Downfall
This combination delivers exceptional performance with an average of 209 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 74 | 119 | 145 | 178 |
| 1440p QHD | 120 | 191 | 233 | 285 |
| 1080p Full HD | 168 | 268 | 327 | 400 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 4080, In-Depth Analysis
The Intel Core Ultra 5 225 and NVIDIA GeForce RTX 4080 combination in Downfall presents a fascinating study in system balance. The data reveals a setup that is overwhelmingly GPU-bound at higher resolutions but begins to show the CPU's potential influence at the extremes of performance. This analysis breaks down the measured frames per second (FPS) to understand exactly how these components interact within this specific horror title.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 5 225 is a 10-core, 10-thread processor based on the Arrow Lake architecture, built on a 3 nm process. Its configuration, with a base clock of 3.30 GHz and a boost clock of 4.90 GHz, provides the foundational compute throughput for game logic, physics, and draw call processing in Downfall. The processor's 20 MB of shared L3 cache and 3 MB per-core L2 cache are critical for keeping frequently accessed data close to the cores, reducing latency in a game environment.
In synthetic benchmarks, the CPU demonstrates a solid standing, achieving an 85th percentile ranking versus all CPUs. Its Cinebench R23 multicore score of 25891 and single-core score of 3655 indicate a balanced capability that can handle both heavily threaded background tasks and the single-thread-dominant demands of game simulation. The PassMark single-thread score of 4412 further confirms its strength in this area.
The data suggests that at 1080p with Low settings, the system achieves 400 FPS. This extreme frame rate is a strong indicator that the CPU is capable of feeding the GPU a massive number of frames without becoming a bottleneck at this level. However, the game’s demands are such that the CPU's performance ceiling is not the limiting factor in most scenarios. The measured FPS figures, which show a dramatic drop when moving from 1080p to 4K, point towards the GPU becoming the primary constraint long before the CPU is fully saturated. The 10-core design ensures that even in chaotic horror scenes with numerous entities, the processor has enough headroom to maintain consistent frame pacing, though the data here does not break down per-core utilization. The processor's 102.4 GB/s memory bandwidth and DDR5 support ensure that data can flow quickly from system memory, preventing potential stutters in a genre where smoothness is paramount.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 4080 is the clear driving force behind the high frame rates observed in Downfall. Built on the Ada Lovelace architecture and the AD103 chip, it features 16 GB of GDDR6X memory on a 256-bit bus, providing a massive 716.8 GB/s of memory bandwidth. This is particularly relevant for a horror game, which often employs high-resolution textures and complex lighting effects to build atmosphere. The 16 GB VRAM capacity ensures that even at 4K resolution, the card will not run out of memory, allowing for consistent performance without texture swapping.
With a boost clock of 2505 MHz and 9728 shading units, the RTX 4080's raw compute power is substantial. Its 48.74 TFLOPS of FP32 performance is a key metric for understanding its high framerates at 4K. The GPU holds an 86th percentile ranking versus all GPUs, and its average benchmark score of 54247 places it in the upper echelon of graphics cards.
The measured results in Downfall confirm this. At 4K with High settings, the system still manages an average of 119 FPS, a feat only achievable with a GPU of this caliber. The RTX 4080's memory bandwidth of 716.8 GB/s is likely a crucial factor in maintaining these high averages, as it allows the GPU to quickly access the large texture datasets required for the game's visual fidelity. The data shows a clear scaling pattern where the GPU's capabilities are the primary determinant of performance, especially as resolution increases. The transition from 1080p to 4K at High settings results in a 56% drop in FPS, from 268 to 119, which is a classic sign of a GPU-bound scenario where the rendering resolution directly dictates the workload on the graphics card's cores and memory system.
Settings Recommendations — which preset gives the best experience per the measured rows
Analyzing the measured FPS across different settings presets reveals a clear recommendation for optimizing the experience in Downfall. The data provides average FPS for Low, Medium, High, and Ultra presets at three resolutions.
