Downfall

Downfall

AVERAGE FPS
101
good

This combination provides smooth gameplay with an average of 101 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 57 72 87
1440p QHD 58 94 114 138
1080p Full HD 82 128 155 191

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 87
3840x2160 Medium 72
3840x2160 High 57
3840x2160 Ultra 36
2560x1440 Low 138
2560x1440 Medium 114
2560x1440 High 94
2560x1440 Ultra 58
1920x1080 Low 191
1920x1080 Medium 155
1920x1080 High 128
1920x1080 Ultra 82

Downfall with AMD Ryzen 5 5600 + AMD Radeon RX 6600 XT, In-Depth Analysis

The AMD Ryzen 5 5600 and AMD Radeon RX 6600 XT combination delivers a highly resolution-dependent experience in Downfall, with the data revealing a clear transition from CPU-bound performance at 1080p to a GPU-limited scenario at 4K. At 1920x1080, the average frame rates are exceptionally high, reaching as much as 190.9 FPS on Low settings, which suggests the CPU is capable of driving the game well beyond standard display refresh rates. The performance delta between presets at this resolution is stark, indicating that the graphics card has ample headroom to render frames quickly, but the overall output is constrained by the processor's ability to feed the render pipeline. As resolution increases to 2560x1440, the frame rates remain robust, but the scaling pattern shows a more pronounced impact from the GPU's rendering workload. At 3840x2160, the frame rates compress significantly, with the Ultra preset falling to 35.8 FPS, which firmly establishes the RX 6600 XT as the primary performance limiter at 4K.

Resolution Scaling

The measured FPS data in Downfall shows a predictable yet steep decline as resolution scales upward, which is a classic indicator of where the bottleneck lies within this hardware pairing. At 1920x1080 with Low settings, the system produces an average of 190.9 FPS; moving to 2560x1440 drops this to 138.1 FPS, a reduction of approximately 27.7%. Further scaling to 3840x2160 yields 86.8 FPS, which is a 37.1% drop from the 1440p result. This pattern of diminishing returns with each resolution step is consistent with the GPU becoming progressively more saturated, though even at 4K Low the frame rate remains playable, indicating that the CPU is not yet the limiting factor at this preset.

However, the scaling behavior shifts dramatically when examining the Ultra preset. At 1080p Ultra, the average is 82.1 FPS; at 1440p Ultra, it falls to 58 FPS (a 29.4% decline); and at 4K Ultra, it plummets to 35.8 FPS (a 38.3% decline from 1440p). The difference between Low and Ultra at 4K is a massive 51.0 FPS, showcasing how the GPU's compute and memory resources are overwhelmed by the higher graphical fidelity. The data suggests that at 1080p, the combination is balanced, with the CPU able to maintain high frame rates across all presets, but the GPU's 8 GB VRAM and 256.0 GB/s bandwidth become significant constraints as pixel count and texture detail increase, making the card the definitive bottleneck at 4K.

CPU Role

The AMD Ryzen 5 5600, with its 6 cores and 12 threads based on the Zen 3 architecture, plays a crucial role in maintaining the high frame rates observed at lower resolutions. The processor's boost clock of 4.40 GHz and 32 MB of shared L3 cache are directly relevant to Downfall's performance, as the game appears to scale well with the available thread count. Benchmark results show the CPU achieving a 3dmark_max_threads score of 5659, which is only slightly higher than the 16-thread score of 5641, indicating that the 12 threads are effectively utilized for this workload. The single-thread score of 882 in 3dmark_single_thread and a Cinebench R23 single-core score of 2584 suggest strong per-core performance, which is beneficial for a horror game that likely has a primary gameplay thread handling AI and physics.

The CPU's influence is most evident when comparing the 1080p Low and High presets. The gap between 190.9 FPS and 127.6 FPS at 1080p is 63.3 FPS, a substantial difference that persists even as resolution increases. At 1440p, the Low-to-High gap is 44 FPS (138.1 vs 94.1), and at 4K it narrows to 30 FPS (86.8 vs 56.8). This narrowing gap as resolution rises indicates that the CPU is keeping up with the game's logic demands, but the GPU's rendering time becomes the dominant factor. The processor's 3dmark_2_threads score of 1737 and 4-thread score of 3313 show a scaling efficiency that supports smooth frame pacing in a genre where sudden frame drops can ruin immersion. The data positions the Ryzen 5 5600 as a capable partner, placing it in the 79th percentile of all CPUs, with its nearest rival, the Intel Xeon D-1746TER, being only 0.6% ahead in average score.

