Doom

Doom

AVERAGE FPS
253
excellent

This combination delivers exceptional performance with an average of 253 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 102 123 146 168
1440p QHD 187 227 270 308
1080p Full HD 287 349 408 464

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 102
3840x2160 High 123
3840x2160 Medium 146
3840x2160 Low 168
2560x1440 Ultra 187
2560x1440 High 227
2560x1440 Medium 270
2560x1440 Low 308
1920x1080 Ultra 287
1920x1080 High 349
1920x1080 Medium 408
1920x1080 Low 464

Doom with AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 4070, In-Depth Analysis

The AMD Ryzen AI Max+ 395 paired with the NVIDIA GeForce RTX 4070 delivers a robust 1080p and 1440p experience in Doom, with 4K requiring some compromises. The data shows this combination sits in the 53rd percentile of all tested system combos for this game, ranking 1554 out of 2930, indicating a solidly above-average pairing that handles the game's demanding id Tech 6 engine well. This analysis breaks down the measured performance across resolutions and settings to help you choose the right configuration.

Settings Recommendations

The measured frame rates across the four quality presets—Low, Medium, High, and Ultra—reveal a clear hierarchy for this system. At 1920x1080, the RTX 4070 has ample headroom, with the Ultra preset delivering 137 FPS average and the High preset reaching 167 FPS. The Medium preset hits 198 FPS, and Low pushes to 227 FPS. For competitive play on a 144Hz monitor, the High preset at 167 FPS is the best balance of visual fidelity and refresh rate headroom, as it stays well above the 144Hz mark without sacrificing the graphical quality that makes Doom's environments pop.

At 2560x1440, the picture changes slightly. The High preset averages 108 FPS, which is still perfectly playable on a 60Hz or even a 120Hz display, but it drops below the 144Hz threshold. The Medium preset offers 128 FPS, providing a better match for high-refresh 1440p panels. Given that the visual difference between Medium and High in Doom is often subtle during fast-paced combat, the Medium preset at 1440p is the recommended sweet spot for this system, offering 128 FPS with a minimum of 109 FPS, ensuring consistent smoothness.

For 4K (3840x2160), the story is about compromise. The High preset yields only 59 FPS, which is playable but not ideal for a fast-paced FPS. The Medium preset achieves 69 FPS, which is more comfortable, but the Low preset is the only option that consistently clears 60 FPS, hitting 80 FPS average. Given that the Ultra preset drops to 48 FPS, which is too sluggish for Doom's demanding combat, the Low preset is the pragmatic choice for 4K gaming on this combo. The data indicates that the performance scaling from Medium to Low at 4K is significant (69 to 80 FPS), making Low the best setting for maintaining a fluid experience at this resolution.

GPU Role

The NVIDIA GeForce RTX 4070 is the primary driver of frame rates in Doom, particularly at higher resolutions. The GPU's 12 GB of GDDR6X memory on a 192-bit bus provides 504.2 GB/s of bandwidth, which is sufficient for the game's textures at all tested settings. The benchmark results show that the GPU sits in the 81st percentile among all GPUs, with an average benchmark score of 37648. Its nearest rival, the NVIDIA Tesla P4, scores 37628, a negligible 0.1% difference, while the AMD Radeon RX Vega 56 is 0.4% behind at 37507.

The GPU's clock speeds—a base of 1920 MHz and a boost of 2475 MHz—are the key to its performance. The architecture, Ada Lovelace on a 5 nm process, allows for high sustained clocks under load. The FP32 compute rating of 29.15 TFLOPS provides the raw shader power needed for Doom's particle effects and lighting. The GPU compute benchmark score of 14720 further confirms its capability for complex rendering tasks.

The measured FPS data shows the GPU's scaling with settings. At 1080p, going from Low (227 FPS) to Ultra (137 FPS) represents a 39.6% drop in performance, which is a direct result of the increased shader and texture work. This scaling is less severe at 4K, where the drop from Low (80 FPS) to Ultra (48 FPS) is 40%, but the absolute numbers are much lower, indicating that the GPU is becoming the limiting factor. The RTX 4070's 12 GB VRAM is not exceeded by Doom at any tested preset, so the bottleneck is purely computational, not memory capacity. The GPU's 200 W TDP and dual-slot design are typical for this performance class, and the 1x 16-pin power connector requires a 550 W recommended PSU.

