Downfall
This combination delivers exceptional performance with an average of 148 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 53 | 84 | 103 | 125 |
| 1440p QHD | 85 | 135 | 165 | 202 |
| 1080p Full HD | 118 | 189 | 231 | 282 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 5600GT + AMD Radeon RX 7800 XT, In-Depth Analysis
# Downfall with AMD Ryzen 5 5600GT + AMD Radeon RX 7800 XT
The AMD Ryzen 5 5600GT paired with the AMD Radeon RX 7800 XT delivers a strong 1080p and 1440p experience in Downfall, a 2016 horror title that scales predictably across resolutions. The data shows a system that becomes progressively GPU-bound as resolution climbs, with the CPU's six Zen 3 cores providing ample headroom at lower settings. At 4K Ultra, the combination drops to 53 FPS average, indicating the GPU's limits under maximum load, while 1080p Low reaches 282 FPS, showcasing the CPU's ability to feed the Radeon RX 7800 XT efficiently. This combo ranks 1234th out of 3716 tested combinations in this game, placing it in the upper third of all tested systems.
Resolution Scaling
The measured FPS data reveals a clear pattern of resolution scaling that shifts the bottleneck from the CPU at 1080p to the GPU at 4K. At 1920x1080 with Low settings, the system achieves 282 FPS average, which drops to 202 FPS at 2560x1440 Low and further to 125 FPS at 3840x2160 Low. This represents a 55.7% reduction in FPS from 1080p to 1440p, and a 55.7% reduction from 1440p to 4K at Low settings, indicating that even at minimal graphical load, the GPU's rendering throughput becomes the limiting factor as pixel count rises.
Moving to Medium settings, the scaling continues with 231 FPS at 1080p, 165 FPS at 1440p, and 103 FPS at 4K. The drop from 1080p to 1440p is 28.6%, while the drop from 1440p to 4K is 37.6%, showing that the increased pixel count at 4K places proportionally more strain on the GPU. The High preset shows a similar trajectory: 189 FPS at 1080p, 135 FPS at 1440p, and 84 FPS at 4K, with drops of 28.6% and 37.8% respectively.
Ultra settings exhibit the steepest scaling curve. At 1080p Ultra, the system produces 118 FPS average, which falls to 85 FPS at 1440p Ultra (a 28.0% drop) and then to 53 FPS at 4K Ultra (a 37.6% drop). The consistent pattern across all settings presets—where the 1440p-to-4K penalty is larger than the 1080p-to-1440p penalty—indicates that the RX 7800 XT's 16 GB of GDDR6 memory and 256-bit bus are sufficient at lower resolutions, but the sheer pixel throughput required at 4K begins to exceed the GPU's fill rate capabilities.
The data suggests that at 1080p, the Ryzen 5 5600GT with its 6 cores and 12 threads is capable of driving frame rates well above 200 FPS in lighter settings, meaning the GPU is the primary constraint even at this resolution. At 4K, the GPU's workload increases by a factor of four compared to 1080p, and the FPS drops correspondingly, confirming that Downfall is a GPU-bound title at higher resolutions for this combination. The 53 FPS at 4K Ultra is the only result that falls below the 60 FPS threshold, making 4K Ultra the only configuration where playability becomes marginal.
FAQ
Q: What is the highest average FPS this combination achieves in Downfall?
A: The highest recorded average FPS is 282 at 1920x1080 with Low settings. This represents the ceiling for this combo, with the RX 7800 XT delivering maximum frame throughput when graphical demands are minimal.
Q: How does the combo perform at 4K Ultra settings?
A: At 3840x2160 with Ultra settings, the average FPS drops to 53, which is the lowest measured result across all resolution and settings combinations. This falls below the 60 FPS threshold, indicating that 4K Ultra is not ideal for smooth gameplay with this hardware.
Q: What is the FPS difference between Low and Ultra at 1440p?
