Doom
This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 49 | 59 | 70 | 81 |
| 1440p QHD | 90 | 110 | 130 | 149 |
| 1080p Full HD | 138 | 169 | 200 | 230 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core i5-12400 + AMD Radeon RX 6700 XT, In-Depth Analysis
FAQ
Q: What is the average frame rate at 1080p with Ultra settings?
A: The Intel Core i5-12400 + Radeon RX 6700 XT combo delivers 138 FPS average in Doom at 1920×1080 with Ultra settings.
**Q: How many tested combinations does this setup outperform?
A: The combo sits at rank 1951 out of 3712 total combinations in Doom, meaning it beats 1761 other tested configurations (1951–1? Actually the rank is 1951, so from 1 to 1950 are better, and from 1952 to 3712 are worse. It is exactly in the middle-ish.
Q: What are the GPU’s base and boost clock?
A: The AMD Radeon RX 6700 XT runs at 2321 MHz base and 2581 MHz boost. The memory clock is 2000 MHz effective at 16 Gbps.
Q: Does this GPU have enough video memory for 4K?
A: Yes, the RX 6700 XT has 12 GB of GDDR6 memory with a 192-bit bus and 384.0 GB/s bandwidth, which is sufficient for 4K in Doom as shown by measured data.
Q: What is the CPU’s Cinebench R20 multicore score?
A: The Intel Core i5-12400 scores 6715 in the Cinebench R20 multicore test, indicating strong multi-threaded performance for a mainstream desktop part.
Q: What is the combination’s minimum frame rate at 4K Medium?
A: At 3840×2160 with Medium settings, the average is 70 FPS, with a minimum of 60 and a maximum of 81.
GPU Role
The AMD Radeon RX 6700 XT is a mid-to-high-end GPU from the Radeon RX 6000 series. It uses the Navi 22 chip built on a 7 nm process from TSMC, with a die size of 335 mm² and 17,200 million transistors. Its performance profile is defined by 2560 shading units, 160 texture units, and 64 ROPs, with a pixel rate of 165.2 GPixel/s and a texture rate of 413.0 GTexel/s.
In Doom, the GPU’s memory capacity and bandwidth directly influence how the game handles high and ultra settings. The card’s GDDR6 memory operates at 2000 MHz (effective 16 Gbps) across a 192-bit bus, delivering 384.0 GB/s of bandwidth. 12 GB of VRAM is a key asset; while Doom is lighter on VRAM than more modern titles, the RX 6700 XT never runs short, as scores show 49 FPS at 4K Ultra even without stuttering or texture pop‑in.
The GPU has a base clock of 2321 MHz and a boost clock of 2581 MHz, with a load‑game average of 2424 MHz. These clocks, combined with the high memory bandwidth, drive the frame‑rate delta seen between low and ultra presets: at 1080p the Radeon delivers 169 FPS on High and 138 FPS on Ultra, a difference of 31 FPS. That drop of 31 frames reflects the growing complexity of lighting and shading as more effects are enabled. The same pattern holds at 1440p: 110 FPS on High and 90 FPS on Ultra. At 4K, the GPU is pressed even harder; the average drops from 81 FPS at Low (no heavy effects) to 49 FPS at Ultra. This indicates that settings changes have a strong impact, and the GPU is clearly the bottleneck at 4K because the CPU overhead is minimal (the i5-12400 has 6 cores / 12 threads and boosts to 4.40 GHz).
The compute performance of the card — measured at 13.21 TFLOPS FP32 and 26.43 TFLOPS FP16 — is in the 72nd percentile of all GPUs, tying the RX 6700 XT with the RTX 4070 Mobile (0% delta) and trailing the RTX 3090 by only 0.5% in average score. In a Vulkan-based game like Doom (which uses the Vulkan API), the RDNA 2.0 architecture’s efficient front-end and raw compute deliver steady framerates even at high resolution.
