Downfall

Downfall

AVERAGE FPS
123
excellent

This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 70 86 105
1440p QHD 70 113 137 168
1080p Full HD 99 158 192 235

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 105
3840x2160 Medium 86
3840x2160 High 70
3840x2160 Ultra 44
2560x1440 Low 168
2560x1440 Medium 137
2560x1440 High 113
2560x1440 Ultra 70
1920x1080 Low 235
1920x1080 Medium 192
1920x1080 High 158
1920x1080 Ultra 99

Downfall with AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis

# Downfall with AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 3060 Ti

The AMD Ryzen 5 5500X3D paired with the NVIDIA GeForce RTX 3060 Ti delivers a surprisingly playable experience in Downfall, a 2016 horror title that scales well across resolutions and settings. The data shows this combo ranks in the 48th percentile of tested configurations, landing at position 1408 out of 2928 combos, which places it squarely in the mid-tier of systems evaluated for this game. With 6 cores and 12 threads from the Zen 3 Vermeer architecture, alongside an 8 GB GDDR6 frame buffer from the Ampere-based GA104 chip, this pairing demonstrates balanced performance characteristics that favor high-refresh 1080p gaming while remaining viable at 4K with adjusted settings.

Settings Recommendations

The measured FPS data reveals clear sweet spots across each resolution tier. At 1920x1080, the Medium preset delivers an average of 192 FPS with a minimum frame rate of 164 FPS and a maximum of 221 FPS, making it the optimal balance between visual fidelity and performance headroom. The Low preset reaches 235 FPS average, but the Medium setting's minimum of 164 FPS already exceeds the refresh rate of most 144Hz displays, so the extra visual quality comes at negligible practical cost. High at 1080p drops to 158 FPS average, still smooth, but Medium provides 21.5% more throughput than High while maintaining a comfortable margin above typical display refresh rates.

For 2560x1440, the Medium preset again emerges as the recommended choice, producing 137 FPS average with a minimum of 117 FPS and a maximum of 158 FPS. This keeps gameplay above the 100 FPS threshold that most competitive horror titles benefit from, while the High preset at 113 FPS average remains acceptable for less demanding sessions. The gap between Medium and High at 1440p is 21.2%, favoring Medium, and the minimum frame rate difference is even more pronounced—117 FPS versus an unspecified minimum for High—suggesting better frame pacing stability at Medium.

At 3840x2160, the calculus shifts. The Medium preset yields 86 FPS average with a minimum of 73 FPS and a maximum of 98 FPS, which is the only 4K setting that stays above the 60 FPS playability floor with margin to spare. High at 4K drops to 70 FPS average, which is still technically playable but leaves less headroom for demanding scenes, while Ultra at 4K collapses to 44 FPS average—a 48.8% reduction from Medium that makes it unsuitable for smooth gameplay. Low at 4K produces 105 FPS average, but the visual compromise is substantial for a horror game where atmosphere and lighting matter. The data indicates that Medium at 4K is the pragmatic maximum, delivering frame rates that exceed High at the same resolution by 22.9% while preserving enough graphical detail for the genre's tension-building environments.

GPU Role

The NVIDIA GeForce RTX 3060 Ti's 8 GB of GDDR6 memory on a 256-bit bus provides 448.0 GB/s of bandwidth, which proves sufficient for Downfall's asset demands even at 4K resolution. The memory clock runs at 1750 MHz with 14 Gbps effective speed, while the GPU core operates at a 1410 MHz base clock and 1665 MHz boost clock. These specifications translate into a pixel rate of 133.2 GPixel/s and a texture rate of 253.1 GTexel/s, figures that help explain why the card maintains respectable frame rates across the tested presets.

The GPU's 4864 shading units, 152 texture mapping units, and 80 raster output pipelines deliver 16.20 TFLOPS of FP32 compute, which is substantial for a 2020-era card handling a 2016 title. The 38 ray tracing cores and 152 tensor cores are present but largely irrelevant for Downfall, a game that predates widespread RT adoption and doesn't leverage these features. The PassMark G3D score of 20349 and the average benchmark score of 16129 place this GPU at the 59th percentile of all GPUs, with nearest rivals including the AMD Radeon RX 9060 (0.7% higher score) and the AMD Radeon Pro 5600M (1.4% lower score).