A: At 2560x1440, Low settings produce 202 FPS average, while Ultra settings produce 85 FPS average. This represents a 117 FPS difference, or a 57.9% reduction in frame rate when moving from the lowest to the highest quality preset.
Q: Does the combo maintain 60+ FPS at all resolutions with Medium settings?
A: Yes, the Medium preset produces 231 FPS at 1080p, 165 FPS at 1440p, and 103 FPS at 4K. All three results exceed 60 FPS, making Medium the only preset tested that achieves playable frame rates at every resolution.
Q: How many total combinations were tested for this game, and where does this combo rank?
A: The combo ranks 1234th out of 3716 tested combinations in Downfall. This places it in the upper third of all tested systems, indicating better-than-average performance relative to the full test pool.
Q: What is the minimum FPS recorded for Medium settings at 1080p?
A: At 1920x1080 with Medium settings, the minimum FPS is 196, with a maximum of 266. This shows that even at the lowest frame rate, the system stays well above 144 FPS, providing a consistently smooth experience.
GPU Role
The AMD Radeon RX 7800 XT is the dominant component in this combination, with its 16 GB of GDDR6 memory and 256-bit memory bus providing 624.1 GB/s of bandwidth. The GPU's 3840 shading units, 240 texture mapping units, and 96 raster output pipelines are responsible for the pixel throughput that determines frame rates in Downfall. The boost clock of 2430 MHz and game clock of 2124 MHz give the card substantial compute headroom, with FP32 performance rated at 37.32 TFLOPS.
The GPU's memory configuration is particularly relevant for Downfall's resolution scaling behavior. At 4K, the 16 GB frame buffer prevents memory capacity from becoming a limitation, but the 624.1 GB/s bandwidth is still taxed by the increased pixel count. The measured FPS drops from 125 at 4K Low to 53 at 4K Ultra demonstrate that the GPU's rasterization and shading resources, rather than memory capacity, are the primary constraint at high resolutions with maximum quality settings.
The RX 7800 XT's percentile ranking of 51 among all GPUs, with an average benchmark score of 11627, places it in the middle of the GPU performance distribution. Its nearest rivals include the NVIDIA GeForce GTX 1660 with a score of 11680 (0.5% higher), the AMD Radeon Pro 5500M with 11528 (0.9% lower), and the AMD Radeon RX 6500 XT with 11842 (1.8% higher). These close margins in synthetic benchmarks contrast with the substantial FPS differences observed in Downfall, suggesting that game-specific optimization plays a significant role.
The GPU's 60 ray tracing cores and DirectX 12 Ultimate support are present but not heavily utilized in this 2016 title, which was released before ray tracing became a mainstream feature. The card's RDNA 3.0 architecture with a 5 nm process node from TSMC, containing 28,100 million transistors on a 346 mm² die, provides the raw compute capability needed to sustain high frame rates at 1440p and moderate frame rates at 4K. The 233.3 GPixel/s pixel rate and 583.2 GTexel/s texture rate are the hardware specifications that directly correlate with the observed FPS scaling across resolutions.
Measured FPS Breakdown
At 1920x1080, the combination delivers its strongest performance across all settings. Low settings produce 282 FPS average, Medium produces 231 FPS with a minimum of 196 and maximum of 266, High produces 189 FPS, and Ultra produces 118 FPS. The progression from Low to Ultra shows a 58.2% reduction in FPS, with each step up in quality costing a significant portion of the frame rate. The Medium preset's minimum of 196 FPS indicates that even during demanding scenes, the system never drops below high refresh rate territory.
Moving to 2560x1440, the performance remains strong but shows the expected scaling penalty. Low settings yield 202 FPS, Medium produces 165 FPS with a minimum of 140 and maximum of 190, High produces 135 FPS, and Ultra drops to 85 FPS. The 1440p results are 28-30% lower than their 1080p counterparts across all settings, reflecting the increased pixel workload. The Medium preset at 1440p still maintains a minimum of 140 FPS, which is sufficient for smooth gameplay on high refresh rate monitors.
