Downfall

Downfall

AVERAGE FPS
77
good

This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 47 55 68
1440p QHD 44 73 85 103
1080p Full HD 61 98 121 149

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 68
3840x2160 Medium 55
3840x2160 High 47
3840x2160 Ultra 25
2560x1440 Low 103
2560x1440 Medium 85
2560x1440 High 73
2560x1440 Ultra 44
1920x1080 Low 149
1920x1080 Medium 121
1920x1080 High 98
1920x1080 Ultra 61

Downfall with AMD Ryzen 5 7600X + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis

Resolution Scaling

The measured frame rates for Downfall with the AMD Ryzen 5 7600X and NVIDIA GeForce GTX 1660 SUPER reveal a pronounced sensitivity to resolution, particularly at the highest settings. At 1920x1080 with Ultra settings, the combination produces an average of 61.3 FPS. Moving to 2560x1440 at Ultra drops this to 43.5 FPS, a reduction of roughly 29%. The jump to 3840x2160 at Ultra is more severe, landing at 25.3 FPS, which is a further 42% decline from the 1440p figure. This steep, compounding loss indicates that at Ultra, the render load scales aggressively with pixel count, overwhelming the GPU's capabilities well before the CPU becomes a limiting factor.

The scaling pattern shifts notably at lower settings. At Low settings, the frame rate goes from 149.2 FPS at 1080p, to 103.2 FPS at 1440p, and finally to 67.6 FPS at 4K. The percentage drops between each resolution step are roughly 31% and 34%, respectively. This consistency suggests a more uniform GPU-bound workload at Low, where the graphics card is still the primary constraint, but the absolute performance headroom is much larger. At 1080p Low, the 149.2 FPS average is high enough that the CPU's role begins to emerge, but the GPU still dictates the overall ceiling.

The data points to the GTX 1660 SUPER as the limiting component across the board. The Ryzen 5 7600X, with its high single-thread performance, is unlikely to bottleneck a GPU of this class in a horror title like Downfall. The evidence is in the scaling: for every settings tier, the frame rate drops monotonically as resolution increases, which is the classic signature of a pixel-throughput-limited scenario. The GPU's 6 GB of VRAM and 192-bit memory interface are being taxed heavily at 4K, especially at Ultra where the 25.3 FPS result indicates the renderer is struggling to maintain playable throughput.

GPU Role

The NVIDIA GeForce GTX 1660 SUPER is built on the Turing architecture and utilizes the TU116 chip, manufactured on a 12 nm process at TSMC. Its core configuration includes 1408 shading units, 88 texture mapping units, and 48 render output units. The card operates with a base clock of 1530 MHz and a boost clock of 1785 MHz. Memory duties are handled by 6 GB of GDDR6 on a 192-bit bus, yielding a bandwidth of 336.0 GB/s. These specifications place the card in the mid-range segment, and its benchmark percentile of 55 versus all GPUs confirms it is an average performer in the broader market.

In Downfall, the GPU's role is decisive. The measured FPS at 1080p High is 97.6, which is strong, but the card's limits become apparent as resolution and settings scale. At 4K Ultra, the 25.3 FPS average is below playable thresholds, and even 1440p High at 73.4 FPS is a moderate result. The card's memory bandwidth of 336.0 GB/s is a critical factor; at 4K, the higher pixel count demands more texture data and framebuffer traffic, which this bus width struggles to sustain. The 6 GB VRAM capacity, while sufficient for 1080p, may also be a constraint at 4K Ultra, where larger texture pools and higher-resolution assets can exceed this allocation.

Comparing to its nearest rivals in the database, the GTX 1660 SUPER has an average benchmark score of 14286. Its closest competitor, the AMD Radeon RX Vega 11, scores 14314, representing a delta of -0.2% relative to the GTX 1660 SUPER. The Intel Iris Xe MAX Graphics also scores 14315, also -0.2% behind. The AMD Radeon RX 5500 XT scores 14389, which is -0.7% ahead of the GTX 1660 SUPER. These deltas are tiny, indicating that the GTX 1660 SUPER sits in a very tightly clustered performance band, and its observed behavior in Downfall is consistent with this positioning: capable at lower resolutions, but not a 4K performer.

CPU Role

The AMD Ryzen 5 7600X is a 6-core, 12-thread processor from the 7000 series, based on the Zen 4 architecture (codenamed Raphael). It has a base clock of 4.70 GHz and a boost clock of 5.30 GHz, with a TDP of 105 W. The chip is manufactured on a 5 nm process at TSMC and supports DDR5 memory on the AM5 socket. Its cache hierarchy includes 64 KB of L1 per core, 1 MB of L2 per core, and 32 MB of shared L3 cache. The processor's benchmark percentile versus all CPUs is 83, indicating strong overall performance.

In Downfall, the CPU's contribution is secondary but not negligible. At 1080p Low, the 149.2 FPS average suggests the CPU is capable of feeding the GPU well beyond what the GTX 1660 SUPER can render at higher settings. The Ryzen 5 7600X's single-thread performance, evidenced by a 3DMark single-thread score of 1060 and a Cinebench R23 single-core score of 3406, ensures that game logic and draw call processing are not bottlenecks in this title. The 6-core/12-thread configuration, with a Cinebench R23 multi-core score of 24128, provides ample headroom for background tasks and any multi-threaded aspects of the engine.

