Doom
This combination provides smooth gameplay with an average of 114 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 47 | 53 | 66 | 77 |
| 1440p QHD | 82 | 104 | 117 | 138 |
| 1080p Full HD | 127 | 155 | 185 | 215 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 9 9950X3D + NVIDIA GeForce RTX 2070 SUPER, In-Depth Analysis
The AMD Ryzen 9 9950X3D paired with the NVIDIA GeForce RTX 2070 SUPER produces a combination that ranks 1017 out of 1681 tested configurations for Doom. This places the pairing in the lower 40% of all tested combos, a position that reflects the significant imbalance between the two components. The CPU is a top-tier part, sitting in the 96th percentile of all processors, while the GPU is much more modest, ranking in the 65th percentile of all graphics cards. This disparity is the defining characteristic of the system; the processor has far more capability than the graphics card can utilize, making the GPU the clear performance bottleneck in nearly all scenarios.
How This Combo Ranks
The combo rank of 1017 out of 1681 is a direct consequence of the GPU’s limitations. The data indicates that the RTX 2070 SUPER, while a competent card, is the primary constraint. Its average benchmark score of 22206 places it just 0.5% ahead of the NVIDIA RTX A400 and 0.9% ahead of the GeForce GTX TITAN Z, while trailing the RTX 4060 Mobile by 2.3%. This suggests the GPU is operating at a performance tier that is simply not sufficient to push the high refresh rates that the CPU is capable of facilitating.
Conversely, the Ryzen 9 9950X3D is a powerhouse. Its average benchmark score of 71660 is 0.9% higher than the Intel Xeon Platinum 8270 and 1.8% higher than the AMD Ryzen 9 9950X. This extreme processing power is largely irrelevant in this specific pairing because the workload is heavily GPU-bound. The benchmark results show that the CPU is not the limiting factor at any resolution; instead, the frame rates are dictated almost entirely by the graphical processing capabilities of the RTX 2070 SUPER. The result is a system that underperforms relative to its CPU's potential, highlighting a fundamental mismatch in performance classes.
GPU Role
The NVIDIA GeForce RTX 2070 SUPER is the decisive component in this configuration. It features 8 GB of GDDR6 memory on a 256-bit bus, providing 448.0 GB/s of bandwidth. The card’s base clock is 1605 MHz, with a boost clock of 1770 MHz. These specifications, while respectable for its generation, are the ceiling for this system’s performance in Doom. The data shows that the GPU’s memory capacity and bandwidth are sufficient for the game at all tested settings, but its raw compute power limits the overall output.
The GPU’s FP32 performance of 9.062 TFLOPS is the key metric here. This level of throughput is what determines the fill rate and shader processing capability, and it is the reason the system struggles to maintain high frame rates at 4K. The card’s 2560 shading units and 64 ROPs are tasked with rendering the game’s scenes, and the measured FPS values reflect that this workload becomes increasingly demanding as resolution and settings increase. The GPU is not the newest or most powerful, but it is the sole arbiter of performance in this combination, and its 65th percentile ranking among all GPUs is a strong indicator of its mid-range standing.
Settings Recommendations
Based on the measured data, the optimal balance between visual fidelity and performance is found at the Medium preset. At 1920x1080, Medium delivers an average of 185.3 FPS, which is a 30.2 FPS improvement over High settings. This provides a fluid experience well above the 144Hz threshold, which is ideal for a fast-paced FPS. Moving to the High preset at 1080p yields 155.1 FPS, which is still excellent, but the extra headroom provided by Medium makes it the safer choice for maintaining a consistent frame rate during intense combat sequences.
At 2560x1440, the Medium preset again proves to be the sweet spot, delivering an average of 117 FPS. This is a significant drop from 1080p but remains highly playable. The High preset at this resolution produces 103.6 FPS, which is also acceptable, but the Medium preset offers a more comfortable margin above the 60 FPS minimum for most displays. For users with a 4K display, the data suggests that the Low preset, with an average of 77.2 FPS, is the only playable option. The High and Ultra presets at 4K drop to 53 and 47 FPS respectively, which are too low for a responsive FPS experience.
Measured FPS Breakdown
The measured FPS data reveals a clear and predictable progression of performance scaling across resolutions and settings. At 1920x1080, the system is capable of delivering high frame rates across all presets. The Low preset produces an average of 215.1 FPS, while Medium and High follow at 185.3 and 155.1 FPS, respectively. The Ultra preset, as expected, is the most demanding, yielding 127.4 FPS. This shows that at 1080p, the CPU is still able to feed the GPU effectively, though the GPU is already the limiting factor.
Moving to 2560x1440, the frame rates drop considerably. The Low preset averages 138 FPS, which is a 77.1 FPS decrease from the 1080p result. Medium and High follow with 117 and 103.6 FPS, respectively. The Ultra preset at this resolution averages 82 FPS. This scaling indicates that the GPU is becoming more heavily loaded, and the performance gap between settings is narrowing as the resolution increases. At 3840x2160, the GPU is fully saturated. The Low preset is the only one that remains above 60 FPS, averaging 77.2 FPS. Medium drops to 65.7 FPS, High to 53 FPS, and Ultra to 47 FPS. The performance penalty for each step up in settings is substantial at this resolution, underscoring the GPU's inability to handle the increased pixel count.
Resolution Scaling
The performance drop from 1080p to 4K clearly illustrates the system’s GPU-bound nature. At 1080p with High settings, the system achieves 155.1 FPS. At 1440p, this drops to 103.6 FPS, a 33.2% reduction. At 4K, the frame rate falls to 53 FPS, which is a 65.8% reduction from the 1080p baseline. This steep decline is characteristic of a system where the GPU’s rendering throughput is the primary bottleneck. The CPU, with its immense processing power, is not contributing to the frame rate limitation; it is waiting for the GPU to complete its work.
The scaling pattern is consistent across all settings. The percentage drop from 1440p to 4K is particularly steep, indicating that the GPU’s memory bandwidth and compute resources are being exhausted at the higher resolution. For example, the Low preset drops from 138 FPS at 1440p to 77.2 FPS at 4K, a 44% reduction. This behavior confirms that the RTX 2070 SUPER is the sole limiting component, and that upgrading the CPU would yield no measurable performance gain in Doom. The system’s potential is capped entirely by the graphics card, making this a classic case of a high-end processor being paired with a mid-range GPU.
Hardware Specifications
AMD Ryzen 9 9950X3D
NVIDIA GeForce RTX 2070 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 9950X3D + NVIDIA GeForce RTX 2070 SUPER in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 77.2 |
| 3840x2160 | Medium | 65.7 |
| 3840x2160 | High | 53.0 |
| 3840x2160 | Ultra | 47.0 |
| 2560x1440 | Low | 138.0 |
| 2560x1440 | Medium | 117.0 |
| 2560x1440 | High | 103.6 |
| 2560x1440 | Ultra | 82.0 |
| 1920x1080 | Low | 215.1 |
| 1920x1080 | Medium | 185.3 |
| 1920x1080 | High | 155.1 |
| 1920x1080 | Ultra | 127.4 |
Doom with Ryzen 9 9950X3D + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 2070 SUPER + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 9 9950X3D + RTX 2070 SUPER
Explore FPS benchmarks for other games using this same hardware combination.