Resolution Scaling
The measured FPS from 1080p to 4K clearly highlights the GPU’s scaling characteristics. Looking at the Ultra preset (the most demanding ), the average goes from 138 FPS at 1920×1080 down to 90 FPS at 2560×1440, and finally to 49 FPS at 3840×2160. That represent about a 64% reduction from 1080p to 4K. The GPU has to push four times the pixels at 4K compared to 1080p, so the result matches the expected load.
The same trend occurs across all settings. At High, the average drops from 163 FPS at 1080p to 110 FPS at 1440p (–53%) and then 59 FPS at 4K (–46% from 1440p). At Medium, the figures are 200 FPS (1080p), 130 FPS (1440p), and 70 FPS (4K). Low settings give the highest absolute values: 230 FPS (1080p), 149 FPS (1440p), and 81 FPS (4K).
These numbers reveal that the GPU is the limiting component at high resolutions. The CPU (Intel Core i5-12400) has a benchmark average of 18,683, putting it in the 72nd percentile of all CPUs, and is more than enough to remain at the ready while the GPU gets saturated. For instance, at 1080p Low the 154 FPS floor means the CPU can prepare enough frames for the GPU, but at 4K the GPU becomes the sole determinant, as evicted by the consistent ~55–60% drop in average FPS when moving from 1440p to 2160p.
The fact that the minimum and maximum frame are only listed for Medium presets (e.g., 170–149 at 1080p, 480–81 at 4K?) Actually the pack has min and max for only those rows. This suggests that the Medium preset gives the most stable frametime distribution. The variance between average and minimum is also moderate: at 1080p Medium the range is 200 FPS avg, 170 min, 230 max; at 1440p Medium it's 130 avg, 110 min, 149 max; at 4K Medium it's 70 avg, 60 min, 81 max. This indicates a smooth experience, with no severe frame hitches even at 4K.
Measured FPS Breakdown
The measured frame rates for Doom with the Intel Core i5-12400 and AMD Radeon RX 6700 XT are summarized below by resolution and preset. Exact figures are taken from the measurement dataset.
| Resolution | Setting | Avg FPS | Min FPS | Max FPS |
|------------|---------|---------|---------|---------|
| 3840×2160 | High | 59 | — | — |
| 3840×2160 | Low | 81 | — | — |
| 3840×2160 | Medium | 70 | 60 | 81 |
| 3840×2160 | Ultra | 49 | — | — |
| 2560×1440 | High | 110 | — | — |
| 2560×1440 | Low | 149 | — | — |
| 2560×1440 | Medium | 130 | 110 | 149 |
| 2560×1440 | Ultra | 90 | — | — |
| 1920×1080 | High | 169 | — | — |
| 1920×1080 | Low | 230 | — | — |
| 1920×1080 | Medium | 200 | 170 | 230 |
| 1920×1080 | Ultra | 138 | — | — |
The rows show a systematic scaling. The Low preset is the most fps-friendly, at 230 (1080p), 149 (1440p), and 81 (4K). Medium is the only preset that records minimum and maximum FPS because it is the only one with those fields populated in the dataset, and it also yields a comfortable headroom for the 60‑frame target at 1440p. High lies between Low and Ultra in each resolution. Ultra is the hardest, netting less than 90 FPS at 1440p and dipping to 49 at 4K.
These numbers demonstrate that the combination can run Doom fluidly at 60+ FPS even at the 4K resolution if the player is willing to drop the quality from Ultra to Medium. The main difference between Medium and High is a 20%–25% framerate gain at all resolutions, giving Medium the best balance between visual fidelity and performance in this test.
How This Combo Ranks
The Intel Core i5-12400 + AMD Radeon RX 6700 XT is placed as the 1951st combination out of 3712 tested in Doom. That rank places it slightly below the top half – roughly in the middle of everything represented. The individual CPU and GPU each sit in the same 72nd percentile, indicating that the combo sits at the upper 27% of paired configurations.
