Doom

Doom

AVERAGE FPS
93
good

This combination provides smooth gameplay with an average of 93 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 45 53 61
1440p QHD 68 83 99 113
1080p Full HD 105 129 152 175

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 53
3840x2160 High 45
3840x2160 Ultra 37
2560x1440 Low 113
2560x1440 Medium 99
2560x1440 High 83
2560x1440 Ultra 68
1920x1080 Low 175
1920x1080 Medium 152
1920x1080 High 129
1920x1080 Ultra 105

Doom with Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 2060, In-Depth Analysis

# CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 270K Plus is a 24-core, 24-thread processor with a base clock of 3.70 GHz and a boost clock of 5.50 GHz. This Arrow Lake Refresh part, built on TSMC's 3 nm process, sits in the 96th percentile of all CPUs tested, with an average benchmark score of 93,785. Its nearest rivals tell an interesting story: the Intel Xeon 6520P matches it almost exactly (93,786, a 0% delta), while the AMD EPYC 4564P trails by 1.5%, the EPYC 9175F by 1.9%, and the EPYC 4565P by 2.1%. This clustering suggests the 270K Plus is operating right at the ceiling of what this performance tier offers, with server-class chips breathing down its neck.

For Doom, a game released in 2016, the CPU's role is curious. The title was designed for an era of 4-core, 8-thread processors, yet this chip brings 24 threads to bear. The benchmark results show that at 1080p Low settings, the combo achieves 175 FPS average, which is the highest measured frame rate across all configurations. This suggests the CPU is not a limiting factor at lower resolutions — the frame ceiling appears to be dictated by the GPU even in the least demanding settings. The CPU's single-thread performance, evidenced by a Cinebench R23 single-core score of 2,439 and a PassMark single-thread score of 5,068, is strong enough to feed the GPU without bottlenecking. Doom's engine, id Tech 6, is known for efficient multi-threading, so the 24 threads might provide headroom for background tasks or streaming, but the measured FPS deltas between settings at the same resolution are driven more by GPU load than CPU capability.

The CPU's 36 MB of shared L3 cache and 115.2 GB/s memory bandwidth could matter for frame pacing in Doom's fast-paced combat, where texture streaming and level geometry loads happen constantly. The 24 threads at 5.50 GHz boost provide ample compute for the game's AI and physics systems, which are modest by modern standards. The data shows that moving from 1080p to 1440p at High settings only drops the average FPS from 129 to 83 — a 35.7% reduction — which is a GPU-bound scaling pattern. If the CPU were the constraint, the drop would be less severe because resolution increases don't tax the processor. This is a strong signal that the 270K Plus is never the bottleneck in this pairing.

# GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 2060 is a Turing-architecture GPU with 6 GB of GDDR6 memory on a 192-bit bus, delivering 336.0 GB/s of bandwidth. Its boost clock of 1680 MHz and base clock of 1365 MHz drive 1,920 shading units, 120 TMUs, and 48 ROPs. The GPU sits in the 58th percentile of all GPUs tested, with an average benchmark score of 15,290. Its nearest rivals are remarkably close: the GeForce GTX 580 matches at 15,283 (0% delta), the AMD Radeon 680M is 0.1% behind, the RTX 3050 OEM is 0.6% behind, and the RX 7600 is 0.8% behind. This tight grouping indicates the RTX 2060 is in a performance tier where even a decade-old flagship can trade blows, which is relevant for Doom's optimization.

Doom was released in 2016, and the RTX 2060 arrived in 2019. The GPU's 6 GB VRAM is a key consideration. At 4K Ultra settings, the combo achieves just 37 FPS average, while dropping to Low at the same resolution yields 61 FPS — a 64.9% improvement. This massive swing points to the GPU being heavily taxed at 4K, but the VRAM capacity might also be a factor. Doom's texture packs at Ultra settings can be demanding, and 6 GB is tight for 4K Ultra. The measured data shows 4K Medium at 53 FPS with a minimum of 45 and maximum of 61, suggesting the GPU is operating near its memory capacity limits, causing frame inconsistency.

The RTX 2060's 201.6 GTexel/s texture rate and 80.64 GPixel/s pixel rate are the raw throughput numbers that matter for Doom's fast rendering. The game's Vulkan API support (the GPU supports Vulkan 1.4) is well-utilized here, and the GPU's 30 RT cores are irrelevant for Doom, which doesn't use ray tracing. The FP32 performance of 6.451 TFLOPS places it in a range where 1080p High at 129 FPS is achievable, but 4K Ultra at 37 FPS demonstrates the GPU's limits when pixel count quadruples. The data indicates the RTX 2060 is the primary constraint in this combo, especially at higher resolutions and settings.

# Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear scaling pattern that isolates the bottleneck. At 1080p High, the combo delivers 129 FPS. Moving to 1440p High drops to 83 FPS (a 35.7% decrease), and 4K High falls to 45 FPS (a 65.1% decrease from 1080p). This is textbook GPU-bound scaling — as pixel count increases, the GPU's fill rate and shader throughput become the limiting factor. If the CPU were the constraint, the FPS would remain flat across resolutions because the CPU work per frame doesn't change with resolution.

The Low settings tell the same story with higher absolute numbers: 175 FPS at 1080p, 113 FPS at 1440p (a 35.4% drop), and 61 FPS at 4K (a 65.1% drop from 1080p). The consistency of these percentage drops across settings — roughly 35% from 1080p to 1440p and another 45% from 1440p to 4K — confirms the GPU is the limiting component at every settings level. The CPU's 24 threads and 5.50 GHz boost clock are never stressed by Doom's workload, as evidenced by the fact that even at 1080p Low, the frame rate peaks at 175 FPS, which is likely near the GPU's maximum output for that configuration.

The Ultra settings show the most severe scaling: 105 FPS at 1080p, 68 FPS at 1440p (a 35.2% drop), and 37 FPS at 4K (a 64.8% drop from 1080p). The near-identical percentage drops across all settings levels (Low, Medium, High, Ultra) are a powerful indicator that the RTX 2060's compute and memory bandwidth are the sole determinants of frame rate in this game. The CPU's role is to feed the GPU fast enough, and the data shows it does so without any measurable impact. For players using this combo, the implication is clear: lowering resolution or settings will always yield proportional FPS gains, with no hidden CPU ceiling waiting to be hit.

# FAQ

Q: What is the highest average FPS this combo can achieve in Doom?

A: The highest measured average is 175 FPS at 1080p with Low settings. The next highest is 152 FPS at 1080p Medium, followed by 129 FPS at 1080p High.

Q: Is the CPU or GPU the bottleneck in this pairing?

A: The data shows the GPU is the limiting component. Resolution scaling produces consistent FPS drops of roughly 35% from 1080p to 1440p and another 45% from 1440p to 4K across all settings, which is characteristic of GPU-bound performance. The CPU's 96th percentile ranking and 24 threads provide ample headroom.

Q: Can this combo handle 4K gaming in Doom?

A: At 4K, the combo achieves 61 FPS on Low, 53 FPS on Medium, 45 FPS on High, and 37 FPS on Ultra. The Medium setting maintains a minimum of 45 FPS, but Ultra drops to 37 FPS average, which may be borderline for smooth gameplay depending on the user's preference.

Q: How does the RTX 2060 compare to its nearest GPU rivals?

A: The RTX 2060's average benchmark score of 15,290 is nearly identical to the GTX 580 (15,283, 0% delta), slightly ahead of the Radeon 680M (0.1% delta), and 0.8% ahead of the RX 7600. This places it in a tightly contested performance tier.

Q: What is the best resolution-to-settings ratio for smooth gameplay?

A: The data suggests 1440p High at 83 FPS offers a balanced experience, while 1080p Ultra at 105 FPS provides high visual quality with strong frame rates. For competitive play, 1080p Low at 175 FPS maximizes performance.

Q: Is the CPU's 24-thread configuration beneficial for Doom specifically?

A: Doom's 2016 engine can utilize multiple threads, but the measured results show the CPU is never the constraint — even at 1080p Low, the GPU maxes out at 175 FPS. The 24 threads likely provide headroom for background tasks, but the game itself doesn't require them.

# Settings Recommendations

The measured data provides a clear picture of which settings offer the best experience. At 1080p, the Ultra preset delivers 105 FPS average, which is well above the 60 FPS threshold for smooth gameplay. The High preset at 129 FPS and Medium at 152 FPS offer progressively higher frame rates with diminishing visual returns. For users prioritizing frame rate, 1080p Low at 175 FPS is the maximum performance option, but the visual sacrifice may not be worth the 66 FPS gain over Ultra.

At 1440p, the High preset at 83 FPS is the sweet spot — it maintains a solid frame rate while providing good visual quality. The Ultra preset at 68 FPS is still playable but approaches the lower end of acceptable frame rates for fast-paced FPS gameplay. The Medium preset at 99 FPS offers a strong middle ground, and Low at 113 FPS is the performance pick. The data shows that 1440p Medium at 99 FPS with a minimum of 84 FPS provides consistent frame delivery, making it the recommended choice for a balance of visuals and responsiveness.