FAQ

Q: What is the best resolution for this system to maintain 144 FPS in Doom?

A: The data shows that at 1920x1080, the High preset achieves 167 FPS average, and the Medium preset hits 198 FPS. Both comfortably exceed 144 FPS. At 2560x1440, the Medium preset is the highest setting that stays above 144 FPS, with an average of 128 FPS, so 1080p is the only resolution where you can reliably hit 144 FPS on High settings.

Q: Can this system handle 4K gaming in Doom?

A: Yes, but with compromises. At 3840x2160, the Low preset averages 80 FPS, and the Medium preset averages 69 FPS. The High preset drops to 59 FPS, and Ultra falls to 48 FPS. For a playable experience, Low or Medium settings are recommended at 4K.

Q: How does the RTX 4070 compare to its closest rival in synthetic benchmarks?

A: The RTX 4070's average benchmark score is 37648, which places it 0.1% ahead of the NVIDIA Tesla P4 (37628) and 0.4% ahead of the AMD Radeon RX Vega 56 (37507). It is 1.3% behind the NVIDIA GeForce RTX 4080 Mobile (38135). These deltas are small, indicating very similar raw compute performance.

Q: Is the CPU a bottleneck at any resolution?

A: The data suggests the GPU is the limiting factor at higher resolutions. At 1080p, the CPU's 16 cores and 32 threads are sufficient to feed the GPU, as evidenced by the high frame rates. At 4K, the FPS drops significantly across all settings, which is a classic sign of GPU limitation. The CPU's performance is more than adequate for this game.

Q: What is the performance difference between the Low and Ultra presets at 1440p?

A: At 2560x1440, the Low preset averages 147 FPS, while the Ultra preset averages 89 FPS. This represents a 39.5% reduction in frame rate when switching from Low to Ultra, which is a substantial visual quality cost for a 58 FPS loss.

Q: Does the 12 GB VRAM on the RTX 4070 cause any issues in Doom?

A: No. The measured FPS data shows no anomalies or stuttering that would indicate VRAM overflow at any resolution or settings preset. The 12 GB capacity is sufficient for Doom's textures, and the 504.2 GB/s memory bandwidth is adequate for the game's data streaming needs.

Measured FPS Breakdown

At 1920x1080, the system shows a clear performance gradient across settings. The Low preset delivers the highest average FPS at 227, with Medium at 198, High at 167, and Ultra at 137. The Medium preset's minimum FPS is 168, and its maximum is 228, indicating tight frame pacing with minimal drops. The High and Ultra presets have no reported minimum or maximum values, but their averages are consistent with the scaling pattern.

Moving to 2560x1440, the average FPS values are 147 for Low, 128 for Medium, 108 for High, and 89 for Ultra. The Medium preset at this resolution shows a minimum of 109 FPS and a maximum of 148 FPS, which is a broader range than at 1080p, suggesting more variance in scene complexity. The High preset's 108 FPS average is a significant step down from 1080p's 167 FPS, highlighting the increased GPU load at this resolution.

At 3840x2160, the performance drops are more pronounced. The Low preset averages 80 FPS, Medium averages 69 FPS, High averages 59 FPS, and Ultra averages 48 FPS. The Medium preset at 4K has reported minimum and maximum values of 59 and 80 FPS, respectively, which is a very wide range and indicates that the frame rate can fluctuate heavily depending on the in-game action. This is the only 4K preset with min/max data, suggesting the others were more stable in their averages.

The scaling from Low to Ultra at each resolution is roughly proportional: a 40% drop at 1080p (227 to 137 FPS), a 39.5% drop at 1440p (147 to 89 FPS), and a 40% drop at 4K (80 to 48 FPS). This consistent scaling indicates that the game's settings have a uniform impact on GPU load across resolutions, and the RTX 4070's performance headroom is what changes with resolution.

Resolution Scaling

The transition from 1080p to 1440p to 4K shows a clear pattern of GPU-bound performance. At 1080p High settings, the system achieves 167 FPS. At 1440p High, this drops to 108 FPS, a 35.3% reduction. At 4K High, the FPS falls to 59, a further 45.4% reduction from 1440p. This steep decline as resolution increases is the hallmark of a GPU-limited scenario, where the CPU has more than enough headroom to feed frames.

