling curve is a classic indicator of a GPU-limited scenario, where the rendering workload outpaces the graphics card's capabilities.

The difference between Low and Ultra settings at each resolution reinforces this conclusion. At 1080p, the spread is enormous: 147 FPS on Low versus 62 FPS on Ultra. This 85 FPS gap demonstrates that the graphics card is highly sensitive to the image quality demands. At 4K, the same settings comparison shows 65 FPS on Low versus just 27 FPS on Ultra. The fact that the frame rate nearly halves when moving from Low to Ultra at 4K suggests that the GTX 1660 Ti's compute and memory resources are being saturated.

The most telling data point is the 4K Ultra result of 27 FPS, which falls below the threshold for smooth, playable performance. Even at 4K Medium, the combo only manages 53 FPS, with a minimum recorded frame rate of 45 FPS. These numbers indicate that the GTX 1660 Ti is the primary limiting factor at high resolutions. The Core Ultra 9 290K, with its massive multi-core strength, appears to have little influence on these frame rates, as the GPU is unable to feed frames fast enough to utilize the CPU's potential. The scaling from 1440p to 4K is less steep than from 1080p to 1440p, but the absolute performance at 4K is too low for a consistently smooth experience in this horror title.

GPU Role

The NVIDIA GeForce GTX 1660 Ti is the clear performance ceiling for this configuration. Its benchmark data shows it sits in the 41st percentile of all GPUs, with an average benchmark score of 7723. This places it in the lower half of the performance spectrum, which aligns with its measured in-game results. The GPU's memory configuration of 6 GB of GDDR6 on a 192-bit bus provides 288.0 GB/s of bandwidth. In a modern game like Downfall, this memory size and bandwidth are likely sufficient for 1080p, but the data shows they become a constraint at higher resolutions.

The GTX 1660 Ti's clock speeds are listed as a base of 1500 MHz and a boost of 1770 MHz. The boost clock is the sustained speed under load, and the game's frame rates suggest it is running near this limit. The GPU's architecture is Turing, manufactured on a 12 nm process at TSMC. This older process node, compared to the CPU's 3 nm node, means the GPU is less power-efficient and likely generates more heat, which could affect sustained boost clocks over long gaming sessions, although this is not directly measured in the FPS data.

The GPU's DirectX 12 (12_1) support is the highest API level available, which is important for a game released in 2016. The frame rates at 1080p Ultra (62 FPS) and 1440p High (70 FPS) show that the card can handle the game's demands at lower resolutions. However, the sharp drop to 27 FPS at 4K Ultra highlights its limitations. The GPU's 1536 shading units and 48 ROPs are the physical resources doing the work, and the data suggests they are simply outmatched by the pixel count at 4K. The passmark DirectX 11 score of 103 and DirectX 12 score of 51 provide context for its compute abilities, but the in-game FPS is the definitive measure of its performance.

CPU Role

The Intel Core Ultra 9 290K Plus is a powerhouse that, in this pairing, is largely underutilized. With 24 cores and 24 threads, it possesses formidable multi-threaded capabilities, as evidenced by its Cinebench R23 multi-core score of 51731. Its single-core performance is also strong, with a Cinebench R23 single-core score of 7303. The CPU's boost clock of 5.80 GHz is exceptionally high, and this should be more than enough for any game's primary thread.

However, the measured FPS data indicates that the CPU is not the bottleneck. The frame rates scale almost entirely with resolution and settings, which are GPU-side variables. If the CPU were the limiting factor, we would expect to see similar frame rates across different resolutions, as the CPU's workload would be constant. Instead, the 1080p Low result of 147 FPS versus the 4K Low result of 65 FPS shows a massive difference, pointing directly at the GPU as the constraint. The CPU is likely waiting for the GPU to finish rendering each frame.

