Downfall

Downfall

AVERAGE FPS
163
excellent

This combination delivers exceptional performance with an average of 163 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 58 93 113 138
1440p QHD 93 149 182 222
1080p Full HD 130 208 254 311

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 138
3840x2160 Medium 113
3840x2160 High 93
3840x2160 Ultra 58
2560x1440 Low 222
2560x1440 Medium 182
2560x1440 High 149
2560x1440 Ultra 93
1920x1080 Low 311
1920x1080 Medium 254
1920x1080 High 208
1920x1080 Ultra 130

Downfall with Intel Core i5-12400F + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

The Intel Core i5-12400F paired with the NVIDIA GeForce RTX 3080 Ti delivers a performance profile in Downfall that is heavily dictated by resolution and graphics preset. The data shows a system capable of extreme high-refresh-rate play at 1080p, but one that requires careful settings management to maintain smooth gameplay at 4K. This analysis breaks down the measured FPS results to identify where the bottleneck lies and how to optimize the experience.

Resolution Scaling

The measured FPS reveals a clear and predictable scaling pattern as resolution increases, but the magnitude of the performance drop varies significantly depending on the graphics preset. At 1080p with Low settings, the combo produces an average of 311 FPS. Moving to 1440p at Low settings sees this figure drop to 222 FPS, a reduction of 89 FPS. At 4K with Low settings, the average falls further to 138 FPS. This progression demonstrates that even at the lowest graphical load, the GPU is still capable of maintaining very high frame rates, though the 4K figure is less than half of the 1080p result.

The scaling at High settings is more telling of the system's balance. At 1080p High, the average is 208 FPS. At 1440p High, it drops to 149 FPS, and at 4K High, it lands at 93 FPS. The performance penalty from 1080p to 4K at High settings is a 115 FPS drop, which is a substantial 55% reduction. This steep decline indicates that the GPU is becoming the primary limiting factor as pixel count increases, which is expected for a demanding horror title with modern rendering techniques.

The Medium preset shows the most consistent scaling with measured minimums. At 1080p Medium, the average is 254 FPS with a reported minimum of 216 FPS. At 1440p Medium, the average is 182 FPS with a minimum of 154 FPS. At 4K Medium, the average is 113 FPS with a minimum of 96 FPS. The minimum FPS figures are crucial here, as they suggest that even at 4K Medium, the system rarely dips below the 96 FPS threshold, indicating a stable experience despite the high resolution.

The Ultra preset reveals the steepest performance cliff. At 1080p Ultra, the average is 130 FPS. This drops to 93 FPS at 1440p Ultra and plummets to 58 FPS at 4K Ultra. The gap between 1440p and 4K at Ultra is a 35 FPS loss, which is proportionally larger than the gap between 1080p and 1440p. This data strongly suggests that the RTX 3080 Ti's 12 GB of VRAM and its memory bandwidth are being saturated at 4K Ultra, causing a severe bottleneck that limits frame rates to sub-60 FPS territory.

The overall trend indicates that at 1080p, the CPU is likely the limiting factor at Low and Medium settings, given the extremely high frame rates of 311 and 254 FPS, respectively. However, as resolution increases to 1440p and 4K, the GPU's workload scales up, and the frame rates become increasingly GPU-bound. The data suggests that 1440p High is the sweet spot for this combination, offering a 149 FPS average that balances visual fidelity with high refresh rate performance, while 4K play is only viable at Low or Medium settings.

GPU Role

The NVIDIA GeForce RTX 3080 Ti is the dominant component in this pairing for Downfall, and its specifications directly explain the measured performance. The GPU features 12 GB of GDDR6X memory on a 384-bit bus, providing a bandwidth of 912.4 GB/s. This memory configuration is critical for the game's high-resolution textures and effects, as evidenced by the significant performance drop at 4K Ultra compared to 4K High. The data shows a 35 FPS difference between these two presets at 4K, which is likely due to VRAM capacity or bandwidth limitations being hit at the Ultra preset's higher memory footprint.

The GPU's clock speeds are also relevant. The base clock is 1365 MHz, with a boost clock of 1665 MHz. These clocks, combined with the 10240 shading units and 80 RT cores, allow the card to process the game's geometry and lighting effects efficiently. The measured performance at 1080p Low, where the GPU achieves 311 FPS, indicates that the card's raw compute power is more than sufficient for this title at lower resolutions, and the frame rate is likely not limited by the GPU's shader throughput but rather by other factors.

