Doom
This combination offers playable performance with an average of 35 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 17 | 20 | 23 |
| 1440p QHD | 25 | 31 | 37 | 42 |
| 1080p Full HD | 39 | 48 | 57 | 65 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 9 275HX + AMD Radeon 760M, In-Depth Analysis
The AMD Radeon 760M integrated GPU paired with the Intel Core Ultra 9 275HX delivers playable frame rates in Doom only at 1080p with reduced settings, while higher resolutions push the system into slideshow territory. The data shows a clear pattern: this combination ranks 2919th out of 2930 tested combos in this game, placing it in the bottom 0.4% of all systems measured, which reflects the fundamental limits of integrated graphics running a demanding FPS title.
Resolution Scaling
The frame rate collapse from 1080p to 4K is severe and consistent across every settings preset. At 1080p Low, the combo averages 65 FPS. Dropping to 1440p Low yields 42 FPS, a 35.4% reduction. At 4K Low, the average falls to 23 FPS, which is a 64.6% decrease from the 1080p figure. This scaling curve is far steeper than what you would see with a discrete GPU, indicating that the rendering pipeline is completely saturated by pixel throughput rather than compute or geometry work.
Looking at the Medium preset, the pattern repeats with slightly lower absolute numbers. The 1080p Medium average of 57 FPS drops to 37 FPS at 1440p (a 35.1% decline) and then to 20 FPS at 4K (a 64.9% drop from 1080p). The consistency of these percentage drops across presets suggests that resolution is the dominant bottleneck, not settings complexity. When the pixel count quadruples from 1080p to 4K, the performance degrades by roughly two-thirds regardless of whether you run Low or Ultra.
The High preset tells a similar story: 48 FPS at 1080p, 31 FPS at 1440p, and 17 FPS at 4K. That represents a 64.6% drop from 1080p to 4K, matching the Low preset's scaling almost exactly. The Ultra preset is the most punishing, with 39 FPS at 1080p, 25 FPS at 1440p, and just 14 FPS at 4K. Here the 4K figure is 64.1% lower than 1080p, again consistent with the other presets.
The min and max FPS data available for Medium settings reveals additional insight. At 1080p Medium, the measured range spans 48 to 66 FPS, giving a 18 FPS spread. At 1440p Medium, the range narrows to 31 to 42 FPS, an 11 FPS spread. At 4K Medium, the range is 17 to 23 FPS, just a 6 FPS spread. This tightening of the frame time distribution at higher resolutions indicates that the GPU is running at its absolute limit, leaving no headroom for variance. The system is uniformly slow rather than stuttery, which points to sustained GPU saturation.
What this scaling behavior reveals is that the limiting component is unambiguously the integrated Radeon 760M. The Core Ultra 9 275HX, with its 24 cores and 5.40 GHz boost clock, is not the constraint here. The CPU sits in the 94th percentile among all processors, while the GPU sits in the 35th percentile. The data suggests that even the most powerful mobile CPU cannot compensate for an iGPU that is fundamentally outclassed by this game's rendering demands at higher resolutions.
GPU Role
The Radeon 760M is an integrated graphics solution built on the RDNA 3.0 architecture with a 4 nm process node. It operates with 512 shading units, 32 texture mapping units, and 16 raster output units. The boost clock reaches 2599 MHz, while the base clock sits at 800 MHz. This is a 15 W part, and it draws its memory from the system pool — the memory size, type, bus width, and bandwidth are all listed as "System Shared" or "System Dependent." This means the GPU's performance is directly tied to the laptop's DDR5 memory configuration, which is a critical factor for a game like Doom that relies on rapid texture streaming.
The GPU's raw compute capabilities are modest: 5.323 TFLOPS of FP32 performance and a pixel rate of 41.58 GPixel/s. The texture rate is 83.17 GTexel/s. These figures place the 760M in the 35th percentile of all GPUs, which is low for any gaming workload. In the benchmark database, the 760M's average score of 6019 puts it within a fraction of a percent of the AMD Radeon RX 6400 (0.3% higher) and the NVIDIA GeForce GTX 770M (0.3% higher). It is also 0.4% above the NVIDIA RTX PRO 6000 Blackwell Server and 0.5% below the NVIDIA Quadro P2000. This grouping shows that the 760M is competitive with older entry-level discrete GPUs, but those parts were never designed for high-refresh gaming at modern resolutions.
