Downfall

Downfall

AVERAGE FPS
160
excellent

This combination delivers exceptional performance with an average of 160 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 58 93 113 138
1440p QHD 93 149 182 222
1080p Full HD 130 208 254 284

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 138
3840x2160 Medium 113
3840x2160 High 93
3840x2160 Ultra 58
2560x1440 Low 222
2560x1440 Medium 182
2560x1440 High 149
2560x1440 Ultra 93
1920x1080 Low 284
1920x1080 Medium 254
1920x1080 High 208
1920x1080 Ultra 130

Downfall with Intel Core i5-10400F + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

The Intel Core i5-10400F paired with the NVIDIA GeForce RTX 3080 Ti delivers a compelling 4K experience in Downfall, but the data shows that the Ultra preset is not viable at high resolutions, while Medium and High offer the best balance of performance and visual fidelity across the board.

Settings Recommendations

Based on the measured FPS data, the High preset at 2560x1440 is the sweet spot for this combination, delivering an average of 149 FPS. This provides a significant performance cushion over the 60 FPS threshold while maintaining the visual upgrades over Medium. At 3840x2160, High still manages a playable 93 FPS average, making it the strongest choice for 4K displays.

The Ultra preset is problematic. At 4K it drops to 58 FPS, which is below the 60 FPS target for smooth gameplay. Even at 1440p, Ultra only reaches 93 FPS, which is identical to the High preset at 4K. The performance cost of Ultra is steep: at 1080p, Ultra averages 130 FPS, a 38% reduction compared to High at the same resolution. This suggests Ultra introduces effects that disproportionately tax the GPU without a corresponding visual return.

Medium is a viable fallback for players prioritizing frame rates. At 4K, Medium averages 113 FPS with a minimum of 96 FPS, ensuring consistent performance. The jump from Medium to High at 4K is 20 FPS (from 113 to 93), which is a moderate cost for the visual improvement. At 1080p, Medium hits 254 FPS, making it an excellent choice for high-refresh-rate monitors.

Low is only recommended for extreme frame rate targets. At 1080p, it reaches 284 FPS, which is useful for 240Hz displays, but the visual compromises are substantial. The data indicates that the RTX 3080 Ti has enough headroom at lower resolutions that Low is rarely necessary; even High at 1080p produces 208 FPS.

For the best overall experience, High at 1440p is recommended. It offers a 149 FPS average, which is well above the refresh rate of most gaming monitors, and the gap to Ultra is not justified by the performance loss. For 4K users, High is the only preset that maintains both visual quality and playability, with a 93 FPS average that leaves room for minor frame drops without hitting the 60 FPS floor.

FAQ

*Q: Can this system run Downfall at 4K with maximum settings?*

A: No. The Ultra preset at 3840x2160 averages only 58 FPS, which falls below the 60 FPS playability threshold. The High preset at 4K is the highest playable option, delivering 93 FPS.

Q: What is the performance difference between Medium and High at 1440p?

A: At 2560x1440, Medium averages 182 FPS, while High averages 149 FPS. This represents a 22% performance drop for the visual upgrade to High, which is a reasonable trade-off for most users.

Q: Is the Core i5-10400F a bottleneck for the RTX 3080 Ti in this game?

A: The benchmark data suggests the CPU is not a limiting factor at higher resolutions. The FPS scaling from 1080p to 4K is consistent with GPU-bound behavior, and the CPU’s multi-threaded score of 10,283 in Cinebench R23 indicates sufficient headroom for this horror title.

Q: How does the RTX 3080 Ti compare to its nearest rivals in synthetic benchmarks?

A: The RTX 3080 Ti has an average benchmark score of 41,187, which places it 0.8% ahead of the AMD Radeon Pro 5300 and 2% ahead of the NVIDIA GeForce RTX 5070. It trails the NVIDIA Tesla M40 24 GB by 1.2% and the Tesla M40 by 1.7%.

Q: What is the best preset for a 240Hz 1080p monitor?

A: The Low preset at 1920x1080 averages 284 FPS, which is the only measured setting that exceeds 240 FPS. Medium at 1080p reaches 254 FPS, which is still above 240 FPS, offering better visuals with a 30 FPS margin.

Q: Does the 12 GB VRAM of the RTX 3080 Ti affect performance at 4K?

A: The data shows playable frame rates at 4K on High settings (93 FPS), indicating that the 12 GB VRAM is sufficient for this game at 4K. However, the Ultra preset's drop to 58 FPS suggests that VRAM capacity or bandwidth may be a contributing factor to the steep performance penalty.