The frame rate scaling across settings reveals the GPU's headroom at lower resolutions. At 1080p, the difference between Low (235 FPS) and Ultra (99 FPS) is 136 FPS, indicating that the GPU becomes the limiting factor primarily at higher settings. However, at 4K, the spread from Low (105 FPS) to Ultra (44 FPS) narrows to 61 FPS in absolute terms, suggesting that the GPU's memory bandwidth and compute capacity are being pressed more uniformly. The 8 GB VRAM capacity appears adequate for this title—there's no evidence of memory-related stutters in the measured data, as minimum frame rates remain proportionate to averages.

How This Combo Ranks

The combination of AMD Ryzen 5 5500X3D and NVIDIA GeForce RTX 3060 Ti achieves rank 1408 out of 2928 tested combos in Downfall, placing it in the 48th percentile of all configurations. This mid-pack positioning reflects a balanced pairing where neither component dramatically bottlenecks the other. The CPU's percentile ranking of 85th among all processors, with an average benchmark score of 37018, indicates strong processing capability, while the GPU's 59th percentile standing shows more modest relative performance. This asymmetry suggests the system is slightly CPU-heavy relative to GPU, which in Downfall's case means the GPU often dictates the ceiling at higher resolutions and settings.

The CPU's nearest rivals provide context for its processing prowess. The AMD Ryzen 5 5600F scores 36945 (0.2% lower), the AMD Ryzen AI 7 PRO 450 scores 37093 (0.2% higher), and the Intel Core Ultra 5 225 scores 36938 (0.2% lower), while the Intel Core i9-12900T leads the group at 37112 (0.3% higher). These sub-1% deltas indicate the 5500X3D sits in a tightly contested performance band. For the GPU, the nearest rivals show a similar clustering: the AMD Radeon RX 9060 scores 16014 (0.7% higher), the AMD Radeon Pro 5600M scores 16351 (1.4% higher), and the AMD Radeon RX 5700 XT scores 16361 (1.4% higher), while the AMD Radeon R9 370X trails at 15862 (1.7% lower).

The combo's rank relative to its percentile suggests that Downfall is neither exceptionally favorable nor punishing to this hardware pairing. The 48th percentile position indicates that roughly half of tested configurations outperform it, which is consistent with the RTX 3060 Ti's mid-range standing. However, the measured FPS data shows that this rank doesn't translate to poor playability—at 1080p Medium, the system delivers 192 FPS, which would place it in the upper tier of actual gaming experiences even if the rank reflects a broader hardware landscape.

Measured FPS Breakdown

At 1920x1080, the resolution-by-resolution breakdown shows consistent scaling. Low produces 235 FPS average, Medium delivers 192 FPS average with a 164-221 FPS range, High achieves 158 FPS average, and Ultra drops to 99 FPS average. The progression from Low to Ultra represents a 57.9% reduction in average frame rate, with each step up in settings costing roughly 20-30% performance. The Medium preset's minimum of 164 FPS is particularly notable because it exceeds what many high-refresh displays can show, making the additional performance from Low largely imperceptible in practice.

Moving to 2560x1440, the same settings hierarchy persists but with compressed absolute values. Low hits 168 FPS average, Medium reaches 137 FPS average with a 117-158 FPS range, High produces 113 FPS average, and Ultra falls to 70 FPS average. The percentage drop from Low to Ultra at 1440p is 58.3%, nearly identical to the 1080p scaling, indicating that resolution scaling is consistent across settings. The Medium preset's minimum of 117 FPS remains above the 60 FPS standard for smooth gameplay and approaches the 120 Hz threshold, making it the clear choice for 1440p displays.

At 3840x2160, the frame rates compress further. Low delivers 105 FPS average, Medium achieves 86 FPS average with a 73-98 FPS range, High manages 70 FPS average, and Ultra bottoms out at 44 FPS average. The Low-to-Ultra reduction is 58.1%, maintaining the same proportional scaling seen at lower resolutions. The 4K Medium minimum of 73 FPS is the key data point—it demonstrates that even at 4K, this combo can maintain frame rates above 60 FPS with reasonable settings, which is a stronger result than the GPU's 59th percentile ranking might suggest. The Ultra preset at 44 FPS average falls below the 60 FPS threshold and would likely feel stuttery during fast-paced horror sequences.

