Downfall

Downfall

AVERAGE FPS
110
good

This combination provides smooth gameplay with an average of 110 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 63 76 93
1440p QHD 63 101 123 150
1080p Full HD 88 141 172 210

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 93
3840x2160 Medium 76
3840x2160 High 63
3840x2160 Ultra 39
2560x1440 Low 150
2560x1440 Medium 123
2560x1440 High 101
2560x1440 Ultra 63
1920x1080 Low 210
1920x1080 Medium 172
1920x1080 High 141
1920x1080 Ultra 88

Downfall with AMD Ryzen 5 3600 + AMD Radeon RX 9060, In-Depth Analysis

# Downfall with AMD Ryzen 5 3600 + AMD Radeon RX 9060

The AMD Ryzen 5 3600 paired with the AMD Radeon RX 9060 delivers a playable experience across most settings in Downfall, but the data reveals a system that is clearly GPU-limited at higher resolutions and settings. The measured FPS ranges from a smooth 210 FPS at 1080p Low to a marginal 39 FPS at 4K Ultra, indicating that users must make deliberate trade-offs between visual fidelity and frame rate. This combination ranks 1667th out of 2928 tested combos in this game, placing it in the lower-middle portion of the database, which is consistent with a mid-range CPU and a GPU that sits near the 59th percentile of all GPUs.

Settings Recommendations

The optimal preset for this combo depends heavily on the target resolution. At 1920x1080, the High preset delivers 141 FPS average, which is well above the 60 FPS threshold and provides a substantial visual upgrade over Low's 210 FPS. The Medium preset at 172 FPS offers a middle ground, but the jump from Medium to High only costs 31 FPS while likely improving image quality noticeably. For 1080p users, High is the recommended preset because it maintains a high refresh rate experience while avoiding the diminishing returns of Ultra, which drops to 88 FPS.

At 2560x1440, the picture shifts. High delivers 101 FPS, which is still excellent for most displays, but Medium's 123 FPS provides more headroom. The data shows that High at 1440p costs 22 FPS compared to Medium, making Medium the better choice for users who prioritize smoothness over maximum detail. Ultra at 1440p drops to 63 FPS, which is playable but not ideal for fast-paced horror sequences where frame pacing matters. Given that the Medium preset also reports a minimum FPS of 104 (the only min FPS recorded at 1440p), Medium offers a more consistent experience than High, which has no recorded min FPS but likely dips below its average.

At 3840x2160, the recommendations change drastically. High delivers 63 FPS, which is just above the 60 FPS playability line, while Medium provides 76 FPS with a recorded minimum of 65 FPS. Ultra at 4K drops to 39 FPS, which is below the playability threshold for most users. Low at 4K reaches 93 FPS, but the visual quality loss in a horror game—where atmosphere and lighting are critical—is substantial. The best experience at 4K is the Medium preset, as it offers the highest FPS above 60 with a minimum that stays above 60, ensuring no significant stutters. High at 4K is a close second, but its lack of recorded min FPS data makes Medium the safer recommendation.

Across all resolutions, the Ultra preset is consistently the worst value in terms of FPS per visual gain. At 1080p, Ultra costs 53 FPS compared to High; at 1440p, it costs 38 FPS; at 4K, it costs 24 FPS. The trend suggests that Ultra's additional settings strain the GPU disproportionately without proportional visual benefits, especially in a title like Downfall where the horror aesthetic relies more on lighting and shadows than on geometric detail.

How This Combo Ranks

The combo's rank of 1667 out of 2928 tested combinations places it in the 43rd percentile of all tested combos in Downfall. This is a middling position that reflects the balanced but unremarkable nature of this pairing. The GPU's percentile of 59 among all GPUs is higher than the CPU's percentile of 71 among all CPUs, suggesting that the GPU is the stronger component in this pairing, yet the overall combo rank is dragged down by the CPU's relative weakness in this game's workload.

The CPU's nearest rivals in synthetic benchmarks include the Intel Core i7-1260P (0.2% faster), the Intel Core i5-11400 (0.2% slower), and the AMD EPYC 7573X (0.2% slower). These tiny deltas indicate that the Ryzen 5 3600 performs essentially identically to these competitors in general compute, but the game's specific demands may shift these relationships. The GPU's nearest rivals show a wider spread: the NVIDIA GeForce RTX 3060 Ti is 0.7% faster, while the AMD Radeon R9 370X is 1% slower, and the AMD Radeon RX 7700 is 1% slower. This places the RX 9060 in a tight cluster with these cards, meaning that users upgrading from any of these would see minimal FPS changes in Downfall.

The rank's position becomes more meaningful when considering that the combo sits below the median of tested configurations. This suggests that while the system can handle Downfall at reasonable settings, it is not a top-tier performer. For a game released in 2016, this is expected, as modern mid-range hardware should comfortably handle older titles, but the data shows that the RX 9060's 8 GB VRAM and 128-bit memory bus become limiting factors at higher resolutions, as detailed in the next section.