In Doom specifically, the GPU's VRAM situation is the most telling constraint. With system-shared memory, the 760M has no dedicated frame buffer. The game must compete with the OS and CPU for the same DDR5 bandwidth. The measured FPS data shows that even at 1080p Low, the system only manages 65 FPS, which is below the 75 Hz refresh rate that many gaming laptops target. At higher settings, the lack of dedicated VRAM likely causes the GPU to thrash the memory bus, which explains why the Ultra preset at 4K produces just 14 FPS.
The integrated nature of the GPU also limits its cooling and power headroom. With a 15 W TDP, the 760M is constrained to a fraction of the power budget that a discrete GPU would receive. The data shows that this power envelope is insufficient for Doom's requirements above 1080p. The 8 ray tracing cores present in the architecture do not help in this title, as Doom's original release does not utilize hardware ray tracing, and the rasterization workload alone is enough to saturate the GPU.
Settings Recommendations
Based on the measured FPS rows, the only viable configuration for this combo is 1080p with the Low preset, which delivers a 65 FPS average. This is the sole settings combination that produces a frame rate comfortably above 60 FPS. The Medium preset at 1080p yields 57 FPS, which is playable but with less headroom for demanding scenes. The High preset drops to 48 FPS, and Ultra falls to 39 FPS, both of which are below the 60 FPS threshold that most players consider smooth for a fast-paced FPS.
At 1440p, no settings preset achieves 60 FPS. The best option is Low at 42 FPS, followed by Medium at 37 FPS, High at 31 FPS, and Ultra at 25 FPS. Even the Low preset at 1440p represents a 35.4% performance penalty compared to the same preset at 1080p. For players who prioritize resolution over frame rate, 1440p Low is the only reasonable choice, but the data suggests that the experience will feel sluggish during combat sequences.
At 4K, all four presets produce averages below 24 FPS, which is the traditional threshold for "cinematic" frame rates but is not suitable for interactive gameplay. The Low preset manages 23 FPS, Medium 20 FPS, High 17 FPS, and Ultra 14 FPS. None of these are recommended for any player, regardless of their tolerance for low frame rates. The game becomes a slideshow, and the input lag will make precise aiming nearly impossible.
The optimal balance between visual quality and performance is 1080p Medium, which delivers 57 FPS with a measured range of 48 to 66 FPS. This preset offers a 12.3% performance penalty compared to Low but provides substantially better texture filtering and shadow quality. Players who have a 60 Hz display will find that Medium is the highest setting that can hold near 60 FPS on average. For those with a 144 Hz display, the Low preset is the only option that approaches the refresh rate, though the 65 FPS average still falls well short of 144 FPS.
Measured FPS Breakdown
The complete dataset for this combo spans three resolutions and four settings presets, producing twelve measured average FPS figures. At 1920x1080, the Low preset achieves 65 FPS, which is the highest average recorded for this combo. Medium drops to 57 FPS with a minimum of 48 and a maximum of 66. High falls to 48 FPS, and Ultra bottoms out at 39 FPS. The progression from Low to Ultra at 1080p shows a 40.0% performance penalty, which is a substantial cost for the visual upgrades that Ultra provides.
At 2560x1440, the Low preset delivers 42 FPS, which is the only 1440p configuration that exceeds 40 FPS. Medium averages 37 FPS with a range of 31 to 42. High achieves 31 FPS, and Ultra drops to 25 FPS. The scaling from Low to Ultra at this resolution is 40.5%, nearly identical to the 1080p penalty. This consistency suggests that the GPU's shading units and texture units scale predictably with settings complexity, while the resolution change dominates the overall performance delta.
At 3840x2160, the numbers become marginal. Low averages 23 FPS, Medium 20 FPS with a range of 17 to 23, High 17 FPS, and Ultra 14 FPS. The difference between the best and worst preset at 4K is 9 FPS, or 39.1%. While the percentage penalty is similar to other resolutions, the absolute difference is small because the GPU is already at its performance floor. The data shows that the 760M simply cannot render Doom at 4K with any playable consistency.
Comparing the same preset across resolutions reveals the resolution penalty. For Low, 1080p to 1440p costs 23 FPS (35.4%), and 1440p to 4K costs 19 FPS (45.2%). For Medium, 1080p to 1440p costs 20 FPS (35.1%), and 1440p to 4K costs 17 FPS (45.9%). For High, the drops are 17 FPS (35.4%) and 14 FPS (45.2%). For Ultra, the drops are 14 FPS (35.9%) and 11 FPS (44.0%). The pattern shows that the 1440p to 4K transition is consistently more punishing than the 1080p to 1440p transition, which indicates that the GPU is hitting a memory bandwidth wall at 4K.
