Doom

Doom

AVERAGE FPS
105
good

This combination provides smooth gameplay with an average of 105 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 42 51 60 69
1440p QHD 77 94 111 127
1080p Full HD 118 145 171 197

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 69
3840x2160 Medium 60
3840x2160 High 51
3840x2160 Ultra 42
2560x1440 Low 127
2560x1440 Medium 111
2560x1440 High 94
2560x1440 Ultra 77
1920x1080 Low 197
1920x1080 Medium 171
1920x1080 High 145
1920x1080 Ultra 118

Doom with Intel Core Ultra X9 388H + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis

The Intel Core Ultra X9 388H is a 16-core, 16-thread mobile processor based on the Panther Lake architecture, built on Intel's 3 nm process. Its base clock of 2.10 GHz and boost clock of 5.10 GHz position it as a high-frequency part, though its 25 W TDP suggests a power-constrained design. In synthetic benchmarks, the CPU achieves a Cinebench R23 multi-core score of 18911 and a single-core score of 2200.5. Its aggregate benchmark average of 44466 places it at the 88th percentile of all CPUs, with its closest rival being the AMD Ryzen 5 7500X3D, which scores 44573 — a difference of merely 0.2%. The Core i9-13950HX trails by 0.3%, while the AMD Ryzen AI Max 385 and Intel Core i5-13600 are 0.4% and 0.5% behind respectively.

For Doom, the CPU's role is primarily to feed the GPU with draw calls and game logic. The game's 2016 release date means it relies on older DirectX 11-era threading models, which typically favor high single-core performance over massive multi-core scaling. The 388H's single-core score of 2200.5 in Cinebench R23 is strong, and its 16 threads provide ample headroom for background tasks. However, the measured frame rates across all resolutions show that the GPU becomes the limiting factor as resolution increases, while at 1080p the CPU's single-thread speed keeps the GPU fed without becoming a bottleneck. The data shows that at 1080p Low, the combo reaches 197 FPS, which is well beyond the refresh rate of most displays, indicating the CPU is not holding back performance at lower resolutions.

How This Combo Ranks

This specific combination of the Intel Core Ultra X9 388H and NVIDIA GeForce RTX 5060 Mobile ranks 2470 out of 3712 tested combos in Doom. That places it in the lower third of all possible pairings, which is surprising given the individual component scores. The CPU alone sits at the 88th percentile, and the GPU at the 67th percentile, yet their combined ranking suggests that Doom's performance is heavily dependent on the graphics solution rather than the processor. The nearest GPU rival data shows the RTX 5060 Mobile is essentially tied with the AMD Radeon RX 7700 XT, which has an average score of 22549, a delta of -0.5%. The RTX 5060 Mobile also sits within 1.3% of the AMD Radeon RX 5700 and RX 6700S, and within 1.3% of the RTX 4060 Mobile.

The combo rank of 2470 indicates that many other CPU-GPU pairings achieve higher frame rates in Doom, likely because the game is more sensitive to raw GPU throughput than to CPU capabilities. The RTX 5060 Mobile's 9.684 TFLOPS FP32 performance is modest by current standards, and its 8 GB of GDDR7 memory on a 128-bit bus provides 384.0 GB/s of bandwidth. For a game like Doom, which was designed to run on hardware from 2016, this GPU should theoretically excel, yet the measured results show it struggles at higher resolutions. The percentile data for the GPU (67th) combined with the CPU (88th) does not translate into a top-tier gaming combo, reinforcing that Doom's engine prioritizes GPU fill rate and memory bandwidth over CPU compute.

Resolution Scaling

The measured FPS data reveals a clear trend: performance drops sharply as resolution increases, and the drop is consistent across all settings. At 1080p, the combo averages 197 FPS on Low, 171 FPS on Medium, 145 FPS on High, and 118 FPS on Ultra. Moving to 1440p, those numbers fall to 127 FPS on Low, 111 FPS on Medium, 94 FPS on High, and 77 FPS on Ultra. At 4K, the averages drop further to 69 FPS on Low, 60 FPS on Medium, 51 FPS on High, and 42 FPS on Ultra.

