Downfall
This combination provides smooth gameplay with an average of 104 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 59 | 72 | 88 |
| 1440p QHD | 59 | 95 | 116 | 142 |
| 1080p Full HD | 83 | 133 | 162 | 199 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 7 5700 + AMD Radeon RX 6650 XT, In-Depth Analysis
The AMD Ryzen 7 5700 and AMD Radeon RX 6650 XT pairing delivers a compelling 1080p and 1440p experience in Downfall, though 4K Ultra remains a challenge. The data reveals a system where the GPU is the primary bottleneck at higher settings, while the CPU’s 8-core/16-thread configuration provides ample headroom for the game’s horror-driven scenes. This analysis breaks down the measured performance, contextualizes the hardware’s role, and answers common questions about this specific configuration.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5700 is a 5000-series desktop processor built on the Zen 3 architecture (Cezanne codename) using TSMC’s 7 nm process. It packs 8 cores and 16 threads, with a base clock of 3.70 GHz and a boost clock of 4.60 GHz. The 65 W TDP and dual-channel DDR4 memory support (with 51.2 GB/s bandwidth) position it as a balanced mid-range option. In synthetic benchmarks, the CPU achieves a Cinebench R23 multicore score of 20655 and a single-core score of 2916, with a Geekbench multicore score of 9959. Its PassMark multithread score of 24303 and single-thread score of 3296 further illustrate its capability.
For Downfall, a horror title from 2016, the CPU’s 8 cores and 16 threads are more than sufficient. The game’s engine does not appear to be heavily multithreaded, as evidenced by the fact that the CPU’s 3DMark scores scale well but plateau: the 8-thread score is 5585, while the max-thread score is 6617, a relatively modest gain. The single-thread score of 901 in 3DMark suggests that per-core performance is adequate for the game’s logic. The CPU’s average benchmark score of 25517 places it in the 78th percentile of all CPUs, indicating it is a solid performer. Compared to its nearest rivals, it sits almost exactly between the Intel Xeon D-2752TER (avg score 25530, -0.1% delta) and the AMD Ryzen 5 7640U (avg score 25485, +0.1% delta), showing that its raw compute power is highly competitive in this segment.
In practical terms, the CPU is unlikely to be the limiting factor in Downfall. At 1080p Low, the measured average FPS is 199, which is a very high frame rate. Even at 4K Low, the system manages 88 FPS, suggesting that the CPU can feed the GPU efficiently even at lower resolutions where CPU load is relatively higher. The 3DMark 16-thread score of 6628 and the Cinebench R20 multicore score of 8675 reinforce that this processor has significant headroom for background tasks while gaming. The data implies that the CPU’s role is to ensure consistent frame pacing, which it does admirably, leaving the GPU as the primary determinant of visual fidelity and frame rate.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 6650 XT is a RDNA 2.0 architecture GPU (Navi 23 chip) built on TSMC’s 7 nm process. It features 8 GB of GDDR6 memory on a 128-bit bus, delivering a bandwidth of 280.3 GB/s. The GPU has a base clock of 2055 MHz, a game clock of 2410 MHz, and a boost clock of 2635 MHz. Its 2048 shading units, 128 TMUs, and 64 ROPs provide a theoretical FP32 performance of 10.79 TFLOPS. The GPU’s 176 W TDP and PCIe 4.0 x8 interface are standard for its class.
In the context of Downfall, the GPU’s 8 GB VRAM is a crucial factor. At 4K Ultra, the average FPS drops to just 37, which is a significant performance cliff compared to 4K High (59 FPS). This drop suggests that the VRAM capacity or memory bandwidth is being saturated at the highest settings, causing a severe bottleneck. The GPU’s PassMark G3D score of 17166 and 3DMark Steel Nomad DX12 score of 1859 indicate it is a mid-range performer, sitting in the 65th percentile of all GPUs. Its nearest rivals include the NVIDIA Tesla K40m (avg score 19885, -0.6% delta) and the AMD FirePro D300 (avg score 19637, +0.7% delta), showing that its raw compute is closely matched to these older workstation cards.
