Downfall
This combination delivers exceptional performance with an average of 200 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 74 | 118 | 144 | 177 |
| 1440p QHD | 119 | 190 | 232 | 284 |
| 1080p Full HD | 167 | 267 | 305 | 327 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 4080 SUPER, In-Depth Analysis
Settings Recommendations
The measured FPS rows for Downfall reveal a clear hierarchy across the four settings presets, and the data strongly favors the Medium preset as the optimal balance point for this AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 4080 SUPER combination. At 1920x1080, Medium delivers an average of 305 FPS with a minimum of 259 and maximum of 350, while High drops to 267 average and Low climbs to 327 average. The Medium preset's 305 FPS is only 22 FPS behind Low, yet it presumably carries substantially higher visual fidelity than Low. The gap between Medium and High is 38 FPS, which is a more significant penalty for what is likely a modest visual gain in a horror title where atmosphere matters more than raw detail.
At 2560x1440, the pattern repeats with Medium averaging 232 FPS, Low at 284, High at 190, and Ultra at 119. The Medium preset maintains a 42 FPS advantage over High and a 113 FPS advantage over Ultra, while staying within 52 FPS of Low. This suggests Medium is the sweet spot where the engine's rendering load remains manageable while visual quality remains acceptable. At 3840x2160, Medium delivers 144 FPS average with a minimum of 123 and maximum of 166, which is the only 4K preset that holds above 120 FPS minimum. High drops to 118 average, and Ultra collapses to 74 average — a figure that would be noticeable in a horror game where frame pacing and smoothness are critical for immersion.
The Ultra preset is consistently the worst performer across all resolutions, with 167 FPS at 1080p, 119 FPS at 1440p, and just 74 FPS at 4K. These numbers indicate that Ultra imposes a rendering cost that the RTX 4080 SUPER cannot offset at higher resolutions, and the 4K Ultra result falls below the 80 FPS threshold that many players consider acceptable for smooth gameplay. The data implies that Ultra is reserved for players who prioritize image quality over frame rate, but for this specific combo, Medium offers the best experience per the measured rows — it keeps average FPS above 144 at every resolution, which is a common high-refresh-rate target, and the minimum FPS figures at Medium are 259 at 1080p, 197 at 1440p, and 123 at 4K. These minimums are all above 120, ensuring consistent frame delivery without stutter-prone dips.
FAQ
Q: What is the best settings preset for 4K gaming with this combo?
A: The Medium preset at 3840x2160 is the strongest choice, delivering 144 FPS average with a minimum of 123 and maximum of 166. High drops to 118 average, and Ultra falls to 74 average, so Medium is the only 4K preset that maintains a minimum above 120 FPS.
Q: How much performance does the Ultra preset cost compared to Medium?
A: At 1920x1080, Ultra averages 167 FPS versus Medium's 305 FPS, a difference of 138 FPS. At 2560x1440, Ultra averages 119 FPS versus Medium's 232 FPS, a gap of 113 FPS. At 3840x2160, Ultra averages 74 FPS versus Medium's 144 FPS, a 70 FPS difference.
Q: Does the CPU bottleneck the GPU at lower resolutions?
A: The data suggests a CPU limit emerges at 1080p Low, where the combo hits 327 FPS average. This is only 22 FPS higher than Medium's 305 FPS, despite Low being a much lighter settings preset. The relatively small scaling from Low to Medium at 1080p indicates the Ryzen 5 5500X3D's six cores may be reaching their throughput ceiling before the GPU becomes fully utilized.
Q: What is the combo's ranking among all tested configurations?
A: The combo ranks 243rd out of 2928 tested combos in Downfall, placing it in the top 8.3% of all configurations. This is a strong result, though the rank reflects the combined CPU and GPU performance rather than either component alone.
Q: How does the Ryzen 5 5500X3D compare to its nearest rival in synthetic benchmarks?
A: The CPU's average benchmark score is 37018, which is 0.2% higher than the AMD Ryzen 5 5600F (36945) and 0.2% higher than the Intel Core Ultra 5 225 (36938). It trails the AMD Ryzen AI 7 PRO 450 (37093) by 0.2% and the Intel Core i9-12900T (37112) by 0.3%.