The scaling from 1080p to 1440p shows a reduction of approximately 35% across all settings, while the jump from 1440p to 4K yields another 45% reduction. This pattern indicates that the GPU is the primary limiting factor at resolutions above 1080p. The RTX 5060 Mobile's 8 GB VRAM and 384.0 GB/s bandwidth are likely insufficient for 4K texture streaming in Doom, especially at High and Ultra presets where the frame rate drops below 60 FPS. At 1080p, the combo maintains playable frame rates even at Ultra, but the 118 FPS average at Ultra suggests the GPU is already working near its limit. The data shows that the CPU is not the bottleneck — if it were, the frame rates would remain relatively flat across resolutions, but instead they scale inversely with pixel count.

FAQ

Q: What is the best resolution for this combo in Doom?

A: The data shows 1080p provides the highest frame rates, with an average of 197 FPS at Low and 118 FPS at Ultra. At 1440p, the average drops to 127 FPS at Low and 77 FPS at Ultra, while 4K yields 69 FPS at Low and 42 FPS at Ultra. For a consistent 60+ FPS experience, 1440p with Medium or High settings is the practical ceiling.

Q: How does the RTX 5060 Mobile compare to its nearest rivals in terms of benchmark scores?

A: The RTX 5060 Mobile has an average benchmark score of 22435, which is 0.5% lower than the AMD Radeon RX 7700 XT (22549), 1.2% higher than the AMD Radeon RX 5700 (22170), and 1.3% higher than the AMD Radeon RX 6700S (22154). It also trails the RTX 4060 Mobile by 1.3% (22729).

Q: Is the Intel Core Ultra X9 388H a bottleneck in Doom?

A: No. The CPU's Cinebench R23 single-core score of 2200.5 and multi-core score of 18911 are strong, and the measured frame rates at 1080p exceed 118 FPS even at Ultra. The performance drop from 1080p to 4K is consistent with GPU limitations, not CPU constraints.

Q: What is the difference in frame rates between Low and Ultra settings at each resolution?

A: At 1080p, Low averages 197 FPS while Ultra averages 118 FPS — a 79 FPS difference. At 1440p, Low averages 127 FPS and Ultra averages 77 FPS — a 50 FPS difference. At 4K, Low averages 69 FPS and Ultra averages 42 FPS — a 27 FPS difference.

Q: Does the combo rank change with resolution?

A: The combo rank of 2470 out of 3712 is a single metric for the game as a whole. The measured FPS data shows that at 4K Ultra, the combo only achieves 42 FPS, which is below the 60 FPS target, suggesting that the rank would be lower at that specific configuration.

Q: How much VRAM does the RTX 5060 Mobile have and does it matter for Doom?

A: The GPU has 8 GB of GDDR7 memory on a 128-bit bus, providing 384.0 GB/s of bandwidth. In Doom, the 4K results show a significant drop to 51 FPS at High and 42 FPS at Ultra, which indicates that the VRAM capacity or bandwidth is limiting performance at that resolution.

GPU Role

The NVIDIA GeForce RTX 5060 Mobile is built on the Blackwell 2.0 architecture with a GB206 chip manufactured on TSMC's 5 nm process. It contains 3328 shading units, 104 texture mapping units, and 48 raster operation units, along with 26 ray tracing cores and 104 tensor cores. The GPU's base clock is 952 MHz with a boost clock of 1455 MHz, and its memory runs at 1500 MHz with 24 Gbps effective speed. The 8 GB GDDR7 frame buffer on a 128-bit bus yields a bandwidth of 384.0 GB/s, and the GPU has a TDP of 45 W.