Resolution Scaling

The frame rate degradation from 1080p to 4K follows a predictable pattern that reveals the limiting component. At Medium settings, the progression is 192 FPS at 1080p, 137 FPS at 1440p, and 86 FPS at 4K. This represents a 28.6% drop from 1080p to 1440p and a 55.2% drop from 1080p to 4K. The pixel count increases by 77.8% from 1080p to 1440p and by 300% from 1080p to 4K, yet the frame rate reductions are proportionally smaller, indicating that the GPU is not purely pixel-bound at these settings.

At Low settings, the scaling is steeper: 235 FPS at 1080p, 168 FPS at 1440p, and 105 FPS at 4K, representing drops of 28.5% and 55.3% respectively. This near-identical percentage scaling across settings suggests that the GPU's compute and memory subsystems scale consistently with resolution, with the 448.0 GB/s bandwidth providing sufficient throughput even at 4K. The fact that 4K Low (105 FPS) exceeds 1080p Ultra (99 FPS) is telling—it indicates that the GPU has enough raw capability to handle 4K rendering when graphical features are reduced, but Ultra settings impose additional shader and texture workloads that overwhelm the 8 GB frame buffer.

The limiting component shifts with resolution. At 1080p, the CPU's 6 cores and 12 threads at boost clocks up to 4.00 GHz can feed the GPU adequately, as evidenced by the 235 FPS Low result. At 4K, the GPU's 16.20 TFLOPS and 8 GB VRAM become the primary constraints, with the 44 FPS Ultra result showing that the card's architectural limits are reached when all features are enabled. The consistent ~55% drop from 1080p to 4K across settings indicates a balanced system where the GPU scales predictably with resolution rather than hitting a memory or bandwidth wall prematurely.

CPU Role

The AMD Ryzen 5 5500X3D brings 6 cores and 12 threads based on the Zen 3 architecture, manufactured on TSMC's 7 nm process with a 74 mm² die size. The base clock of 3.00 GHz and boost clock of 4.00 GHz, combined with a 96 MB shared L3 cache, provide strong single-thread and multi-thread performance for a 2025-released processor. The 51.2 GB/s dual-channel DDR4 memory bandwidth supports the CPU's data throughput needs, while the PCIe Gen 4 interface with 20 lanes ensures the GPU isn't starved for bandwidth.

In Downfall, the CPU's role is most evident at lower resolutions where frame rates exceed 200 FPS. The PassMark single-thread score of 2941 and multithread score of 20363 indicate capable processing power, with the passmark_physics score of 2282 suggesting solid game physics handling. The 85th percentile ranking among all CPUs, with an average benchmark score of 37018, places this processor above most contemporaries—the nearest rival, the Intel Core i9-12900T, scores only 0.3% higher. The L3 cache of 96 MB is unusually large for a mainstream chip, which benefits games with large working sets, though Downfall's 2016 engine may not fully exploit this advantage.

At 1080p Low, the 235 FPS result demonstrates that the CPU can drive frame rates well beyond what most displays can show, indicating minimal CPU bottlenecking. However, at 1080p Ultra, the drop to 99 FPS aligns more closely with GPU limitations, suggesting the CPU has headroom remaining. The CPU's boost behavior up to 4.00 GHz across its 6 cores provides sufficient single-thread performance for Downfall's game logic, while the 12 threads handle background tasks without interfering with frame pacing. The 105 W TDP and AM4 socket compatibility make this a practical choice for systems where CPU performance exceeds GPU capability—a configuration that shows its strengths in this horror title's measured results.

Hardware Specifications

AMD Ryzen 5 5500X3D

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3060 Ti

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 3060 Ti in Downfall

Resolution Settings Avg FPS
3840x2160 Low 105.0
3840x2160 Medium 86.0
3840x2160 High 70.0
3840x2160 Ultra 44.0
2560x1440 Low 168.0
2560x1440 Medium 137.0
2560x1440 High 113.0
2560x1440 Ultra 70.0
1920x1080 Low 235.0
1920x1080 Medium 192.0
1920x1080 High 158.0
1920x1080 Ultra 99.0

Downfall with Ryzen 5 5500X3D + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 3060 Ti + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 5500X3D + RTX 3060 Ti

Explore FPS benchmarks for other games using this same hardware combination.