GPU Role

The AMD Radeon RX 9060 features 8 GB of GDDR6 memory on a 128-bit bus, yielding 288.0 GB/s of bandwidth. This memory configuration is the primary constraint at higher resolutions. At 4K Ultra, the FPS drops to 39, and while VRAM capacity is not explicitly measured in the data, the combination of a 128-bit bus and 8 GB capacity is consistent with the significant performance cliff observed when moving from 1440p High (101 FPS) to 4K High (63 FPS), a 38% reduction.

The GPU's clock speeds show a wide range: a base of 1700 MHz, a game clock of 2400 MHz, and a boost of 2990 MHz. The difference between game and boost clocks indicates thermal and power headroom that allows the card to push beyond its sustained clock under lighter loads. In Downfall, the horror genre typically involves dark scenes with limited geometric complexity, which may allow the GPU to maintain higher clocks than in more demanding titles. The memory clock of 2250 MHz (18 Gbps effective) is modest, and the 288.0 GB/s bandwidth is sufficient for 1080p and 1440p but becomes a bottleneck at 4K, where texture streaming and framebuffer writes demand more bandwidth than this bus can provide.

The GPU's compute capabilities include 21.43 TFLOPS of FP32 performance, which is substantial for a card in this tier. However, Downfall's engine appears to be more bandwidth-sensitive than compute-bound, given the steep FPS drops as resolution increases. The 64 ROPs and 112 TMUs are adequate for the game's rasterization needs, but the 4K Ultra results suggest that fill-rate limits are being hit. The GPU's percentile of 59 and its nearest rival, the RTX 3060 Ti at 0.7% faster, indicate that this card performs slightly below that popular predecessor in synthetic tests, yet the measured FPS in Downfall shows playable performance up to 4K Medium.

Measured FPS Breakdown

At 1920x1080, the data shows a clear progression: Low delivers 210 FPS, Medium 172 FPS (with min 146, max 198), High 141 FPS, and Ultra 88 FPS. The gap between Low and Medium is 38 FPS, while the gap between Medium and High is 31 FPS, and the gap between High and Ultra is 53 FPS. The Ultra preset's 88 FPS is still above 60, but the 53 FPS sacrifice from High is substantial, suggesting that Ultra's additional effects (likely shadows, ambient occlusion, and post-processing) tax the GPU heavily. The Medium preset's recorded min of 146 FPS and max of 198 FPS indicate good frame pacing, with no extreme dips.

At 2560x1440, Low delivers 150 FPS, Medium 123 FPS (min 104, max 141), High 101 FPS, and Ultra 63 FPS. The drops from 1080p are consistent: Low drops 60 FPS (29%), Medium drops 49 FPS (28%), High drops 40 FPS (28%), and Ultra drops 25 FPS (28%). This uniform 28% reduction across all settings indicates that the GPU is scaling predictably with resolution, and the CPU is not introducing a bottleneck at 1440p. The Medium preset's min FPS of 104 is notably close to its average of 123, showing strong consistency, while the High preset's 101 FPS average approaches the Medium's minimum, suggesting that High may have occasional dips below its average.

At 3840x2160, Low delivers 93 FPS, Medium 76 FPS (min 65, max 88), High 63 FPS, and Ultra 39 FPS. The reduction from 1440p is steeper: Low drops 57 FPS (38%), Medium drops 47 FPS (38%), High drops 38 FPS (38%), and Ultra drops 24 FPS (38%). Again, a uniform 38% reduction across all settings confirms that the GPU is the limiting factor, with no CPU bottleneck appearing at 4K. The Medium preset's min FPS of 65 is just above the 60 FPS threshold, making it the only 4K setting that guarantees playable frame rates. The Ultra preset's 39 FPS is below acceptable playability for most users, and even the High preset's 63 FPS leaves no headroom for demanding scenes.

FAQ

Q: What is the best resolution to play Downfall with this combo?

A: Based on the measured data, 2560x1440 with the Medium preset is the sweet spot, delivering 123 FPS average with a 104 FPS minimum. This offers a good balance between visual fidelity and frame rate consistency. At 1080p, High (141 FPS) is also excellent, while 4K should be limited to Medium (76 FPS) for playable performance.

Q: Can this system handle Ultra settings?

A: Ultra is only playable at 1080p, where it delivers 88 FPS. At 1440p, Ultra drops to 63 FPS, which is marginal, and at 4K, it falls to 39 FPS, which is below the playability threshold. The data suggests that Ultra's additional settings disproportionately tax the GPU, making it a poor choice except at 1080p.

Q: How does the RX 9060 compare to its nearest rival, the RTX 3060 Ti?

A: In synthetic benchmarks, the RTX 3060 Ti is 0.7% faster than the RX 9060. This small delta is within the margin of error and suggests that in Downfall, the two cards would perform nearly identically, with any differences being negligible in real-world gameplay.

Q: Is the Ryzen 5 3600 a bottleneck in Downfall?

A: The data does not indicate a CPU bottleneck. The FPS reductions from 1080p to 1440p and 1440p to 4K are uniform across all settings (28% and 38% respectively), which is characteristic of GPU-bound performance. The CPU's multi-threaded score of 15045 in Cinebench R23 is sufficient for this game's workload.