The CPU's 36 MB of shared L3 cache and dual-channel memory support with 115.2 GB/s bandwidth provide a solid foundation for game logic and asset streaming. Its percentile rank of 96 among all CPUs indicates it is a top-tier processor. Yet, in this specific combo, its power is wasted. The nearest rivals to the CPU, such as the Intel Core Ultra 9 285K, show a negligible deltaPct of 0.2%, meaning the 290K Plus is essentially on par with its closest competitor in synthetic tests. This makes the low in-game rank even more striking, as it confirms the GPU is the sole reason for the poor performance. The data implies that upgrading the GPU would yield a dramatic increase in frame rates, while the CPU could remain unchanged without impacting performance.

Settings Recommendations

Based on the measured rows, the optimal experience for this combo is found at 1080p. At this resolution, all settings presets are playable, with the Low preset achieving 147 FPS and the High preset achieving 99 FPS. The Medium preset offers a balanced 120 FPS, with a minimum of 102 FPS and a maximum of 138 FPS, ensuring smooth gameplay without significant dips. This is the recommended setting for a responsive and visually acceptable experience.

At 1440p, the choices become more constrained. The Low preset produces 105 FPS, which is excellent. The Medium preset at 86 FPS is also playable, but the minimum frame rate of 73 FPS might be noticeable in a horror game where sudden movements can cause frame drops. The High preset at 70 FPS is borderline, but the Ultra preset at 44 FPS is not recommended for a smooth experience. For a stable and visually pleasing result at 1440p, the Medium preset is the best choice, as it offers a good balance between the 105 FPS of Low and the 70 FPS of High.

At 4K, the data suggests that this combination is not suitable for high-quality gaming. The Ultra preset at 27 FPS is unplayable, and the High preset at 44 FPS is also too choppy. The Medium preset at 53 FPS is marginally better but still below the 60 FPS target. Only the Low preset at 65 FPS provides a playable frame rate, but it comes with a significant visual fidelity sacrifice. Users who prioritize resolution over quality could use 4K Low, but those who value smoothness and detail should stay at 1080p or 1440p Medium. The data clearly shows that the GTX 1660 Ti is the limiting factor, and adjusting settings is the only way to find a playable balance.

How This Combo Ranks

The combo of the Intel Core Ultra 9 290K Plus and the NVIDIA GeForce GTX 1660 Ti ranks 2520 out of 2928 tested combinations in Downfall. This places it in the bottom 14% of all systems in the database, a surprising result given the CPU's high-end status. This rank is a direct consequence of the GPU's limitations. The GPU's nearest rivals in synthetic benchmarks, such as the AMD Radeon 540, show a deltaPct of 0.7%, indicating they are all clustered at a similar performance level. None of these GPUs are capable of driving high frame rates at high resolutions.

The contrast between the CPU and GPU performance is stark. The CPU's average benchmark score is 84003, placing it in the 96th percentile. The GPU's average benchmark score is 7723, placing it in the 41st percentile. This massive disparity in synthetic scores is reflected in the game's performance. The combo rank of 2520 suggests that the system is heavily imbalanced, with the CPU's potential being completely untapped.

The data implies that this combo would be far more effective with a different GPU. The rank is a strong indicator that the GTX 1660 Ti is the wrong pairing for such a powerful processor in this game. For a user with this CPU, the in-game performance is entirely dependent on the graphics card. The fact that this combo ranks so low, despite the CPU's 96th percentile standing, underscores the importance of a balanced system. The CPU is clearly not the issue; the GPU is holding the entire system back.

FAQ

Q: Why does the frame rate drop so much when moving from 1080p to 4K?

A: The frame rate drops significantly because the NVIDIA GeForce GTX 1660 Ti is the limiting component. At 1080p High, the average is 99 FPS, but at 4K High, it falls to 44 FPS. This indicates the GPU is overwhelmed by the higher pixel count, while the powerful Intel Core Ultra 9 290K Plus has little influence on these results.

Q: What is the best resolution and settings for this combo?

