Doom

Doom

AVERAGE FPS
107
good

This combination provides smooth gameplay with an average of 107 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 45 50 63 71
1440p QHD 76 97 111 127
1080p Full HD 120 149 176 202

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 71
3840x2160 Medium 63
3840x2160 High 50
3840x2160 Ultra 45
2560x1440 Low 127
2560x1440 Medium 111
2560x1440 High 97
2560x1440 Ultra 76
1920x1080 Low 202
1920x1080 Medium 176
1920x1080 High 149
1920x1080 Ultra 120

Doom with Intel Core i5-14600KF + AMD Radeon RX 7600 XT, In-Depth Analysis

FAQ

Q: What is the combo rank of the Intel Core i5-14600KF and AMD Radeon RX 7600 XT in Doom?

A: The combination ranks 1063 out of 1681 tested combos in this game, placing it in the lower-middle portion of the database for this title.

Q: What is the CPU's percentile standing among all processors?

A: The Intel Core i5-14600KF sits in the 93rd percentile when compared to all CPUs, indicating strong general processing capability relative to the broader market.

Q: How does the GPU compare to its nearest rival in average benchmark score?

A: The AMD Radeon RX 7600 XT has an average benchmark score of 20146, which is 0.6% lower than the AMD Radeon RX 7600 (score 20258) but 1.9% higher than the NVIDIA GeForce RTX 2060 SUPER (score 19774).

Q: What is the highest average FPS recorded for this combo at 1920x1080?

A: At the Low settings preset, the combo achieves 201.8 average FPS at 1920x1080, which is the highest measured value across all tested configurations.

Q: Does the CPU outperform or underperform the AMD Ryzen 9 5950X in average benchmark score?

A: The i5-14600KF has an average benchmark score of 49367, which is 0.6% higher than the Ryzen 9 5950X's score of 49062, showing a slight edge in aggregate performance.

Q: What is the GPU's DirectX 12 benchmark score in the Passmark suite?

A: The RX 7600 XT scores 65 in the Passmark DirectX 12 test, which is notably lower than its DirectX 11 score of 167, suggesting the architecture favors older API workloads in this specific benchmark.

GPU Role

The AMD Radeon RX 7600 XT brings 16 GB of GDDR6 memory on a 128-bit bus, yielding a bandwidth of 288.0 GB/s. This memory configuration is substantial for a card in its class, and in Doom's measured results, the capacity appears to support high-resolution rendering without obvious memory-related bottlenecks. The card's base clock of 1980 MHz, game clock of 2470 MHz, and boost clock of 2755 MHz define its operating envelope; the benchmark data shows that these clocks translate into playable frame rates even at 3840x2160.

The RX 7600 XT's architectural foundation is RDNA 3.0 on a 6 nm process from TSMC, with 2048 shading units, 128 texture mapping units, and 64 render output units. The pixel rate of 176.3 GPixel/s and texture rate of 352.6 GTexel/s are the raw throughput numbers that feed into Doom's rendering pipeline. The FP32 performance of 22.57 TFLOPS indicates solid compute capability, though the game's engine appears to respond more to memory bandwidth and rasterization throughput than to raw compute in the measured results.

At 3840x2160, the GPU's limitations become apparent: the High preset produces 50 average FPS, while Ultra drops to 44.9 average FPS. This pattern suggests that the 16 GB VRAM is not the limiting factor at this resolution — rather, the 128-bit memory bus and 288.0 GB/s bandwidth constrain performance as fill rate demands increase. The card's percentile ranking of 63 among all GPUs, with an average benchmark score of 20146, places it in the mid-range tier, and the Doom results align with that positioning.

The GPU's nearest rival, the AMD Radeon RX 7600, scores 20258 on average, a mere 0.6% difference. This proximity indicates that the XT variant's added memory and slight clock advantages do not translate into a significant performance gap in synthetic benchmarks, though in Doom specifically, the measured FPS at each preset and resolution reflects the card's actual gameplay capability rather than synthetic scores.

CPU Role

The Intel Core i5-14600KF provides 14 cores and 20 threads, split between performance and efficiency cores under the Raptor Lake architecture. The base clock of 3.50 GHz and boost clock of 5.30 GHz give the processor substantial single-thread headroom, which matters for Doom's frame pacing. The 24 MB of shared L3 cache and 2 MB per-core L2 cache help feed the GPU with geometry and draw calls, and the benchmark results suggest the CPU is not a bottleneck at any tested resolution.

In Cinebench R23, the CPU scores 32889 in multi-core and 4643 in single-core, placing it in the 93rd percentile among all CPUs. The Geekbench scores of 15636 multi-core and 2778 single-core corroborate this strong standing. For a game like Doom, which benefits from high single-thread performance for game logic and draw call submission, the 5.30 GHz boost clock is likely the more relevant specification than the core count, though the 14 cores ensure ample background processing headroom.

Comparing to the nearest rivals, the i5-14600KF's average benchmark score of 49367 is 0.4% higher than the i5-14600K's 49166 and 0.6% higher than the Ryzen 9 5950X's 49062. The delta against the Xeon Gold 5318H is larger at 1.4%, with the Xeon scoring 48698. These margins are small in synthetic tests, but the CPU's 20 threads and high boost clock provide consistent frame delivery in the measured FPS data.

The processor's 125 W TDP and Intel Socket 1700 mounting indicate a mainstream desktop part, and its ECC memory support and dual-channel DDR4/DDR5 compatibility add flexibility. The Passmark single-thread score of 4273 and multithread score of 38697 show balanced performance, which the Doom results confirm: at 1920x1080 Low, the combo reaches 201.8 average FPS, demonstrating that the CPU can feed the GPU well beyond typical refresh rates.