At 4K, the options are more limited. The Low preset at 61 FPS is the only configuration that reliably hits 60 FPS, while Medium at 53 FPS and High at 45 FPS are below that threshold. Ultra at 37 FPS is likely too sluggish for Doom's fast combat. The recommendation is 4K Low for playable performance, or 1440p High for a better visual experience with a higher frame rate. The Medium preset at 4K shows a minimum of 45 FPS and maximum of 61 FPS, indicating noticeable frame variability that could impact gameplay smoothness. Overall, the best experience per the measured rows is 1440p High at 83 FPS, which offers a strong balance of visual fidelity and performance without dipping below 60 FPS.

# Measured FPS Breakdown

The full dataset of measured frame rates reveals a consistent pattern across resolutions and settings. At 1920x1080, the combo achieves 175 FPS on Low, 152 FPS on Medium (with a minimum of 130 and maximum of 175), 129 FPS on High, and 105 FPS on Ultra. The Medium setting's min-max range of 130-175 shows a 45 FPS spread, indicating some frame pacing variability even at this resolution. The progression from Low to Ultra at 1080p shows a 40% performance penalty for maxing out settings, which is a moderate cost for visual upgrades.

At 2560x1440, the frame rates are 113 FPS on Low, 99 FPS on Medium (minimum 84, maximum 113), 83 FPS on High, and 68 FPS on Ultra. The Medium min-max spread of 84-113 (29 FPS) is tighter than at 1080p, suggesting the GPU is more consistently loaded at this resolution. The drop from Low to Ultra at 1440p is 39.8%, nearly identical to the 40% drop at 1080p, reinforcing that the GPU's relative performance penalty for Ultra settings is resolution-independent.

At 3840x2160, the results are 61 FPS on Low, 53 FPS on Medium (minimum 45, maximum 61), 45 FPS on High, and 37 FPS on Ultra. The Medium min-max spread of 45-61 (16 FPS) is the tightest of any resolution, but this is because the frame rates are lower overall. The drop from Low to Ultra at 4K is 39.3%, again consistent with the other resolutions. This consistency across all three resolutions — approximately 40% penalty from Low to Ultra — is a strong indicator that the RTX 2060's performance scaling is uniform, with no resolution-specific anomalies. The absolute numbers show that 1080p is the only resolution where all settings exceed 60 FPS, and 4K is only playable on Low settings.

# How This Combo Ranks

The combo of Intel Core Ultra 7 270K Plus and NVIDIA GeForce RTX 2060 ranks 2,294 out of 2,930 tested combinations in Doom, placing it in the 21.7th percentile of all combos. This ranking is primarily driven by the GPU's position in the 58th percentile of all GPUs, while the CPU sits in the 96th percentile. The data suggests that the CPU is dramatically overqualified for this pairing — the 270K Plus has an average benchmark score of 93,785, while the RTX 2060's score is 15,290. This 6.1x difference in raw benchmark scores indicates a significant imbalance, with the GPU being the clear performance limiter.

The combo's rank of 2,294 out of 2,930 means it outperforms roughly 22% of tested combinations in Doom. This is a low ranking for a system with a top-tier CPU, but it's explained by the RTX 2060's mid-range GPU status. The GPU's nearest rivals — GTX 580, Radeon 680M, RTX 3050 OEM, and RX 7600 — all have nearly identical average scores, placing the RTX 2060 in a crowded performance tier. A combo with this CPU paired with a higher-tier GPU would likely rank significantly better, but the data only measures this specific pairing.

The implications for Doom specifically are that the game's performance is almost entirely GPU-bound. The 270K Plus's 24 threads and 5.50 GHz boost clock provide far more compute than Doom requires. The ranking reflects the GPU's 58th percentile standing, which is modest for a game that can be demanding at high resolutions. For users with this combo, the data suggests that upgrading the GPU would yield substantial FPS gains, while upgrading the CPU would provide no measurable benefit in Doom. The combo's 21.7th percentile rank is a direct consequence of the RTX 2060's position in the GPU hierarchy, not a reflection of the CPU's capabilities.

Hardware Specifications

Intel Core Ultra 7 270K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 2060

VRAM 6 GB GDDR6
Base Clock —
Boost Clock 1680 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 2060 in Doom

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 53.0
3840x2160 High 45.0
3840x2160 Ultra 37.0
2560x1440 Low 113.0
2560x1440 Medium 99.0
2560x1440 High 83.0
2560x1440 Ultra 68.0
1920x1080 Low 175.0
1920x1080 Medium 152.0
1920x1080 High 129.0
1920x1080 Ultra 105.0

Doom with iUltra 7 270K Plus + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 2060 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with iUltra 7 270K Plus + RTX 2060

Explore FPS benchmarks for other games using this same hardware combination.