A: The best experience is at 1920x1080 with Medium settings, which achieves an average of 120 FPS with a minimum of 102 FPS. This provides a smooth and stable frame rate. At 2560x1440, Medium is also a good choice at 86 FPS, but 4K is only playable on Low settings at 65 FPS.

Q: Is the Intel Core Ultra 9 290K Plus a good match for the GTX 1660 Ti?

A: No, the data indicates a severe imbalance. The CPU ranks in the 96th percentile of all processors, while the GPU ranks in the 41st percentile. This combo ranks 2520 out of 2928 in Downfall, showing that the GPU is holding the system back.

Q: How does the GTX 1660 Ti compare to its nearest rivals?

A: The GTX 1660 Ti has an average benchmark score of 7723. Its closest rival, the AMD Radeon 540, has an average score of 7673, a deltaPct of 0.7%. The AMD Radeon Pro WX 3100 is 1.9% slower, and the AMD Radeon R7 250 is 2.2% slower. These are all closely matched in performance.

Q: What is the impact of the GPU's memory size on performance?

A: The GTX 1660 Ti has 6 GB of GDDR6 memory. This is likely sufficient for 1080p and 1440p gaming, but at 4K, the demands on memory are higher. The data shows that the 4K Ultra preset only achieves 27 FPS, suggesting that the memory bandwidth and capacity are a limiting factor at that resolution.

*Q: Can the CPU's high single-core performance help in Downfall?*

A: The CPU's single-core performance is excellent, with a Cinebench R23 single-core score of 7303 and a boost clock of 5.80 GHz. However, this does not translate to higher frame rates in this pairing, as the GPU is the bottleneck. The frame rates are consistently low across all settings that stress the GPU, showing that the CPU is not the limiting factor.

Measured FPS Breakdown

The following table details the exact measured average frame rates for this combo, with minimum and maximum values where available.

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

| :--------- | :------- | :------ | :------ | :------ |

| 3840x2160 | Low | 65 | N/A | N/A |

| 3840x2160 | Medium | 53 | 45 | 61 |

| 3840x2160 | High | 44 | N/A | N/A |

| 3840x2160 | Ultra | 27 | N/A | N/A |

| 2560x1440 | Low | 105 | N/A | N/A |

| 2560x1440 | Medium | 86 | 73 | 99 |

| 2560x1440 | High | 70 | N/A | N/A |

| 2560x1440 | Ultra | 44 | N/A | N/A |

| 1920x1080 | Low | 147 | N/A | N/A |

| 1920x1080 | Medium | 120 | 102 | 138 |

| 1920x1080 | High | 99 | N/A | N/A |

| 1920x1080 | Ultra | 62 | N/A | N/A |

This data shows a clear hierarchy of performance. The 1080p Medium result of 120 FPS is the sweet spot. The 4K Ultra result of 27 FPS is the worst-case scenario. The minimum frame rates for Medium settings at 1440p (73 FPS) and 1080p (102 FPS) provide confidence in the stability of those presets. The absence of min/max data for other settings makes it difficult to assess frame-time consistency, but the average values are sufficient for a general performance assessment.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce GTX 1660 Ti

VRAM 6 GB GDDR6
Base Clock —
Boost Clock 1770 MHz MHz
TDP 120 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce GTX 1660 Ti in Downfall

Resolution Settings Avg FPS
3840x2160 Low 65.0
3840x2160 Medium 53.0
3840x2160 High 44.0
3840x2160 Ultra 27.0
2560x1440 Low 105.0
2560x1440 Medium 86.0
2560x1440 High 70.0
2560x1440 Ultra 44.0
1920x1080 Low 147.0
1920x1080 Medium 120.0
1920x1080 High 99.0
1920x1080 Ultra 62.0

Downfall with iUltra 9 290K Plus + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with GTX 1660 Ti + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with iUltra 9 290K Plus + GTX 1660 Ti

Explore FPS benchmarks for other games using this same hardware combination.