At 1080p, the Ultra preset still delivers a highly playable 168 FPS average. However, the jump from High (268 FPS) to Ultra (168 FPS) represents a significant 37% performance cost for what is likely a marginal visual improvement in a game from 2016. The Medium preset at 327 FPS offers a massive performance buffer, but the High preset at 268 FPS strikes a better balance, providing more visual detail while still being far above the refresh rate of most monitors.
At 1440p, the situation becomes more nuanced. The Ultra preset delivers 120 FPS, which is excellent for high-refresh-rate monitors. The High preset at 191 FPS offers even more headroom, making it the superior choice for competitive or very high refresh rate displays. The Medium preset at 233 FPS is also viable, but the visual fidelity loss is probably more noticeable at this resolution.
At 4K, the High preset is the clear winner. It provides an average of 119 FPS, which is exceptionally smooth for 4K gaming. The Medium preset at 145 FPS is also excellent, offering a higher frame rate for those who prioritize performance. The Ultra preset drops to 74 FPS, which, while playable, is a significant step down from the fluidity of the High preset. Given that the High preset at 4K is already delivering near-120 FPS, there is little reason to drop to Medium for more speed, nor to drop to Ultra and sacrifice 45 FPS for extra effects. Therefore, the data suggests that the High preset provides the best overall experience across all resolutions, balancing visual quality with the high, consistent frame rates that this hardware combination is capable of delivering.
How This Combo Ranks — use comboRankInGame vs other tested combos
Within the benchmark database, this specific pairing of the Intel Core Ultra 5 225 and the NVIDIA GeForce RTX 4080 holds a rank of 230 out of 3716 tested combinations in Downfall. This places it in the top 6.2% of all tested systems, a strong position that reflects the high performance of both components.
This ranking reflects the RTX 4080's dominance in this title. While the CPU is not the top-tier performer in its own right, its capabilities are more than sufficient to avoid bottlenecking the GPU at the settings and resolutions where the game is most demanding. The high rank suggests that the combination is well-matched for Downfall's specific performance profile, which appears to scale heavily with GPU load.
The ranking also implies that a large majority of the 3,716 tested combos are likely held back by less powerful graphics cards. The data measured here, with 4K High averaging 119 FPS, shows that this combo is not just playable at high resolutions but is in the upper echelon of performance. The 230th rank, while impressive, also indicates that there are 229 combinations that perform even better, likely featuring more powerful GPUs than the RTX 4080, such as the 4080 SUPER, which performs 0.1% better in synthetic benchmarks. This context is important for understanding that while this is a top-tier setup, it is not the absolute peak of performance in the database.
FAQ
*Q: Can this system handle Downfall at 4K resolution?*
A: Yes, the data shows excellent 4K performance. The High preset achieves an average of 119 FPS, and the Medium preset achieves 145 FPS, both of which are very smooth for 4K gaming. Even the Ultra preset is playable at an average of 74 FPS.
Q: What is the best settings preset for this game on this hardware?
A: The High preset provides the best balance of visual quality and performance. At 4K, it offers nearly 120 FPS, while at 1440p and 1080p it delivers 191 and 268 FPS respectively, all of which are excellent.
Q: Is the Intel Core Ultra 5 225 a bottleneck for the RTX 4080 in this game?
A: The data suggests it is not a significant bottleneck. At 1080p Low, the system achieves 400 FPS, indicating the CPU can feed the GPU a very large number of frames. The performance scaling from 1080p to 4K is consistent with a GPU-bound workload, meaning the RTX 4080 is the primary limiting factor at higher resolutions.
Q: How does the RTX 4080 compare to its closest rival, the RTX 4080 SUPER, in this context?
A: In synthetic benchmarks, the RTX 4080 SUPER has an average score that is 0.1% higher than the RTX 4080, making the performance difference negligible. The measured FPS in Downfall for the RTX 4080 shows it is more than capable of delivering top-tier performance.
Q: How much of a performance drop is there from 1080p to 4K at High settings?
A: At High settings, the average FPS drops from 268 at 1080p to 191 at 1440p and finally to 119 at 4K. This represents a 29% drop from 1080p to 1440p and a 56% drop from 1080p to 4K, highlighting the massive increase in GPU workload at higher resolutions.