GPU Role

The AMD Radeon RX 6600 XT is the primary driver of visual output, and its specifications directly explain the performance cliff observed at higher resolutions and presets. The GPU's 8 GB of GDDR6 memory on a 128-bit bus provides a bandwidth of 256.0 GB/s, which is likely a critical factor in Downfall's texture-heavy horror environments. The memory clock of 2000 MHz (16 Gbps effective) and a boost clock of 2589 MHz allow for a pixel rate of 165.7 GPixel/s and a texture rate of 331.4 GTexel/s. These figures support the frame rates seen at 1080p, where the card's 2048 shading units and 64 ROPs are sufficient to maintain high output.

However, the GPU's limitations become apparent in the Ultra preset data. At 4K Ultra, the card delivers only 35.8 FPS, which is a 79.4% drop from the 1080p Ultra result of 82.1 FPS. This severe degradation is typical for a card with a 128-bit memory interface when pushed to 4K, as the bandwidth becomes a bottleneck for shader and texture fetches. The GPU's benchmark scores reflect this mid-range positioning: it achieves a Passmark G3D score of 16461 and a 3DMark Steel Nomad DX12 score of 1804, placing it in the 71st percentile of all GPUs. Its nearest rival, the NVIDIA GeForce GTX 980 Ti, is only 0.1% behind in average score, while the RTX 3070 is 0.9% ahead. The data indicates that the RX 6600 XT is well-suited for 1080p and 1440p gaming, but the 4K Ultra preset is beyond its comfortable operating envelope for Downfall.

FAQ

Q: What is the average FPS at 1080p with High settings?

A: The measured average frame rate is 127.6 FPS, which indicates a smooth experience suitable for high-refresh-rate displays.

Q: How does the system perform at 4K with the Ultra preset?

A: The average FPS drops to 35.8, which is below the 60 FPS threshold and suggests a stutter-prone experience for a fast-paced horror game.

Q: Is the CPU or GPU the bottleneck at 1440p Medium settings?

A: With an average of 114.4 FPS, the system is well-balanced, but the scaling from 1080p Medium (154.5 FPS) to 1440p Medium shows a 26% drop, indicating the GPU is beginning to assert its limits.

Q: What is the performance difference between Low and Ultra at 4K?

A: The difference is 51.0 FPS, with Low delivering 86.8 FPS and Ultra delivering 35.8 FPS, highlighting the GPU's sensitivity to graphical fidelity at this resolution.

Q: How does the Ryzen 5 5600's multi-threaded performance compare to its rivals?

A: The CPU's average benchmark score of 21765 places it 0.6% ahead of the Intel Xeon D-1746TER and 0.9% behind the Intel Core i7-11700F, showing competitive mid-range performance.

Q: Does the RX 6600 XT's VRAM capacity affect 4K performance?

A: The 8 GB VRAM, combined with a 128-bit bus and 256.0 GB/s bandwidth, appears to be a limiting factor, as the 4K Ultra preset yields the lowest average FPS of 35.8 in the dataset.

Settings Recommendations

Based on the measured data, the optimal balance between visual quality and performance for this hardware combination is the High preset at 2560x1440 resolution. This configuration yields an average of 94.1 FPS, which is comfortably above the 60 FPS target for smooth gameplay while still providing a significant visual upgrade over Low settings. The High preset at 1440p offers a 36.1 FPS improvement over Ultra settings at the same resolution (58 FPS), making it a superior choice for maintaining framerate stability in a horror game where sudden drops can detract from the experience. For users with 1080p displays, the Medium preset at 154.5 FPS is recommended as it provides a high frame rate with better visual fidelity than Low, while still leaving headroom for GPU-intensive scenes. The Ultra preset is not advisable at any resolution, as it consistently produces the lowest frame rates in the dataset, including a 35.8 FPS result at 4K, which fails to meet the playability standard set by other presets. The data strongly suggests that prioritizing frame rate over maximum graphical detail is the correct approach for this pairing, with High at 1440p representing the sweet spot for a responsive and visually acceptable experience.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6600 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2589 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + AMD Radeon RX 6600 XT in Downfall

Resolution Settings Avg FPS
3840x2160 Low 86.8
3840x2160 Medium 71.9
3840x2160 High 56.8
3840x2160 Ultra 35.8
2560x1440 Low 138.1
2560x1440 Medium 114.4
2560x1440 High 94.1
2560x1440 Ultra 58.0
1920x1080 Low 190.9
1920x1080 Medium 154.5
1920x1080 High 127.6
1920x1080 Ultra 82.1

Downfall with Ryzen 5 5600 + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RX 6600 XT + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + RX 6600 XT

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