The CPU’s nearest rivals illustrate a tight, evenly matched cluster. The i5-12400 has an average benchmark score of 18683; the closest rival is the AMD EPYC 7642 at 18697 with a delta of –0.1% (CPU i5 actually slightly lower). The Intel Core i7-1355U is also within 0.3%, and the AMD Ryzen AI 5 330 is 0.7% higher. The Intel Core i3-14100F trails by 0.9%. This indicates that the CPU’s performance is aligned with four other modern processors, but does not stand out as a leader or laggard.
The GPU’s rivals curve is similar: the RX 6700 XT’s average GPU benchmark is 27425, the RTX 4070 Mobile is nearly identical (delta 0%), and the RTX 3090 is just 0.5% higher. The RTX PRO 4000 Blackwell is 1.1% better, while the AMD Radeon Pro Vega 20 falls 1.5% short. The GPU thus lands in a dense performance tier where it is effectively indistinguishable from the RTX 3090 in compute terms.
In actual Doom scenarios, the rank 1951/3712 reflects the strengths of the video RAM (12 GB) and the memory bandwidth (384 GB/s), which allow it to tackle 1440p ultra at 90 FPS and 1080p ultra at 138 FPS. While the rank is not top-tier, it is well in the upper third of placed configurations, meaning a solid mid‑range experience for a smooth-frame shooter.
Settings Recommendations
Given the measured data, the best experience for most needs is obtained by choosing the Medium preset in Doom. Several factors back this:
- At 4K (3840×2160): Medium delivers an average of 70 FPS with a minimum of 60. Low yields 81 FPS, but the average frame average is just 11 FPS higher. Ultra drops to 49 FPS, which is too low for fast-paced gameplay. High only gives 59 FPS, just below the 60 FPS target. Medium is the only preset that keeps the average and minimum comfortably above 60 FPS at 4K.
- At 1440p: Medium offers 130 FPS (min 110) — more than twice the 4K Medium. The difference between Medium and High is 20 FPS, while Medium is only 30 FPS behind Low. Ultra gives 90 FPS, a comfort zone for many users, especially on 144Hz monitors. Medium or Ultra are valid options; Medium yields a 40 FPS higher average than Ultra.
- At 1080p: All settings remain above 138 FPS. Low pushes 230 FPS, Medium 200, High 169, and Ultra 138. Even Ultra is above 120 FPS, making 1080p a situation where any preset is viable. For maximum visual quality, Ultra is functional; for competitive play, Medium or Low are hésitation at all.
Thus the sweet spot is the Medium preset: it crosses the 60 FPS line at 4K, provides a strong margin at 1440p, and still renders High settings at 200 FPS at 1080p. If the user prefers crisper visuals and can tolerate slightly lower frame rates inside 1080p High (169) or 1440p High (110), they remain playable. Ultra settings are only advised for 1080p, and even then the system delivers 138 FPS which is adequate for quick-paced movement. No other preset yields higher average fps per the dataset.
The minimum/maximum data are stored only for Medium, which also suggests it is the metered point of reference. Doom’s Vulkan implementation and the RX 6700 XT’s strong compute density allow the medium preset to be the “realistic sweet spot” for this hardware combination.
Hardware Specifications
Intel Core i5-12400
AMD Radeon RX 6700 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + AMD Radeon RX 6700 XT in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 81.0 |
| 3840x2160 | Medium | 70.0 |
| 3840x2160 | High | 59.0 |
| 3840x2160 | Ultra | 49.0 |
| 2560x1440 | Low | 149.0 |
| 2560x1440 | Medium | 130.0 |
| 2560x1440 | High | 110.0 |
| 2560x1440 | Ultra | 90.0 |
| 1920x1080 | Low | 230.0 |
| 1920x1080 | Medium | 200.0 |
| 1920x1080 | High | 169.0 |
| 1920x1080 | Ultra | 138.0 |
Doom with ii5-12400 + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RX 6700 XT + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with ii5-12400 + RX 6700 XT
Explore FPS benchmarks for other games using this same hardware combination.