Downfall
This combination provides smooth gameplay with an average of 100 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 57 | 70 | 85 |
| 1440p QHD | 57 | 92 | 112 | 137 |
| 1080p Full HD | 80 | 129 | 157 | 192 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 4600G + AMD Radeon RX 7600, In-Depth Analysis
FAQ
Q: What is the comboRankInGame for this AMD Ryzen 5 4600G + AMD Radeon RX 7600 pairing in Downfall?
A: This combination ranks 2566 out of 3716 tested combos in the database, placing it in the lower-middle portion of all configurations measured for this title.
Q: How does the Ryzen 5 4600G compare to its nearest CPU rivals in average benchmark score?
A: The Ryzen 5 4600G has an average benchmark score of 17507. It sits 0.1% above the AMD Ryzen 3 PRO 5355GE (17482) and 0.6% above the Intel Core 7 150U (17395), while trailing the AMD Ryzen 3 8300GE by 0.6% (17614) and the Intel Core i3-14100T by 0.8% (17648).
Q: What is the RX 7600’s standing against its nearest GPU rivals?
A: The RX 7600 posts an average benchmark score of 15171. It is 0.2% behind the NVIDIA GeForce RTX 3050 OEM (15199) and 0.7% behind the AMD Radeon 680M (15270), but it leads the AMD Radeon Pro 560X by 0.6% (15082) and the NVIDIA GeForce GTX 660 Ti by 0.7% (15063).
Q: What is the best average FPS recorded for this combo at 1080p?
A: The highest average FPS at 1920x1080 is 192, achieved with Low settings. Medium settings deliver 157 FPS, High settings deliver 129 FPS, and Ultra settings drop to 80 FPS.
Q: What is the lowest average FPS recorded across all tested settings and resolutions?
A: The lowest average FPS is 36, recorded at 3840x2160 with Ultra settings. This is the only sub-60 FPS result in the entire measured dataset for this combo.
Q: Does this combo maintain playable frame rates at 4K?
A: At 3840x2160, the combo averages 85 FPS on Low, 70 FPS on Medium (with a minimum of 59), and 57 FPS on High. Only Ultra settings fall below 60 FPS average at this resolution.
CPU Role
The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture (Renoir codename), built on a 7 nm process by TSMC. It operates with a base clock of 3.70 GHz and a boost clock of 4.20 GHz, with a 65 W TDP. The CPU features 64 KB of L1 cache per core, 512 KB of L2 per core, and 8 MB of shared L3 cache. Memory support is DDR4 with dual-channel configuration, providing a memory bandwidth of 51.2 GB/s. The processor sits at the 71st percentile among all CPUs tested.
In synthetic benchmarks, the CPU shows a multi-threaded strength that scales well with core count. Its 3DMark scores progress from 726 in single-thread to 1430 in 2-thread, 2732 in 4-thread, 4138 in 8-thread, and 4863 in 16-thread tests, with max-thread score at 4889. Cinebench R23 results show 1919 single-core and 13593 multi-core. PassMark multi-thread score is 15992, with single-thread at 2653. This scaling pattern indicates that the 4600G’s six physical cores provide solid headroom for games that use multiple threads, but the single-thread performance is modest relative to modern competitors.
For Downfall, a horror title from 2016, the CPU’s role is to maintain consistent frame pacing during scenes with dynamic lighting and AI-driven events. The 12 threads allow the game engine to offload physics and scripting tasks without bottlenecking the rendering pipeline. The CPU’s 71st percentile ranking suggests it handles most game logic comfortably, but it may not be the primary performance driver in this pairing. The data shows that at lower resolutions, where the GPU has less work per frame, the CPU’s capabilities become more relevant — yet the measured FPS at 1080p remains high across all settings, indicating the 4600G is not a limiting factor in this title.
GPU Role
The AMD Radeon RX 7600 is built on the RDNA 3.0 architecture (Navi 33 chip, codename Hotpink Bonefish) using a 6 nm process from TSMC. It contains 13,300 million transistors across a 204 mm² die. The GPU operates with a base clock of 1720 MHz, a game clock of 2250 MHz, and a boost clock of 2655 MHz. Memory consists of 8 GB of GDDR6 on a 128-bit bus, yielding 288.0 GB/s of bandwidth. The card has 2048 shading units, 128 TMUs, and 64 ROPs, along with 32 ray tracing cores. It delivers 21.75 TFLOPS of FP32 performance and a pixel rate of 169.9 GPixel/s.