Q: Is the RTX 4080 SUPER significantly faster than the base RTX 4080 in this game?
A: The GPU's average benchmark score is 54209, which is 0.1% lower than the NVIDIA GeForce RTX 4080's score of 54247. This near-identical synthetic performance suggests the SUPER variant offers negligible real-world advantage in Downfall, with the data showing a delta of only -0.1%.
CPU Role
The AMD Ryzen 5 5500X3D brings a distinctive configuration to Downfall: six cores and twelve threads based on the Zen 3 architecture, with a base clock of 3.00 GHz and boost clock of 4.00 GHz. The processor's standout feature is its 96 MB shared L3 cache, which is unusually large for a six-core chip and reflects the X3D lineage's focus on gaming workloads. The cache hierarchy includes 64 KB of L1 per core and 512 KB of L2 per core, creating a substantial on-die memory pool that can reduce latency-sensitive bottlenecks in game logic.
The CPU's synthetic benchmark results paint a picture of a well-rounded mid-range processor. Its PassMark single-thread score of 2941 and multithread score of 20363 place it in the 85th percentile among all CPUs, indicating strong performance for its class. The integer math score of 60033 and floating-point score of 34511 suggest balanced computational throughput, while the extended instructions score of 15925 shows capable SIMD performance. The data compression score of 230392 and random string sorting score of 23675 reveal strong memory subsystem performance, which aligns with the large L3 cache design.
In Downfall specifically, the CPU's role becomes evident when examining the resolution scaling patterns. At 1920x1080 Low, the combo achieves 327 FPS, but moving to Medium only reduces this to 305 FPS — a mere 22 FPS drop despite the increased graphical load. This small delta implies that at 1080p Low, the Ryzen 5 5500X3D is likely the limiting factor, as the GPU could render more frames if the CPU could feed it faster. The 12 threads and 3.00 GHz base clock are sufficient for horror game logic, which typically involves limited AI and physics simulation, but the data suggests the CPU's throughput ceiling is reached around the 300-330 FPS range at 1080p.
At 1440p and 4K, the CPU's relative importance diminishes as the GPU becomes the primary bottleneck. The scaling from 1080p Medium (305 FPS) to 1440p Medium (232 FPS) represents a 24% drop, while 1440p to 4K Medium (144 FPS) shows a 38% drop. These percentages indicate a shift from CPU-bound to GPU-bound behavior as resolution increases, which is expected given the RTX 4080 SUPER's 16 GB GDDR6X memory and 736.3 GB/s bandwidth. The CPU's 51.2 GB/s memory bandwidth and dual-channel DDR4 support are adequate for this workload, but they do not match the GPU's memory throughput, reinforcing that the processor is not the star of this combo at higher resolutions.
How This Combo Ranks
The comboRankInGame field places this Ryzen 5 5500X3D + RTX 4080 SUPER configuration at rank 243 out of 2928 tested combos in Downfall. This positioning in the top 8.3% of all combinations is notable, but the specific rank reveals more than a simple percentile. The 2928 total combos suggest a comprehensive testing matrix that includes both higher-end and lower-end hardware pairings, and a rank of 243 indicates the combo outperforms the vast majority of alternatives while still leaving room above for more powerful configurations.
The CPU's percentileVsAllCpus of 85 and GPU's percentileVsAllGpus of 86 are closely aligned, suggesting balanced pairings where neither component dramatically outclasses the other. This alignment is reflected in the game's performance, where the combo avoids severe bottlenecks that would drag the rank lower. The CPU's nearest rival, the AMD Ryzen 5 5600F, has an average score of 36945 with a delta of 0.2%, meaning the 5500X3D is essentially tied with it in synthetic benchmarks. Similarly, the GPU's nearest rival, the RTX 4080, scores 54247 with a delta of -0.1%, placing the SUPER variant on par with the non-SUPER model.
The rank of 243 also carries implications for upgrade paths. Since the combo sits in the 92nd percentile of tested configurations, players seeking higher performance would need to move to substantially more powerful hardware, such as higher-core-count CPUs or next-generation GPUs. The data shows that the bottleneck at 4K Ultra — where the combo manages only 74 FPS — is primarily GPU-bound, suggesting that a GPU upgrade would yield the largest gains for players targeting 4K Ultra. Conversely, at 1080p Low, the CPU appears to limit performance, so a CPU upgrade would be more beneficial for esports-style play at lower resolutions. The rank thus provides a roadmap for optimization: identify the resolution and settings target, then upgrade the component that is most limiting at that configuration.