The GPU’s memory clock of 2190 MHz (17.5 Gbps effective) and 280.3 GB/s bandwidth are adequate for 1080p and 1440p gaming. At 1440p Ultra, the average FPS is 59, which is playable but not smooth. The step down to 1440p High yields 95 FPS, showing that the GPU has more headroom when texture quality and shading complexity are reduced. The data strongly suggests that the RX 6650 XT is the limiting component at higher resolutions and settings, as the CPU’s performance remains consistently high across all tests. The GPU’s DirectX 12 Ultimate support (12_2) ensures compatibility with modern rendering techniques, but the game’s age means it likely relies on older APIs, making raw rasterization power the key metric.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data shows a clear and predictable scaling pattern across resolutions, which reveals the nature of the bottleneck. At 1080p Low, the system achieves an average of 199 FPS. Moving to 1440p Low reduces this to 142 FPS, a drop of 57 FPS, and then to 4K Low it further drops to 88 FPS, another 54 FPS decrease. This linear scaling is characteristic of a GPU-bound scenario, where each pixel increase adds a proportional load on the graphics card.
For High settings, the scaling is similar: 133 FPS at 1080p, 95 FPS at 1440p, and 59 FPS at 4K. The percentage drop from 1080p to 1440p is about 28.6%, and from 1440p to 4K is about 37.9%. This accelerating drop at higher resolutions indicates that the GPU’s memory bandwidth and compute units are becoming increasingly strained. The 8 GB VRAM is likely a limiting factor at 4K, especially with High or Ultra textures.
The Ultra settings present the most extreme case. At 1080p Ultra, the average is 83 FPS, which drops to 59 FPS at 1440p Ultra, and then plummets to 37 FPS at 4K Ultra. The 1440p to 4K drop of 22 FPS is a 37.3% reduction, which is severe. This pattern strongly suggests that the GPU is the primary bottleneck, as the CPU’s performance (as measured by its synthetic scores) remains constant regardless of resolution. If the CPU were the limiting factor, we would expect to see a plateau in FPS at lower resolutions, which is not the case here. The data shows that the system is consistently GPU-limited across all settings, with the CPU providing ample headroom.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a comprehensive view of the system’s performance in Downfall. At 1920x1080, the system performs admirably across all settings. On Low, it averages 199 FPS. Medium settings yield an average of 162 FPS, with a minimum of 138 FPS and a maximum of 187 FPS. High settings produce 133 FPS average, while Ultra drops to 83 FPS. This indicates that 1080p is well within the GPU’s comfort zone, and even Ultra settings are playable, though the jump from High to Ultra costs 50 FPS.
At 2560x1440, performance remains strong but begins to show strain. Low settings average 142 FPS, which is still very smooth. Medium settings average 116 FPS, with a minimum of 99 FPS and a maximum of 133 FPS. High settings drop to 95 FPS, and Ultra falls to 59 FPS. The 1440p Medium and High settings are the sweet spot for a 60+ FPS experience, while Ultra is borderline. The minimum FPS of 99 on Medium suggests good frame consistency, but the Ultra setting’s 59 FPS average is likely to feel less responsive.
At 3840x2160, the GPU’s limitations are fully exposed. Low settings average 88 FPS, which is surprisingly playable. Medium settings average 72 FPS, with a minimum of 61 FPS and a maximum of 83 FPS. High settings drop to 59 FPS, and Ultra falls to 37 FPS. The 4K Medium setting offers a playable experience, but High and Ultra are not recommended for smooth gameplay. The data shows a clear hierarchy: 1080p and 1440p are viable for competitive or high-refresh-rate play, while 4K is only suitable for lower settings.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific combination of the AMD Ryzen 7 5700 and AMD Radeon RX 6650 XT ranks 2424th out of 3716 tested combos in Downfall. This places it in the lower-middle tier of all possible configurations, which is consistent with the hardware’s mid-range positioning. The rank indicates that while this combo is capable of running the game, there are 1292 other combinations that deliver higher average FPS.
The ranking is more a reflection of the GPU’s limitations than the CPU’s. Given that the CPU is in the 78th percentile of all CPUs, it is a strong component. However, the GPU’s 65th percentile ranking drags the overall combo down. The data shows that the combo’s performance is heavily skewed by the GPU, as evidenced by the significant FPS drops at 4K Ultra. In a game like Downfall, which is not particularly CPU-intensive, the GPU’s role is magnified. The rank of 2424 suggests that users with this combo should expect a decent 1080p experience but will need to compromise on settings at higher resolutions to match the performance of top-tier combos.