The RX 7600 ranks at the 57th percentile among all GPUs. Its benchmark scores show strong DirectX 11 performance (PassMark score of 172) and decent DirectX 12 results (58), but lower DirectX 10 (84) and DirectX 9 (226) scores. Geekbench OpenCL score is 88051, while Vulkan score is 34401. The GPU’s average benchmark score of 15171 places it in close competition with the RTX 3050 OEM, which scores 15199.
In Downfall, the GPU handles the visual effects characteristic of the horror genre — volumetric fog, dynamic shadows, and texture streaming. The 8 GB VRAM capacity is sufficient for 1080p and 1440p at most settings, but the measured data shows that 4K Ultra pushes the card to its limits, resulting in an average of 36 FPS. The GPU’s memory bandwidth of 288.0 GB/s becomes a factor at higher resolutions, where the demand for texture data increases. The card’s pixel rate of 169.9 GPixel/s supports high-resolution rendering, yet the 128-bit memory bus constrains performance when the frame buffer grows. The data indicates the RX 7600 is the primary bottleneck at 4K, as FPS drops scale more steeply with resolution than with CPU load.
How This Combo Ranks
The combo of Ryzen 5 4600G and RX 7600 achieves a rank of 2566 out of 3716 tested combinations in Downfall. This places the pairing in the 31st percentile of all combos, meaning roughly 69% of tested configurations perform better in this specific title. The rank reflects the balance between the CPU’s 71st percentile standing and the GPU’s 57th percentile — the GPU drags the overall ranking down relative to the CPU’s capabilities.
This ranking suggests that the combo is not optimized for Downfall’s particular workload. The game appears to favor configurations with stronger single-thread CPU performance or more capable GPUs with higher memory bandwidth. The CPU’s nearest rivals all sit within a 1% band of average benchmark scores, indicating that swapping the 4600G for a similar-tier processor would not drastically change the outcome. However, the GPU’s nearest rivals also cluster tightly, with the RTX 3050 OEM just 0.2% ahead — yet the RX 7600’s 8 GB VRAM and RDNA 3.0 architecture may interact differently with Downfall’s engine than its direct competitors.
Within the context of measured FPS, the combo’s ranking is consistent with its performance at high settings. At 1080p High, it delivers 129 FPS, which is playable but not exceptional. At 1440p High, it drops to 92 FPS. At 4K High, it falls to 57 FPS. The rank of 2566 reflects this middle-tier performance — the combo can handle the game, but it does not excel in any resolution or settings combination. The data shows that the combo’s best relative performance occurs at 1080p Low (192 FPS), where the GPU’s raw throughput is sufficient to overcome its memory bandwidth limitations.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend on the target resolution and desired frame rate. At 1920x1080, all settings produce playable frame rates, with Low at 192 FPS, Medium at 157 FPS, High at 129 FPS, and Ultra at 80 FPS. For a 60 FPS target, Ultra at 1080p is viable, but the jump from High to Ultra costs 49 FPS — a 38% reduction — suggesting that High offers the best balance of visual quality and performance at this resolution.
At 2560x1440, the combo maintains playable frame rates across all settings: Low at 137 FPS, Medium at 112 FPS, High at 92 FPS, and Ultra at 57 FPS. Ultra dips just below 60 FPS average, so High is the recommended preset for 1440p. The Medium setting provides a comfortable margin at 112 FPS with a minimum of 95 FPS, making it a safe choice for users who prioritize smoothness.
At 3840x2160, only Low (85 FPS) and Medium (70 FPS, with a minimum of 59) maintain averages above 60 FPS. High drops to 57 FPS, and Ultra falls to 36 FPS. For 4K, Medium is the highest setting that consistently stays above 60 FPS, with Low providing a buffer at 85 FPS. The data indicates that users should avoid Ultra at any resolution above 1080p, as the performance penalty is severe — a 55% drop from High to Ultra at 1440p (92 to 57 FPS) and a 37% drop at 4K (57 to 36 FPS).
The best experience per the measured rows is 1080p High, which delivers 129 FPS with minimal compromise on visual fidelity. For higher resolutions, 1440p Medium (112 FPS) or 4K Medium (70 FPS) are the recommended presets, as they provide frame rates comfortably above 60 FPS without the steep cost of High or Ultra settings.