How This Combo Ranks

The combo's rank of 1063 out of 1681 tested combos in Doom places it in the 63rd percentile of all tested configurations for this game. This is a middling position, reflecting the GPU's mid-range standing rather than the CPU's high percentile. The CPU ranks in the 93rd percentile globally, but the GPU's 63rd percentile pulls the combined rank down, indicating that Doom's performance is primarily GPU-bound in this pairing.

The rank of 1063 suggests that the majority of higher-ranked combos likely pair stronger GPUs with comparable or better CPUs. The GPU's nearest rival, the RTX 2060 SUPER, has an average score 1.9% lower, yet the RX 7600 XT still only achieves this mid-pack rank. This implies that in Doom specifically, the GPU's rasterization performance at higher settings and resolutions is the determining factor, and the CPU's strength cannot compensate for the GPU's mid-range throughput.

At 3840x2160 Ultra, the combo produces 44.9 average FPS, which is below the 50 FPS threshold often considered acceptable for smooth gameplay. The rank of 1063 out of 1681 means roughly 63% of tested combos outperform this configuration in Doom, which aligns with the GPU's 63rd percentile standing. The CPU's high percentile does not boost the rank because the game's performance ceiling is set by the GPU.

The data indicates that this combo is best suited for lower resolutions or reduced settings, where the CPU's single-thread strength can push frame rates higher. At 1920x1080 Low, the combo reaches 201.8 average FPS, a figure that would rank much higher than the overall combo rank suggests, since the rank likely reflects average performance across all settings and resolutions.

Settings Recommendations

The measured data reveals that the Low preset consistently delivers the highest frame rates across all resolutions, while Ultra delivers the lowest. At 1920x1080, the Low preset yields 201.8 average FPS, which is 81.6 FPS higher than the Ultra preset's 120.2 average FPS. This gap of roughly 68% between Low and Ultra at 1080p indicates that the GPU's rasterization limits are reached quickly as settings increase.

At 2560x1440, the Low preset produces 127 average FPS, while Ultra drops to 76.1 average FPS. The Medium preset at 111.3 average FPS offers a balanced middle ground, maintaining frame rates above 100 while improving visual quality over Low. For players targeting 1440p, the Medium preset appears to provide the best experience, as it stays comfortably above 100 FPS while the High preset at 97.4 average FPS begins to approach the 90 FPS threshold.

At 3840x2160, the Low preset achieves 71 average FPS, Medium reaches 62.6 average FPS, and High drops to 50 average FPS. The Ultra preset at 44.9 average FPS is the only configuration that falls below 45 FPS, making it the least playable option. For 4K gaming, the Low preset is the only one that maintains frame rates above 70, while Medium at 62.6 remains viable for less competitive play.

The data suggests that the optimal experience depends on the target resolution. At 1080p, High at 148.7 average FPS provides an excellent visual-to-performance balance. At 1440p, Medium at 111.3 average FPS is the recommended choice. At 4K, Low at 71 average FPS is the only preset that provides smooth gameplay, though Medium at 62.6 may be acceptable for slower-paced segments.

Measured FPS Breakdown

At 1920x1080, the combo delivers its strongest performance. The Low preset achieves 201.8 average FPS, the highest measured value for any configuration. Medium follows at 175.9 average FPS, then High at 148.7 average FPS, and Ultra at 120.2 average FPS. The progression from Low to Ultra shows a consistent drop of roughly 25-30 FPS per tier, indicating that each settings increment adds meaningful GPU load.

At 2560x1440, the frame rates scale down proportionally. Low produces 127 average FPS, Medium 111.3 average FPS, High 97.4 average FPS, and Ultra 76.1 average FPS. The gap between Low and Ultra at this resolution is 50.9 FPS, slightly narrower than at 1080p where the gap is 81.6 FPS. This narrowing suggests that at higher resolutions, the GPU becomes more uniformly constrained regardless of settings.

At 3840x2160, the performance becomes more demanding. Low achieves 71 average FPS, Medium 62.6 average FPS, High 50 average FPS, and Ultra 44.9 average FPS. The drop from Low to Ultra at 4K is 26.1 FPS, the smallest absolute gap across all resolutions, indicating that the GPU is approaching its memory bandwidth limit at this resolution. The 288.0 GB/s bandwidth appears to be the constraining factor, as the 16 GB VRAM capacity is not exhausted at any preset.

The resolution scaling from 1080p to 1440p shows roughly a 37-39% reduction in frame rates across all settings, while the scaling from 1440p to 4K shows a 41-44% reduction. These consistent scaling factors suggest that the GPU's performance is primarily limited by its 128-bit memory bus and 288.0 GB/s bandwidth, rather than by shader compute or texture fill rate. The FP32 throughput of 22.57 TFLOPS is not the bottleneck; instead, the memory subsystem defines the performance envelope.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 7600 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2755 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + AMD Radeon RX 7600 XT in Doom

Resolution Settings Avg FPS
3840x2160 Low 71.0
3840x2160 Medium 62.6
3840x2160 High 50.0
3840x2160 Ultra 44.9
2560x1440 Low 127.0
2560x1440 Medium 111.3
2560x1440 High 97.4
2560x1440 Ultra 76.1
1920x1080 Low 201.8
1920x1080 Medium 175.9
1920x1080 High 148.7
1920x1080 Ultra 120.2

Doom with ii5-14600KF + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RX 7600 XT + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with ii5-14600KF + RX 7600 XT

Explore FPS benchmarks for other games using this same hardware combination.