GPU Role

The NVIDIA GeForce RTX 3080 Ti is the dominant component in this configuration, and the benchmark results reflect its high-end positioning. The GPU holds an 83rd percentile ranking among all GPUs, with an average benchmark score of 41,187. Its nearest rival, the AMD Radeon Pro 5300, scores 40,870, placing the RTX 3080 Ti 0.8% ahead. The NVIDIA GeForce RTX 5070 scores 40,377, which puts it 2% behind the 3080 Ti.

The GPU’s memory subsystem is a key asset. It features 12 GB of GDDR6X memory on a 384-bit bus, delivering 912.4 GB/s of bandwidth. This high bandwidth is critical for Downfall at 4K, where the High preset maintains 93 FPS. The memory clock runs at 1188 MHz with 19 Gbps effective speed, which helps sustain texture streaming and lighting effects in the horror environment.

The compute capabilities of the RTX 3080 Ti are substantial. It offers 34.10 TFLOPS of FP32 performance, with 10,240 shading units and 320 texture mapping units. The 80 RT cores and 320 tensor cores provide hardware acceleration for ray tracing and DLSS, though the benchmark data does not isolate these features. The pixel rate of 186.5 GPixel/s and texture rate of 532.8 GTexel/s indicate the GPU can handle high-resolution rasterization without issue.

The performance scaling across settings highlights the GPU’s strengths. At 1080p, the RTX 3080 Ti is clearly over-provisioned, with even the Ultra preset reaching 130 FPS. The transition to 4K shows a more balanced workload, where the GPU’s raw throughput is fully utilized. The 58 FPS result at 4K Ultra is the only sub-60 FPS outcome, suggesting that this preset includes effects that exceed the GPU’s memory bandwidth or shading capacity.

The GPU’s position relative to its rivals is notable. It outperforms the AMD Radeon Pro 5300 by a narrow 0.8% margin, indicating that the two are closely matched in synthetic workloads. However, the RTX 3080 Ti’s 12 GB VRAM and GDDR6X memory give it an advantage in real-world gaming scenarios, as evidenced by the playable 4K results. The GPU’s 83rd percentile ranking places it in the upper echelon of all graphics cards, making it a strong fit for this game.

Measured FPS Breakdown

At 1920x1080, the RTX 3080 Ti delivers exceptional performance across all presets. The Low preset averages 284 FPS, which is the highest measured result in the entire dataset. Medium averages 254 FPS with a minimum of 216 FPS and a maximum of 292 FPS, providing a wide performance envelope. High averages 208 FPS, while Ultra drops to 130 FPS. The gap between High and Ultra at 1080p is 78 FPS, representing a 60% performance loss for the Ultra settings.

At 2560x1440, the performance hierarchy remains consistent but with lower absolute numbers. Low averages 222 FPS, Medium averages 182 FPS with a minimum of 154 FPS and a maximum of 209 FPS, and High averages 149 FPS. Ultra at 1440p averages 93 FPS, which is identical to the High preset at 4K. This suggests that Ultra at 1440p imposes a similar GPU load to High at 4K, which is a useful reference point for understanding the settings scaling.

At 3840x2160, the results show a significant drop-off. Low averages 138 FPS, Medium averages 113 FPS with a minimum of 96 FPS and a maximum of 130 FPS, and High averages 93 FPS. Ultra at 4K averages 58 FPS, which is the only sub-60 FPS result in the entire dataset. The Medium preset at 4K offers a minimum of 96 FPS, ensuring consistent frame delivery, while High’s 93 FPS average leaves less headroom for demanding scenes.

The Medium preset is the only setting at each resolution that includes minimum and maximum FPS data. At 1080p, the range is 216 to 292 FPS, a spread of 76 FPS. At 1440p, the range narrows to 154 to 209 FPS, a spread of 55 FPS. At 4K, the range tightens further to 96 to 130 FPS, a spread of 34 FPS. This trend indicates that as resolution increases, the frame time variance decreases, resulting in more consistent performance.

The overall combo rank for this CPU-GPU pair in Downfall is 1026 out of 3716 tested combinations, placing it in the top 28% of all configurations. This ranking reflects the balanced nature of the pairing, where the GPU provides ample performance across all resolutions while the CPU avoids becoming a bottleneck.

Resolution Scaling

The FPS drop from 1080p to 4K is steep but predictable. At High settings, 1080p averages 208 FPS, 1440p averages 149 FPS, and 4K averages 93 FPS. This represents a 28% reduction from 1080p to 1440p, and a further 38% reduction from 1440p to 4K. The total drop from 1080p to 4K at High is 115 FPS, a 55% decrease.