Measured FPS Breakdown
The complete dataset of measured FPS for this combo in Downfall is as follows:
1920x1080 (1080p):
- Low: 192 FPS average
- Medium: 157 FPS average, 133 FPS minimum, 180 FPS maximum
- High: 129 FPS average
- Ultra: 80 FPS average
2560x1440 (1440p):
- Low: 137 FPS average
- Medium: 112 FPS average, 95 FPS minimum, 129 FPS maximum
- High: 92 FPS average
- Ultra: 57 FPS average
3840x2160 (4K):
- Low: 85 FPS average
- Medium: 70 FPS average, 59 FPS minimum, 80 FPS maximum
- High: 57 FPS average
- Ultra: 36 FPS average
The data reveals consistent scaling across resolutions and settings. From Low to Ultra, the FPS drop at 1080p is 112 FPS (192 to 80), at 1440p it is 80 FPS (137 to 57), and at 4K it is 49 FPS (85 to 36). The relative performance penalty for Ultra settings increases with resolution: at 1080p, Ultra delivers 62% of Low’s FPS; at 1440p, it delivers 42% of Low’s FPS; at 4K, it delivers 42% of Low’s FPS. This indicates that the GPU’s computational limits are reached sooner at higher resolutions.
The Medium settings show the only recorded minimum and maximum FPS values, with a tight spread: at 1080p, the range is 47 FPS (133 to 180); at 1440p, it is 34 FPS (95 to 129); at 4K, it is 21 FPS (59 to 80). This narrowing range at higher resolutions suggests that the GPU becomes more consistently saturated, reducing frame time variance even as average FPS drops.
Resolution Scaling
The FPS drop from 1080p to 4K provides insight into the limiting component in this pairing. At Low settings, the transition from 1080p (192 FPS) to 1440p (137 FPS) represents a 29% reduction, and from 1440p to 4K (85 FPS) a further 38% reduction. The total drop from 1080p to 4K is 56% of the original FPS (192 to 85).
At Medium settings, the scaling is similar: 1080p (157 FPS) to 1440p (112 FPS) is a 29% drop, and 1440p to 4K (70 FPS) is a 38% drop. The total reduction is 55% (157 to 70). At High settings, the pattern continues: 1080p (129 FPS) to 1440p (92 FPS) is a 29% drop, and 1440p to 4K (57 FPS) is a 38% drop, for a total reduction of 56% (129 to 57).
At Ultra settings, the scaling is more severe: 1080p (80 FPS) to 1440p (57 FPS) is a 29% drop, and 1440p to 4K (36 FPS) is a 37% drop, totaling 55% (80 to 36). The consistent 29% and 38% drops across all settings indicate that resolution scaling is largely independent of the graphics preset — the GPU’s memory bandwidth and pixel throughput are the primary constraints.
The fact that the FPS drop from 1080p to 1440p is consistently 29%, and from 1440p to 4K is 38%, points to the GPU as the limiting component. If the CPU were the bottleneck, the FPS drop would be less pronounced at lower resolutions where the GPU has less work. Instead, the scaling follows the pixel count increase: 1080p to 1440p (1.78x pixels) and 1440p to 4K (2.25x pixels). The FPS does not drop proportionally to pixel count, indicating that other GPU factors — such as memory bandwidth (288.0 GB/s) and the 128-bit bus — mitigate some of the resolution load. The RX 7600’s 8 GB VRAM also plays a role, as 4K texture sets may exceed comfortable capacity, causing the steeper drop at higher resolutions.
The data shows that the combo is balanced for 1080p and 1440p gaming, with the GPU becoming the clear bottleneck at 4K. The CPU’s 12 threads and 51.2 GB/s memory bandwidth are sufficient to feed the GPU at lower resolutions, but at 4K, the GPU’s compute and memory limits dominate, resulting in the observed FPS degradation.
Hardware Specifications
AMD Ryzen 5 4600G
AMD Radeon RX 7600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + AMD Radeon RX 7600 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 85.0 |
| 3840x2160 | Medium | 70.0 |
| 3840x2160 | High | 57.0 |
| 3840x2160 | Ultra | 36.0 |
| 2560x1440 | Low | 137.0 |
| 2560x1440 | Medium | 112.0 |
| 2560x1440 | High | 92.0 |
| 2560x1440 | Ultra | 57.0 |
| 1920x1080 | Low | 192.0 |
| 1920x1080 | Medium | 157.0 |
| 1920x1080 | High | 129.0 |
| 1920x1080 | Ultra | 80.0 |
Downfall with Ryzen 5 4600G + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RX 7600 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + RX 7600
Explore FPS benchmarks for other games using this same hardware combination.