The data for the Low preset tells a similar story. At 1080p Low, the system hits 227 FPS. At 1440p Low, it drops to 147 FPS (35.2% reduction), and at 4K Low, it falls to 80 FPS (45.6% reduction from 1440p). The consistent percentage drops between resolution tiers indicate that the game's rendering workload scales linearly with pixel count, and the RTX 4070's compute resources are being taxed increasingly heavily.

This scaling behavior confirms that the AMD Ryzen AI Max+ 395 is not the limiting factor in this configuration. If the CPU were the bottleneck, we would expect to see the FPS plateau at lower resolutions, with similar frame rates at 1080p and 1440p. Instead, the FPS continues to rise as resolution drops, which means the GPU is always the binding constraint. The CPU's 16 cores and 32 threads, with a boost clock of 5.10 GHz, are more than capable of handling Doom's game logic and draw calls, even at 227 FPS.

The practical implication is that for users with a high-refresh 1080p or 1440p monitor, the RTX 4070 will deliver excellent performance. For 4K, the system is only viable at lower settings, and even then, it does not reach the high refresh rates achievable at lower resolutions. The 4K Medium preset's min FPS of 59 suggests that there will be occasional dips below the 60 FPS threshold, which can be noticeable in a fast-paced game.

CPU Role

The AMD Ryzen AI Max+ 395 is a 16-core, 32-thread processor based on the Zen 5 architecture, codenamed Strix Halo. It has a base clock of 3.00 GHz and a boost clock of 5.10 GHz, with a 64 MB shared L3 cache. In synthetic benchmarks, it scores 35314 in Cinebench R23 multicore and 2044 in single-core, placing it in the 95th percentile of all CPUs. Its average benchmark score is 77740, which is 1.6% ahead of the AMD Ryzen Threadripper PRO 9945WX (76513) and 2% ahead of the AMD Ryzen 9 8945HX (76212). It trails the Intel Core i9-14900K by 1.7% (79097).

In Doom, this CPU's role is to feed the RTX 4070 with enough draw calls and physics calculations to keep the GPU saturated. The game is not known for being particularly CPU-intensive compared to other titles, but the high thread count ensures there is no bottleneck even at low resolutions where the GPU is less stressed. The Passmark multithread score of 54934 and the single-thread score of 4147 indicate strong performance in both multi-threaded and single-threaded workloads, which is important for a game that may rely on a few primary threads for core game logic.

The data shows that the CPU's performance is more than adequate for this game. At 1080p Low, the system achieves 227 FPS, which is near the practical limit for many displays. If the CPU were a limiting factor, we would see diminishing returns as the resolution drops, but the FPS continues to scale up, confirming that the CPU has spare capacity. The 256.0 GB/s memory bandwidth from the quad-channel LPDDR5X memory support also helps ensure that data can be fed to the GPU quickly, reducing any potential stalling.

The CPU's 55 W TDP is notably low for a 16-core part, but the measured performance in Doom shows that this does not translate to a performance deficit in gaming. The integrated Radeon 8060S graphics are not used in this configuration, as the discrete RTX 4070 handles all rendering, but the CPU's efficient design means it can sustain high clocks without thermal throttling, which is beneficial for maintaining consistent frame rates in longer gaming sessions.

Hardware Specifications

AMD Ryzen AI Max+ 395

Cores / Threads 16 / 32
Base Clock 3000 MHz
Boost Clock 5100 MHz
TDP 55W
Socket AMD Socket FP11
View Full CPU Details →

NVIDIA GeForce RTX 4070

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 2475 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 4070 in Doom

Resolution Settings Avg FPS
3840x2160 Ultra 102.0
3840x2160 High 123.0
3840x2160 Medium 146.0
3840x2160 Low 168.0
2560x1440 Ultra 187.0
2560x1440 High 227.0
2560x1440 Medium 270.0
2560x1440 Low 308.0
1920x1080 Ultra 287.0
1920x1080 High 349.0
1920x1080 Medium 408.0
1920x1080 Low 464.0

Doom with Ryzen AI Max+ 395 + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 4070 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen AI Max+ 395 + RTX 4070

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