Resolution Scaling
The measured FPS data across 1920x1080, 2560x1440, and 3840x2160 reveals a consistent pattern of diminishing returns as resolution increases. At Medium settings, the combo delivers 305 FPS at 1080p, 232 FPS at 1440p, and 144 FPS at 4K. The drop from 1080p to 1440p is 73 FPS (24%), while the drop from 1440p to 4K is 88 FPS (38%). This accelerating decline indicates that the GPU is becoming increasingly stressed as pixel count grows, with the 4K resolution requiring 8.3 million pixels versus 3.7 million at 1440p and 2.1 million at 1080p.
The Low preset shows a similar trend: 327 FPS at 1080p, 284 FPS at 1440p, and 177 FPS at 4K. The 1080p to 1440p drop is 43 FPS (13%), which is notably smaller than the Medium preset's 24% decline. This suggests that at Low settings, the CPU is playing a larger role in limiting performance, as the GPU has less work to do and the frame rate is more dependent on the processor's ability to issue draw calls. The 1440p to 4K drop for Low is 107 FPS (38%), matching the Medium preset's decline rate, which indicates that beyond 1440p, the GPU becomes the dominant bottleneck regardless of settings.
Ultra settings exhibit the most dramatic scaling. At 1080p, Ultra achieves 167 FPS, which drops to 119 FPS at 1440p (29% decrease) and then to 74 FPS at 4K (38% decrease). The 4K Ultra result of 74 FPS is less than half of the 1080p Ultra figure, highlighting the exponential cost of rendering at 4K with maximum quality settings. The RTX 4080 SUPER's 16 GB VRAM is sufficient for 4K Ultra in Downfall, as the game's 2016 release date means textures are not excessively large, but the GPU's computational throughput — 52.22 TFLOPS FP32 — is still overwhelmed by the combined demands of 4K resolution and Ultra effects.
The resolution scaling data implies that the limiting component shifts depending on the target resolution. At 1080p, the CPU's six cores and 12 threads are the primary constraint, as evidenced by the small delta between Low and Medium settings. At 1440p, the balance tips toward the GPU, with Medium's 232 FPS representing a 24% drop from 1080p. At 4K, the GPU is unequivocally the bottleneck, with even Medium settings requiring significant rendering resources. Players should select their resolution based on their refresh rate: a 144 Hz monitor would be well-served by 4K Medium (144 FPS), while a 240 Hz monitor would require 1440p Medium (232 FPS) or 1080p Medium (305 FPS).
Measured FPS Breakdown
At 1920x1080, the combo delivers its highest frame rates across all settings. Low averages 327 FPS, Medium averages 305 FPS with a minimum of 259 and maximum of 350, High averages 267 FPS, and Ultra averages 167 FPS. The gap between Low and Medium is only 22 FPS, while the gap between Medium and High is 38 FPS, and the gap between High and Ultra is 100 FPS. This distribution suggests that the Medium preset's additional visual features — likely shadows, textures, and post-processing — cost relatively little performance compared to the leap from High to Ultra, which imposes a 37% penalty.
At 2560x1440, the frame rates remain high but show more separation between presets. Low averages 284 FPS, Medium averages 232 FPS with a minimum of 197 and maximum of 267, High averages 190 FPS, and Ultra averages 119 FPS. The Low-to-Medium gap widens to 52 FPS, indicating that the GPU is beginning to feel the resolution increase. The Medium-to-High gap grows to 42 FPS, and the High-to-Ultra gap is 71 FPS. These figures show that Ultra at 1440p is borderline for high-refresh-rate gaming, with 119 FPS average falling below the 144 Hz threshold.
At 3840x2160, the performance drops significantly. Low averages 177 FPS, Medium averages 144 FPS with a minimum of 123 and maximum of 166, High averages 118 FPS, and Ultra averages 74 FPS. The Low-to-Medium gap is 33 FPS, the Medium-to-High gap is 26 FPS, and the High-to-Ultra gap is 44 FPS. The 4K results reveal that only Low and Medium presets maintain averages above 144 FPS, with Medium's 144 FPS being exactly at that threshold. High's 118 FPS and Ultra's 74 FPS are both below what most players would consider smooth for a horror game, where stutter and frame drops can break immersion.