Q: Is 16 GB of VRAM on the RTX 4080 sufficient for this game?
A: Yes, the 16 GB of GDDR6X memory is more than enough for Downfall. The game's release in 2016 means its texture and geometry data are not as demanding as modern titles, and the high average FPS at 4K indicates that VRAM capacity is not a limiting factor.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The following table presents the exact measured average FPS for each settings preset at each resolution. The Medium preset also includes recorded minimum and maximum FPS values, providing additional insight into frame time consistency.
| Resolution | Settings | Average FPS | Min FPS | Max FPS |
|:--- |:--- |:--- |:--- |:--- |
| 3840x2160 (4K) | Low | 178 | - | - |
| | Medium | 145 | 123 | 167 |
| | High | 119 | - | - |
| | Ultra | 74 | - | - |
| 2560x1440 (1440p) | Low | 285 | - | - |
| | Medium | 233 | 198 | 268 |
| | High | 191 | - | - |
| | Ultra | 120 | - | - |
| 1920x1080 (1080p) | Low | 400 | - | - |
| | Medium | 327 | 278 | 376 |
| | High | 268 | - | - |
| | Ultra | 168 | - | - |
The data shows a clear and consistent hierarchy: frame rates decrease as resolution and settings increase. The Medium preset's min/max FPS values show a spread of 44 FPS at 4K, 70 FPS at 1440p, and 98 FPS at 1080p. This widening range at lower resolutions further indicates that the CPU is introducing more frame time variance as the GPU is less constrained, although the absolute minimums remain very high.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The performance scaling across resolutions is a critical diagnostic tool for identifying the system's bottleneck. The data shows a consistent and predictable drop in FPS as resolution increases, which is the hallmark of a GPU-bound system.
At the High preset, the average FPS drops from 268 at 1080p to 191 at 1440p, a 29% decrease. Moving from 1440p to 4K, the FPS drops from 191 to 119, a further 38% decrease. Cumulatively, the drop from 1080p to 4K is 56%. This pattern is almost perfectly in line with the increase in pixel count. 4K has 2.25 times the pixels of 1440p, and 4 times the pixels of 1080p. The observed frame rate scaling closely mirrors this pixel count scaling, indicating that the GPU's rendering pipeline is the primary component being stressed.
If the CPU were the limiting factor, we would expect to see a much smaller performance delta between resolutions. At 1080p, a CPU bottleneck would cap the frame rate, and moving to 4K would result in a much smaller FPS drop, as the GPU would be working harder but the CPU would still be the constraint. Instead, the FPS drops proportionally with the resolution, confirming that the RTX 4080 is doing the heavy lifting and is the limiting component.
This is further supported by the Low preset data. At 1080p Low, the system hits 400 FPS. This is an extremely high number, suggesting we are nearing the CPU's maximum frame generation capability. However, this is an outlier scenario. In all other tested settings and resolutions, the frame rate is far below this ceiling, meaning the CPU has ample headroom. The RTX 4080's performance is what determines the final FPS figure in normal gaming conditions. The scaling analysis clearly shows a system that is optimally balanced, with a CPU powerful enough to stay out of the way and a GPU that scales predictably with resolution, providing a consistent and powerful gaming experience across all tested configurations.
Hardware Specifications
Intel Core Ultra 5 225
NVIDIA GeForce RTX 4080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 4080 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 178.0 |
| 3840x2160 | Medium | 145.0 |
| 3840x2160 | High | 119.0 |
| 3840x2160 | Ultra | 74.0 |
| 2560x1440 | Low | 285.0 |
| 2560x1440 | Medium | 233.0 |
| 2560x1440 | High | 191.0 |
| 2560x1440 | Ultra | 120.0 |
| 1920x1080 | Low | 400.0 |
| 1920x1080 | Medium | 327.0 |
| 1920x1080 | High | 268.0 |
| 1920x1080 | Ultra | 168.0 |
Downfall with iUltra 5 225 + Other GPUs
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Downfall with RTX 4080 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with iUltra 5 225 + RTX 4080
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