The CPU's high memory bandwidth of 83.2 GB/s (DDR5 dual-channel) further supports smooth data flow, particularly when the GPU is pushing high frame rates at lower resolutions. However, the data shows no situation where the CPU limits performance in this combination. Even at 1080p Low, the 149.2 FPS figure is well within the GPU's capability, and the frame rate scales down with resolution increases, confirming the GPU as the persistent bottleneck. The nearest CPU rivals in the database, such as the AMD Ryzen 7 PRO 6850U (avg score 26262) and the AMD Ryzen 7 5700X (avg score 26214), have average benchmark scores within 0.2% of the Ryzen 5 7600X's 26272, underscoring that this processor is a consistent performer, but its power is underutilized when paired with this GPU in a GPU-heavy title.

How This Combo Ranks

The combination of the AMD Ryzen 5 7600X and the NVIDIA GeForce GTX 1660 SUPER ranks 1527 out of 1741 tested combos in Downfall. This places it in the lower 12th percentile of all configurations tested for this game. The ranking reflects the GPU's mid-range positioning rather than any deficiency in the CPU. The GTX 1660 SUPER's percentile of 55 versus all GPUs is the dominant factor; the CPU's high percentile of 83 cannot compensate for the graphics card's performance ceiling in a title that scales heavily with resolution.

This rank indicates that most other tested combinations, likely featuring more powerful GPUs, achieve higher frame rates in Downfall. The data suggests that the CPU is overqualified for the GPU in this pairing. A more balanced configuration might pair the Ryzen 5 7600X with a stronger graphics card to unlock its potential. The 1527 rank is not a judgment on either component's individual merit, but rather a measure of how this specific pairing performs in this specific game. The measured FPS data confirms that the combo is playable at 1080p and 1440p with appropriate settings, but it does not compete with higher-end configurations at 4K.

Settings Recommendations

Based strictly on the measured FPS rows, the optimal settings for this combination depend on the target resolution and desired frame rate. At 3840x2160, only the Low preset achieves a playable average of 67.6 FPS. The Medium preset at 4K yields 55.2 FPS, which may be acceptable for some, but the High preset drops to 46.5 FPS, and Ultra falls to an unplayable 25.3 FPS. For a smooth 4K experience, Low is the only viable choice, though it sacrifices visual fidelity.

At 2560x1440, the High preset delivers 73.4 FPS, which is a solid balance of quality and performance. The Medium preset achieves 85.1 FPS, and Low reaches 103.2 FPS. The Ultra preset at 1440p drops to 43.5 FPS, which is marginal for a horror game where smoothness is critical for immersion. For the best experience at 1440p, the High or Medium presets are recommended, as they maintain frame rates above 70 FPS while preserving visual detail.

At 1920x1080, all presets are playable. The High preset yields 97.6 FPS, Medium hits 120.5 FPS, and Low reaches 149.2 FPS. Even Ultra at 1080p achieves 61.3 FPS, which is above the 60 FPS threshold. For 1080p, the High preset is the best recommendation, as it offers a high frame rate and good visual quality. The Medium preset is also excellent for those prioritizing higher refresh rates. Ultra at 1080p is viable but not optimal given the frame rate dip.

Measured FPS Breakdown

The complete measured FPS data for this combination in Downfall is as follows. At 3840x2160, the Ultra preset records an average of 25.3 FPS, High records 46.5 FPS, Medium records 55.2 FPS, and Low records 67.6 FPS. This sequence shows a clear progression: lower settings yield higher frame rates, with Low being the only preset above 60 FPS at this resolution.

At 2560x1440, the Ultra preset averages 43.5 FPS, High averages 73.4 FPS, Medium averages 85.1 FPS, and Low averages 103.2 FPS. The jump from Ultra to High is 29.9 FPS, a significant improvement that makes High the first playable tier at 1440p. At 1920x1080, the Ultra preset averages 61.3 FPS, High averages 97.6 FPS, Medium averages 120.5 FPS, and Low averages 149.2 FPS. The 1080p results are the most consistent, with all presets exceeding 60 FPS.

Across all resolutions, the trend is monotonic: lower settings always produce higher average FPS. The largest absolute gap between Low and Ultra occurs at 1080p, where the difference is 87.9 FPS (149.2 vs 61.3). At 1440p, the gap is 59.7 FPS (103.2 vs 43.5), and at 4K, it is 42.3 FPS (67.6 vs 25.3). This narrowing gap as resolution increases further confirms that the GPU becomes more saturated at higher pixel counts, reducing the relative impact of settings changes. The data provides a clear roadmap for users: at 1080p, High is the sweet spot; at 1440p, High or Medium; and at 4K, Low is the only practical option for smooth gameplay.

Hardware Specifications

AMD Ryzen 5 7600X

Cores / Threads 6 / 12
Base Clock 4700 MHz
Boost Clock 5300 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1660 SUPER

VRAM 6 GB GDDR6
Base Clock —
Boost Clock 1785 MHz MHz
TDP 125 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600X + NVIDIA GeForce GTX 1660 SUPER in Downfall

Resolution Settings Avg FPS
3840x2160 Low 67.6
3840x2160 Medium 55.2
3840x2160 High 46.5
3840x2160 Ultra 25.3
2560x1440 Low 103.2
2560x1440 Medium 85.1
2560x1440 High 73.4
2560x1440 Ultra 43.5
1920x1080 Low 149.2
1920x1080 Medium 120.5
1920x1080 High 97.6
1920x1080 Ultra 61.3

Downfall with Ryzen 5 7600X + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with GTX 1660 SUPER + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 7600X + GTX 1660 SUPER

Explore FPS benchmarks for other games using this same hardware combination.