At 3840x2160, the GPU begins to show its limits under maximum load. Low settings produce 125 FPS, Medium produces 103 FPS with a minimum of 87 and maximum of 118, High produces 84 FPS, and Ultra drops to 53 FPS. The 4K results are 37-40% lower than their 1440p counterparts, a larger penalty than the 1440p-to-1080p drop. This indicates that the 4K pixel count places disproportionate strain on the GPU's fill rate and shading resources. The Medium preset at 4K, with its 87 FPS minimum, remains playable, but the Ultra preset's 53 FPS average falls below the 60 FPS threshold for smooth gameplay.
The measured data shows that the combination is capable of 4K gaming at Low, Medium, and High settings, with all three presets exceeding 60 FPS average. The High preset at 4K, producing 84 FPS, offers the best balance of visual quality and frame rate for 4K displays. For 1440p, the Ultra preset at 85 FPS provides maximum quality while maintaining smooth playback. At 1080p, even the Ultra preset at 118 FPS exceeds the refresh rate of most standard monitors, making this resolution largely GPU-unconstrained.
How This Combo Ranks
The combo ranks 1234th out of 3716 tested combinations in Downfall, placing it in the 66.8th percentile of all tested systems. This ranking indicates that the Ryzen 5 5600GT and RX 7800 XT combination performs better than roughly two-thirds of the systems tested for this game, though it does not reach the top tier of performance. The ranking reflects the balanced nature of this pairing, where neither component severely bottlenecks the other in most scenarios.
Given the game's 2016 release date, the combination's rank suggests that it significantly outperforms older hardware that would have been contemporary with the game's launch. The RX 7800 XT's 16 GB of GDDR6 memory is particularly advantageous for a game that may have been designed with smaller frame buffers in mind, as it eliminates any memory capacity concerns at all tested resolutions. The Ryzen 5 5600GT's 6 cores and 12 threads, running at a base clock of 3.60 GHz and boost clock of 4.60 GHz, provide sufficient processing power for a horror title that likely does not heavily stress multi-core performance.
The combo's rank of 1234 out of 3716 places it ahead of the median tested system but behind the top performers. The GPU's 51st percentile ranking among all GPUs and the CPU's 74th percentile ranking among all CPUs suggest that the processor is relatively stronger than the graphics card in this pairing. This imbalance is reflected in the FPS data at 1080p, where the CPU's strength allows for very high frame rates, but at 4K, the GPU's mid-pack positioning becomes the limiting factor.
CPU Role
The AMD Ryzen 5 5600GT contributes to this combination through its 6 cores and 12 threads based on the Zen 3 architecture, codenamed Cezanne. With a base clock of 3.60 GHz and a boost clock of 4.60 GHz, this processor provides solid single-threaded performance that is crucial for maintaining high frame rates in games like Downfall. The CPU's 16 MB of L3 cache and 512 KB of L2 cache per core help reduce memory latency, which is important for feeding the GPU with draw calls and game logic updates.
The CPU's synthetic benchmark results show a single-thread score of 913 in 3DMark and 2438 in Cinebench R23, indicating strong per-core performance for a 5000 series processor. The multi-threaded scores of 5554 in 3DMark max threads and 17272 in Cinebench R23 multicore demonstrate that the 6-core, 12-thread configuration is capable of handling parallel workloads, though Downfall, as a 2016 title, may not fully utilize all available threads. The CPU's 74th percentile ranking among all CPUs, with an average benchmark score of 20733, places it above the median processor.