The fact that the combo is measured data (dataIsMeasured: true) adds credibility to these findings. It is not a calculated estimate but a real-world test result. The ranking implies that this is a balanced budget-oriented build, but not one that will top any charts. For players seeking 4K Ultra, this combo is clearly insufficient, but for 1080p High or 1440p Medium, it delivers a satisfactory experience.
FAQ
*Q: Can this combo run Downfall at 4K with playable frame rates?*
A: Yes, but only at lower settings. The measured data shows 4K Low averages 88 FPS and 4K Medium averages 72 FPS. However, 4K High drops to 59 FPS and 4K Ultra falls to 37 FPS, which is below the typically desired 60 FPS threshold.
Q: Is the CPU or GPU the bottleneck in this system?
A: The GPU is the primary bottleneck. The CPU’s performance is high (78th percentile), and it maintains high frame rates even at 1080p Low (199 FPS). The FPS drops significantly as resolution and settings increase, which is a classic sign of GPU limitation.
*Q: What is the best resolution for this combo in Downfall?*
A: 1440p is the best balance. At High settings, it averages 95 FPS, and at Medium, it averages 116 FPS. This provides a smooth experience with good visual quality. 1080p is also excellent, but 1440p offers a better balance of visual fidelity and performance.
Q: How does the 8 GB VRAM affect performance?
A: The 8 GB VRAM is likely a limiting factor at 4K Ultra, where the average FPS drops to 37. The significant drop from 4K High (59 FPS) to 4K Ultra (37 FPS) suggests that the VRAM capacity or bandwidth is being saturated, causing a severe performance penalty.
Q: Is this combo better than the average for gaming?
A: The combo ranks 2424th out of 3716, which is in the lower-middle tier. This means it performs better than about 35% of tested combos but worse than the majority. The individual components are mid-range, so this ranking is expected.
Q: What are the minimum FPS numbers for this combo?
A: The minimum FPS data is only available for Medium settings. At 1080p Medium, the minimum is 138 FPS. At 1440p Medium, it is 99 FPS. At 4K Medium, it is 61 FPS. This shows that Medium settings maintain a minimum above 60 FPS at all resolutions.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on the user’s resolution and frame rate goals. For 1080p, the High preset (133 FPS) offers an excellent balance of visual quality and performance, while Ultra (83 FPS) is also viable for those prioritizing graphics over raw speed. For 1440p, the Medium preset (116 FPS) is the best choice for smooth gameplay, as it keeps the minimum FPS above 99. The High preset (95 FPS) is also acceptable, but the drop to Ultra (59 FPS) makes it less desirable.
For 4K, the choices are more constrained. The Low preset (88 FPS) is the only one that provides a consistently high frame rate. The Medium preset (72 FPS) is playable but may experience dips to 61 FPS. The High preset (59 FPS) is borderline, and Ultra (37 FPS) is not recommended for a comfortable experience. Given the data, the best overall experience is achieved at 1440p Medium, which offers a high average FPS (116) and a solid minimum (99), ensuring smooth gameplay without sacrificing too much visual fidelity. If the user has a 1080p monitor, High settings are the sweet spot, providing 133 FPS with a significant visual upgrade over Medium. For those with 4K displays, Low settings are the only way to achieve a frame rate above 90 FPS, while Medium is a compromise at 72 FPS. The data clearly shows that this combo is best suited for 1080p and 1440p gaming, with 4K reserved for lower presets.
Hardware Specifications
AMD Ryzen 7 5700
AMD Radeon RX 6650 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700 + AMD Radeon RX 6650 XT in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 88.0 |
| 3840x2160 | Medium | 72.0 |
| 3840x2160 | High | 59.0 |
| 3840x2160 | Ultra | 37.0 |
| 2560x1440 | Low | 142.0 |
| 2560x1440 | Medium | 116.0 |
| 2560x1440 | High | 95.0 |
| 2560x1440 | Ultra | 59.0 |
| 1920x1080 | Low | 199.0 |
| 1920x1080 | Medium | 162.0 |
| 1920x1080 | High | 133.0 |
| 1920x1080 | Ultra | 83.0 |
Downfall with Ryzen 7 5700 + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RX 6650 XT + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 7 5700 + RX 6650 XT
Explore FPS benchmarks for other games using this same hardware combination.