At Low settings, the scaling is more aggressive. 1080p averages 284 FPS, 1440p averages 222 FPS, and 4K averages 138 FPS. The drop from 1080p to 1440p is 22%, and from 1440p to 4K is 38%. The total reduction from 1080p to 4K at Low is 146 FPS, a 51% decrease.

The Medium preset shows similar patterns. 1080p averages 254 FPS, 1440p averages 182 FPS, and 4K averages 113 FPS. The reduction from 1080p to 1440p is 28%, and from 1440p to 4K is 38%. The total drop is 141 FPS, a 56% decrease.

At Ultra, the scaling is the most dramatic. 1080p averages 130 FPS, 1440p averages 93 FPS, and 4K averages 58 FPS. The reduction from 1080p to 1440p is 28%, and from 1440p to 4K is 38%. The total drop is 72 FPS, a 55% decrease.

The consistent 38% reduction from 1440p to 4K across all settings indicates that the GPU is the limiting component at higher resolutions. The pixel count increase from 1440p to 4K is 2.25x, but the FPS drop is only 38%, suggesting that the game’s rendering workload is not purely pixel-bound. The RTX 3080 Ti’s 912.4 GB/s memory bandwidth appears sufficient to feed the GPU at 4K, as evidenced by the playable High preset results.

The scaling behavior points to a GPU-bound scenario at all resolutions. The CPU’s role becomes less significant as resolution increases, and the consistent FPS drops align with the GPU’s rendering capacity. The fact that the 1440p-to-4K drop is uniform across presets suggests that the GPU’s compute units are the primary constraint, rather than memory bandwidth or texture fill rate.

CPU Role

The Intel Core i5-10400F is a 6-core, 12-thread processor from the Comet Lake architecture, manufactured on Intel’s 14 nm process. It has a base clock of 2.90 GHz and a boost clock of 4.30 GHz, with a TDP of 65 W. The CPU’s cache hierarchy includes 64 KB of L1 per core, 256 KB of L2 per core, and 12 MB of shared L3 cache. This configuration places the CPU at the 68th percentile among all processors.

In synthetic benchmarks, the i5-10400F demonstrates solid multi-threaded performance. Its Cinebench R23 multi-core score is 10,283, while the single-core score is 1,451. The Geekbench multi-core score is 6,257, and the single-core score is 1,420. The 3DMark scores show scaling from 688 in single-thread to 4,748 in 16-thread tests, with a max-thread score of 4,735. This indicates that the CPU can leverage its 12 threads effectively, though the scaling plateaus after 8 threads (3,929).

The CPU’s nearest rivals highlight its positioning. The Intel Xeon 6756E scores 14,163, placing the i5-10400F 0.2% ahead. The AMD EPYC 7552 scores 14,115, which is 0.5% behind the i5. The Intel Core 7 160UL scores 14,232, putting it 0.3% ahead of the i5. The AMD Ryzen 3 7320C scores 14,277, which is 0.6% ahead. These tight margins show that the i5-10400F is competitively positioned within its performance class.

In Downfall, the CPU’s role is secondary to the GPU. The benchmark data shows no evidence of CPU bottlenecking, as the FPS scales predictably with resolution changes. The CPU’s memory bandwidth of 42.7 GB/s via dual-channel DDR4 is sufficient for the game’s demands, and the 12 MB L3 cache helps with data locality.

The CPU’s 65 W TDP and 14 nm process indicate that it is not a high-power part, which is appropriate for a mid-range gaming system. The boost clock of 4.30 GHz provides adequate single-thread performance for game logic and physics, while the 12 threads handle background tasks and streaming. The lack of integrated graphics means the system relies entirely on the RTX 3080 Ti for output, which is the intended configuration.

The combo rank of 1026 out of 3716 suggests that this CPU-GPU pairing is well-matched for Downfall. The CPU provides enough throughput to avoid holding back the GPU at lower resolutions, while the GPU dominates the performance profile at higher resolutions. The data confirms that the RTX 3080 Ti is the primary driver of FPS, with the i5-10400F serving as a capable supporting component.

Hardware Specifications

Intel Core i5-10400F

Cores / Threads 6 / 12
Base Clock 2900 MHz
Boost Clock 4300 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-10400F + NVIDIA GeForce RTX 3080 Ti in Downfall

Resolution Settings Avg FPS
3840x2160 Low 138.0
3840x2160 Medium 113.0
3840x2160 High 93.0
3840x2160 Ultra 58.0
2560x1440 Low 222.0
2560x1440 Medium 182.0
2560x1440 High 149.0
2560x1440 Ultra 93.0
1920x1080 Low 284.0
1920x1080 Medium 254.0
1920x1080 High 208.0
1920x1080 Ultra 130.0

Downfall with ii5-10400F + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 3080 Ti + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with ii5-10400F + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.