The CPU's nearest rivals include the Intel Core i5-12490F with a score of 20802 (0.3% higher), the Intel Xeon 6325P with 20821 (0.4% higher), and the Intel Core Ultra 5 125U with 20826 (0.4% higher). These close margins indicate that the 5600GT sits in a competitive performance tier, though it is slightly behind these alternatives in overall CPU benchmarks. The AMD EPYC 7J13 with a score of 20845 (0.5% higher) also ranks closely, showing that the 5600GT's performance is consistent with a mid-range desktop processor.
In the context of Downfall's measured FPS, the CPU's role becomes more apparent at 1080p where frame rates exceed 200 FPS. At 1080p Low, the 282 FPS average suggests that the CPU is capable of processing game logic and issuing draw calls faster than the GPU can render frames at this resolution. The fact that the FPS scales down consistently as resolution increases indicates that the CPU is not the bottleneck at higher resolutions, where the GPU's rendering workload dominates. The CPU's 65 W TDP and 7 nm process node from TSMC, with 10,700 million transistors on a 180 mm² die, provide an efficient foundation that does not limit the GPU's performance in this title.
Settings Recommendations
The measured FPS data suggests that the Medium preset offers the best balance of visual quality and performance across all resolutions for this combination. At 1080p Medium, the system produces 231 FPS average with a minimum of 196 FPS, which is well above any display's refresh rate capabilities. At 1440p Medium, the 165 FPS average with a minimum of 140 FPS provides a smooth experience on high refresh rate monitors. At 4K Medium, the 103 FPS average with a minimum of 87 FPS remains comfortably above the 60 FPS threshold, making it the only preset that delivers playable frame rates at all three tested resolutions.
For users with 1080p displays, the High preset at 189 FPS and even the Ultra preset at 118 FPS are viable options, as both exceed 100 FPS and provide enhanced visual fidelity over Medium. The Ultra preset at 1080p offers the best image quality while still maintaining frame rates that are smooth on standard 60 Hz or 144 Hz monitors. However, the High preset at 189 FPS is recommended for competitive play or for users with very high refresh rate displays, as it provides a significant FPS advantage over Ultra while still looking substantially better than Medium.
At 1440p, the Ultra preset at 85 FPS is recommended for users prioritizing visual quality, as it remains above 60 FPS and provides the most detailed rendering. The High preset at 135 FPS is the better choice for users with 144 Hz or higher refresh rate displays, as it offers a substantial FPS increase over Ultra while maintaining high visual fidelity. The Medium preset at 165 FPS is suitable for competitive play, though the visual downgrade from High is noticeable.
For 4K displays, the High preset at 84 FPS is the strongest recommendation, as it provides excellent visual quality while maintaining a frame rate that is smooth and responsive. The Medium preset at 103 FPS is a viable alternative for users who prefer higher frame rates over maximum visual detail, though the difference in visual quality between Medium and High at 4K may be less apparent than at lower resolutions. The Ultra preset at 53 FPS should be avoided for 4K gameplay, as it falls below the 60 FPS threshold and may result in noticeable stuttering or input lag. The Low preset, while producing higher frame rates, is not recommended at any resolution due to the significant visual compromise it entails, particularly in a horror game where atmosphere and lighting are critical to the experience.
Hardware Specifications
AMD Ryzen 5 5600GT
AMD Radeon RX 7800 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + AMD Radeon RX 7800 XT in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 125.0 |
| 3840x2160 | Medium | 103.0 |
| 3840x2160 | High | 84.0 |
| 3840x2160 | Ultra | 53.0 |
| 2560x1440 | Low | 202.0 |
| 2560x1440 | Medium | 165.0 |
| 2560x1440 | High | 135.0 |
| 2560x1440 | Ultra | 85.0 |
| 1920x1080 | Low | 282.0 |
| 1920x1080 | Medium | 231.0 |
| 1920x1080 | High | 189.0 |
| 1920x1080 | Ultra | 118.0 |
Downfall with Ryzen 5 5600GT + Other GPUs
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Downfall with RX 7800 XT + Other CPUs
See how Downfall performs with the same GPU but different processors.
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