The RTX 3080 Ti's position in the market is reflected in its benchmark scores. It holds an average benchmark score of 41187, placing it in the 83rd percentile of all GPUs. Its nearest rivals include the AMD Radeon Pro 5300, which has an average score of 40870 (0.8% higher), and the NVIDIA Tesla M40 24 GB, which scores 41707 (1.2% lower). The data from Downfall shows the RTX 3080 Ti performing in line with its overall benchmark standing, delivering high frame rates at 1440p and playable rates at 4K, but it is clearly not a card designed for maxed-out 4K settings in this particular game.

The GPU's memory bandwidth of 912.4 GB/s is a key differentiator. At 4K Ultra, the average FPS of 58 suggests that the card is struggling to feed the render pipeline with texture data quickly enough. This is a classic symptom of memory bandwidth saturation, particularly in a game with high-resolution assets. In contrast, at 1080p, the same GPU produces 130 FPS at Ultra, showing that the memory subsystem is not as heavily taxed at lower resolutions. This highlights that while the RTX 3080 Ti is a powerful card, its 12 GB VRAM and 384-bit bus have limits that become apparent at the highest settings in Downfall.

CPU Role

The Intel Core i5-12400F plays a supporting role in this configuration, and its performance characteristics are sufficient to avoid becoming a major bottleneck at most settings. This CPU has 6 cores and 12 threads, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. It is based on the Alder Lake architecture on a 10 nm process. In synthetic benchmarks, it scores 12380 in Cinebench R23 multi-core and 1680 in single-core, with a Passmark multithread score of 19433. These numbers indicate a solid mid-range processor that can handle modern game workloads.

The data from Downfall suggests that the CPU is not the primary limiter at higher resolutions. At 4K with any preset, the frame rates are significantly lower than at 1080p, which points to the GPU being the bottleneck. However, at 1080p Low, the system achieves 311 FPS, which is an extremely high frame rate that could potentially be limited by the CPU's single-thread performance. The CPU's single-thread score of 1680 in Cinebench R23 and 909 in 3DMark single-thread suggest it has capable per-core performance, but at 311 FPS, the game's draw call submission could be hitting CPU limits.

The CPU's overall performance places it in the 73rd percentile of all CPUs, with an average benchmark score of 19039. Its nearest rivals include the AMD Ryzen 5 7535HS, which has a nearly identical average score of 19047 (0% difference), and the Intel Core i5-1335U, which scores 18982 (0.3% higher). This positioning indicates that the i5-12400F is a mainstream performer, and in Downfall, its 6 cores and 12 threads are adequate for the game's threading model.

The evidence for CPU limitation is strongest at 1080p with lower presets. The difference between 1080p Low (311 FPS) and 1080p Medium (254 FPS) is 57 FPS, which is a significant drop that can be attributed to increased GPU load. However, the difference between 1080p Medium (254 FPS) and 1080p High (208 FPS) is 46 FPS, suggesting that the GPU is still handling the increased graphical load. At 1080p Ultra, the frame rate drops to 130 FPS, which is a massive 124 FPS reduction from High, indicating that the Ultra preset introduces a GPU-bound effect that the card cannot handle. The CPU's role is to feed the GPU, and at frame rates above 200 FPS, it is likely doing its job without becoming a hard limit.

FAQ

*Q: Can this combo run Downfall at 4K smoothly?*

A: Yes, but only at lower presets. At 4K Medium, the average FPS is 113 with a minimum of 96 FPS, which is smooth. At 4K High, the average drops to 93 FPS, and at 4K Ultra, it falls to 58 FPS, which is not ideal for high-refresh-rate displays.

Q: What is the best resolution for a 144Hz monitor?

A: The data shows that at 1440p High, the average FPS is 149, which is above the 144Hz threshold. At 1440p Medium, the average is 182 FPS, and at 1080p High, it is 208 FPS. For a 144Hz monitor, 1440p High is the highest visual quality setting that consistently exceeds the refresh rate.

Q: Is the CPU or GPU the bottleneck at 1080p?

A: At 1080p Low, the system achieves 311 FPS, which is very high. At 1080p Medium and High, the frame rates are 254 and 208 FPS, respectively. The data suggests that at Low settings, the CPU may be limiting the frame rate, but as settings increase, the GPU becomes the limiting factor, especially at Ultra where the FPS drops to 130.

Q: How much performance is lost when going from 1440p to 4K?

A: At High settings, the average FPS drops from 149 at 1440p to 93 at 4K, a loss of 56 FPS. At Medium settings, it drops from 182 to 113, a loss of 69 FPS. At Low settings, it drops from 222 to 138, a loss of 84 FPS. The loss is more significant at lower presets due to the CPU being less of a factor.