In Doom, the GPU's role is dominant. The measured FPS at 1080p ranges from 118 FPS at Ultra to 197 FPS at Low, showing that even at the lowest settings, the GPU is capable of delivering high frame rates. However, the 4K results tell a different story: only 69 FPS at Low and 42 FPS at Ultra. The GPU's 9.684 TFLOPS FP32 performance is sufficient for 1080p gaming but falls short at 4K, particularly with higher-quality textures and effects. The nearest rival data shows the RTX 5060 Mobile is within 1.3% of the RTX 4060 Mobile, and within 1.2% of the AMD Radeon RX 5700, which are both older or lower-tier parts. This suggests the 5060 Mobile is a mid-range mobile GPU that delivers acceptable 1080p and 1440p performance but cannot maintain 60 FPS at 4K in Doom.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend on the target resolution and refresh rate. For 1080p, the High preset delivers 145 FPS, which is well above the 60 FPS threshold and smooth on high-refresh displays. The Ultra preset at 118 FPS is also viable for 120 Hz panels. At 1440p, the Medium preset offers 111 FPS, while High drops to 94 FPS — both are playable, but Medium provides more headroom for demanding scenes. For 4K, the Low preset averages 69 FPS, which is barely above 60 FPS, while Medium drops to 60 FPS exactly and High falls to 51 FPS. The Ultra preset at 42 FPS is not recommended for 4K unless the user is willing to accept stutter.

The data suggests that the Medium preset at 1440p is the best balance of visual quality and performance, delivering 111 FPS. At 1080p, High at 145 FPS offers a superior experience over Low at 197 FPS because the visual uplift is significant while still maintaining high frame rates. For users with 60 Hz displays, 4K Medium at 60 FPS is the highest quality option that hits the refresh rate target, though 4K Low at 69 FPS provides a small buffer. The min FPS values recorded for Medium settings at each resolution — 146 FPS at 1080p, 94 FPS at 1440p, and 51 FPS at 4K — indicate that Medium maintains consistent frame pacing across all resolutions.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings, with average FPS values for each combination. At 1920x1080, the Low preset averages 197 FPS, Medium averages 171 FPS with a minimum of 146 and maximum of 197, High averages 145 FPS, and Ultra averages 118 FPS. At 2560x1440, Low averages 127 FPS, Medium averages 111 FPS with a minimum of 94 and maximum of 128, High averages 94 FPS, and Ultra averages 77 FPS. At 3840x2160, Low averages 69 FPS, Medium averages 60 FPS with a minimum of 51 and maximum of 69, High averages 51 FPS, and Ultra averages 42 FPS.

These numbers show a consistent pattern: each setting tier costs roughly 20-25% of the frame rate relative to the tier below it, regardless of resolution. For example, at 1080p, moving from Low to Medium reduces FPS from 197 to 171 (a 13% drop), Medium to High from 171 to 145 (a 15% drop), and High to Ultra from 145 to 118 (a 19% drop). At 4K, the same transitions cost 13%, 15%, and 18% respectively. The min FPS values for Medium are notable: at 1080p, the minimum is 146 FPS, which is higher than the average of the High preset at that resolution (145 FPS). Similarly, at 1440p Medium's minimum of 94 FPS matches High's average exactly, and at 4K Medium's minimum of 51 FPS equals High's average. This indicates that Medium is a stable presets with less variance between frames, making it a reliable choice for consistent performance.

Hardware Specifications

Intel Core Ultra X9 388H

Cores / Threads 16 / 16
Base Clock 2100 MHz
Boost Clock 5100 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 5060 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1455 MHz MHz
TDP 45 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X9 388H + NVIDIA GeForce RTX 5060 Mobile in Doom

Resolution Settings Avg FPS
3840x2160 Low 69.0
3840x2160 Medium 60.0
3840x2160 High 51.0
3840x2160 Ultra 42.0
2560x1440 Low 127.0
2560x1440 Medium 111.0
2560x1440 High 94.0
2560x1440 Ultra 77.0
1920x1080 Low 197.0
1920x1080 Medium 171.0
1920x1080 High 145.0
1920x1080 Ultra 118.0

Doom with iUltra X9 388H + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Other Games with iUltra X9 388H + RTX 5060 Mobile

Explore FPS benchmarks for other games using this same hardware combination.