Q: What is the minimum FPS recorded for this combo?

A: The only recorded minimum FPS values are for the Medium preset: 146 FPS at 1080p, 104 FPS at 1440p, and 65 FPS at 4K. Other presets did not have min FPS data recorded, but the Medium preset's minima suggest that this preset offers the most consistent frame pacing.

Q: How much VRAM does the RX 9060 have, and is it sufficient?

A: The RX 9060 has 8 GB of GDDR6 memory. The data shows that at 4K Ultra, the FPS drops to 39, which is consistent with VRAM or bandwidth limitations. For 1080p and 1440p, 8 GB appears sufficient, but at 4K, users should stick to Medium or High to avoid performance cliffs.

CPU Role

The AMD Ryzen 5 3600 is a 6-core, 12-thread processor based on the Zen 2 architecture, with a base clock of 3.60 GHz and a boost clock of 4.20 GHz. Its 32 MB of shared L3 cache provides ample capacity for game data, and its 7 nm process node from TSMC contributes to its 65 W TDP. In synthetic benchmarks, the CPU scores 15045 in Cinebench R23 multicore and 2124 in single-core, placing it in the 71st percentile of all CPUs. Its nearest rivals, the Intel Core i7-1260P and Intel Core i5-11400, are within 0.2% of its average benchmark score, indicating that the 3600 is competitive with these mid-range parts.

In Downfall, the CPU's role appears secondary to the GPU, as evidenced by the uniform FPS scaling across resolutions. The game, released in 2016, likely does not utilize more than 6 cores effectively, and the 3600's 12 threads provide ample headroom. The CPU's single-thread performance of 2124 in Cinebench R23 is sufficient for the game's AI and physics calculations, which are typically not the bottleneck in horror titles where the environment is static and enemy counts are low. The 3.60 GHz base clock ensures consistent performance in CPU-bound scenes, while the 4.20 GHz boost clock handles occasional spikes in workload.

The CPU's memory bandwidth of 51.2 GB/s (dual-channel DDR4) is adequate for feeding the GPU, and the PCIe Gen 4 interface (with 16 lanes) provides sufficient bandwidth for the RX 9060's PCIe 5.0 interface, though the GPU will run at Gen 4 speeds due to the CPU's limitation. This does not appear to impact performance, as the data shows no signs of PCIe bandwidth constraints. Overall, the CPU is a capable partner for the RX 9060, providing enough processing power to avoid becoming a limiting factor in Downfall.

Resolution Scaling

The FPS drops from 1080p to 4K are remarkably consistent across all settings, which provides insight into the system's bottleneck. From 1080p to 1440p, every setting loses approximately 28% of its FPS: Low drops from 210 to 150 (60 FPS loss), Medium from 172 to 123 (49 FPS), High from 141 to 101 (40 FPS), and Ultra from 88 to 63 (25 FPS). This uniform percentage loss indicates that the system is purely GPU-bound at these resolutions, as a CPU bottleneck would cause larger losses at lower resolutions where the CPU must feed more frames.

From 1440p to 4K, the loss is a consistent 38% across all settings: Low from 150 to 93 (57 FPS), Medium from 123 to 76 (47 FPS), High from 101 to 63 (38 FPS), and Ultra from 63 to 39 (24 FPS). The consistency of these losses—28% and 38%—is striking and points to a single limiting factor: the GPU's memory bandwidth and fill rate. The RX 9060's 288.0 GB/s bandwidth is the likely constraint, as 4K resolution requires four times the framebuffer memory traffic of 1080p, and the 128-bit bus simply cannot keep up. The 8 GB VRAM capacity is also a factor, as 4K textures can exceed this capacity, forcing the GPU to swap data from system memory, which would cause the observed FPS drops.

The scaling pattern also rules out CPU limitations. If the CPU were the bottleneck, we would expect the FPS loss from 1080p to 1440p to be smaller than the loss from 1440p to 4K, because at lower resolutions the CPU has to prepare more frames per second. Instead, the losses are equal, confirming that the GPU is the limiting component at all resolutions. For users with a 4K display, this means that the Medium preset is the maximum viable option, and for those with 1440p displays, the Medium or High presets offer the best balance. The data clearly shows that this combo is best suited for 1080p gaming, where it can deliver over 140 FPS at High settings, with 1440p being a viable secondary option for users willing to compromise on settings.

Hardware Specifications

AMD Ryzen 5 3600

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 9060

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2990 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 3600 + AMD Radeon RX 9060 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 93.0
3840x2160 Medium 76.0
3840x2160 High 63.0
3840x2160 Ultra 39.0
2560x1440 Low 150.0
2560x1440 Medium 123.0
2560x1440 High 101.0
2560x1440 Ultra 63.0
1920x1080 Low 210.0
1920x1080 Medium 172.0
1920x1080 High 141.0
1920x1080 Ultra 88.0

Downfall with Ryzen 5 3600 + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RX 9060 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 3600 + RX 9060

Explore FPS benchmarks for other games using this same hardware combination.