Q: Is the RTX 3080 Ti's 12 GB VRAM enough for this game?

A: The data indicates that at 4K Ultra, the average FPS is only 58, which is significantly lower than 4K High's 93 FPS. This large drop suggests that the Ultra preset may be exceeding the VRAM capacity or bandwidth limits, making 4K Ultra not recommended for this configuration.

Q: What is the performance difference between High and Ultra at 1440p?

A: At 1440p High, the average FPS is 149, while at 1440p Ultra, it is 93 FPS. This is a substantial 56 FPS difference, indicating that the Ultra preset is much more demanding on the GPU. The High preset provides a much better balance of visual quality and performance.

How This Combo Ranks

The combination of the Intel Core i5-12400F and the NVIDIA GeForce RTX 3080 Ti ranks 970th out of 3716 tested combos in Downfall. This places the system in the top 26% of all configurations tested, which is a strong showing for this pairing. The rank reflects the balanced nature of the components: the CPU is capable enough to not hold back the GPU at most settings, and the GPU is powerful enough to deliver high frame rates at 1440p and playable rates at 4K.

The ranking is more impressive when considering the specific performance data. At 1440p High, the system produces a 149 FPS average, which is a very high level of performance for a modern horror game. The fact that it maintains over 100 FPS at 4K Medium (113 FPS) further solidifies its position. The rank of 970 suggests that there are many higher-end configurations (likely with more powerful GPUs like the RTX 3090 or newer generation cards) that can outperform it, but for a mainstream i5 paired with a high-end 30-series card, this is a respectable position.

The combo's rank is also influenced by the CPU's performance. The i5-12400F's 73rd percentile ranking among all CPUs means it is not a top-tier processor, but it is far from a weak link. In Downfall, the game appears to be more GPU-intensive at higher resolutions, which allows the i5 to keep up. The data shows that at 1080p, the frame rates are high enough to suggest the CPU is working hard, but it does not cause the system to fall behind its expected performance tier. The 970th rank out of 3716 combos is a clear indicator that this setup is well-balanced for this title, offering a high-refresh-rate experience at 1440p and a solid 4K experience at medium settings.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend heavily on the target resolution and refresh rate. For 4K displays, the data strongly recommends using the Medium preset. At 4K Medium, the average FPS is 113 with a minimum of 96 FPS, which provides a smooth and consistent experience. The High preset at 4K yields 93 FPS, which is still playable but offers less headroom for dips. The Ultra preset should be avoided at 4K, as the 58 FPS average is too low for a smooth gameplay experience in a horror title where frame pacing is critical.

For 1440p users, the High preset is the clear winner. At 1440p High, the average FPS is 149, which is excellent for high-refresh-rate monitors. The Medium preset at 1440p offers 182 FPS, but the visual quality difference between Medium and High is often significant in modern games. The Ultra preset at 1440p drops to 93 FPS, which is still playable but sacrifices the high-refresh-rate advantage. For 1440p, High provides the best balance of visual fidelity and performance.

For 1080p, the situation is more flexible. The High preset delivers 208 FPS, which is more than enough for any high-refresh-rate monitor. The Ultra preset at 1080p yields 130 FPS, which is still very smooth and offers the best visual quality. The data suggests that at 1080p, users can comfortably use the Ultra preset to get the best visuals, as the 130 FPS average is well above the 60 FPS threshold and provides a great experience on 144Hz displays. The Medium and Low presets are unnecessary at this resolution, as the GPU has ample headroom.

In summary, the recommended settings are: 4K Medium for a balanced 4K experience, 1440p High for the best combination of quality and speed, and 1080p Ultra for maximum visual fidelity. These recommendations are derived directly from the measured FPS data and aim to keep the average frame rate above 90 FPS in all cases, ensuring a responsive and immersive gameplay experience in Downfall.

Hardware Specifications

Intel Core i5-12400F

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400F + NVIDIA GeForce RTX 3080 Ti in Downfall

Resolution Settings Avg FPS
3840x2160 Low 138.0
3840x2160 Medium 113.0
3840x2160 High 93.0
3840x2160 Ultra 58.0
2560x1440 Low 222.0
2560x1440 Medium 182.0
2560x1440 High 149.0
2560x1440 Ultra 93.0
1920x1080 Low 311.0
1920x1080 Medium 254.0
1920x1080 High 208.0
1920x1080 Ultra 130.0

Downfall with ii5-12400F + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 3080 Ti + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with ii5-12400F + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.