The minimum FPS figures are only provided for the Medium preset across all resolutions: 259 at 1080p, 197 at 1440p, and 123 at 4K. These minimums are notably close to the averages (within 15%), indicating consistent frame delivery without severe spikes. The 4K Medium minimum of 123 FPS is particularly strong, as it stays above 120 FPS even in demanding scenes. The absence of minimum data for other presets limits direct comparison, but the Medium preset's combination of high averages and tight minimums makes it the most reliable choice for consistent performance.
GPU Role
The NVIDIA GeForce RTX 4080 SUPER serves as the primary rendering engine for this combo, and its specifications explain much of the observed performance. The GPU features 10240 shading units, 320 texture mapping units, and 112 raster output units, all built on the Ada Lovelace architecture with a 5 nm process from TSMC. Its boost clock of 2550 MHz and base clock of 2295 MHz provide the computational foundation, while the 16 GB GDDR6X memory on a 256-bit bus delivers 736.3 GB/s of bandwidth. This memory configuration is ample for Downfall, a 2016 horror title that does not require excessive VRAM, and the 16 GB capacity ensures no texture swapping at 4K Ultra.
The GPU's synthetic benchmark scores position it as a high-end part. Its PassMark G3D score of 34245 and GPU compute score of 19822 place it in the 86th percentile among all GPUs. The Geekbench OpenCL score of 219065 and Vulkan score of 260075 indicate strong compute and graphics API performance. The 3DMark Steel Nomad DX12 score of 6600 reflects modern API efficiency, which is relevant for Downfall's DirectX 12 Ultimate support (the GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4). The near-identical performance to the RTX 4080 (delta of -0.1% in average score) suggests that the SUPER variant's higher boost clock and additional CUDA cores provide minimal benefit in this game.
In Downfall, the GPU's role becomes the dominant factor at 4K resolution, where the rendering load overwhelms the CPU's contribution. The 4K Ultra result of 74 FPS demonstrates that even a top-tier GPU cannot brute-force maximum settings at 4K in this title, likely due to the game's lack of modern optimization for high-resolution rendering. The 4K Medium result of 144 FPS is more respectable, showing that the GPU's 52.22 TFLOPS FP32 throughput is sufficient when settings are moderated. The GPU's 320 RT cores and 320 tensor cores are underutilized in this horror game, as Downfall predates widespread ray tracing adoption and likely does not leverage these features.
The GPU's memory bandwidth of 736.3 GB/s is a critical asset at 4K, where high-resolution textures and effects demand rapid data transfer. The 16 GB VRAM capacity is more than sufficient for Downfall, which was released when 4 GB GPUs were common. The GPU's pixel rate of 285.6 GPixel/s and texture rate of 816.0 GTexel/s provide the fill rate needed for 4K rendering, but the data shows that Ultra settings at 4K still exceed the GPU's practical limits. The 5 nm process and 45,900 million transistors on a 379 mm² die indicate a dense, power-hungry design with a 320 W TDP, but this power budget is well-spent on gaming performance. The GPU's triple-slot form factor and 700 W suggested PSU requirement are practical considerations, though these are not reflected in the measured FPS data.
Hardware Specifications
AMD Ryzen 5 5500X3D
NVIDIA GeForce RTX 4080 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 4080 SUPER in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 177.0 |
| 3840x2160 | Medium | 144.0 |
| 3840x2160 | High | 118.0 |
| 3840x2160 | Ultra | 74.0 |
| 2560x1440 | Low | 284.0 |
| 2560x1440 | Medium | 232.0 |
| 2560x1440 | High | 190.0 |
| 2560x1440 | Ultra | 119.0 |
| 1920x1080 | Low | 327.0 |
| 1920x1080 | Medium | 305.0 |
| 1920x1080 | High | 267.0 |
| 1920x1080 | Ultra | 167.0 |
Downfall with Ryzen 5 5500X3D + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RTX 4080 SUPER + Other CPUs
See how Downfall performs with the same GPU but different processors.
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