How This Combo Ranks
The combo rank in Doom is 2919 out of 2930 tested combinations, placing it in the 0.4th percentile of all systems measured for this game. This is a staggeringly low position that reflects the fundamental mismatch between an integrated GPU and a demanding FPS title. To put this in context, the CPU alone ranks in the 94th percentile among all processors, but the GPU ranks in the 35th percentile. The combination of these two components produces a result that is far worse than either component's individual percentile would suggest.
The GPU's nearest rivals in the benchmark database illustrate where the 760M sits in the broader GPU landscape. The AMD Radeon RX 6400 has an average score that is 0.3% lower, while the NVIDIA GeForce GTX 770M is 0.3% higher. These are both older discrete GPUs that would struggle with modern titles at high settings, yet they still outperform or match the 760M. The fact that an integrated GPU can trade blows with these older discrete parts reflects the efficiency of RDNA 3.0, but it also highlights why the combo ranks so poorly in Doom — the game was released in 2016 and has graphical demands that exceed what integrated silicon can deliver.
The CPU's nearest rivals show that the Core Ultra 9 275HX is a high-end processor by any measure. It sits within 0.3% of the Intel Xeon w5-3525, 0.5% of the AMD EPYC 4484PX, and 0.6% of the AMD Ryzen Threadripper PRO 5955WX. These are workstation-class processors with significantly higher power envelopes and core counts. The fact that a 55 W mobile CPU can match them in average benchmark score indicates that the Ultra 9 275HX is not the limiting factor in this gaming combo. The data strongly suggests that if this CPU were paired with a discrete GPU, the Doom performance would be dramatically different.
FAQ
Q: What is the highest average FPS this combo achieves in Doom?
A: The highest average FPS is 65, achieved at 1920x1080 resolution with the Low settings preset. This is the only configuration that exceeds 60 FPS.
Q: Can this combo run Doom at 4K?
A: Technically yes, but not playably. The best 4K result is 23 FPS at Low settings, with Medium at 20 FPS, High at 17 FPS, and Ultra at 14 FPS. All 4K configurations are below the 24 FPS threshold for basic interactivity.
Q: How does the Radeon 760M compare to its nearest GPU rivals?
A: The 760M's average benchmark score of 6019 is 0.3% higher than the AMD Radeon RX 6400 and 0.3% lower than the NVIDIA GeForce GTX 770M. It is also 0.4% above the NVIDIA RTX PRO 6000 Blackwell Server and 0.5% below the NVIDIA Quadro P2000.
Q: What is the performance difference between Low and Ultra presets at 1080p?
A: At 1080p, the Low preset achieves 65 FPS while Ultra achieves 39 FPS, representing a 40.0% performance penalty for the higher visual quality. Medium sits at 57 FPS and High at 48 FPS.
Q: What percentile does this combo rank in for Doom?
A: The combo ranks 2919th out of 2930 tested combinations, placing it in the bottom 0.4% of all systems measured. This is consistent with the GPU's 35th percentile ranking among all GPUs.
Q: Is the CPU or GPU the bottleneck in this combination?
A: The data clearly indicates the GPU is the bottleneck. The Core Ultra 9 275HX ranks in the 94th percentile among CPUs with a 35589 Cinebench R23 multicore score, while the Radeon 760M ranks in the 35th percentile among GPUs. The resolution scaling shows a 64.6% FPS drop from 1080p to 4K, which is characteristic of GPU saturation rather than CPU limitation.
Hardware Specifications
Intel Core Ultra 9 275HX
AMD Radeon 760M
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 275HX + AMD Radeon 760M in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 23.0 |
| 3840x2160 | Medium | 20.0 |
| 3840x2160 | High | 17.0 |
| 3840x2160 | Ultra | 14.0 |
| 2560x1440 | Low | 42.0 |
| 2560x1440 | Medium | 37.0 |
| 2560x1440 | High | 31.0 |
| 2560x1440 | Ultra | 25.0 |
| 1920x1080 | Low | 65.0 |
| 1920x1080 | Medium | 57.0 |
| 1920x1080 | High | 48.0 |
| 1920x1080 | Ultra | 39.0 |
Doom with 760M + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with iUltra 9 275HX + 760M
Explore FPS benchmarks for other games using this same hardware combination.